Coverage Report

Created: 2026-02-09 06:54

next uncovered line (L), next uncovered region (R), next uncovered branch (B)
/src/libvips/libvips/conversion/grid.c
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/* vips_grid
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 *
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 * 4/8/05
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 * 7/9/05
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 *  - oops, clipping was wrong
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 * 30/1/10
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 *  - gtkdoc
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 *  - small cleanups
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 * 30/5/13
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 *  - redo as a class
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 */
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/*
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  This file is part of VIPS.
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  VIPS is free software; you can redistribute it and/or modify
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  it under the terms of the GNU Lesser General Public License as published by
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  the Free Software Foundation; either version 2 of the License, or
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  (at your option) any later version.
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  This program is distributed in the hope that it will be useful,
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  but WITHOUT ANY WARRANTY; without even the implied warranty of
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  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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  GNU Lesser General Public License for more details.
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  You should have received a copy of the GNU Lesser General Public License
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  along with this program; if not, write to the Free Software
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  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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  02110-1301  USA
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 */
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/*
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  These files are distributed with VIPS - http://www.vips.ecs.soton.ac.uk
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 */
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif /*HAVE_CONFIG_H*/
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#include <glib/gi18n-lib.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <vips/vips.h>
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#include "pconversion.h"
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typedef struct _VipsGrid {
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  VipsConversion parent_instance;
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  VipsImage *in;
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  int tile_height;
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  int across;
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  int down;
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} VipsGrid;
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typedef VipsConversionClass VipsGridClass;
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G_DEFINE_TYPE(VipsGrid, vips_grid, VIPS_TYPE_CONVERSION);
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static int
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vips_grid_gen(VipsRegion *out_region,
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  void *vseq, void *a, void *b, gboolean *stop)
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{
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  VipsRegion *ir = (VipsRegion *) vseq;
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  VipsGrid *grid = (VipsGrid *) b;
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  VipsRect *r = &out_region->valid;
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  int twidth = grid->in->Xsize;
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  int theight = grid->tile_height;
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  int x, y;
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  VipsRect tile;
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  /* Find top left of tiles we need.
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   */
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  int xs = (r->left / twidth) * twidth;
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  int ys = (r->top / theight) * theight;
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  /* The tile enclosing the top-left corner of the requested area.
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   */
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  tile.left = xs;
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  tile.top = ys;
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  tile.width = twidth;
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  tile.height = theight;
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  /* If the request fits inside a single tile, we can just pointer-copy.
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   */
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  if (vips_rect_includesrect(&tile, r)) {
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    VipsRect irect;
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    /* Translate request to input space.
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     */
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    irect = *r;
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    irect.left -= xs;
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    irect.top -= ys;
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    irect.top += grid->across * ys + theight * (xs / twidth);
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    if (vips_region_prepare(ir, &irect) ||
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      vips_region_region(out_region, ir, r, irect.left, irect.top))
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      return -1;
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    return 0;
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  }
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  for (y = ys; y < VIPS_RECT_BOTTOM(r); y += theight)
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    for (x = xs; x < VIPS_RECT_RIGHT(r); x += twidth) {
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      VipsRect paint;
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      VipsRect input;
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      /* Whole tile at x, y
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       */
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      tile.left = x;
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      tile.top = y;
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      tile.width = twidth;
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      tile.height = theight;
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      /* Which parts touch the area of the output we are
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       * building.
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       */
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      vips_rect_intersectrect(&tile, r, &paint);
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      g_assert(!vips_rect_isempty(&paint));
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      /* Translate back to ir coordinates.
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       */
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      input = paint;
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      input.left -= x;
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      input.top -= y;
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      input.top += grid->across * y + theight * (x / twidth);
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      /* Render into out_region.
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       */
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      if (vips_region_prepare_to(ir, out_region, &input,
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          paint.left, paint.top))
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        return -1;
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    }
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  return 0;
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}
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static int
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vips_grid_build(VipsObject *object)
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{
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  VipsObjectClass *class = VIPS_OBJECT_GET_CLASS(object);
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  VipsConversion *conversion = VIPS_CONVERSION(object);
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  VipsGrid *grid = (VipsGrid *) object;
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  if (VIPS_OBJECT_CLASS(vips_grid_parent_class)->build(object))
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    return -1;
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  if (vips_check_coding_known(class->nickname, grid->in) ||
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    vips_image_pio_input(grid->in))
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    return -1;
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  if (grid->in->Ysize % grid->tile_height != 0 ||
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    grid->in->Ysize / grid->tile_height !=
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      grid->across * grid->down) {
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    vips_error(class->nickname, "%s", _("bad grid geometry"));
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    return -1;
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  }
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  /* We can render small tiles with pointer copies.
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   */
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  if (vips_image_pipelinev(conversion->out,
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      VIPS_DEMAND_STYLE_SMALLTILE, grid->in, NULL))
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    return -1;
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  conversion->out->Xsize = grid->in->Xsize * grid->across;
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  conversion->out->Ysize = grid->tile_height * grid->down;
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  if (vips_image_generate(conversion->out,
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      vips_start_one, vips_grid_gen, vips_stop_one,
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      grid->in, grid))
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    return -1;
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  return 0;
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0
}
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static void
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vips_grid_class_init(VipsGridClass *class)
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{
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  GObjectClass *gobject_class = G_OBJECT_CLASS(class);
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  VipsObjectClass *vobject_class = VIPS_OBJECT_CLASS(class);
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  gobject_class->set_property = vips_object_set_property;
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  gobject_class->get_property = vips_object_get_property;
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  vobject_class->nickname = "grid";
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  vobject_class->description = _("grid an image");
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  vobject_class->build = vips_grid_build;
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  VIPS_ARG_IMAGE(class, "in", 1,
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    _("Input"),
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    _("Input image"),
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    VIPS_ARGUMENT_REQUIRED_INPUT,
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    G_STRUCT_OFFSET(VipsGrid, in));
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  VIPS_ARG_INT(class, "tile_height", 3,
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    _("Tile height"),
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    _("Chop into tiles this high"),
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    VIPS_ARGUMENT_REQUIRED_INPUT,
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    G_STRUCT_OFFSET(VipsGrid, tile_height),
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    1, 10000000, 128);
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  VIPS_ARG_INT(class, "across", 4,
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    _("Across"),
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    _("Number of tiles across"),
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    VIPS_ARGUMENT_REQUIRED_INPUT,
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    G_STRUCT_OFFSET(VipsGrid, across),
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    1, 10000000, 1);
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  VIPS_ARG_INT(class, "down", 5,
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    _("Down"),
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    _("Number of tiles down"),
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    VIPS_ARGUMENT_REQUIRED_INPUT,
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    G_STRUCT_OFFSET(VipsGrid, down),
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    1, 10000000, 1);
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}
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static void
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vips_grid_init(VipsGrid *grid)
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0
{
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  grid->tile_height = 128;
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  grid->across = 1;
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  grid->down = 1;
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}
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/**
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 * vips_grid: (method)
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 * @in: input image
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 * @out: (out): output image
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 * @tile_height: chop into tiles this high
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 * @across: tiles across
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 * @down: tiles down
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 * @...: `NULL`-terminated list of optional named arguments
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 *
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 * Chop a tall thin image up into a set of tiles, lay the tiles out in a grid.
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 *
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 * The input image should be a very tall, thin image containing a list of
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 * smaller images. Volumetric or time-sequence images are often laid out like
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 * this. This image is chopped into a series of tiles, each @tile_height
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 * pixels high and the width of @in. The tiles are then rearranged into a grid
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 * @across tiles across and @down tiles down in row-major order.
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 *
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 * Supplying @tile_height, @across and @down is not strictly necessary, we
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 * only really need two of these. Requiring three is a double-check that the
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 * image has the expected geometry.
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 *
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 * ::: seealso
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 *     [method@Image.embed], [method@Image.insert], [method@Image.join].
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 *
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 * Returns: 0 on success, -1 on error
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 */
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int
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vips_grid(VipsImage *in, VipsImage **out,
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  int tile_height, int across, int down, ...)
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0
{
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0
  va_list ap;
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  int result;
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  va_start(ap, down);
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  result = vips_call_split("grid", ap,
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    in, out, tile_height, across, down);
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  va_end(ap);
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  return result;
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0
}