Coverage Report

Created: 2025-07-11 06:36

/src/ogre/Components/RTShaderSystem/include/OgreShaderProgram.h
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/*
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-----------------------------------------------------------------------------
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This source file is part of OGRE
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(Object-oriented Graphics Rendering Engine)
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For the latest info, see http://www.ogre3d.org
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Copyright (c) 2000-2014 Torus Knot Software Ltd
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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-----------------------------------------------------------------------------
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*/
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#ifndef _ShaderProgram_
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#define _ShaderProgram_
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#include "OgreShaderPrerequisites.h"
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#include "OgreGpuProgram.h"
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#include "OgreSingleton.h"
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#include "OgreShaderFunction.h"
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#include "OgreStringVector.h"
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namespace Ogre {
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namespace RTShader {
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/** \addtogroup Optional
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*  @{
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*/
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/** \addtogroup RTShader
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*  @{
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*/
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/** A class that represents a shader based program.
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*/
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class _OgreRTSSExport Program : public RTShaderSystemAlloc
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{
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// Interface.
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public: 
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    /** Get the type of this program. */
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    GpuProgramType getType() const;
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    /** Resolve uniform auto constant parameter with associated real data of this program.
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    @param autoType The auto type of the desired parameter. 
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    @param data The data to associate with the auto parameter.
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    @param size number of elements in the parameter.    
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    @return parameter instance in case of that resolve operation succeeded.  
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    */
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    UniformParameterPtr resolveAutoParameterReal(GpuProgramParameters::AutoConstantType autoType, Real data, size_t size = 0);
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    /** Resolve uniform auto constant parameter with associated real data of this program.
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    @param autoType The auto type of the desired parameter. 
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    @param type The desired data type of the auto parameter.
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    @param data The data to associate with the auto parameter.
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    @param size number of elements in the parameter.    
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    @return parameter instance in case of that resolve operation succeeded.  
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    */
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    UniformParameterPtr resolveAutoParameterReal(GpuProgramParameters::AutoConstantType autoType, GpuConstantType type, float data, size_t size = 0);
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    /** Resolve uniform auto constant parameter with associated int data of this program.
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    @param autoType The auto type of the desired parameter.
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    @param type The desired data type of the auto parameter.
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    @param data The data to associate with the auto parameter.
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    @param size number of elements in the parameter.
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    @return parameter instance in case of that resolve operation succeeded.  
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    */
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    UniformParameterPtr resolveAutoParameterInt(GpuProgramParameters::AutoConstantType autoType, GpuConstantType type, uint32 data, size_t size = 0);
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    /** Resolve uniform parameter of this program.
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    @param type The type of the desired parameter.
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    @param index The index of the desired parameter.
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    @param suggestedName The suggested name for the parameter in case new one should be create. 
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    @param variability How this parameter varies (bitwise combination of GpuProgramVariability).
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    @param size number of elements in the parameter.    
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    @return parameter instance in case of that resolve operation succeeded.
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    @remarks Pass -1 as index parameter to create a new parameter with the desired type and index.
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    */
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    UniformParameterPtr resolveParameter(GpuConstantType type, int index, uint16 variability, const String& suggestedName, size_t size = 0);
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    /// @overload
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    UniformParameterPtr resolveParameter(GpuConstantType type, const String& name, int index = -1)
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    {
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        return resolveParameter(type, index, GPV_GLOBAL, name);
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    }
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    /** Resolve uniform auto constant parameter
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    @param autoType The auto type of the desired parameter
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    @param data The data to associate with the auto parameter. 
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    @return parameter instance in case of that resolve operation succeeded.  
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    */
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    UniformParameterPtr resolveParameter(GpuProgramParameters::AutoConstantType autoType, uint32 data = 0);
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    /** Get parameter by a given name.  
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    @param name The name of the parameter to search for.
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    @remarks Return NULL if no matching parameter found.
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    */
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    UniformParameterPtr getParameterByName(const String& name);
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    /** Get parameter by a given auto constant type.    
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    @param autoType The auto type of the parameter to search for.
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    @remarks Return NULL if no matching parameter found.
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    */
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    UniformParameterPtr getParameterByAutoType(GpuProgramParameters::AutoConstantType autoType);
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    /** Get parameter by a given type and index.    
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    @param type The type of the parameter to search for.
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    @param index The index of the parameter to search for.
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    @remarks Return NULL if no matching parameter found.
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    */
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    UniformParameterPtr getParameterByType(GpuConstantType type, int index);
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    /** Get the list of uniform parameters of this program.
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    */
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    const UniformParameterList& getParameters() const { return mParameters; };
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    /// @deprecated use getMain()
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    Function* getEntryPointFunction()                    { return mEntryPointFunction; }
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    Function* getMain() { return mEntryPointFunction; }
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    /** Add dependency for this program. Basically a filename that will be included in this
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    program and provide predefined shader functions code.
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    One should verify that the given library file he provides can be reached by the resource manager.
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    This step can be achieved using the ResourceGroupManager::addResourceLocation method.
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    */
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    void addDependency(const String& libFileName);
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    /** Get the number of external libs this program depends on */
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    size_t getDependencyCount() const;
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    /** Get the library name of the given index dependency.
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    @param index The index of the dependecy.
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    */
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    const String& getDependency(unsigned int index) const;
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    /// @copydoc GpuProgram::setSkeletalAnimationIncluded
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    void setSkeletalAnimationIncluded(bool value) { mSkeletalAnimation = value; }
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    /// @copydoc GpuProgram::isSkeletalAnimationIncluded
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    bool getSkeletalAnimationIncluded() const { return mSkeletalAnimation; }
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    /// @copydoc GpuProgram::setInstancingIncluded
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    void setInstancingIncluded(bool included) { mInstancing = included; }
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    /// @copydoc GpuProgram::isInstancingIncluded
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    bool getInstancingIncluded(void) const { return mInstancing; }
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    /** Tells Ogre whether auto-bound matrices should be sent in column or row-major order.
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        This method has the same effect as column_major_matrices option used when declaring manually written hlsl program.
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        You want to use this method only when you use float3x4 type in a shader, e.g. for bone matrices.
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        In mentioned case you should call this method with false as parameter.
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    @par
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        For more detail see OGRE Manual, section <b>3.1.6 DirectX9 HLSL</b>.
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    @note
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        This setting has any effect only when the target language is HLSL.
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    @param value Should Ogre pass auto-bound matrices as column-major? The default is true.
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    */
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    void setUseColumnMajorMatrices(bool value) { mColumnMajorMatrices = value; }
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    /** Returns whether Ogre will pass auto-bound matrices as column-major.
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    @return
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    true, when the matrices will be passed in column-major order, false, when they will be passed as row-major.
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    */
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    bool getUseColumnMajorMatrices() const { return mColumnMajorMatrices; }
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    void addPreprocessorDefines(const String& defines);
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    const String& getPreprocessorDefines() const { return mPreprocessorDefines; }
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    /** Class destructor */
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    ~Program();
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// Protected methods.
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private:
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    /** Class constructor.
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    @param type The type of this program.
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    */
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    Program(GpuProgramType type);
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    /** Destroy all parameters of this program. */
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    void destroyParameters();
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    /** Add parameter to this program. */
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    void addParameter(UniformParameterPtr parameter);
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    /** Remove parameter from this program. */
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    void removeParameter(UniformParameterPtr parameter);
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    // Program type. (Vertex, Fragment, Geometry).
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    GpuProgramType mType;
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    // Program uniform parameters.  
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    UniformParameterList mParameters;
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    // Entry point function for this program.   
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    Function* mEntryPointFunction;
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    // Program dependencies.
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    StringVector mDependencies;
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    /// preprocessor definitions
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    String mPreprocessorDefines;
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    // Skeletal animation calculation
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    bool mSkeletalAnimation;
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    // Whether to pass matrices as column-major.
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    bool mColumnMajorMatrices;
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    bool mInstancing;
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    friend class TargetRenderState;
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};
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/** @} */
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/** @} */
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}
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}
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#endif
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