/src/gdal/alg/marching_squares/polygon_ring_appender.h
Line | Count | Source |
1 | | /****************************************************************************** |
2 | | * |
3 | | * Project: Marching square algorithm |
4 | | * Purpose: Core algorithm implementation for contour line generation. |
5 | | * Author: Oslandia <infos at oslandia dot com> |
6 | | * |
7 | | ****************************************************************************** |
8 | | * Copyright (c) 2018, Oslandia <infos at oslandia dot com> |
9 | | * |
10 | | * SPDX-License-Identifier: MIT |
11 | | ****************************************************************************/ |
12 | | #ifndef MARCHING_SQUARE_POLYGON_RING_APPENDER_H |
13 | | #define MARCHING_SQUARE_POLYGON_RING_APPENDER_H |
14 | | |
15 | | #include <vector> |
16 | | #include <list> |
17 | | #include <map> |
18 | | #include <deque> |
19 | | #include <cassert> |
20 | | #include <iterator> |
21 | | #include <memory> |
22 | | #include <algorithm> |
23 | | |
24 | | #include "cpl_quad_tree.h" |
25 | | |
26 | | #include "point.h" |
27 | | #include "ogr_api.h" |
28 | | #include "ogr_geometry.h" |
29 | | |
30 | | namespace marching_squares |
31 | | { |
32 | | |
33 | | // Receive rings of different levels and organize them |
34 | | // into multi-polygons with possible interior rings when requested. |
35 | | template <typename PolygonWriter> class PolygonRingAppender |
36 | | { |
37 | | private: |
38 | | struct Ring |
39 | | { |
40 | 0 | Ring() : points(), bbox(), interiorRings() |
41 | 0 | { |
42 | 0 | } |
43 | | |
44 | 0 | Ring(const Ring &other) = default; |
45 | | Ring &operator=(const Ring &other) = default; |
46 | | // Declaring the copy operations above suppresses the |
47 | | // implicit move operations, so vector reshuffles and reallocations |
48 | | // deep-copied entire ring subtrees. Restore them. |
49 | 0 | Ring(Ring &&other) = default; |
50 | 0 | Ring &operator=(Ring &&other) = default; |
51 | | |
52 | | LineString points; |
53 | | |
54 | | // Bounding box, computed once when the ring is complete; |
55 | | // gives isIn() an O(1) reject so parent search stops being |
56 | | // O(rings * vertices) per insertion. |
57 | | OGREnvelope bbox; |
58 | | |
59 | | void computeBBox() |
60 | 0 | { |
61 | 0 | bbox = OGREnvelope(); |
62 | 0 | for (const auto &pt : points) |
63 | 0 | bbox.Merge(pt.x, pt.y); |
64 | 0 | } |
65 | | |
66 | | mutable std::vector<Ring> interiorRings; |
67 | | |
68 | | const Ring *closestExterior = nullptr; |
69 | | |
70 | | bool isIn(const Ring &other) const |
71 | 0 | { |
72 | | // Check if this is inside other using the winding number algorithm |
73 | 0 | auto checkPoint = this->points.front(); |
74 | | // A point outside the candidate ring's bounding box |
75 | | // cannot be inside the ring. |
76 | 0 | if (checkPoint.x < other.bbox.MinX || |
77 | 0 | checkPoint.x > other.bbox.MaxX || |
78 | 0 | checkPoint.y < other.bbox.MinY || |
79 | 0 | checkPoint.y > other.bbox.MaxY) |
80 | 0 | { |
81 | 0 | return false; |
82 | 0 | } |
83 | 0 | int windingNum = 0; |
84 | 0 | auto otherIter = other.points.begin(); |
85 | | // p1 and p2 define each segment of the ring other that will be |
86 | | // tested |
87 | 0 | auto p1 = *otherIter; |
88 | 0 | while (true) |
89 | 0 | { |
90 | 0 | otherIter++; |
91 | 0 | if (otherIter == other.points.end()) |
92 | 0 | { |
93 | 0 | break; |
94 | 0 | } |
95 | 0 | auto p2 = *otherIter; |
96 | 0 | if (p1.y <= checkPoint.y) |
97 | 0 | { |
98 | 0 | if (p2.y > checkPoint.y) |
99 | 0 | { |
100 | 0 | if (isLeft(p1, p2, checkPoint)) |
101 | 0 | { |
102 | 0 | ++windingNum; |
103 | 0 | } |
104 | 0 | } |
105 | 0 | } |
106 | 0 | else |
107 | 0 | { |
108 | 0 | if (p2.y <= checkPoint.y) |
109 | 0 | { |
110 | 0 | if (!isLeft(p1, p2, checkPoint)) |
111 | 0 | { |
112 | 0 | --windingNum; |
113 | 0 | } |
114 | 0 | } |
115 | 0 | } |
116 | 0 | p1 = p2; |
117 | 0 | } |
118 | 0 | return windingNum != 0; |
119 | 0 | } |
120 | | |
121 | | #ifdef DEBUG |
122 | | size_t id() const |
123 | | { |
124 | | return size_t(static_cast<const void *>(this)) & 0xffff; |
125 | | } |
126 | | |
127 | | void print(std::ostream &ostr) const |
128 | | { |
129 | | ostr << id() << ":"; |
130 | | for (const auto &pt : points) |
131 | | { |
132 | | ostr << pt.x << "," << pt.y << " "; |
133 | | } |
134 | | } |
135 | | #endif |
136 | | }; |
137 | | |
138 | | void processTree(const std::vector<Ring> &tree, int level) |
139 | 0 | { |
140 | 0 | if (level % 2 == 0) |
141 | 0 | { |
142 | 0 | for (auto &r : tree) |
143 | 0 | { |
144 | 0 | writer_.addPart(r.points); |
145 | 0 | for (auto &innerRing : r.interiorRings) |
146 | 0 | { |
147 | 0 | writer_.addInteriorRing(innerRing.points); |
148 | 0 | } |
149 | 0 | } |
150 | 0 | } |
151 | 0 | for (auto &r : tree) |
152 | 0 | { |
153 | 0 | processTree(r.interiorRings, level + 1); |
154 | 0 | } |
155 | 0 | } |
156 | | |
157 | | // level -> rings |
158 | | std::map<double, std::vector<Ring>> rings_; |
159 | | |
160 | | // Point-in-polygon accelerator for one target ring: an |
161 | | // OGRPreparedGeometry (GEOS indexed point-in-area locator) over the |
162 | | // ring, built lazily when a ring turns out to capture many candidates. |
163 | | // The pathological case is a domain-spanning ring with millions of |
164 | | // vertices capturing tens of thousands of earlier rings; testing each |
165 | | // candidate against the raw ring is O(candidates * vertices). In builds |
166 | | // without GEOS support the capture step falls back to the linear |
167 | | // winding test. |
168 | | struct PreparedRing |
169 | | { |
170 | 0 | PreparedRing() : poly(), prep() |
171 | 0 | { |
172 | 0 | } |
173 | | |
174 | | OGRPolygon poly; |
175 | | OGRPreparedGeometryUniquePtr prep; |
176 | | |
177 | | bool build(const Ring &r) |
178 | 0 | { |
179 | 0 | poly.empty(); |
180 | 0 | prep.reset(); |
181 | 0 | auto ring = std::make_unique<OGRLinearRing>(); |
182 | 0 | ring->setNumPoints(static_cast<int>(r.points.size())); |
183 | 0 | int i = 0; |
184 | 0 | for (const auto &pt : r.points) |
185 | 0 | ring->setPoint(i++, pt.x, pt.y); |
186 | 0 | poly.addRingDirectly(ring.release()); |
187 | 0 | poly.closeRings(); |
188 | 0 | prep.reset(OGRCreatePreparedGeometry(OGRGeometry::ToHandle(&poly))); |
189 | 0 | return prep != nullptr; |
190 | 0 | } |
191 | | |
192 | | bool contains(const Point &p) const |
193 | 0 | { |
194 | 0 | OGRPoint pt(p.x, p.y); |
195 | 0 | return CPL_TO_BOOL(OGRPreparedGeometryContains( |
196 | 0 | prep.get(), OGRGeometry::ToHandle(&pt))); |
197 | 0 | } |
198 | | }; |
199 | | |
200 | | // Per-level spatial index over TOP-LEVEL rings: a CPLQuadTree over ring |
201 | | // bounding boxes. Each stored feature points at the ring's slot index in |
202 | | // the level's ring vector, held in a std::deque so the pointer survives |
203 | | // growth; vector reallocation of the rings themselves is harmless. Rings |
204 | | // captured as interior rings of a later ring are removed from the tree |
205 | | // and their slot tombstoned (points cleared) rather than erased, keeping |
206 | | // the remaining indices stable. |
207 | | struct QuadTreeDestroyer |
208 | | { |
209 | | void operator()(CPLQuadTree *t) const |
210 | 0 | { |
211 | 0 | CPLQuadTreeDestroy(t); |
212 | 0 | } |
213 | | }; |
214 | | |
215 | | std::map<double, std::unique_ptr<CPLQuadTree, QuadTreeDestroyer>> index_; |
216 | | std::map<double, std::deque<std::size_t>> slots_; |
217 | | CPLRectObj domain_; |
218 | | |
219 | | static std::size_t featureSlot(const void *f) |
220 | 0 | { |
221 | 0 | return *static_cast<const std::size_t *>(f); |
222 | 0 | } |
223 | | |
224 | | static CPLRectObj ringRect(const Ring &r) |
225 | 0 | { |
226 | 0 | return CPLRectObj{r.bbox.MinX, r.bbox.MinY, r.bbox.MaxX, r.bbox.MaxY}; |
227 | 0 | } |
228 | | |
229 | | PolygonWriter &writer_; |
230 | | |
231 | | public: |
232 | | const bool polygonize = true; |
233 | | |
234 | | PolygonRingAppender(PolygonWriter &writer, double minX, double minY, |
235 | | double maxX, double maxY) |
236 | 0 | : rings_(), index_(), slots_(), domain_{minX, minY, maxX, maxY}, |
237 | 0 | writer_(writer) |
238 | 0 | { |
239 | 0 | } |
240 | | |
241 | | void addLine(double level, LineString &ls, bool) |
242 | 0 | { |
243 | 0 | auto &levelRings = rings_[level]; |
244 | 0 | auto &levelTree = index_[level]; |
245 | 0 | auto &levelSlots = slots_[level]; |
246 | 0 | if (!levelTree) |
247 | 0 | levelTree.reset(CPLQuadTreeCreate(&domain_, nullptr)); |
248 | 0 | if (ls.empty()) |
249 | 0 | { |
250 | 0 | return; |
251 | 0 | } |
252 | | // Create a new ring from the LineString |
253 | 0 | Ring newRing; |
254 | 0 | newRing.points.swap(ls); |
255 | 0 | newRing.computeBBox(); |
256 | | // Find the top-level parent (if any) through the index instead of |
257 | | // scanning every top-level ring, then descend the (short) nested |
258 | | // sibling lists exactly as before. |
259 | 0 | Ring *parentRing = nullptr; |
260 | 0 | { |
261 | 0 | Ring *top = nullptr; |
262 | 0 | const auto &fp0 = newRing.points.front(); |
263 | 0 | CPLRectObj aoi{fp0.x, fp0.y, fp0.x, fp0.y}; |
264 | 0 | int nHits = 0; |
265 | 0 | void **hits = CPLQuadTreeSearch(levelTree.get(), &aoi, &nHits); |
266 | 0 | for (int h = 0; h < nHits && top == nullptr; h++) |
267 | 0 | { |
268 | 0 | Ring &cand = levelRings[featureSlot(hits[h])]; |
269 | 0 | if (!cand.points.empty() && newRing.isIn(cand)) |
270 | 0 | top = &cand; |
271 | 0 | } |
272 | 0 | CPLFree(hits); |
273 | 0 | if (top != nullptr) |
274 | 0 | { |
275 | 0 | parentRing = top; |
276 | | // This queue holds the rings to be checked |
277 | 0 | std::deque<Ring *> queue; |
278 | 0 | std::transform( |
279 | 0 | top->interiorRings.begin(), top->interiorRings.end(), |
280 | 0 | std::back_inserter(queue), [](Ring &r) { return &r; }); |
281 | 0 | while (!queue.empty()) |
282 | 0 | { |
283 | 0 | Ring *curRing = queue.front(); |
284 | 0 | queue.pop_front(); |
285 | 0 | if (newRing.isIn(*curRing)) |
286 | 0 | { |
287 | | // We know that there should only be one ring per |
288 | | // level that we should fit in, so we can discard the |
289 | | // rest of the queue and try again with the children |
290 | | // of this ring |
291 | 0 | parentRing = curRing; |
292 | 0 | queue.clear(); |
293 | 0 | std::transform(curRing->interiorRings.begin(), |
294 | 0 | curRing->interiorRings.end(), |
295 | 0 | std::back_inserter(queue), |
296 | 0 | [](Ring &r) { return &r; }); |
297 | 0 | } |
298 | 0 | } |
299 | 0 | } |
300 | 0 | } |
301 | 0 | if (parentRing == nullptr) |
302 | 0 | { |
303 | | // Top-level insertion: capture existing top-level rings that lie |
304 | | // inside the new ring, via the index. Build a per-target PIP |
305 | | // index lazily so a huge ring capturing many candidates costs |
306 | | // O(V + R * V/B), not O(R * V). |
307 | 0 | std::vector<std::size_t> captured; |
308 | 0 | PreparedRing pip; |
309 | 0 | bool pipTried = false; |
310 | 0 | bool pipBuilt = false; |
311 | 0 | std::size_t nCandidates = 0; |
312 | 0 | { |
313 | 0 | CPLRectObj aoi = ringRect(newRing); |
314 | 0 | int nHits = 0; |
315 | 0 | void **hits = CPLQuadTreeSearch(levelTree.get(), &aoi, &nHits); |
316 | 0 | for (int h = 0; h < nHits; h++) |
317 | 0 | { |
318 | 0 | const std::size_t idx = featureSlot(hits[h]); |
319 | 0 | Ring &cand = levelRings[idx]; |
320 | 0 | if (cand.points.empty()) |
321 | 0 | continue; |
322 | 0 | const auto &fp = cand.points.front(); |
323 | 0 | if (fp.x < newRing.bbox.MinX || fp.x > newRing.bbox.MaxX || |
324 | 0 | fp.y < newRing.bbox.MinY || fp.y > newRing.bbox.MaxY) |
325 | 0 | continue; |
326 | 0 | if (!pipTried && ++nCandidates > 16 && |
327 | 0 | newRing.points.size() > 512) |
328 | 0 | { |
329 | 0 | pipTried = true; |
330 | 0 | pipBuilt = pip.build(newRing); |
331 | 0 | } |
332 | 0 | const bool inside = |
333 | 0 | pipBuilt ? pip.contains(fp) : cand.isIn(newRing); |
334 | 0 | if (inside) |
335 | 0 | captured.push_back(idx); |
336 | 0 | } |
337 | 0 | CPLFree(hits); |
338 | 0 | } |
339 | | // Sorting by slot restores insertion order, so captured rings |
340 | | // nest in the same order the original linear scan produced. |
341 | 0 | std::sort(captured.begin(), captured.end()); |
342 | 0 | captured.erase(std::unique(captured.begin(), captured.end()), |
343 | 0 | captured.end()); |
344 | 0 | for (std::size_t idx : captured) |
345 | 0 | { |
346 | 0 | CPLRectObj rb = ringRect(levelRings[idx]); |
347 | 0 | CPLQuadTreeRemove(levelTree.get(), &levelSlots[idx], &rb); |
348 | 0 | newRing.interiorRings.push_back(std::move(levelRings[idx])); |
349 | 0 | levelRings[idx].points.clear(); // tombstone the slot |
350 | 0 | } |
351 | 0 | levelRings.push_back(std::move(newRing)); |
352 | 0 | levelSlots.push_back(levelRings.size() - 1); |
353 | 0 | CPLRectObj nb = ringRect(levelRings.back()); |
354 | 0 | CPLQuadTreeInsertWithBounds(levelTree.get(), &levelSlots.back(), |
355 | 0 | &nb); |
356 | 0 | } |
357 | 0 | else |
358 | 0 | { |
359 | | // Get a pointer to the list we need to check for rings to include |
360 | | // in this ring |
361 | 0 | std::vector<Ring> *parentRingList = &(parentRing->interiorRings); |
362 | | // We found a valid parent, so we need to: |
363 | | // 1. Find all the inner rings of the parent that are inside the new |
364 | | // ring |
365 | 0 | auto trueGroupIt = std::partition( |
366 | 0 | parentRingList->begin(), parentRingList->end(), |
367 | 0 | [&newRing](Ring &pRing) { return !pRing.isIn(newRing); }); |
368 | | // 2. Move those rings out of the parent and into the new ring's |
369 | | // interior rings |
370 | 0 | std::move(trueGroupIt, parentRingList->end(), |
371 | 0 | std::back_inserter(newRing.interiorRings)); |
372 | | // 3. Get rid of the moved-from elements in the parent's interior |
373 | | // rings |
374 | 0 | parentRingList->erase(trueGroupIt, parentRingList->end()); |
375 | | // 4. Add the new ring to the parent's interior rings |
376 | 0 | parentRingList->push_back(std::move(newRing)); |
377 | 0 | } |
378 | 0 | } |
379 | | |
380 | | ~PolygonRingAppender() |
381 | 0 | { |
382 | | // If there's no rings, nothing to do here |
383 | 0 | if (rings_.size() == 0) |
384 | 0 | return; |
385 | | |
386 | | // Traverse tree of rings |
387 | 0 | for (auto &r : rings_) |
388 | 0 | { |
389 | | // Drop tombstoned slots (rings captured as interior |
390 | | // rings of later-arriving parents) before traversal. |
391 | 0 | std::vector<Ring> live; |
392 | 0 | live.reserve(r.second.size()); |
393 | 0 | for (auto &ring : r.second) |
394 | 0 | if (!ring.points.empty()) |
395 | 0 | live.push_back(std::move(ring)); |
396 | | // For each level, create a multipolygon by traversing the tree of |
397 | | // rings and adding a part for every other level |
398 | 0 | writer_.startPolygon(r.first); |
399 | 0 | processTree(live, 0); |
400 | 0 | writer_.endPolygon(); |
401 | 0 | } |
402 | 0 | } |
403 | | }; |
404 | | |
405 | | } // namespace marching_squares |
406 | | |
407 | | #endif |