Coverage Report

Created: 2026-10-14 09:33

next uncovered line (L), next uncovered region (R), next uncovered branch (B)
/src/libreoffice/drawinglayer/inc/primitive3d/hatchtextureprimitive3d.hxx
Line
Count
Source
1
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2
/*
3
 * This file is part of the LibreOffice project.
4
 *
5
 * This Source Code Form is subject to the terms of the Mozilla Public
6
 * License, v. 2.0. If a copy of the MPL was not distributed with this
7
 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
8
 *
9
 * This file incorporates work covered by the following license notice:
10
 *
11
 *   Licensed to the Apache Software Foundation (ASF) under one or more
12
 *   contributor license agreements. See the NOTICE file distributed
13
 *   with this work for additional information regarding copyright
14
 *   ownership. The ASF licenses this file to you under the Apache
15
 *   License, Version 2.0 (the "License"); you may not use this file
16
 *   except in compliance with the License. You may obtain a copy of
17
 *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
18
 */
19
20
#pragma once
21
22
#include <primitive3d/textureprimitive3d.hxx>
23
#include <drawinglayer/attribute/fillhatchattribute.hxx>
24
25
26
namespace drawinglayer::primitive3d
27
    {
28
        /** HatchTexturePrimitive3D class
29
30
            HatchTexturePrimitive3D is derived from GroupPrimitive3D, but implements
31
            a decomposition which is complicated enough for buffering. Since the group
32
            primitive has no default buffering, it is necessary here to add a local
33
            buffering mechanism for the decomposition
34
         */
35
        class HatchTexturePrimitive3D final : public TexturePrimitive3D
36
        {
37
            /// the hatch definition
38
            attribute::FillHatchAttribute                   maHatch;
39
40
            /// the buffered decomposed hatch
41
            Primitive3DContainer                             maBuffered3DDecomposition;
42
43
            /// helper: local decomposition
44
            Primitive3DContainer impCreate3DDecomposition() const;
45
46
            /// local access methods to maBufferedDecomposition
47
0
            const Primitive3DContainer& getBuffered3DDecomposition() const { return maBuffered3DDecomposition; }
48
49
        public:
50
            /// constructor
51
            HatchTexturePrimitive3D(
52
                attribute::FillHatchAttribute aHatch,
53
                const Primitive3DContainer& rChildren,
54
                const basegfx::B2DVector& rTextureSize,
55
                bool bModulate,
56
                bool bFilter);
57
58
            /// data read access
59
0
            const attribute::FillHatchAttribute& getHatch() const { return maHatch; }
60
61
            /// compare operator
62
            virtual bool operator==(const BasePrimitive3D& rPrimitive) const override;
63
64
            /// local decomposition.
65
            virtual Primitive3DContainer get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const override;
66
67
            /// provide unique ID
68
            DeclPrimitive3DIDBlock()
69
        };
70
71
} // end of namespace drawinglayer::primitive3d
72
73
74
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */