/src/node/deps/v8/include/v8-locker.h
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1  |  | // Copyright 2021 the V8 project authors. All rights reserved.  | 
2  |  | // Use of this source code is governed by a BSD-style license that can be  | 
3  |  | // found in the LICENSE file.  | 
4  |  |  | 
5  |  | #ifndef INCLUDE_V8_LOCKER_H_  | 
6  |  | #define INCLUDE_V8_LOCKER_H_  | 
7  |  |  | 
8  |  | #include "v8config.h"  // NOLINT(build/include_directory)  | 
9  |  |  | 
10  |  | namespace v8 { | 
11  |  |  | 
12  |  | namespace internal { | 
13  |  | class Isolate;  | 
14  |  | }  // namespace internal  | 
15  |  |  | 
16  |  | class Isolate;  | 
17  |  |  | 
18  |  | /**  | 
19  |  |  * Multiple threads in V8 are allowed, but only one thread at a time is allowed  | 
20  |  |  * to use any given V8 isolate, see the comments in the Isolate class. The  | 
21  |  |  * definition of 'using a V8 isolate' includes accessing handles or holding onto  | 
22  |  |  * object pointers obtained from V8 handles while in the particular V8 isolate.  | 
23  |  |  * It is up to the user of V8 to ensure, perhaps with locking, that this  | 
24  |  |  * constraint is not violated. In addition to any other synchronization  | 
25  |  |  * mechanism that may be used, the v8::Locker and v8::Unlocker classes must be  | 
26  |  |  * used to signal thread switches to V8.  | 
27  |  |  *  | 
28  |  |  * v8::Locker is a scoped lock object. While it's active, i.e. between its  | 
29  |  |  * construction and destruction, the current thread is allowed to use the locked  | 
30  |  |  * isolate. V8 guarantees that an isolate can be locked by at most one thread at  | 
31  |  |  * any time. In other words, the scope of a v8::Locker is a critical section.  | 
32  |  |  *  | 
33  |  |  * Sample usage:  | 
34  |  |  * \code  | 
35  |  |  * ...  | 
36  |  |  * { | 
37  |  |  *   v8::Locker locker(isolate);  | 
38  |  |  *   v8::Isolate::Scope isolate_scope(isolate);  | 
39  |  |  *   ...  | 
40  |  |  *   // Code using V8 and isolate goes here.  | 
41  |  |  *   ...  | 
42  |  |  * } // Destructor called here  | 
43  |  |  * \endcode  | 
44  |  |  *  | 
45  |  |  * If you wish to stop using V8 in a thread A you can do this either by  | 
46  |  |  * destroying the v8::Locker object as above or by constructing a v8::Unlocker  | 
47  |  |  * object:  | 
48  |  |  *  | 
49  |  |  * \code  | 
50  |  |  * { | 
51  |  |  *   isolate->Exit();  | 
52  |  |  *   v8::Unlocker unlocker(isolate);  | 
53  |  |  *   ...  | 
54  |  |  *   // Code not using V8 goes here while V8 can run in another thread.  | 
55  |  |  *   ...  | 
56  |  |  * } // Destructor called here.  | 
57  |  |  * isolate->Enter();  | 
58  |  |  * \endcode  | 
59  |  |  *  | 
60  |  |  * The Unlocker object is intended for use in a long-running callback from V8,  | 
61  |  |  * where you want to release the V8 lock for other threads to use.  | 
62  |  |  *  | 
63  |  |  * The v8::Locker is a recursive lock, i.e. you can lock more than once in a  | 
64  |  |  * given thread. This can be useful if you have code that can be called either  | 
65  |  |  * from code that holds the lock or from code that does not. The Unlocker is  | 
66  |  |  * not recursive so you can not have several Unlockers on the stack at once, and  | 
67  |  |  * you cannot use an Unlocker in a thread that is not inside a Locker's scope.  | 
68  |  |  *  | 
69  |  |  * An unlocker will unlock several lockers if it has to and reinstate the  | 
70  |  |  * correct depth of locking on its destruction, e.g.:  | 
71  |  |  *  | 
72  |  |  * \code  | 
73  |  |  * // V8 not locked.  | 
74  |  |  * { | 
75  |  |  *   v8::Locker locker(isolate);  | 
76  |  |  *   Isolate::Scope isolate_scope(isolate);  | 
77  |  |  *   // V8 locked.  | 
78  |  |  *   { | 
79  |  |  *     v8::Locker another_locker(isolate);  | 
80  |  |  *     // V8 still locked (2 levels).  | 
81  |  |  *     { | 
82  |  |  *       isolate->Exit();  | 
83  |  |  *       v8::Unlocker unlocker(isolate);  | 
84  |  |  *       // V8 not locked.  | 
85  |  |  *     }  | 
86  |  |  *     isolate->Enter();  | 
87  |  |  *     // V8 locked again (2 levels).  | 
88  |  |  *   }  | 
89  |  |  *   // V8 still locked (1 level).  | 
90  |  |  * }  | 
91  |  |  * // V8 Now no longer locked.  | 
92  |  |  * \endcode  | 
93  |  |  */  | 
94  |  | class V8_EXPORT Unlocker { | 
95  |  |  public:  | 
96  |  |   /**  | 
97  |  |    * Initialize Unlocker for a given Isolate.  | 
98  |  |    */  | 
99  | 0  |   V8_INLINE explicit Unlocker(Isolate* isolate) { Initialize(isolate); } | 
100  |  |  | 
101  |  |   ~Unlocker();  | 
102  |  |  | 
103  |  |  private:  | 
104  |  |   void Initialize(Isolate* isolate);  | 
105  |  |  | 
106  |  |   internal::Isolate* isolate_;  | 
107  |  | };  | 
108  |  |  | 
109  |  | class V8_EXPORT Locker { | 
110  |  |  public:  | 
111  |  |   /**  | 
112  |  |    * Initialize Locker for a given Isolate.  | 
113  |  |    */  | 
114  | 0  |   V8_INLINE explicit Locker(Isolate* isolate) { Initialize(isolate); } | 
115  |  |  | 
116  |  |   ~Locker();  | 
117  |  |  | 
118  |  |   /**  | 
119  |  |    * Returns whether or not the locker for a given isolate, is locked by the  | 
120  |  |    * current thread.  | 
121  |  |    */  | 
122  |  |   static bool IsLocked(Isolate* isolate);  | 
123  |  |  | 
124  |  |   // Disallow copying and assigning.  | 
125  |  |   Locker(const Locker&) = delete;  | 
126  |  |   void operator=(const Locker&) = delete;  | 
127  |  |  | 
128  |  |  private:  | 
129  |  |   void Initialize(Isolate* isolate);  | 
130  |  |  | 
131  |  |   bool has_lock_;  | 
132  |  |   bool top_level_;  | 
133  |  |   internal::Isolate* isolate_;  | 
134  |  | };  | 
135  |  |  | 
136  |  | }  // namespace v8  | 
137  |  |  | 
138  |  | #endif  // INCLUDE_V8_LOCKER_H_  |