Coverage Report

Created: 2025-07-11 06:36

/src/ogre/OgreMain/include/OgreCompositor.h
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/*
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-----------------------------------------------------------------------------
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This source file is part of OGRE
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    (Object-oriented Graphics Rendering Engine)
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For the latest info, see http://www.ogre3d.org/
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Copyright (c) 2000-2014 Torus Knot Software Ltd
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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-----------------------------------------------------------------------------
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*/
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#ifndef __Compositor_H__
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#define __Compositor_H__
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#include "OgrePrerequisites.h"
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#include "OgreHeaderPrefix.h"
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namespace Ogre {
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    template <typename T> class VectorIterator;
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    /** \addtogroup Core
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    *  @{
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    */
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    /** \addtogroup Effects
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    *  @{
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    */
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    /** Class representing a Compositor object. Compositors provide the means 
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        to flexibly "composite" the final rendering result from multiple scene renders
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        and intermediate operations like rendering fullscreen quads. This makes 
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        it possible to apply postfilter effects, HDRI postprocessing, and shadow 
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        effects to a Viewport.
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     */
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    class _OgreExport Compositor final : public Resource
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    {
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    public:
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        Compositor(ResourceManager* creator, const String& name, ResourceHandle handle,
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            const String& group, bool isManual = false, ManualResourceLoader* loader = 0);
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        ~Compositor();
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        /// Data types for internal lists
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        typedef std::vector<CompositionTechnique *> Techniques;
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        typedef VectorIterator<Techniques> TechniqueIterator;
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        /** Create a new technique, and return a pointer to it.
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        */
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        CompositionTechnique *createTechnique();
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        /** Remove a technique. It will also be destroyed.
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        */
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        void removeTechnique(size_t idx);
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        /** Get a technique.
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        */
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        CompositionTechnique *getTechnique(size_t idx) const { return mTechniques.at(idx); }
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        /** Get the number of techniques.
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        */
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        size_t getNumTechniques() const { return mTechniques.size(); }
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        /** Remove all techniques
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        */
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        void removeAllTechniques();
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        /** Get an iterator over the Techniques in this compositor. */
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        TechniqueIterator getTechniqueIterator(void);
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        /** Get a supported technique.
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            The supported technique list is only available after this compositor has been compiled,
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            which typically happens on loading it. Therefore, if this method returns
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            an empty list, try calling Compositor::load.
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        */
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        CompositionTechnique *getSupportedTechnique(size_t idx) const { return mSupportedTechniques.at(idx); }
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        /** Get the number of supported techniques.
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            The supported technique list is only available after this compositor has been compiled,
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            which typically happens on loading it. Therefore, if this method returns
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            an empty list, try calling Compositor::load.
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        */
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        size_t getNumSupportedTechniques() const { return mSupportedTechniques.size(); }
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        /** Gets an iterator over all the Techniques which are supported by the current card. 
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            The supported technique list is only available after this compositor has been compiled,
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            which typically happens on loading it. Therefore, if this method returns
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            an empty list, try calling Compositor::load.
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        */
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        TechniqueIterator getSupportedTechniqueIterator(void);
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        /** Get a pointer to a supported technique for a given scheme. 
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            If there is no specific supported technique with this scheme name, 
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            then the first supported technique with no specific scheme will be returned.
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        @param schemeName The scheme name you are looking for. Blank means to 
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            look for techniques with no scheme associated
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        */
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        CompositionTechnique *getSupportedTechnique(const String& schemeName = BLANKSTRING);
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        /** Get the instance name for a global texture.
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        @param name The name of the texture in the original compositor definition
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        @param mrtIndex If name identifies a MRT, which texture attachment to retrieve
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        @return The instance name for the texture, corresponds to a real texture
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        */
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        const String& getTextureInstanceName(const String& name, size_t mrtIndex);
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        /** Get the instance of a global texture.
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        @param name The name of the texture in the original compositor definition
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        @param mrtIndex If name identifies a MRT, which texture attachment to retrieve
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        @return The texture pointer, corresponds to a real texture
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        */
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        const TexturePtr& getTextureInstance(const String& name, size_t mrtIndex);
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        /** Get the render target for a given render texture name. 
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            You can use this to add listeners etc, but do not use it to update the
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            targets manually or any other modifications, the compositor instance 
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            is in charge of this.
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        */
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        RenderTarget* getRenderTarget(const String& name, int slice = 0);
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    protected:
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        /// @copydoc Resource::loadImpl
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        void loadImpl(void) override;
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        /// @copydoc Resource::unloadImpl
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        void unloadImpl(void) override;
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        /// @copydoc Resource::calculateSize
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        size_t calculateSize(void) const override;
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        /** Check supportedness of techniques.
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         */
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        void compile();
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    private:
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        Techniques mTechniques;
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        Techniques mSupportedTechniques;
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        /// Compilation required
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        /// This is set if the techniques change and the supportedness of techniques has to be
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        /// re-evaluated.
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        bool mCompilationRequired;
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        /** Create global rendertextures.
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        */
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        void createGlobalTextures();
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        /** Destroy global rendertextures.
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        */
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        void freeGlobalTextures();
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        //TODO GSOC : These typedefs are duplicated from CompositorInstance. Solve?
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        /// Map from name->local texture
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        typedef std::unordered_map<String,TexturePtr> GlobalTextureMap;
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        GlobalTextureMap mGlobalTextures;
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        /// Store a list of MRTs we've created
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        typedef std::unordered_map<String,MultiRenderTarget*> GlobalMRTMap;
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        GlobalMRTMap mGlobalMRTs;
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    };
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    /** @} */
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    /** @} */
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}
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#include "OgreHeaderSuffix.h"
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#endif