Coverage Report

Created: 2025-07-11 06:33

/src/ogre/OgreMain/src/OgreHardwareBufferManager.cpp
Line
Count
Source (jump to first uncovered line)
1
/*
2
-----------------------------------------------------------------------------
3
This source file is part of OGRE
4
    (Object-oriented Graphics Rendering Engine)
5
For the latest info, see http://www.ogre3d.org/
6
7
Copyright (c) 2000-2014 Torus Knot Software Ltd
8
9
Permission is hereby granted, free of charge, to any person obtaining a copy
10
of this software and associated documentation files (the "Software"), to deal
11
in the Software without restriction, including without limitation the rights
12
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13
copies of the Software, and to permit persons to whom the Software is
14
furnished to do so, subject to the following conditions:
15
16
The above copyright notice and this permission notice shall be included in
17
all copies or substantial portions of the Software.
18
19
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
22
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25
THE SOFTWARE.
26
-----------------------------------------------------------------------------
27
*/
28
#include "OgreStableHeaders.h"
29
#include "OgreVertexIndexData.h"
30
31
namespace Ogre {
32
33
    //-----------------------------------------------------------------------
34
    template<> HardwareBufferManager* Singleton<HardwareBufferManager>::msSingleton = 0;
35
    HardwareBufferManager* HardwareBufferManager::getSingletonPtr(void)
36
0
    {
37
0
        return msSingleton;
38
0
    }
39
    HardwareBufferManager& HardwareBufferManager::getSingleton(void)
40
0
    {  
41
0
        assert( msSingleton );  return ( *msSingleton );  
42
0
    }
43
    //---------------------------------------------------------------------
44
    HardwareBufferManager::HardwareBufferManager()
45
0
    {
46
0
    }
47
    //---------------------------------------------------------------------
48
    HardwareBufferManager::~HardwareBufferManager()
49
0
    {
50
0
    }
51
    //---------------------------------------------------------------------
52
    //---------------------------------------------------------------------
53
    // Free temporary vertex buffers every 5 minutes on 100fps
54
    const size_t HardwareBufferManagerBase::UNDER_USED_FRAME_THRESHOLD = 30000;
55
    const size_t HardwareBufferManagerBase::EXPIRED_DELAY_FRAME_THRESHOLD = 5;
56
    //-----------------------------------------------------------------------
57
    HardwareBufferManagerBase::HardwareBufferManagerBase()
58
0
        : mUnderUsedFrameCount(0)
59
0
    {
60
0
    }
61
    //-----------------------------------------------------------------------
62
    HardwareBufferManagerBase::~HardwareBufferManagerBase()
63
0
    {
64
        // Destroy everything
65
0
        destroyAllDeclarations();
66
0
        destroyAllBindings();
67
        // No need to destroy main buffers - they will be destroyed by removal of bindings
68
69
        // No need to destroy temp buffers - they will be destroyed automatically.
70
0
    }
71
    //-----------------------------------------------------------------------
72
    VertexDeclaration* HardwareBufferManagerBase::createVertexDeclaration(void)
73
0
    {
74
0
        VertexDeclaration* decl = createVertexDeclarationImpl();
75
0
        OGRE_LOCK_MUTEX(mVertexDeclarationsMutex);
76
0
        mVertexDeclarations.insert(decl);
77
0
        return decl;
78
0
    }
79
    //-----------------------------------------------------------------------
80
    void HardwareBufferManagerBase::destroyVertexDeclaration(VertexDeclaration* decl)
81
0
    {
82
0
        OGRE_LOCK_MUTEX(mVertexDeclarationsMutex);
83
0
        OgreAssertDbg(mVertexDeclarations.find(decl) != mVertexDeclarations.end(), "unknown decl");
84
0
        mVertexDeclarations.erase(decl);
85
0
        destroyVertexDeclarationImpl(decl);
86
0
    }
87
    //-----------------------------------------------------------------------
88
    VertexBufferBinding* HardwareBufferManagerBase::createVertexBufferBinding(void)
89
0
    {
90
0
        VertexBufferBinding* ret = createVertexBufferBindingImpl();
91
0
        OGRE_LOCK_MUTEX(mVertexBufferBindingsMutex);
92
0
        mVertexBufferBindings.insert(ret);
93
0
        return ret;
94
0
    }
95
    //-----------------------------------------------------------------------
96
    void HardwareBufferManagerBase::destroyVertexBufferBinding(VertexBufferBinding* binding)
97
0
    {
98
0
        OGRE_LOCK_MUTEX(mVertexBufferBindingsMutex);
99
0
        OgreAssertDbg(mVertexBufferBindings.find(binding) != mVertexBufferBindings.end(),
100
0
                      "unknown binding");
101
0
        mVertexBufferBindings.erase(binding);
102
0
        destroyVertexBufferBindingImpl(binding);
103
0
    }
104
    //-----------------------------------------------------------------------
105
    VertexDeclaration* HardwareBufferManagerBase::createVertexDeclarationImpl(void)
106
0
    {
107
0
        return OGRE_NEW VertexDeclaration();
108
0
    }
109
    //-----------------------------------------------------------------------
110
    void HardwareBufferManagerBase::destroyVertexDeclarationImpl(VertexDeclaration* decl)
111
0
    {
112
0
        OGRE_DELETE decl;
113
0
    }
114
    //-----------------------------------------------------------------------
115
    VertexBufferBinding* HardwareBufferManagerBase::createVertexBufferBindingImpl(void)
116
0
    {
117
0
        return OGRE_NEW VertexBufferBinding();
118
0
    }
119
    //-----------------------------------------------------------------------
120
    void HardwareBufferManagerBase::destroyVertexBufferBindingImpl(VertexBufferBinding* binding)
121
0
    {
122
0
        OGRE_DELETE binding;
123
0
    }
124
    //-----------------------------------------------------------------------
125
    void HardwareBufferManagerBase::destroyAllDeclarations(void)
126
0
    {
127
0
        OGRE_LOCK_MUTEX(mVertexDeclarationsMutex);
128
0
        for (auto *decl : mVertexDeclarations)
129
0
        {
130
0
            destroyVertexDeclarationImpl(decl);
131
0
        }
132
0
        mVertexDeclarations.clear();
133
0
    }
134
    //-----------------------------------------------------------------------
135
    void HardwareBufferManagerBase::destroyAllBindings(void)
136
0
    {
137
0
        OGRE_LOCK_MUTEX(mVertexBufferBindingsMutex);
138
0
        for (auto *bind : mVertexBufferBindings)
139
0
        {
140
0
            destroyVertexBufferBindingImpl(bind);
141
0
        }
142
0
        mVertexBufferBindings.clear();
143
0
    }
144
    //-----------------------------------------------------------------------
145
    HardwareVertexBufferSharedPtr 
146
    HardwareBufferManagerBase::allocateVertexBufferCopy(
147
        const HardwareVertexBufferSharedPtr& sourceBuffer, 
148
        HardwareBufferLicensee* licensee,
149
        bool copyData)
150
0
    {
151
        // pre-lock the mVertexBuffers mutex, which would usually get locked in
152
        // createVertexBuffer
153
        // this prevents a deadlock in _notifyVertexBufferDestroyed
154
        // which locks the same mutexes (via other methods) but in reverse order
155
0
        OGRE_LOCK_MUTEX(mVertexBuffersMutex);
156
0
        {
157
0
            OGRE_LOCK_MUTEX(mTempBuffersMutex);
158
0
            HardwareVertexBufferSharedPtr vbuf;
159
160
            // Locate existing buffer copy in temporary vertex buffers
161
0
            FreeTemporaryVertexBufferMap::iterator i = 
162
0
                mFreeTempVertexBufferMap.find(sourceBuffer.get());
163
0
            if (i == mFreeTempVertexBufferMap.end())
164
0
            {
165
                // create new copy buffer, use shadow buffer and make dynamic
166
0
                vbuf = createVertexBuffer(sourceBuffer->getVertexSize(), sourceBuffer->getNumVertices(), HBU_CPU_TO_GPU,
167
0
                                          true);
168
0
            }
169
0
            else
170
0
            {
171
                // Allocate existing copy
172
0
                vbuf = i->second;
173
0
                mFreeTempVertexBufferMap.erase(i);
174
0
            }
175
176
            // Copy data?
177
0
            if (copyData)
178
0
            {
179
0
                vbuf->copyData(*(sourceBuffer.get()), 0, 0, sourceBuffer->getSizeInBytes(), true);
180
0
            }
181
182
            // Insert copy into licensee list
183
0
            mTempVertexBufferLicenses.emplace(
184
0
                    vbuf.get(),
185
0
                    VertexBufferLicense(sourceBuffer.get(), EXPIRED_DELAY_FRAME_THRESHOLD, vbuf, licensee));
186
0
            return vbuf;
187
0
        }
188
189
0
    }
190
    //-----------------------------------------------------------------------
191
    void HardwareBufferManagerBase::releaseVertexBufferCopy(
192
        const HardwareVertexBufferSharedPtr& bufferCopy)
193
0
    {
194
0
        OGRE_LOCK_MUTEX(mTempBuffersMutex);
195
0
        TemporaryVertexBufferLicenseMap::iterator i =
196
0
            mTempVertexBufferLicenses.find(bufferCopy.get());
197
0
        if (i != mTempVertexBufferLicenses.end())
198
0
        {
199
0
            const VertexBufferLicense& vbl = i->second;
200
0
            vbl.licensee->licenseExpired(vbl.buffer.get());
201
0
            mFreeTempVertexBufferMap.emplace(vbl.originalBufferPtr, vbl.buffer);
202
0
            mTempVertexBufferLicenses.erase(i);
203
0
        }
204
0
    }
205
    //-----------------------------------------------------------------------
206
    void HardwareBufferManagerBase::touchVertexBufferCopy(
207
            const HardwareVertexBufferSharedPtr& bufferCopy)
208
0
    {
209
0
        OGRE_LOCK_MUTEX(mTempBuffersMutex);
210
0
        TemporaryVertexBufferLicenseMap::iterator i =
211
0
            mTempVertexBufferLicenses.find(bufferCopy.get());
212
0
        if (i != mTempVertexBufferLicenses.end())
213
0
        {
214
0
            VertexBufferLicense& vbl = i->second;
215
0
            vbl.expiredDelay = EXPIRED_DELAY_FRAME_THRESHOLD;
216
0
        }
217
0
    }
218
    //-----------------------------------------------------------------------
219
    void HardwareBufferManagerBase::_freeUnusedBufferCopies(void)
220
0
    {
221
0
        OGRE_LOCK_MUTEX(mTempBuffersMutex);
222
0
        size_t numFreed = 0;
223
224
        // Free unused temporary buffers
225
0
        FreeTemporaryVertexBufferMap::iterator i;
226
0
        i = mFreeTempVertexBufferMap.begin();
227
0
        while (i != mFreeTempVertexBufferMap.end())
228
0
        {
229
0
            FreeTemporaryVertexBufferMap::iterator icur = i++;
230
            // Free the temporary buffer that referenced by ourself only.
231
            // TODO: Some temporary buffers are bound to vertex buffer bindings
232
            // but not checked out, need to sort out method to unbind them.
233
0
            if (icur->second.use_count() <= 1)
234
0
            {
235
0
                ++numFreed;
236
0
                mFreeTempVertexBufferMap.erase(icur);
237
0
            }
238
0
        }
239
240
0
        StringStream str;
241
0
        if (numFreed)
242
0
        {
243
0
            str << "HardwareBufferManager: Freed " << numFreed << " unused temporary vertex buffers.";
244
0
        }
245
0
        else
246
0
        {
247
0
            str << "HardwareBufferManager: No unused temporary vertex buffers found.";
248
0
        }
249
0
        LogManager::getSingleton().logMessage(str.str(), LML_TRIVIAL);
250
0
    }
251
    //-----------------------------------------------------------------------
252
    void HardwareBufferManagerBase::_releaseBufferCopies(bool forceFreeUnused)
253
0
    {
254
0
        OGRE_LOCK_MUTEX(mTempBuffersMutex);
255
0
        size_t numUnused = mFreeTempVertexBufferMap.size();
256
0
        size_t numUsed = mTempVertexBufferLicenses.size();
257
258
        // Erase the copies which are automatic licensed out
259
0
        TemporaryVertexBufferLicenseMap::iterator i;
260
0
        i = mTempVertexBufferLicenses.begin(); 
261
0
        while (i != mTempVertexBufferLicenses.end()) 
262
0
        {
263
0
            TemporaryVertexBufferLicenseMap::iterator icur = i++;
264
0
            VertexBufferLicense& vbl = icur->second;
265
0
            if (forceFreeUnused || --vbl.expiredDelay <= 0)
266
0
            {
267
0
                vbl.licensee->licenseExpired(vbl.buffer.get());
268
269
0
                mFreeTempVertexBufferMap.emplace(vbl.originalBufferPtr, vbl.buffer);
270
0
                mTempVertexBufferLicenses.erase(icur);
271
0
            }
272
0
        }
273
274
        // Check whether or not free unused temporary vertex buffers.
275
0
        if (forceFreeUnused)
276
0
        {
277
0
            _freeUnusedBufferCopies();
278
0
            mUnderUsedFrameCount = 0;
279
0
        }
280
0
        else
281
0
        {
282
0
            if (numUsed < numUnused)
283
0
            {
284
                // Free temporary vertex buffers if too many unused for a long time.
285
                // Do overall temporary vertex buffers instead of per source buffer
286
                // to avoid overhead.
287
0
                ++mUnderUsedFrameCount;
288
0
                if (mUnderUsedFrameCount >= UNDER_USED_FRAME_THRESHOLD)
289
0
                {
290
0
                    _freeUnusedBufferCopies();
291
0
                    mUnderUsedFrameCount = 0;
292
0
                }
293
0
            }
294
0
            else
295
0
            {
296
0
                mUnderUsedFrameCount = 0;
297
0
            }
298
0
        }
299
0
    }
300
    //-----------------------------------------------------------------------
301
    void HardwareBufferManagerBase::_forceReleaseBufferCopies(
302
        const HardwareVertexBufferSharedPtr& sourceBuffer)
303
0
    {
304
0
        _forceReleaseBufferCopies(sourceBuffer.get());
305
0
    }
306
    //-----------------------------------------------------------------------
307
    void HardwareBufferManagerBase::_forceReleaseBufferCopies(
308
        HardwareVertexBuffer* sourceBuffer)
309
0
    {
310
0
        OGRE_LOCK_MUTEX(mTempBuffersMutex);
311
        // Erase the copies which are licensed out
312
0
        TemporaryVertexBufferLicenseMap::iterator i;
313
0
        i = mTempVertexBufferLicenses.begin();
314
0
        while (i != mTempVertexBufferLicenses.end()) 
315
0
        {
316
0
            TemporaryVertexBufferLicenseMap::iterator icur = i++;
317
0
            const VertexBufferLicense& vbl = icur->second;
318
0
            if (vbl.originalBufferPtr == sourceBuffer)
319
0
            {
320
                // Just tell the owner that this is being released
321
0
                vbl.licensee->licenseExpired(vbl.buffer.get());
322
0
                mTempVertexBufferLicenses.erase(icur);
323
0
            }
324
0
        }
325
326
        // Erase the free copies
327
        //
328
        // Why we need this unusual code? It's for resolve reenter problem.
329
        //
330
        // Using mFreeTempVertexBufferMap.erase(sourceBuffer) directly will
331
        // cause reenter into here because vertex buffer destroyed notify.
332
        // In most time there are no problem. But when sourceBuffer is the
333
        // last item of the mFreeTempVertexBufferMap, some STL multimap
334
        // implementation (VC and STLport) will call to clear(), which will
335
        // causing intermediate state of mFreeTempVertexBufferMap, in that
336
        // time destroyed notify back to here cause illegal accessing in
337
        // the end.
338
        //
339
        // For safely reason, use following code to resolve reenter problem.
340
        //
341
0
        typedef FreeTemporaryVertexBufferMap::iterator _Iter;
342
0
        std::pair<_Iter, _Iter> range = mFreeTempVertexBufferMap.equal_range(sourceBuffer);
343
0
        if (range.first != range.second)
344
0
        {
345
0
            std::list<HardwareVertexBufferSharedPtr> holdForDelayDestroy;
346
0
            for (_Iter it = range.first; it != range.second; ++it)
347
0
            {
348
0
                if (it->second.use_count() <= 1)
349
0
                {
350
0
                    holdForDelayDestroy.push_back(it->second);
351
0
                }
352
0
            }
353
354
0
            mFreeTempVertexBufferMap.erase(range.first, range.second);
355
356
            // holdForDelayDestroy will destroy auto.
357
0
        }
358
0
    }
359
    //-----------------------------------------------------------------------
360
    void HardwareBufferManagerBase::_notifyVertexBufferDestroyed(HardwareVertexBuffer* buf)
361
0
    {
362
0
        OGRE_LOCK_MUTEX(mVertexBuffersMutex);
363
0
        VertexBufferList::iterator i = mVertexBuffers.find(buf);
364
0
        if (i != mVertexBuffers.end())
365
0
        {
366
            // release vertex buffer copies
367
0
            mVertexBuffers.erase(i);
368
0
            _forceReleaseBufferCopies(buf);
369
0
        }
370
0
    }
371
    RenderToVertexBufferSharedPtr HardwareBufferManagerBase::createRenderToVertexBuffer()
372
0
    {
373
0
        OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "not supported by RenderSystem");
374
0
    }
375
    HardwareBufferPtr HardwareBufferManagerBase::createUniformBuffer(size_t sizeBytes,
376
                                                                     HardwareBufferUsage usage,
377
                                                                     bool useShadowBuffer)
378
0
    {
379
0
        OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "not supported by RenderSystem");
380
0
    }
381
}