Coverage Report

Created: 2026-10-14 09:33

next uncovered line (L), next uncovered region (R), next uncovered branch (B)
/src/libreoffice/svx/source/table/viewcontactoftableobj.cxx
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Source
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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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 * This file is part of the LibreOffice project.
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 *
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 * This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
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 *
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 * This file incorporates work covered by the following license notice:
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 *
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 *   Licensed to the Apache Software Foundation (ASF) under one or more
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 *   contributor license agreements. See the NOTICE file distributed
13
 *   with this work for additional information regarding copyright
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 *   ownership. The ASF licenses this file to you under the Apache
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 *   License, Version 2.0 (the "License"); you may not use this file
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 *   except in compliance with the License. You may obtain a copy of
17
 *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
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 */
19
20
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#include "viewcontactoftableobj.hxx"
22
#include <svx/svdotable.hxx>
23
#include <com/sun/star/table/XTable.hpp>
24
#include <basegfx/polygon/b2dpolygontools.hxx>
25
#include <sdr/primitive2d/sdrattributecreator.hxx>
26
#include <sdr/primitive2d/sdrdecompositiontools.hxx>
27
#include <sdr/primitive2d/sdrcellprimitive.hxx>
28
#include <basegfx/matrix/b2dhommatrix.hxx>
29
#include <sdr/attribute/sdrtextattribute.hxx>
30
#include <svx/sdr/primitive2d/svx_primitivetypes2d.hxx>
31
#include <editeng/borderline.hxx>
32
#include <drawinglayer/attribute/sdrlineattribute.hxx>
33
#include <drawinglayer/attribute/sdrshadowattribute.hxx>
34
#include <drawinglayer/primitive2d/sdrdecompositiontools2d.hxx>
35
#include <drawinglayer/primitive2d/structuretagprimitive2d.hxx>
36
#include <drawinglayer/primitive2d/transformprimitive2d.hxx>
37
#include <basegfx/matrix/b2dhommatrixtools.hxx>
38
#include <svx/sdr/contact/viewobjectcontactofsdrobj.hxx>
39
#include <svx/sdr/contact/objectcontact.hxx>
40
#include <svx/svdpage.hxx>
41
#include <svx/framelink.hxx>
42
#include <svx/framelinkarray.hxx>
43
#include <svx/sdooitm.hxx>
44
#include <utility>
45
#include <vcl/canvastools.hxx>
46
#include <vcl/pdfwriter.hxx>
47
#include <o3tl/unit_conversion.hxx>
48
#include <svx/xfltrit.hxx>
49
50
#include <cell.hxx>
51
#include "tablelayouter.hxx"
52
53
54
using editeng::SvxBorderLine;
55
using namespace com::sun::star;
56
57
58
namespace drawinglayer::primitive2d
59
{
60
        Primitive2DReference SdrCellPrimitive2D::create2DDecomposition(const geometry::ViewInformation2D& /*aViewInformation*/) const
61
0
        {
62
0
            Primitive2DContainer aContainer;
63
            // prepare unit polygon
64
0
            const basegfx::B2DPolyPolygon aUnitPolyPolygon(basegfx::utils::createUnitPolygon());
65
66
            // add fill
67
0
            if(!getSdrFTAttribute().getFill().isDefault())
68
0
            {
69
0
                basegfx::B2DPolyPolygon aTransformed(aUnitPolyPolygon);
70
71
0
                aTransformed.transform(getTransform());
72
0
                aContainer.push_back(
73
0
                    createPolyPolygonFillPrimitive(
74
0
                        aTransformed,
75
0
                        getSdrFTAttribute().getFill(),
76
0
                        getSdrFTAttribute().getFillFloatTransGradient()));
77
0
            }
78
0
            else
79
0
            {
80
                // if no fill create one for HitTest and BoundRect fallback
81
0
                aContainer.push_back(
82
0
                    createHiddenGeometryPrimitives2D(
83
0
                        true,
84
0
                        aUnitPolyPolygon,
85
0
                        getTransform()));
86
0
            }
87
88
            // add text
89
0
            if(!getSdrFTAttribute().getText().isDefault())
90
0
            {
91
0
                aContainer.push_back(
92
0
                    createTextPrimitive(
93
0
                        aUnitPolyPolygon,
94
0
                        getTransform(),
95
0
                        getSdrFTAttribute().getText(),
96
0
                        attribute::SdrLineAttribute(),
97
0
                        true,
98
0
                        false));
99
0
            }
100
0
            return new GroupPrimitive2D(std::move(aContainer));
101
0
        }
102
103
        bool SdrCellPrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const
104
0
        {
105
0
            if(BufferedDecompositionPrimitive2D::operator==(rPrimitive))
106
0
            {
107
0
                const SdrCellPrimitive2D& rCompare = static_cast<const SdrCellPrimitive2D&>(rPrimitive);
108
109
0
                return (getTransform() == rCompare.getTransform()
110
0
                    && getSdrFTAttribute() == rCompare.getSdrFTAttribute());
111
0
            }
112
113
0
            return false;
114
0
        }
115
116
        // provide unique ID
117
        sal_uInt32 SdrCellPrimitive2D::getPrimitive2DID() const
118
0
        {
119
0
            return PRIMITIVE2D_ID_SDRCELLPRIMITIVE2D;
120
0
        }
121
122
} // end of namespace
123
124
namespace sdr::contact
125
{
126
127
    namespace {
128
        class ViewObjectContactOfTableObj : public ViewObjectContactOfSdrObj
129
        {
130
            public:
131
                ViewObjectContactOfTableObj(ObjectContact& rObjectContact, ViewContact& rViewContact)
132
0
                    : ViewObjectContactOfSdrObj(rObjectContact, rViewContact)
133
0
                {
134
0
                }
135
136
            protected:
137
                virtual void createPrimitive2DSequence(DisplayInfo const& rDisplayInfo, drawinglayer::primitive2d::Primitive2DDecompositionVisitor& rVisitor) const override;
138
        };
139
    } // namespace
140
141
        static svx::frame::Style impGetLineStyle(
142
            const sdr::table::TableLayouter& rLayouter,
143
            sal_Int32 nX,
144
            sal_Int32 nY,
145
            bool bHorizontal,
146
            sal_Int32 nColCount,
147
            sal_Int32 nRowCount,
148
            bool bIsRTL)
149
0
        {
150
0
            if(nX >= 0 && nX <= nColCount && nY >= 0 && nY <= nRowCount)
151
0
            {
152
0
                const SvxBorderLine* pLine = rLayouter.getBorderLine(nX, nY, bHorizontal);
153
154
0
                if(pLine)
155
0
                {
156
                    // copy line content
157
0
                    SvxBorderLine aLine(*pLine);
158
159
                    // check for mirroring. This shall always be done when it is
160
                    // not a top- or rightmost line
161
0
                    bool bMirror(aLine.isDouble());
162
163
0
                    if(bMirror)
164
0
                    {
165
0
                        if(bHorizontal)
166
0
                        {
167
                            // mirror all bottom lines
168
0
                            bMirror = (0 != nY);
169
0
                        }
170
0
                        else
171
0
                        {
172
                            // mirror all left lines
173
0
                            bMirror = (bIsRTL ? 0 != nX : nX != nColCount);
174
0
                        }
175
0
                    }
176
177
0
                    if(bMirror)
178
0
                    {
179
0
                        aLine.SetMirrorWidths( );
180
0
                    }
181
182
0
                    constexpr double fTwipsToMM(
183
0
                        o3tl::convert(1.0, o3tl::Length::twip, o3tl::Length::mm100));
184
0
                    return svx::frame::Style(&aLine, fTwipsToMM);
185
0
                }
186
0
            }
187
188
            // no success, copy empty line
189
0
            return svx::frame::Style();
190
0
        }
191
192
        static void createPrimitive2DSequenceImpl(
193
                sdr::table::SdrTableObj const& rTableObj,
194
                bool const isTaggedPDF,
195
                drawinglayer::primitive2d::Primitive2DDecompositionVisitor& rVisitor)
196
0
        {
197
0
            const rtl::Reference< table::TableModel >& xTable = rTableObj.getUnoTable();
198
199
0
            if(xTable.is())
200
0
            {
201
                // create primitive representation for table. Cell info goes
202
                // directly to aRetval, Border info to aBorderSequence and added
203
                // later to get the correct overlapping
204
0
                drawinglayer::primitive2d::Primitive2DContainer aRetval;
205
0
                drawinglayer::primitive2d::Primitive2DContainer aRetvalForShadow;
206
0
                const sal_Int32 nRowCount(xTable->getRowCount());
207
0
                const sal_Int32 nColCount(xTable->getColumnCount());
208
0
                const sal_Int32 nAllCount(nRowCount * nColCount);
209
0
                SdrPage const*const pPage(rTableObj.getSdrPageFromSdrObject());
210
211
0
                if(nAllCount)
212
0
                {
213
0
                    const sdr::table::TableLayouter& rTableLayouter(rTableObj.getTableLayouter());
214
0
                    const bool bIsRTL(css::text::WritingMode_RL_TB == rTableObj.GetWritingMode());
215
0
                    sdr::table::CellPos aCellPos;
216
0
                    sdr::table::CellRef xCurrentCell;
217
0
                    basegfx::B2IRectangle aCellArea;
218
219
                    // create range using the model data directly. This is in SdrTextObj::aRect which i will access using
220
                    // GetGeoRect() to not trigger any calculations. It's the unrotated geometry.
221
0
                    const basegfx::B2DRange aObjectRange = vcl::unotools::b2DRectangleFromRectangle(rTableObj.GetGeoRect());
222
223
                    // To create the CellBorderPrimitives, use the tooling from svx::frame::Array
224
                    // which is capable of creating the needed visualization. Fill it during the
225
                    // anyways needed run over the table.
226
0
                    svx::frame::Array aArray;
227
228
                    // initialize CellBorderArray for primitive creation
229
0
                    aArray.Initialize(nColCount, nRowCount);
230
231
                    // create single primitives per cell
232
0
                    for(aCellPos.mnRow = 0; aCellPos.mnRow < nRowCount; aCellPos.mnRow++)
233
0
                    {
234
0
                        drawinglayer::primitive2d::Primitive2DContainer row;
235
                        // add RowHeight to CellBorderArray for primitive creation
236
0
                        aArray.SetRowHeight(aCellPos.mnRow, rTableLayouter.getRowHeight(aCellPos.mnRow));
237
238
0
                        for(aCellPos.mnCol = 0; aCellPos.mnCol < nColCount; aCellPos.mnCol++)
239
0
                        {
240
0
                            drawinglayer::primitive2d::Primitive2DContainer cell;
241
                            // add ColWidth to CellBorderArray for primitive creation, only
242
                            // needs to be done in the 1st run
243
0
                            if(0 == aCellPos.mnRow)
244
0
                            {
245
0
                                aArray.SetColWidth(aCellPos.mnCol, rTableLayouter.getColumnWidth(aCellPos.mnCol));
246
0
                            }
247
248
                            // access the cell
249
0
                            xCurrentCell = xTable->getCell(aCellPos.mnCol, aCellPos.mnRow);
250
251
0
                            if(xCurrentCell.is())
252
0
                            {
253
                                // tdf#135843: Find correct neighbor cell index for merged cells
254
0
                                auto nNextCol = aCellPos.mnCol + xCurrentCell->getColumnSpan();
255
0
                                auto nNextRow = aCellPos.mnRow + xCurrentCell->getRowSpan();
256
257
                                // copy styles for current cell to CellBorderArray for primitive creation
258
0
                                aArray.SetCellStyleLeft(
259
0
                                    aCellPos.mnCol, aCellPos.mnRow,
260
0
                                    impGetLineStyle(rTableLayouter, aCellPos.mnCol, aCellPos.mnRow,
261
0
                                                    false, nColCount, nRowCount, bIsRTL));
262
0
                                aArray.SetCellStyleRight(
263
0
                                    aCellPos.mnCol, aCellPos.mnRow,
264
0
                                    impGetLineStyle(rTableLayouter, nNextCol, aCellPos.mnRow, false,
265
0
                                                    nColCount, nRowCount, bIsRTL));
266
0
                                aArray.SetCellStyleTop(
267
0
                                    aCellPos.mnCol, aCellPos.mnRow,
268
0
                                    impGetLineStyle(rTableLayouter, aCellPos.mnCol, aCellPos.mnRow,
269
0
                                                    true, nColCount, nRowCount, bIsRTL));
270
0
                                aArray.SetCellStyleBottom(
271
0
                                    aCellPos.mnCol, aCellPos.mnRow,
272
0
                                    impGetLineStyle(rTableLayouter, aCellPos.mnCol, nNextRow, true,
273
0
                                                    nColCount, nRowCount, bIsRTL));
274
275
                                // ignore merged cells (all except the top-left of a merged cell)
276
0
                                if(!xCurrentCell->isMerged())
277
0
                                {
278
                                    // check if we are the top-left of a merged cell
279
0
                                    const sal_Int32 nXSpan(xCurrentCell->getColumnSpan());
280
0
                                    const sal_Int32 nYSpan(xCurrentCell->getRowSpan());
281
282
0
                                    if(nXSpan > 1 || nYSpan > 1)
283
0
                                    {
284
                                        // if merged, set so at CellBorderArray for primitive creation
285
0
                                        aArray.SetMergedRange(aCellPos.mnCol, aCellPos.mnRow, aCellPos.mnCol + nXSpan - 1, aCellPos.mnRow + nYSpan - 1);
286
0
                                    }
287
0
                                }
288
0
                            }
289
290
0
                            if(xCurrentCell.is() && !xCurrentCell->isMerged())
291
0
                            {
292
0
                                if(rTableLayouter.getCellArea(xCurrentCell, aCellPos, aCellArea))
293
0
                                {
294
                                    // create cell transformation matrix
295
0
                                    basegfx::B2DHomMatrix aCellMatrix;
296
0
                                    aCellMatrix.set(0, 0, static_cast<double>(aCellArea.getWidth()));
297
0
                                    aCellMatrix.set(1, 1, static_cast<double>(aCellArea.getHeight()));
298
0
                                    aCellMatrix.set(0, 2, static_cast<double>(aCellArea.getMinX()) + aObjectRange.getMinX());
299
0
                                    aCellMatrix.set(1, 2, static_cast<double>(aCellArea.getMinY()) + aObjectRange.getMinY());
300
301
                                    // handle cell fillings and text
302
0
                                    const SfxItemSet& rCellItemSet = xCurrentCell->GetItemSet();
303
0
                                    const sal_uInt32 nTextIndex(nColCount * aCellPos.mnRow + aCellPos.mnCol);
304
0
                                    const SdrText* pSdrText = rTableObj.getText(nTextIndex);
305
0
                                    drawinglayer::attribute::SdrFillTextAttribute aAttribute;
306
307
0
                                    if(pSdrText)
308
0
                                    {
309
                                        // #i101508# take cell's local text frame distances into account
310
0
                                        const sal_Int32 nLeft(xCurrentCell->GetTextLeftDistance());
311
0
                                        const sal_Int32 nRight(xCurrentCell->GetTextRightDistance());
312
0
                                        const sal_Int32 nUpper(xCurrentCell->GetTextUpperDistance());
313
0
                                        const sal_Int32 nLower(xCurrentCell->GetTextLowerDistance());
314
315
0
                                        aAttribute = drawinglayer::primitive2d::createNewSdrFillTextAttribute(
316
0
                                            rCellItemSet,
317
0
                                            pSdrText,
318
0
                                            &nLeft,
319
0
                                            &nUpper,
320
0
                                            &nRight,
321
0
                                            &nLower);
322
0
                                    }
323
0
                                    else
324
0
                                    {
325
0
                                        aAttribute = drawinglayer::primitive2d::createNewSdrFillTextAttribute(
326
0
                                            rCellItemSet,
327
0
                                            pSdrText);
328
0
                                    }
329
330
                                    // always create cell primitives for BoundRect and HitTest
331
0
                                    {
332
0
                                        const drawinglayer::primitive2d::Primitive2DReference xCellReference(
333
0
                                            new drawinglayer::primitive2d::SdrCellPrimitive2D(
334
0
                                                aCellMatrix, aAttribute));
335
0
                                        cell.append(xCellReference);
336
0
                                    }
337
338
                                    // Create cell primitive without text.
339
0
                                    aAttribute
340
0
                                        = drawinglayer::primitive2d::createNewSdrFillTextAttribute(
341
0
                                            rCellItemSet, nullptr);
342
0
                                    rtl::Reference pCellReference
343
0
                                        = new drawinglayer::primitive2d::SdrCellPrimitive2D(
344
0
                                            aCellMatrix, aAttribute);
345
346
0
                                    sal_uInt16 nTransparence(
347
0
                                        rCellItemSet.Get(XATTR_FILLTRANSPARENCE).GetValue());
348
0
                                    if (nTransparence != 0)
349
0
                                    {
350
0
                                        pCellReference->setTransparenceForShadow(nTransparence);
351
0
                                    }
352
353
0
                                    const drawinglayer::primitive2d::Primitive2DReference
354
0
                                        xCellReference(pCellReference);
355
0
                                    aRetvalForShadow.append(xCellReference);
356
0
                                }
357
0
                            }
358
0
                            if (isTaggedPDF && pPage)
359
0
                            {
360
                                // heuristic: if there's a special formatting on
361
                                // first row, assume that it's a header row
362
0
                                auto const eType(
363
0
                                   aCellPos.mnRow == 0 && rTableObj.getTableStyleSettings().mbUseFirstRow
364
0
                                       ? vcl::pdf::StructElement::TableHeader
365
0
                                       : vcl::pdf::StructElement::TableData);
366
0
                                cell = drawinglayer::primitive2d::Primitive2DContainer {
367
0
                                    new drawinglayer::primitive2d::StructureTagPrimitive2D(
368
0
                                        eType,
369
0
                                        pPage->IsMasterPage(),
370
0
                                        false,
371
0
                                        false,
372
0
                                        std::move(cell)) };
373
0
                            }
374
0
                            row.append(cell);
375
0
                        }
376
377
0
                        if (isTaggedPDF && pPage)
378
0
                        {
379
0
                            row = drawinglayer::primitive2d::Primitive2DContainer {
380
0
                                new drawinglayer::primitive2d::StructureTagPrimitive2D(
381
0
                                    vcl::pdf::StructElement::TableRow,
382
0
                                    pPage->IsMasterPage(),
383
0
                                    false,
384
0
                                    false,
385
0
                                    std::move(row)) };
386
0
                        }
387
0
                        aRetval.append(row);
388
0
                    }
389
390
                    // now create all CellBorderPrimitives
391
0
                    drawinglayer::primitive2d::Primitive2DContainer aCellBorderPrimitives(aArray.CreateB2DPrimitiveArray());
392
393
0
                    if(!aCellBorderPrimitives.empty())
394
0
                    {
395
                        // this is already scaled (due to Table in non-uniform coordinates), so
396
                        // first transform removing scale
397
0
                        basegfx::B2DHomMatrix aTransform(
398
0
                            basegfx::utils::createScaleB2DHomMatrix(
399
0
                                1.0 / aObjectRange.getWidth(),
400
0
                                1.0 / aObjectRange.getHeight()));
401
402
                        // If RTL, mirror the whole unified table in X and move right.
403
                        // This is much easier than taking this into account for the whole
404
                        // index calculations
405
0
                        if(bIsRTL)
406
0
                        {
407
0
                            aTransform.scale(-1.0, 1.0);
408
0
                            aTransform.translate(1.0, 0.0);
409
0
                        }
410
411
                        // create object matrix
412
0
                        const GeoStat& rGeoStat(rTableObj.GetGeoStat());
413
0
                        const double fShearX(-rGeoStat.mfTanShearAngle);
414
0
                        const double fRotate(rGeoStat.m_nRotationAngle ? toRadians(36000_deg100 - rGeoStat.m_nRotationAngle) : 0.0);
415
0
                        const basegfx::B2DHomMatrix aObjectMatrix(basegfx::utils::createScaleShearXRotateTranslateB2DHomMatrix(
416
0
                            aObjectRange.getWidth(), aObjectRange.getHeight(), fShearX, fRotate,
417
0
                            aObjectRange.getMinX(), aObjectRange.getMinY()));
418
419
                        // add object matrix to transform. By doing so theoretically
420
                        // CellBorders could be also rotated/sheared for the first time ever.
421
                        // To completely make that work, the primitives already created in
422
                        // aRetval would also have to be based on ObjectMatrix, not only on
423
                        // ObjectRange as it currently is.
424
0
                        aTransform *= aObjectMatrix;
425
426
                        // create a transform primitive with this and embed CellBorders
427
                        // and append to retval
428
0
                        aRetval.append(
429
0
                            new drawinglayer::primitive2d::TransformPrimitive2D(
430
0
                                aTransform,
431
0
                                drawinglayer::primitive2d::Primitive2DContainer(aCellBorderPrimitives)));
432
433
                        // Borders are always the same for shadow as well.
434
0
                        aRetvalForShadow.append(new drawinglayer::primitive2d::TransformPrimitive2D(
435
0
                            aTransform, std::move(aCellBorderPrimitives)));
436
0
                    }
437
438
0
                    if(!aRetval.empty())
439
0
                    {
440
                        // check and create evtl. shadow for created content
441
0
                        const SfxItemSet& rObjectItemSet = rTableObj.GetMergedItemSet();
442
0
                        const drawinglayer::attribute::SdrShadowAttribute aNewShadowAttribute(
443
0
                            drawinglayer::primitive2d::createNewSdrShadowAttribute(rObjectItemSet));
444
445
0
                        if(!aNewShadowAttribute.isDefault())
446
0
                        {
447
                            // pass in table's transform and scale matrix, to
448
                            // correctly scale and align shadows
449
0
                            const basegfx::B2DHomMatrix aTransformScaleMatrix
450
0
                                    = basegfx::utils::createScaleTranslateB2DHomMatrix(
451
0
                                        aObjectRange.getRange(), aObjectRange.getMinimum());
452
453
0
                            bool bDirectShadow
454
0
                                    = rObjectItemSet.Get(SDRATTR_SHADOW, /*bSrchInParent=*/false)
455
0
                                    .GetValue();
456
0
                            if (bDirectShadow)
457
0
                            {
458
                                // Shadow as direct formatting: no shadow for text, to be compatible
459
                                // with PowerPoint.
460
0
                                aRetval = drawinglayer::primitive2d::createEmbeddedShadowPrimitive(
461
0
                                    std::move(aRetval), aNewShadowAttribute, aTransformScaleMatrix,
462
0
                                    &aRetvalForShadow);
463
0
                            }
464
0
                            else
465
0
                            {
466
                                // Shadow as style: shadow for text, to be backwards-compatible.
467
0
                                aRetval = drawinglayer::primitive2d::createEmbeddedShadowPrimitive(
468
0
                                    std::move(aRetval), aNewShadowAttribute, aTransformScaleMatrix);
469
0
                            }
470
0
                        }
471
0
                    }
472
0
                }
473
474
0
                rVisitor.visit(std::move(aRetval));
475
0
            }
476
0
            else
477
0
            {
478
                // take unrotated snap rect (direct model data) for position and size
479
0
                const basegfx::B2DRange aObjectRange = vcl::unotools::b2DRectangleFromRectangle(rTableObj.GetGeoRect());
480
481
                // create object matrix
482
0
                const GeoStat& rGeoStat(rTableObj.GetGeoStat());
483
0
                const double fShearX(-rGeoStat.mfTanShearAngle);
484
0
                const double fRotate(rGeoStat.m_nRotationAngle ? toRadians(36000_deg100 - rGeoStat.m_nRotationAngle) : 0.0);
485
0
                const basegfx::B2DHomMatrix aObjectMatrix(basegfx::utils::createScaleShearXRotateTranslateB2DHomMatrix(
486
0
                    aObjectRange.getWidth(), aObjectRange.getHeight(), fShearX, fRotate,
487
0
                    aObjectRange.getMinX(), aObjectRange.getMinY()));
488
489
                // created an invisible outline for the cases where no visible content exists
490
0
                const drawinglayer::primitive2d::Primitive2DReference xReference(
491
0
                    drawinglayer::primitive2d::createHiddenGeometryPrimitives2D(
492
0
                        aObjectMatrix));
493
494
0
                rVisitor.visit(xReference);
495
0
            }
496
0
        }
497
498
        void ViewObjectContactOfTableObj::createPrimitive2DSequence(
499
                DisplayInfo const& rDisplayInfo,
500
                drawinglayer::primitive2d::Primitive2DDecompositionVisitor& rVisitor) const
501
0
        {
502
0
            bool const isTaggedPDF(GetObjectContact().isExportTaggedPDF());
503
0
            if (isTaggedPDF)
504
0
            {
505
                // this will be unbuffered and contain structure tags
506
0
                const sdr::table::SdrTableObj& rTableObj =
507
0
                    static_cast<const sdr::table::SdrTableObj&>(*GetViewContact().TryToGetSdrObject());
508
0
                return createPrimitive2DSequenceImpl(rTableObj, true, rVisitor);
509
0
            }
510
0
            else
511
0
            {
512
                // call it via the base class - this is supposed to be buffered
513
0
                return sdr::contact::ViewObjectContactOfSdrObj::createPrimitive2DSequence(rDisplayInfo, rVisitor);
514
0
            }
515
0
        }
516
517
        void ViewContactOfTableObj::createViewIndependentPrimitive2DSequence(
518
                drawinglayer::primitive2d::Primitive2DDecompositionVisitor& rVisitor) const
519
0
        {
520
0
            const sdr::table::SdrTableObj& rTableObj =
521
0
                static_cast<const sdr::table::SdrTableObj&>(GetSdrObject());
522
0
            return createPrimitive2DSequenceImpl(rTableObj, false, rVisitor);
523
0
        }
524
525
        ViewObjectContact& ViewContactOfTableObj::CreateObjectSpecificViewObjectContact(ObjectContact& rObjectContact)
526
0
        {
527
0
            return *new ViewObjectContactOfTableObj(rObjectContact, *this);
528
0
        }
529
530
        ViewContactOfTableObj::ViewContactOfTableObj(sdr::table::SdrTableObj& rTableObj)
531
1.21k
        :   ViewContactOfSdrObj(rTableObj)
532
1.21k
        {
533
1.21k
        }
534
535
        ViewContactOfTableObj::~ViewContactOfTableObj()
536
1.21k
        {
537
1.21k
        }
538
} // end of namespace
539
540
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