Coverage Report

Created: 2025-10-31 09:06

next uncovered line (L), next uncovered region (R), next uncovered branch (B)
/src/node/deps/v8/include/v8-exception.h
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// Copyright 2021 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef INCLUDE_V8_EXCEPTION_H_
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#define INCLUDE_V8_EXCEPTION_H_
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#include <stddef.h>
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#include "v8-local-handle.h"  // NOLINT(build/include_directory)
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#include "v8-object.h"        // NOLINT(build/include_directory)
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#include "v8config.h"         // NOLINT(build/include_directory)
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namespace v8 {
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class Context;
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class Isolate;
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class Message;
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class StackTrace;
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class String;
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class Value;
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namespace internal {
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class Isolate;
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class ThreadLocalTop;
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}  // namespace internal
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/**
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 * Create new error objects by calling the corresponding error object
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 * constructor with the message.
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 */
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class V8_EXPORT Exception {
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 public:
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  static Local<Value> RangeError(Local<String> message,
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                                 Local<Value> options = {});
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  static Local<Value> ReferenceError(Local<String> message,
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                                     Local<Value> options = {});
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  static Local<Value> SyntaxError(Local<String> message,
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                                  Local<Value> options = {});
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  static Local<Value> TypeError(Local<String> message,
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                                Local<Value> options = {});
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  static Local<Value> WasmCompileError(Local<String> message,
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                                       Local<Value> options = {});
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  static Local<Value> WasmLinkError(Local<String> message,
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                                    Local<Value> options = {});
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  static Local<Value> WasmRuntimeError(Local<String> message,
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                                       Local<Value> options = {});
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  static Local<Value> WasmSuspendError(Local<String> message,
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                                       Local<Value> options = {});
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  static Local<Value> Error(Local<String> message, Local<Value> options = {});
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  /**
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   * Creates an error message for the given exception.
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   * Will try to reconstruct the original stack trace from the exception value,
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   * or capture the current stack trace if not available.
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   */
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  static Local<Message> CreateMessage(Isolate* isolate, Local<Value> exception);
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  /**
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   * Returns the original stack trace that was captured at the creation time
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   * of a given exception, or an empty handle if not available.
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   */
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  static Local<StackTrace> GetStackTrace(Local<Value> exception);
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  /**
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   * Captures the current stack trace and attaches it to the given object in the
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   * form of `stack` property.
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   */
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  static Maybe<bool> CaptureStackTrace(Local<Context> context,
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                                       Local<Object> object);
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};
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/**
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 * This is a part of experimental Api and might be changed without further
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 * notice.
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 * Do not use it.
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 */
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enum class ExceptionContext : uint32_t {
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  kUnknown,
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  kConstructor,
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  kOperation,
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  kAttributeGet,
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  kAttributeSet,
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  kIndexedQuery,
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  kIndexedGetter,
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  kIndexedDescriptor,
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  kIndexedSetter,
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  kIndexedDefiner,
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  kIndexedDeleter,
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  kNamedQuery,
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  kNamedGetter,
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  kNamedDescriptor,
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  kNamedSetter,
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  kNamedDefiner,
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  kNamedDeleter,
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  kNamedEnumerator
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};
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/**
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 * This is a part of experimental Api and might be changed without further
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 * notice.
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 * Do not use it.
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 */
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class ExceptionPropagationMessage {
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 public:
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  ExceptionPropagationMessage(v8::Isolate* isolate, Local<Object> exception,
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                              Local<String> interface_name,
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                              Local<String> property_name,
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                              ExceptionContext exception_context)
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      : isolate_(isolate),
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        exception_(exception),
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        interface_name_(interface_name),
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        property_name_(property_name),
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        exception_context_(exception_context) {}
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  V8_INLINE Isolate* GetIsolate() const { return isolate_; }
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  V8_INLINE Local<Object> GetException() const { return exception_; }
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  V8_INLINE Local<String> GetInterfaceName() const { return interface_name_; }
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  V8_INLINE Local<String> GetPropertyName() const { return property_name_; }
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  V8_INLINE ExceptionContext GetExceptionContext() const {
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    return exception_context_;
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  }
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 private:
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  Isolate* isolate_;
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  Local<Object> exception_;
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  Local<String> interface_name_;
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  Local<String> property_name_;
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  ExceptionContext exception_context_;
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};
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using ExceptionPropagationCallback =
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    void (*)(ExceptionPropagationMessage message);
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/**
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 * An external exception handler.
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 */
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class V8_EXPORT TryCatch {
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 public:
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  /**
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   * Creates a new try/catch block and registers it with v8.  Note that
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   * all TryCatch blocks should be stack allocated because the memory
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   * location itself is compared against JavaScript try/catch blocks.
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   */
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  explicit TryCatch(Isolate* isolate);
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  /**
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   * Unregisters and deletes this try/catch block.
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   */
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  ~TryCatch();
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  /**
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   * Returns true if an exception has been caught by this try/catch block.
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   */
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  bool HasCaught() const;
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  /**
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   * For certain types of exceptions, it makes no sense to continue execution.
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   *
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   * If CanContinue returns false, the correct action is to perform any C++
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   * cleanup needed and then return.  If CanContinue returns false and
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   * HasTerminated returns true, it is possible to call
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   * CancelTerminateExecution in order to continue calling into the engine.
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   */
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  bool CanContinue() const;
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  /**
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   * Returns true if an exception has been caught due to script execution
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   * being terminated.
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   *
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   * There is no JavaScript representation of an execution termination
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   * exception.  Such exceptions are thrown when the TerminateExecution
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   * methods are called to terminate a long-running script.
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   *
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   * If such an exception has been thrown, HasTerminated will return true,
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   * indicating that it is possible to call CancelTerminateExecution in order
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   * to continue calling into the engine.
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   */
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  bool HasTerminated() const;
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  /**
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   * Throws the exception caught by this TryCatch in a way that avoids
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   * it being caught again by this same TryCatch.  As with ThrowException
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   * it is illegal to execute any JavaScript operations after calling
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   * ReThrow; the caller must return immediately to where the exception
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   * is caught.
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   */
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  Local<Value> ReThrow();
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  /**
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   * Returns the exception caught by this try/catch block.  If no exception has
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   * been caught an empty handle is returned.
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   */
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  Local<Value> Exception() const;
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  /**
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   * Returns the .stack property of an object.  If no .stack
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   * property is present an empty handle is returned.
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   */
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  V8_WARN_UNUSED_RESULT static MaybeLocal<Value> StackTrace(
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      Local<Context> context, Local<Value> exception);
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  /**
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   * Returns the .stack property of the thrown object.  If no .stack property is
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   * present or if this try/catch block has not caught an exception, an empty
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   * handle is returned.
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   */
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  V8_WARN_UNUSED_RESULT MaybeLocal<Value> StackTrace(
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      Local<Context> context) const;
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  /**
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   * Returns the message associated with this exception.  If there is
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   * no message associated an empty handle is returned.
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   */
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  Local<v8::Message> Message() const;
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  /**
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   * Clears any exceptions that may have been caught by this try/catch block.
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   * After this method has been called, HasCaught() will return false. Cancels
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   * the scheduled exception if it is caught and ReThrow() is not called before.
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   *
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   * It is not necessary to clear a try/catch block before using it again; if
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   * another exception is thrown the previously caught exception will just be
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   * overwritten.  However, it is often a good idea since it makes it easier
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   * to determine which operation threw a given exception.
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   */
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  void Reset();
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  /**
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   * Set verbosity of the external exception handler.
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   *
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   * By default, exceptions that are caught by an external exception
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   * handler are not reported.  Call SetVerbose with true on an
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   * external exception handler to have exceptions caught by the
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   * handler reported as if they were not caught.
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   */
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  void SetVerbose(bool value);
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  /**
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   * Returns true if verbosity is enabled.
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   */
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  bool IsVerbose() const;
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  /**
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   * Set whether or not this TryCatch should capture a Message object
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   * which holds source information about where the exception
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   * occurred.  True by default.
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   */
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  void SetCaptureMessage(bool value);
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  TryCatch(const TryCatch&) = delete;
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  void operator=(const TryCatch&) = delete;
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 private:
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  // Declaring operator new and delete as deleted is not spec compliant.
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  // Therefore declare them private instead to disable dynamic alloc
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  void* operator new(size_t size);
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  void* operator new[](size_t size);
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  void operator delete(void*, size_t);
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  void operator delete[](void*, size_t);
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  /**
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   * There are cases when the raw address of C++ TryCatch object cannot be
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   * used for comparisons with addresses into the JS stack. The cases are:
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   * 1) ARM, ARM64 and MIPS simulators which have separate JS stack.
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   * 2) Address sanitizer allocates local C++ object in the heap when
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   *    UseAfterReturn mode is enabled.
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   * This method returns address that can be used for comparisons with
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   * addresses into the JS stack. When neither simulator nor ASAN's
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   * UseAfterReturn is enabled, then the address returned will be the address
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   * of the C++ try catch handler itself.
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   */
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  internal::Address JSStackComparableAddressPrivate() {
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    return js_stack_comparable_address_;
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  }
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  void ResetInternal();
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  internal::Isolate* i_isolate_;
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  TryCatch* next_;
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  void* exception_;
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  void* message_obj_;
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  internal::Address js_stack_comparable_address_;
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  bool is_verbose_ : 1;
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  bool can_continue_ : 1;
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  bool capture_message_ : 1;
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  bool rethrow_ : 1;
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  friend class internal::Isolate;
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  friend class internal::ThreadLocalTop;
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};
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}  // namespace v8
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#endif  // INCLUDE_V8_EXCEPTION_H_