Coverage Report

Created: 2025-08-28 09:57

/src/node/deps/v8/include/v8-locker.h
Line
Count
Source (jump to first uncovered line)
1
// Copyright 2021 the V8 project authors. All rights reserved.
2
// Use of this source code is governed by a BSD-style license that can be
3
// found in the LICENSE file.
4
5
#ifndef INCLUDE_V8_LOCKER_H_
6
#define INCLUDE_V8_LOCKER_H_
7
8
#include "v8config.h"  // NOLINT(build/include_directory)
9
10
namespace v8 {
11
12
namespace internal {
13
class Isolate;
14
}  // namespace internal
15
16
class Isolate;
17
18
/**
19
 * Multiple threads in V8 are allowed, but only one thread at a time is allowed
20
 * to use any given V8 isolate, see the comments in the Isolate class. The
21
 * definition of 'using a V8 isolate' includes accessing handles or holding onto
22
 * object pointers obtained from V8 handles while in the particular V8 isolate.
23
 * It is up to the user of V8 to ensure, perhaps with locking, that this
24
 * constraint is not violated. In addition to any other synchronization
25
 * mechanism that may be used, the v8::Locker and v8::Unlocker classes must be
26
 * used to signal thread switches to V8.
27
 *
28
 * v8::Locker is a scoped lock object. While it's active, i.e. between its
29
 * construction and destruction, the current thread is allowed to use the locked
30
 * isolate. V8 guarantees that an isolate can be locked by at most one thread at
31
 * any time. In other words, the scope of a v8::Locker is a critical section.
32
 *
33
 * Sample usage:
34
 * \code
35
 * ...
36
 * {
37
 *   v8::Locker locker(isolate);
38
 *   v8::Isolate::Scope isolate_scope(isolate);
39
 *   ...
40
 *   // Code using V8 and isolate goes here.
41
 *   ...
42
 * } // Destructor called here
43
 * \endcode
44
 *
45
 * If you wish to stop using V8 in a thread A you can do this either by
46
 * destroying the v8::Locker object as above or by constructing a v8::Unlocker
47
 * object:
48
 *
49
 * \code
50
 * {
51
 *   isolate->Exit();
52
 *   v8::Unlocker unlocker(isolate);
53
 *   ...
54
 *   // Code not using V8 goes here while V8 can run in another thread.
55
 *   ...
56
 * } // Destructor called here.
57
 * isolate->Enter();
58
 * \endcode
59
 *
60
 * The Unlocker object is intended for use in a long-running callback from V8,
61
 * where you want to release the V8 lock for other threads to use.
62
 *
63
 * The v8::Locker is a recursive lock, i.e. you can lock more than once in a
64
 * given thread. This can be useful if you have code that can be called either
65
 * from code that holds the lock or from code that does not. The Unlocker is
66
 * not recursive so you can not have several Unlockers on the stack at once, and
67
 * you cannot use an Unlocker in a thread that is not inside a Locker's scope.
68
 *
69
 * An unlocker will unlock several lockers if it has to and reinstate the
70
 * correct depth of locking on its destruction, e.g.:
71
 *
72
 * \code
73
 * // V8 not locked.
74
 * {
75
 *   v8::Locker locker(isolate);
76
 *   Isolate::Scope isolate_scope(isolate);
77
 *   // V8 locked.
78
 *   {
79
 *     v8::Locker another_locker(isolate);
80
 *     // V8 still locked (2 levels).
81
 *     {
82
 *       isolate->Exit();
83
 *       v8::Unlocker unlocker(isolate);
84
 *       // V8 not locked.
85
 *     }
86
 *     isolate->Enter();
87
 *     // V8 locked again (2 levels).
88
 *   }
89
 *   // V8 still locked (1 level).
90
 * }
91
 * // V8 Now no longer locked.
92
 * \endcode
93
 */
94
class V8_EXPORT Unlocker {
95
 public:
96
  /**
97
   * Initialize Unlocker for a given Isolate.
98
   */
99
0
  V8_INLINE explicit Unlocker(Isolate* isolate) { Initialize(isolate); }
100
101
  ~Unlocker();
102
103
 private:
104
  void Initialize(Isolate* isolate);
105
106
  internal::Isolate* isolate_;
107
};
108
109
class V8_EXPORT Locker {
110
 public:
111
  /**
112
   * Initialize Locker for a given Isolate.
113
   */
114
0
  V8_INLINE explicit Locker(Isolate* isolate) { Initialize(isolate); }
115
116
  ~Locker();
117
118
  /**
119
   * Returns whether or not the locker for a given isolate, is locked by the
120
   * current thread.
121
   */
122
  static bool IsLocked(Isolate* isolate);
123
124
  // Disallow copying and assigning.
125
  Locker(const Locker&) = delete;
126
  void operator=(const Locker&) = delete;
127
128
 private:
129
  void Initialize(Isolate* isolate);
130
131
  bool has_lock_;
132
  bool top_level_;
133
  internal::Isolate* isolate_;
134
};
135
136
}  // namespace v8
137
138
#endif  // INCLUDE_V8_LOCKER_H_