/src/mpv/video/out/opengl/utils.c
Line | Count | Source |
1 | | /* |
2 | | * This file is part of mpv. |
3 | | * Parts based on MPlayer code by Reimar Döffinger. |
4 | | * |
5 | | * mpv is free software; you can redistribute it and/or |
6 | | * modify it under the terms of the GNU Lesser General Public |
7 | | * License as published by the Free Software Foundation; either |
8 | | * version 2.1 of the License, or (at your option) any later version. |
9 | | * |
10 | | * mpv is distributed in the hope that it will be useful, |
11 | | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
12 | | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
13 | | * GNU Lesser General Public License for more details. |
14 | | * |
15 | | * You should have received a copy of the GNU Lesser General Public |
16 | | * License along with mpv. If not, see <http://www.gnu.org/licenses/>. |
17 | | */ |
18 | | |
19 | | #include <stddef.h> |
20 | | #include <stdint.h> |
21 | | #include <stdlib.h> |
22 | | #include <string.h> |
23 | | #include <stdarg.h> |
24 | | #include <assert.h> |
25 | | |
26 | | #include "osdep/io.h" |
27 | | |
28 | | #include "common/common.h" |
29 | | #include "options/path.h" |
30 | | #include "stream/stream.h" |
31 | | #include "formats.h" |
32 | | #include "utils.h" |
33 | | |
34 | | // GLU has this as gluErrorString (we don't use GLU, as it is legacy-OpenGL) |
35 | | static const char *gl_error_to_string(GLenum error) |
36 | 0 | { |
37 | 0 | switch (error) { |
38 | 0 | case GL_INVALID_ENUM: return "INVALID_ENUM"; |
39 | 0 | case GL_INVALID_VALUE: return "INVALID_VALUE"; |
40 | 0 | case GL_INVALID_OPERATION: return "INVALID_OPERATION"; |
41 | 0 | case GL_INVALID_FRAMEBUFFER_OPERATION: return "INVALID_FRAMEBUFFER_OPERATION"; |
42 | 0 | case GL_OUT_OF_MEMORY: return "OUT_OF_MEMORY"; |
43 | 0 | default: return "unknown"; |
44 | 0 | } |
45 | 0 | } |
46 | | |
47 | | void gl_check_error(GL *gl, struct mp_log *log, const char *info) |
48 | 0 | { |
49 | 0 | for (;;) { |
50 | 0 | GLenum error = gl->GetError(); |
51 | 0 | if (error == GL_NO_ERROR) |
52 | 0 | break; |
53 | 0 | mp_msg(log, MSGL_ERR, "%s: OpenGL error %s.\n", info, |
54 | 0 | gl_error_to_string(error)); |
55 | 0 | } |
56 | 0 | } |
57 | | |
58 | | static int get_alignment(int stride) |
59 | 0 | { |
60 | 0 | if (stride % 8 == 0) |
61 | 0 | return 8; |
62 | 0 | if (stride % 4 == 0) |
63 | 0 | return 4; |
64 | 0 | if (stride % 2 == 0) |
65 | 0 | return 2; |
66 | 0 | return 1; |
67 | 0 | } |
68 | | |
69 | | // upload a texture, handling things like stride and slices |
70 | | // target: texture target, usually GL_TEXTURE_2D |
71 | | // format, type: texture parameters |
72 | | // dataptr, stride: image data |
73 | | // x, y, width, height: part of the image to upload |
74 | | void gl_upload_tex(GL *gl, GLenum target, GLenum format, GLenum type, |
75 | | const void *dataptr, int stride, |
76 | | int x, int y, int w, int h) |
77 | 0 | { |
78 | 0 | int bpp = gl_bytes_per_pixel(format, type); |
79 | 0 | uintptr_t data = (uintptr_t)dataptr; |
80 | 0 | int y_max = y + h; |
81 | 0 | if (w <= 0 || h <= 0 || !bpp) |
82 | 0 | return; |
83 | 0 | mp_assert(stride > 0); |
84 | 0 | gl->PixelStorei(GL_UNPACK_ALIGNMENT, get_alignment(stride)); |
85 | 0 | int slice = h; |
86 | 0 | if (gl->mpgl_caps & MPGL_CAP_ROW_LENGTH) { |
87 | | // this is not always correct, but should work for MPlayer |
88 | 0 | gl->PixelStorei(GL_UNPACK_ROW_LENGTH, stride / bpp); |
89 | 0 | } else { |
90 | 0 | if (stride != bpp * w) |
91 | 0 | slice = 1; // very inefficient, but at least it works |
92 | 0 | } |
93 | 0 | for (; y + slice <= y_max; y += slice) { |
94 | 0 | gl->TexSubImage2D(target, 0, x, y, w, slice, format, type, (void *)data); |
95 | 0 | data += stride * slice; |
96 | 0 | } |
97 | 0 | if (y < y_max) |
98 | 0 | gl->TexSubImage2D(target, 0, x, y, w, y_max - y, format, type, (void *)data); |
99 | 0 | if (gl->mpgl_caps & MPGL_CAP_ROW_LENGTH) |
100 | 0 | gl->PixelStorei(GL_UNPACK_ROW_LENGTH, 0); |
101 | 0 | gl->PixelStorei(GL_UNPACK_ALIGNMENT, 4); |
102 | 0 | } |
103 | | |
104 | | bool gl_read_fbo_contents(GL *gl, int fbo, int dir, GLenum format, GLenum type, |
105 | | int w, int h, uint8_t *dst, int dst_stride) |
106 | 0 | { |
107 | 0 | mp_assert(dir == 1 || dir == -1); |
108 | 0 | if (fbo == 0 && gl->es) |
109 | 0 | return false; // ES can't read from front buffer |
110 | 0 | gl->BindFramebuffer(GL_FRAMEBUFFER, fbo); |
111 | 0 | GLenum obj = fbo ? GL_COLOR_ATTACHMENT0 : GL_FRONT; |
112 | 0 | gl->PixelStorei(GL_PACK_ALIGNMENT, 1); |
113 | 0 | gl->ReadBuffer(obj); |
114 | | // reading by line allows flipping, and avoids stride-related trouble |
115 | 0 | int y1 = dir > 0 ? 0 : h; |
116 | 0 | for (int y = 0; y < h; y++) |
117 | 0 | gl->ReadPixels(0, y, w, 1, format, type, dst + (y1 + dir * y) * dst_stride); |
118 | 0 | gl->PixelStorei(GL_PACK_ALIGNMENT, 4); |
119 | 0 | gl->BindFramebuffer(GL_FRAMEBUFFER, 0); |
120 | 0 | return true; |
121 | 0 | } |
122 | | |
123 | | static void gl_vao_enable_attribs(struct gl_vao *vao) |
124 | 0 | { |
125 | 0 | GL *gl = vao->gl; |
126 | |
|
127 | 0 | for (int n = 0; n < vao->num_entries; n++) { |
128 | 0 | const struct ra_renderpass_input *e = &vao->entries[n]; |
129 | 0 | GLenum type = 0; |
130 | 0 | bool normalized = false; |
131 | 0 | switch (e->type) { |
132 | 0 | case RA_VARTYPE_INT: |
133 | 0 | type = GL_INT; |
134 | 0 | break; |
135 | 0 | case RA_VARTYPE_FLOAT: |
136 | 0 | type = GL_FLOAT; |
137 | 0 | break; |
138 | 0 | case RA_VARTYPE_BYTE_UNORM: |
139 | 0 | type = GL_UNSIGNED_BYTE; |
140 | 0 | normalized = true; |
141 | 0 | break; |
142 | 0 | default: |
143 | 0 | abort(); |
144 | 0 | } |
145 | 0 | mp_assert(e->dim_m == 1); |
146 | | |
147 | 0 | gl->EnableVertexAttribArray(n); |
148 | 0 | gl->VertexAttribPointer(n, e->dim_v, type, normalized, |
149 | 0 | vao->stride, (void *)(intptr_t)e->offset); |
150 | 0 | } |
151 | 0 | } |
152 | | |
153 | | void gl_vao_init(struct gl_vao *vao, GL *gl, int stride, |
154 | | const struct ra_renderpass_input *entries, |
155 | | int num_entries) |
156 | 0 | { |
157 | 0 | mp_assert(!vao->vao); |
158 | 0 | mp_assert(!vao->buffer); |
159 | | |
160 | 0 | *vao = (struct gl_vao){ |
161 | 0 | .gl = gl, |
162 | 0 | .stride = stride, |
163 | 0 | .entries = entries, |
164 | 0 | .num_entries = num_entries, |
165 | 0 | }; |
166 | |
|
167 | 0 | gl->GenBuffers(1, &vao->buffer); |
168 | |
|
169 | 0 | if (gl->BindVertexArray) { |
170 | 0 | gl->BindBuffer(GL_ARRAY_BUFFER, vao->buffer); |
171 | |
|
172 | 0 | gl->GenVertexArrays(1, &vao->vao); |
173 | 0 | gl->BindVertexArray(vao->vao); |
174 | 0 | gl_vao_enable_attribs(vao); |
175 | 0 | gl->BindVertexArray(0); |
176 | |
|
177 | 0 | gl->BindBuffer(GL_ARRAY_BUFFER, 0); |
178 | 0 | } |
179 | 0 | } |
180 | | |
181 | | void gl_vao_uninit(struct gl_vao *vao) |
182 | 0 | { |
183 | 0 | GL *gl = vao->gl; |
184 | 0 | if (!gl) |
185 | 0 | return; |
186 | | |
187 | 0 | if (gl->DeleteVertexArrays) |
188 | 0 | gl->DeleteVertexArrays(1, &vao->vao); |
189 | 0 | gl->DeleteBuffers(1, &vao->buffer); |
190 | |
|
191 | 0 | *vao = (struct gl_vao){0}; |
192 | 0 | } |
193 | | |
194 | | static void gl_vao_bind(struct gl_vao *vao) |
195 | 0 | { |
196 | 0 | GL *gl = vao->gl; |
197 | |
|
198 | 0 | if (gl->BindVertexArray) { |
199 | 0 | gl->BindVertexArray(vao->vao); |
200 | 0 | } else { |
201 | 0 | gl->BindBuffer(GL_ARRAY_BUFFER, vao->buffer); |
202 | 0 | gl_vao_enable_attribs(vao); |
203 | 0 | gl->BindBuffer(GL_ARRAY_BUFFER, 0); |
204 | 0 | } |
205 | 0 | } |
206 | | |
207 | | static void gl_vao_unbind(struct gl_vao *vao) |
208 | 0 | { |
209 | 0 | GL *gl = vao->gl; |
210 | |
|
211 | 0 | if (gl->BindVertexArray) { |
212 | 0 | gl->BindVertexArray(0); |
213 | 0 | } else { |
214 | 0 | for (int n = 0; n < vao->num_entries; n++) |
215 | 0 | gl->DisableVertexAttribArray(n); |
216 | 0 | } |
217 | 0 | } |
218 | | |
219 | | // Draw the vertex data (as described by the gl_vao_entry entries) in ptr |
220 | | // to the screen. num is the number of vertices. prim is usually GL_TRIANGLES. |
221 | | // If ptr is NULL, then skip the upload, and use the data uploaded with the |
222 | | // previous call. |
223 | | void gl_vao_draw_data(struct gl_vao *vao, GLenum prim, void *ptr, size_t num) |
224 | 0 | { |
225 | 0 | GL *gl = vao->gl; |
226 | |
|
227 | 0 | if (ptr) { |
228 | 0 | gl->BindBuffer(GL_ARRAY_BUFFER, vao->buffer); |
229 | 0 | gl->BufferData(GL_ARRAY_BUFFER, num * vao->stride, ptr, GL_STREAM_DRAW); |
230 | 0 | gl->BindBuffer(GL_ARRAY_BUFFER, 0); |
231 | 0 | } |
232 | |
|
233 | 0 | gl_vao_bind(vao); |
234 | |
|
235 | 0 | gl->DrawArrays(prim, 0, num); |
236 | |
|
237 | 0 | gl_vao_unbind(vao); |
238 | 0 | } |
239 | | |
240 | | static void GLAPIENTRY gl_debug_cb(GLenum source, GLenum type, GLuint id, |
241 | | GLenum severity, GLsizei length, |
242 | | const GLchar *message, const void *userParam) |
243 | 0 | { |
244 | | // keep in mind that the debug callback can be asynchronous |
245 | 0 | struct mp_log *log = (void *)userParam; |
246 | 0 | int level = MSGL_ERR; |
247 | 0 | switch (severity) { |
248 | 0 | case GL_DEBUG_SEVERITY_NOTIFICATION:level = MSGL_V; break; |
249 | 0 | case GL_DEBUG_SEVERITY_LOW: level = MSGL_INFO; break; |
250 | 0 | case GL_DEBUG_SEVERITY_MEDIUM: level = MSGL_WARN; break; |
251 | 0 | case GL_DEBUG_SEVERITY_HIGH: level = MSGL_ERR; break; |
252 | 0 | } |
253 | 0 | mp_msg(log, level, "GL: %s\n", message); |
254 | 0 | } |
255 | | |
256 | | void gl_set_debug_logger(GL *gl, struct mp_log *log) |
257 | 0 | { |
258 | 0 | if (gl->DebugMessageCallback) |
259 | 0 | gl->DebugMessageCallback(log ? gl_debug_cb : NULL, log); |
260 | 0 | } |
261 | | |
262 | | // Given a GL combined extension string in extensions, find out whether ext |
263 | | // is included in it. Basically, a word search. |
264 | | bool gl_check_extension(const char *extensions, const char *ext) |
265 | 0 | { |
266 | 0 | int len = strlen(ext); |
267 | 0 | const char *cur = extensions; |
268 | 0 | while (cur) { |
269 | 0 | cur = strstr(cur, ext); |
270 | 0 | if (!cur) |
271 | 0 | break; |
272 | 0 | if ((cur == extensions || cur[-1] == ' ') && |
273 | 0 | (cur[len] == '\0' || cur[len] == ' ')) |
274 | 0 | return true; |
275 | 0 | cur += len; |
276 | 0 | } |
277 | 0 | return false; |
278 | 0 | } |