Line | Count | Source (jump to first uncovered line) |
1 | | // Copyright 2011 Google Inc. All Rights Reserved. |
2 | | // |
3 | | // Licensed under the Apache License, Version 2.0 (the "License"); |
4 | | // you may not use this file except in compliance with the License. |
5 | | // You may obtain a copy of the License at |
6 | | // |
7 | | // http://www.apache.org/licenses/LICENSE-2.0 |
8 | | // |
9 | | // Unless required by applicable law or agreed to in writing, software |
10 | | // distributed under the License is distributed on an "AS IS" BASIS, |
11 | | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
12 | | // See the License for the specific language governing permissions and |
13 | | // limitations under the License. |
14 | | |
15 | | #ifndef NINJA_STATE_H_ |
16 | | #define NINJA_STATE_H_ |
17 | | |
18 | | #include <map> |
19 | | #include <set> |
20 | | #include <string> |
21 | | #include <vector> |
22 | | |
23 | | #include "eval_env.h" |
24 | | #include "graph.h" |
25 | | #include "hash_map.h" |
26 | | #include "util.h" |
27 | | |
28 | | struct Edge; |
29 | | struct Node; |
30 | | struct Rule; |
31 | | |
32 | | /// A pool for delayed edges. |
33 | | /// Pools are scoped to a State. Edges within a State will share Pools. A Pool |
34 | | /// will keep a count of the total 'weight' of the currently scheduled edges. If |
35 | | /// a Plan attempts to schedule an Edge which would cause the total weight to |
36 | | /// exceed the depth of the Pool, the Pool will enqueue the Edge instead of |
37 | | /// allowing the Plan to schedule it. The Pool will relinquish queued Edges when |
38 | | /// the total scheduled weight diminishes enough (i.e. when a scheduled edge |
39 | | /// completes). |
40 | | struct Pool { |
41 | | Pool(const std::string& name, int depth) |
42 | 152 | : name_(name), current_use_(0), depth_(depth), delayed_() {} |
43 | | |
44 | | // A depth of 0 is infinite |
45 | 0 | bool is_valid() const { return depth_ >= 0; } |
46 | 0 | int depth() const { return depth_; } |
47 | 1.33k | const std::string& name() const { return name_; } |
48 | 0 | int current_use() const { return current_use_; } |
49 | | |
50 | | /// true if the Pool might delay this edge |
51 | 0 | bool ShouldDelayEdge() const { return depth_ != 0; } |
52 | | |
53 | | /// informs this Pool that the given edge is committed to be run. |
54 | | /// Pool will count this edge as using resources from this pool. |
55 | | void EdgeScheduled(const Edge& edge); |
56 | | |
57 | | /// informs this Pool that the given edge is no longer runnable, and should |
58 | | /// relinquish its resources back to the pool |
59 | | void EdgeFinished(const Edge& edge); |
60 | | |
61 | | /// adds the given edge to this Pool to be delayed. |
62 | | void DelayEdge(Edge* edge); |
63 | | |
64 | | /// Pool will add zero or more edges to the ready_queue |
65 | | void RetrieveReadyEdges(EdgePriorityQueue* ready_queue); |
66 | | |
67 | | /// Dump the Pool and its edges (useful for debugging). |
68 | | void Dump() const; |
69 | | |
70 | | private: |
71 | | std::string name_; |
72 | | |
73 | | /// |current_use_| is the total of the weights of the edges which are |
74 | | /// currently scheduled in the Plan (i.e. the edges in Plan::ready_). |
75 | | int current_use_; |
76 | | int depth_; |
77 | | |
78 | | struct WeightedEdgeCmp { |
79 | 0 | bool operator()(const Edge* a, const Edge* b) const { |
80 | 0 | if (!a) return b; |
81 | 0 | if (!b) return false; |
82 | 0 | int weight_diff = a->weight() - b->weight(); |
83 | 0 | if (weight_diff != 0) { |
84 | 0 | return weight_diff < 0; |
85 | 0 | } |
86 | 0 | return EdgePriorityGreater()(a, b); |
87 | 0 | } |
88 | | }; |
89 | | |
90 | | typedef std::set<Edge*, WeightedEdgeCmp> DelayedEdges; |
91 | | DelayedEdges delayed_; |
92 | | }; |
93 | | |
94 | | /// Global state (file status) for a single run. |
95 | | struct State { |
96 | | static Pool kDefaultPool; |
97 | | static Pool kConsolePool; |
98 | | |
99 | | State(); |
100 | | |
101 | | void AddPool(Pool* pool); |
102 | | Pool* LookupPool(const std::string& pool_name); |
103 | | |
104 | | Edge* AddEdge(const Rule* rule); |
105 | | |
106 | | Node* GetNode(StringPiece path, uint64_t slash_bits); |
107 | | Node* LookupNode(StringPiece path) const; |
108 | | Node* SpellcheckNode(const std::string& path); |
109 | | |
110 | | /// Add input / output / validation nodes to a given edge. This also |
111 | | /// ensures that the generated_by_dep_loader() flag for all these nodes |
112 | | /// is set to false, to indicate that they come from the input manifest. |
113 | | void AddIn(Edge* edge, StringPiece path, uint64_t slash_bits); |
114 | | bool AddOut(Edge* edge, StringPiece path, uint64_t slash_bits, std::string* err); |
115 | | void AddValidation(Edge* edge, StringPiece path, uint64_t slash_bits); |
116 | | bool AddDefault(StringPiece path, std::string* error); |
117 | | |
118 | | /// Reset state. Keeps all nodes and edges, but restores them to the |
119 | | /// state where we haven't yet examined the disk for dirty state. |
120 | | void Reset(); |
121 | | |
122 | | /// Dump the nodes and Pools (useful for debugging). |
123 | | void Dump(); |
124 | | |
125 | | /// @return the root node(s) of the graph. (Root nodes have no output edges). |
126 | | /// @param error where to write the error message if somethings went wrong. |
127 | | std::vector<Node*> RootNodes(std::string* error) const; |
128 | | std::vector<Node*> DefaultNodes(std::string* error) const; |
129 | | |
130 | | /// Mapping of path -> Node. |
131 | | typedef ExternalStringHashMap<Node*>::Type Paths; |
132 | | Paths paths_; |
133 | | |
134 | | /// All the pools used in the graph. |
135 | | std::map<std::string, Pool*> pools_; |
136 | | |
137 | | /// All the edges of the graph. |
138 | | std::vector<Edge*> edges_; |
139 | | |
140 | | BindingEnv bindings_; |
141 | | std::vector<Node*> defaults_; |
142 | | }; |
143 | | |
144 | | #endif // NINJA_STATE_H_ |