Coverage Report

Created: 2026-11-06 11:29

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/src/libreoffice/drawinglayer/source/primitive2d/discretebitmapprimitive2d.cxx
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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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 * This file is part of the LibreOffice project.
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 *
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 * This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
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 *
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 * This file incorporates work covered by the following license notice:
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 *
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 *   Licensed to the Apache Software Foundation (ASF) under one or more
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 *   contributor license agreements. See the NOTICE file distributed
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 *   with this work for additional information regarding copyright
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 *   ownership. The ASF licenses this file to you under the Apache
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 *   License, Version 2.0 (the "License"); you may not use this file
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 *   except in compliance with the License. You may obtain a copy of
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 *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
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 */
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#include <drawinglayer/primitive2d/discretebitmapprimitive2d.hxx>
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#include <drawinglayer/primitive2d/bitmapprimitive2d.hxx>
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#include <drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx>
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namespace drawinglayer::primitive2d
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{
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        Primitive2DReference DiscreteBitmapPrimitive2D::create2DDecomposition(const geometry::ViewInformation2D& /*rViewInformation*/) const
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        {
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            // use getViewTransformation() and getObjectTransformation() from
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            // ObjectAndViewTransformationDependentPrimitive2D to create a BitmapPrimitive2D
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            // with the correct mapping
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            if(getBitmap().IsEmpty())
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                return nullptr;
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            // get discrete size
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            const Size aSizePixel = getBitmap().GetSizePixel();
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            const basegfx::B2DVector aDiscreteSize(aSizePixel.Width(), aSizePixel.Height());
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            // get inverse ViewTransformation
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            basegfx::B2DHomMatrix aInverseViewTransformation(getViewTransformation());
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            aInverseViewTransformation.invert();
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            // get size and position in world coordinates
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            const basegfx::B2DVector aWorldSize(aInverseViewTransformation * aDiscreteSize);
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            const basegfx::B2DPoint  aWorldTopLeft(getObjectTransformation() * getTopLeft());
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            // build object matrix in world coordinates so that the top-left
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            // position remains, but possible transformations (e.g. rotations)
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            // in the ObjectToView stack remain and get correctly applied
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            basegfx::B2DHomMatrix aObjectTransform;
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            aObjectTransform.set(0, 0, aWorldSize.getX());
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            aObjectTransform.set(1, 1, aWorldSize.getY());
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            aObjectTransform.set(0, 2, aWorldTopLeft.getX());
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            aObjectTransform.set(1, 2, aWorldTopLeft.getY());
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            // get inverse ObjectTransformation
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            basegfx::B2DHomMatrix aInverseObjectTransformation(getObjectTransformation());
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            aInverseObjectTransformation.invert();
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            // transform to object coordinate system
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            aObjectTransform = aInverseObjectTransformation * aObjectTransform;
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            // create BitmapPrimitive2D with now object-local coordinate data
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            return
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                new BitmapPrimitive2D(
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                    getBitmap(),
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                    aObjectTransform);
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        }
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        DiscreteBitmapPrimitive2D::DiscreteBitmapPrimitive2D(
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            const Bitmap& rBitmap,
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            const basegfx::B2DPoint& rTopLeft)
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        :   maBitmap(rBitmap),
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            maTopLeft(rTopLeft)
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        {
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        }
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        bool DiscreteBitmapPrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const
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        {
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            if(ObjectAndViewTransformationDependentPrimitive2D::operator==(rPrimitive))
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            {
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                const DiscreteBitmapPrimitive2D& rCompare = static_cast<const DiscreteBitmapPrimitive2D&>(rPrimitive);
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                return (getBitmap() == rCompare.getBitmap()
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                    && getTopLeft() == rCompare.getTopLeft());
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            }
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            return false;
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        }
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        // provide unique ID
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        sal_uInt32 DiscreteBitmapPrimitive2D::getPrimitive2DID() const
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        {
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            return PRIMITIVE2D_ID_DISCRETEBITMAPPRIMITIVE2D;
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        }
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} // end of namespace
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */