/src/ogre/OgreMain/include/OgreParticleEmitter.h
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1 | | /* |
2 | | ----------------------------------------------------------------------------- |
3 | | This source file is part of OGRE |
4 | | (Object-oriented Graphics Rendering Engine) |
5 | | For the latest info, see http://www.ogre3d.org/ |
6 | | |
7 | | Copyright (c) 2000-2014 Torus Knot Software Ltd |
8 | | |
9 | | Permission is hereby granted, free of charge, to any person obtaining a copy |
10 | | of this software and associated documentation files (the "Software"), to deal |
11 | | in the Software without restriction, including without limitation the rights |
12 | | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
13 | | copies of the Software, and to permit persons to whom the Software is |
14 | | furnished to do so, subject to the following conditions: |
15 | | |
16 | | The above copyright notice and this permission notice shall be included in |
17 | | all copies or substantial portions of the Software. |
18 | | |
19 | | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
20 | | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
21 | | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
22 | | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
23 | | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
24 | | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
25 | | THE SOFTWARE. |
26 | | ----------------------------------------------------------------------------- |
27 | | */ |
28 | | #ifndef __ParticleEmitter_H__ |
29 | | #define __ParticleEmitter_H__ |
30 | | |
31 | | #include "OgrePrerequisites.h" |
32 | | #include "OgreVector.h" |
33 | | #include "OgreColourValue.h" |
34 | | #include "OgreStringInterface.h" |
35 | | #include "OgreParticle.h" |
36 | | #include "OgreParticleSystem.h" |
37 | | #include "OgreHeaderPrefix.h" |
38 | | |
39 | | |
40 | | namespace Ogre { |
41 | | |
42 | | |
43 | | /** \addtogroup Core |
44 | | * @{ |
45 | | */ |
46 | | /** \addtogroup Effects |
47 | | * @{ |
48 | | */ |
49 | | /** Abstract class defining the interface to be implemented by particle emitters. |
50 | | |
51 | | Particle emitters are the sources of particles in a particle system. |
52 | | This class defines the ParticleEmitter interface, and provides a basic implementation |
53 | | for tasks which most emitters will do (these are of course overridable). |
54 | | Particle emitters can be grouped into types, e.g. 'point' emitters, 'box' emitters etc; each type will |
55 | | create particles with a different starting point, direction and velocity (although |
56 | | within the types you can configure the ranges of these parameters). |
57 | | @par |
58 | | Because there are so many types of emitters you could use, OGRE chooses not to dictate |
59 | | the available types. It comes with some in-built, but allows plugins or applications to extend the emitter types available. |
60 | | This is done by subclassing ParticleEmitter to have the appropriate emission behaviour you want, |
61 | | and also creating a subclass of ParticleEmitterFactory which is responsible for creating instances |
62 | | of your new emitter type. You register this factory with the ParticleSystemManager using |
63 | | addEmitterFactory, and from then on emitters of this type can be created either from code or through |
64 | | text particle scripts by naming the type. |
65 | | @par |
66 | | This same approach is used for ParticleAffectors (which modify existing particles per frame). |
67 | | This means that OGRE is particularly flexible when it comes to creating particle system effects, |
68 | | with literally infinite combinations of emitter and affector types, and parameters within those |
69 | | types. |
70 | | */ |
71 | | class _OgreExport ParticleEmitter : public StringInterface, public Particle |
72 | | { |
73 | | protected: |
74 | | /// Parent particle system |
75 | | ParticleSystem* mParent; |
76 | | |
77 | | /// Position relative to the center of the ParticleSystem |
78 | | // inherited: Vector3 mPosition; |
79 | | // Note, that position of the emitter becomes a position in worldspace if mLocalSpace is set |
80 | | // to false (will this become a problem?) |
81 | | |
82 | | /// Rate in particles per second at which this emitter wishes to emit particles |
83 | | Real mEmissionRate; |
84 | | /// Name of the type of emitter, MUST be initialised by subclasses |
85 | | String mType; |
86 | | /// Base direction of the emitter, may not be used by some emitters |
87 | | Vector3 mDirection; |
88 | | /// Notional up vector, used to speed up generation of variant directions, and also to orient some emitters. |
89 | | Vector3 mUp; |
90 | | /// When true, mDirPositionRef is used instead of mDirection to generate particles |
91 | | bool mUseDirPositionRef; |
92 | | /* Center position to tell in which direction will particles be emitted according to their position, |
93 | | useful for explosions & implosions, some emitters (i.e. point emitter) may not need it. */ |
94 | | Vector3 mDirPositionRef; |
95 | | /// Angle around direction which particles may be emitted, internally radians but angleunits for interface |
96 | | Radian mAngle; |
97 | | /// Min speed of particles |
98 | | Real mMinSpeed; |
99 | | /// Max speed of particles |
100 | | Real mMaxSpeed; |
101 | | /// Initial time-to-live of particles (min) |
102 | | Real mMinTTL; |
103 | | /// Initial time-to-live of particles (max) |
104 | | Real mMaxTTL; |
105 | | /// Initial colour of particles (range start) |
106 | | ColourValue mColourRangeStart; |
107 | | /// Initial colour of particles (range end) |
108 | | ColourValue mColourRangeEnd; |
109 | | |
110 | | /// Whether this emitter is currently enabled (defaults to true) |
111 | | bool mEnabled; |
112 | | |
113 | | /// Start time (in seconds from start of first call to ParticleSystem to update) |
114 | | Real mStartTime; |
115 | | /// Minimum length of time emitter will run for (0 = forever) |
116 | | Real mDurationMin; |
117 | | /// Maximum length of time the emitter will run for (0 = forever) |
118 | | Real mDurationMax; |
119 | | /// Current duration remainder |
120 | | Real mDurationRemain; |
121 | | |
122 | | /// Time between each repeat |
123 | | Real mRepeatDelayMin; |
124 | | Real mRepeatDelayMax; |
125 | | /// Repeat delay left |
126 | | Real mRepeatDelayRemain; |
127 | | |
128 | | // Fractions of particles wanted to be emitted last time |
129 | | float mRemainder; |
130 | | |
131 | | /// The name of the emitter. The name is optional unless it is used as an emitter that is emitted itself. |
132 | | String mName; |
133 | | |
134 | | /// The name of the emitter to be emitted (optional) |
135 | | String mEmittedEmitter; |
136 | | |
137 | | // If 'true', this emitter is emitted by another emitter. |
138 | | // NB. That doesn't imply that the emitter itself emits other emitters (that could or could not be the case) |
139 | | bool mEmitted; |
140 | | |
141 | | // NB Method below here are to help out people implementing emitters by providing the |
142 | | // most commonly used approaches as piecemeal methods |
143 | | |
144 | | /** Internal utility method for generating particle exit direction |
145 | | @param destVector Reference to vector to complete with new direction (normalised) |
146 | | */ |
147 | | virtual void genEmissionDirection( const Vector3 &particlePos, Vector3& destVector ); |
148 | | |
149 | | /** Internal utility method to apply velocity to a particle direction. |
150 | | @param destVector The vector to scale by a randomly generated scale between min and max speed. |
151 | | Assumed normalised already, and likely already oriented in the right direction. |
152 | | */ |
153 | | virtual void genEmissionVelocity(Vector3& destVector); |
154 | | |
155 | | /** Internal utility method for generating a time-to-live for a particle. */ |
156 | | virtual Real genEmissionTTL(void); |
157 | | |
158 | | /** Internal utility method for generating a colour for a particle. */ |
159 | | virtual void genEmissionColour(RGBA& destColour); |
160 | | |
161 | | /** Internal utility method for generating an emission count based on a constant emission rate. */ |
162 | | unsigned short genConstantEmissionCount(Real timeElapsed); |
163 | | |
164 | | /** Internal method for setting up the basic parameter definitions for a subclass. |
165 | | |
166 | | Because StringInterface holds a dictionary of parameters per class, subclasses need to |
167 | | call this to ask the base class to add it's parameters to their dictionary as well. |
168 | | Can't do this in the constructor because that runs in a non-virtual context. |
169 | | @par |
170 | | The subclass must have called it's own createParamDictionary before calling this method. |
171 | | */ |
172 | | void addBaseParameters(void); |
173 | | |
174 | | /** Internal method for initialising the duration & repeat of an emitter. */ |
175 | | void initDurationRepeat(void); |
176 | | |
177 | | |
178 | | public: |
179 | | ParticleEmitter(ParticleSystem* psys); |
180 | | /** Virtual destructor essential. */ |
181 | | virtual ~ParticleEmitter(); |
182 | | |
183 | | /** Sets the position of this emitter relative to the particle system center. */ |
184 | | virtual void setPosition(const Vector3& pos); |
185 | | |
186 | | /** Returns the position of this emitter relative to the center of the particle system. */ |
187 | | virtual const Vector3& getPosition(void) const; |
188 | | |
189 | | /** Sets the direction of the emitter. |
190 | | |
191 | | Most emitters will have a base direction in which they emit particles (those which |
192 | | emit in all directions will ignore this parameter). They may not emit exactly along this |
193 | | vector for every particle, many will introduce a random scatter around this vector using |
194 | | the angle property. |
195 | | @note |
196 | | This resets the up vector. |
197 | | @param direction |
198 | | The base direction for particles emitted. |
199 | | */ |
200 | | virtual void setDirection(const Vector3& direction); |
201 | | |
202 | | /** Returns the base direction of the emitter. */ |
203 | | virtual const Vector3& getDirection(void) const; |
204 | | |
205 | | /** Sets the notional up vector of the emitter |
206 | | |
207 | | Many emitters emit particles from within a region, and for some that region is not |
208 | | circularly symmetric about the emitter direction. The up vector allows such emitters |
209 | | to be orientated about the direction vector. |
210 | | @param up |
211 | | The base direction for particles emitted. It must be perpendicular to the direction vector. |
212 | | */ |
213 | | virtual void setUp(const Vector3& up); |
214 | | |
215 | | /** Returns the up vector of the emitter. */ |
216 | | virtual const Vector3& getUp(void) const; |
217 | | |
218 | | /** Sets the direction of the emitter. |
219 | | Some particle effects need to emit particles in many random directions, but still |
220 | | following some rules; like not having them collide against each other. Very useful |
221 | | for explosions and implosions (when velocity is negative) |
222 | | @note |
223 | | Although once enabled mDirPositionRef will supersede mDirection; calling setDirection() |
224 | | may still be needed to setup a custom up vector. |
225 | | @param position |
226 | | The reference position in which the direction of the particles will be calculated from, |
227 | | also taking into account the particle's position at the time of emission. |
228 | | @param enable |
229 | | True to use mDirPositionRef, false to use the default behaviour with mDirection |
230 | | */ |
231 | | virtual void setDirPositionReference( const Vector3& position, bool enable ); |
232 | | |
233 | | /** Returns the position reference to generate direction of emitted particles */ |
234 | | virtual const Vector3& getDirPositionReference() const; |
235 | | |
236 | | /** Returns whether direction or position reference is used */ |
237 | | virtual bool getDirPositionReferenceEnabled() const; |
238 | | |
239 | | /** Sets the maximum angle away from the emitter direction which particle will be emitted. |
240 | | |
241 | | Whilst the direction property defines the general direction of emission for particles, |
242 | | this property defines how far the emission angle can deviate away from this base direction. |
243 | | This allows you to create a scatter effect - if set to 0, all particles will be emitted |
244 | | exactly along the emitters direction vector, whereas if you set it to 180 degrees or more, |
245 | | particles will be emitted in a sphere, i.e. in all directions. |
246 | | @param angle |
247 | | Maximum angle which initial particle direction can deviate from the emitter base direction vector. |
248 | | */ |
249 | | virtual void setAngle(const Radian& angle); |
250 | | |
251 | | /** Returns the maximum angle which the initial particle direction can deviate from the emitters base direction. */ |
252 | | virtual const Radian& getAngle(void) const; |
253 | | |
254 | | /** Sets the initial velocity of particles emitted. |
255 | | |
256 | | This method sets a constant speed for emitted particles. See the alternate version |
257 | | of this method which takes 2 parameters if you want a variable speed. |
258 | | @param |
259 | | speed The initial speed in world units per second which every particle emitted starts with. |
260 | | */ |
261 | | virtual void setParticleVelocity(Real speed); |
262 | | |
263 | | |
264 | | /** Sets the initial velocity range of particles emitted. |
265 | | |
266 | | This method sets the range of starting speeds for emitted particles. |
267 | | See the alternate version of this method which takes 1 parameter if you want a |
268 | | constant speed. This emitter will randomly choose a speed between the minimum and |
269 | | maximum for each particle. |
270 | | @param max The maximum speed in world units per second for the initial particle speed on emission. |
271 | | @param min The minimum speed in world units per second for the initial particle speed on emission. |
272 | | */ |
273 | | virtual void setParticleVelocity(Real min, Real max); |
274 | | /** Returns the minimum particle velocity. */ |
275 | | virtual void setMinParticleVelocity(Real min); |
276 | | /** Returns the maximum particle velocity. */ |
277 | | virtual void setMaxParticleVelocity(Real max); |
278 | | |
279 | | /** Returns the initial velocity of particles emitted. */ |
280 | | virtual Real getParticleVelocity(void) const; |
281 | | |
282 | | /** Returns the minimum particle velocity. */ |
283 | | virtual Real getMinParticleVelocity(void) const; |
284 | | |
285 | | /** Returns the maximum particle velocity. */ |
286 | | virtual Real getMaxParticleVelocity(void) const; |
287 | | |
288 | | /** Sets the emission rate for this emitter. |
289 | | |
290 | | This method tells the emitter how many particles per second should be emitted. The emitter |
291 | | subclass does not have to emit these in a continuous burst - this is a relative parameter |
292 | | and the emitter may choose to emit all of the second's worth of particles every half-second |
293 | | for example. This is controlled by the emitter's getEmissionCount method. |
294 | | @par |
295 | | Also, if the ParticleSystem's particle quota is exceeded, not all the particles requested |
296 | | may be actually emitted. |
297 | | @param |
298 | | particlesPerSecond The number of particles to be emitted every second. |
299 | | */ |
300 | | virtual void setEmissionRate(Real particlesPerSecond); |
301 | | |
302 | | /** Returns the emission rate set for this emitter. */ |
303 | | virtual Real getEmissionRate(void) const; |
304 | | |
305 | | /** Sets the lifetime of all particles emitted. |
306 | | |
307 | | The emitter initialises particles with a time-to-live (TTL), the number of seconds a particle |
308 | | will exist before being destroyed. This method sets a constant TTL for all particles emitted. |
309 | | Note that affectors are able to modify the TTL of particles later. |
310 | | @par |
311 | | Also see the alternate version of this method which takes a min and max TTL in order to |
312 | | have the TTL vary per particle. |
313 | | @param ttl The number of seconds each particle will live for. |
314 | | */ |
315 | | virtual void setTimeToLive(Real ttl); |
316 | | /** Sets the range of lifetime for particles emitted. |
317 | | |
318 | | The emitter initialises particles with a time-to-live (TTL), the number of seconds a particle |
319 | | will exist before being destroyed. This method sets a range for the TTL for all particles emitted; |
320 | | the ttl may be randomised between these 2 extremes or will vary some other way depending on the |
321 | | emitter. |
322 | | Note that affectors are able to modify the TTL of particles later. |
323 | | @par |
324 | | Also see the alternate version of this method which takes a single TTL in order to |
325 | | set a constant TTL for all particles. |
326 | | @param minTtl The minimum number of seconds each particle will live for. Must be non-negative! |
327 | | @param maxTtl The maximum number of seconds each particle will live for. Must be non-negative! |
328 | | */ |
329 | | virtual void setTimeToLive(Real minTtl, Real maxTtl); |
330 | | |
331 | | /** Sets the minimum time each particle will live for. Must be non-negative! */ |
332 | | virtual void setMinTimeToLive(Real min); |
333 | | /** Sets the maximum time each particle will live for. Must be non-negative! */ |
334 | | virtual void setMaxTimeToLive(Real max); |
335 | | |
336 | | /** Gets the time each particle will live for. */ |
337 | | virtual Real getTimeToLive(void) const; |
338 | | |
339 | | /** Gets the minimum time each particle will live for. */ |
340 | | virtual Real getMinTimeToLive(void) const; |
341 | | /** Gets the maximum time each particle will live for. */ |
342 | | virtual Real getMaxTimeToLive(void) const; |
343 | | |
344 | | /** Sets the initial colour of particles emitted. |
345 | | |
346 | | Particles have an initial colour on emission which the emitter sets. This method sets |
347 | | this colour. See the alternate version of this method which takes 2 colours in order to establish |
348 | | a range of colours to be assigned to particles. |
349 | | @param colour The colour which all particles will be given on emission. |
350 | | */ |
351 | | virtual void setColour(const ColourValue& colour); |
352 | | /** Sets the range of colours for emitted particles. |
353 | | |
354 | | Particles have an initial colour on emission which the emitter sets. This method sets |
355 | | the range of this colour. See the alternate version of this method which takes a single colour |
356 | | in order to set a constant colour for all particles. Emitters may choose to randomly assign |
357 | | a colour in this range, or may use some other method to vary the colour. |
358 | | @param colourStart The start of the colour range |
359 | | @param colourEnd The end of the colour range |
360 | | */ |
361 | | virtual void setColour(const ColourValue& colourStart, const ColourValue& colourEnd); |
362 | | /** Sets the minimum colour of particles to be emitted. */ |
363 | | virtual void setColourRangeStart(const ColourValue& colour); |
364 | | /** Sets the maximum colour of particles to be emitted. */ |
365 | | virtual void setColourRangeEnd(const ColourValue& colour); |
366 | | /** Gets the colour of particles to be emitted. */ |
367 | | virtual const ColourValue& getColour(void) const; |
368 | | /** Gets the minimum colour of particles to be emitted. */ |
369 | | virtual const ColourValue& getColourRangeStart(void) const; |
370 | | /** Gets the maximum colour of particles to be emitted. */ |
371 | | virtual const ColourValue& getColourRangeEnd(void) const; |
372 | | |
373 | | /** Gets the number of particles which this emitter would like to emit based on the time elapsed. |
374 | | |
375 | | For efficiency the emitter does not actually create new Particle instances (these are reused |
376 | | by the ParticleSystem as existing particles 'die'). The implementation for this method must |
377 | | return the number of particles the emitter would like to emit given the number of seconds which |
378 | | have elapsed (passed in as a parameter). |
379 | | @par |
380 | | Based on the return value from this method, the ParticleSystem class will call |
381 | | _initParticle once for each particle it chooses to allow to be emitted by this emitter. |
382 | | The emitter should not track these _initParticle calls, it should assume all emissions |
383 | | requested were made (even if they could not be because of particle quotas). |
384 | | */ |
385 | | virtual unsigned short _getEmissionCount(Real timeElapsed) |
386 | 0 | { |
387 | 0 | return genConstantEmissionCount(timeElapsed); |
388 | 0 | } |
389 | | |
390 | | /** Initialises a particle based on the emitter's approach and parameters. |
391 | | |
392 | | See the _getEmissionCount method for details of why there is a separation between |
393 | | 'requested' emissions and actual initialised particles. |
394 | | @param |
395 | | pParticle Pointer to a particle which must be initialised based on how this emitter |
396 | | starts particles. This is passed as a pointer rather than being created by the emitter so the |
397 | | ParticleSystem can reuse Particle instances, and can also set defaults itself. |
398 | | */ |
399 | 0 | virtual void _initParticle(Particle* pParticle) { |
400 | | // Initialise size in case it's been altered |
401 | 0 | pParticle->setDimensions(mParent->getDefaultWidth(), mParent->getDefaultHeight()); |
402 | 0 | } |
403 | | |
404 | | |
405 | | /** Returns the name of the type of emitter. |
406 | | |
407 | | This property is useful for determining the type of emitter procedurally so another |
408 | | can be created. |
409 | | */ |
410 | 0 | const String &getType(void) const { return mType; } |
411 | | |
412 | | /** Sets whether or not the emitter is enabled. |
413 | | |
414 | | You can turn an emitter off completely by setting this parameter to false. |
415 | | */ |
416 | | virtual void setEnabled(bool enabled); |
417 | | |
418 | | /** Gets the flag indicating if this emitter is enabled or not. */ |
419 | | virtual bool getEnabled(void) const; |
420 | | |
421 | | /** Sets the 'start time' of this emitter. |
422 | | |
423 | | By default an emitter starts straight away as soon as a ParticleSystem is first created, |
424 | | or also just after it is re-enabled. This parameter allows you to set a time delay so |
425 | | that the emitter does not 'kick in' until later. |
426 | | @param startTime The time in seconds from the creation or enabling of the emitter. |
427 | | */ |
428 | | virtual void setStartTime(Real startTime); |
429 | | /** Gets the start time of the emitter. */ |
430 | | virtual Real getStartTime(void) const; |
431 | | |
432 | | /** Sets the duration of the emitter. |
433 | | |
434 | | By default emitters run indefinitely (unless you manually disable them). By setting this |
435 | | parameter, you can make an emitter turn off on it's own after a set number of seconds. It |
436 | | will then remain disabled until either setEnabled(true) is called, or if the 'repeatAfter' parameter |
437 | | has been set it will also repeat after a number of seconds. |
438 | | @par |
439 | | Also see the alternative version of this method which allows you to set a min and max duration for |
440 | | a random variable duration. |
441 | | @param duration The duration in seconds. |
442 | | */ |
443 | | virtual void setDuration(Real duration); |
444 | | |
445 | | /** Gets the duration of the emitter from when it is created or re-enabled. */ |
446 | | virtual Real getDuration(void) const; |
447 | | |
448 | | /** Sets the range of random duration for this emitter. |
449 | | |
450 | | By default emitters run indefinitely (unless you manually disable them). By setting this |
451 | | parameter, you can make an emitter turn off on it's own after a random number of seconds. It |
452 | | will then remain disabled until either setEnabled(true) is called, or if the 'repeatAfter' parameter |
453 | | has been set it will also repeat after a number of seconds. |
454 | | @par |
455 | | Also see the alternative version of this method which allows you to set a constant duration. |
456 | | @param min The minimum duration in seconds. |
457 | | @param max The minimum duration in seconds. |
458 | | */ |
459 | | virtual void setDuration(Real min, Real max); |
460 | | /** Sets the minimum duration of this emitter in seconds (see setDuration for more details) */ |
461 | | virtual void setMinDuration(Real min); |
462 | | /** Sets the maximum duration of this emitter in seconds (see setDuration for more details) */ |
463 | | virtual void setMaxDuration(Real max); |
464 | | /** Gets the minimum duration of this emitter in seconds (see setDuration for more details) */ |
465 | | virtual Real getMinDuration(void) const; |
466 | | /** Gets the maximum duration of this emitter in seconds (see setDuration for more details) */ |
467 | | virtual Real getMaxDuration(void) const; |
468 | | |
469 | | /** Sets the time between repeats of the emitter. |
470 | | |
471 | | By default emitters run indefinitely (unless you manually disable them). However, if you manually |
472 | | disable the emitter (by calling setEnabled(false), or it's duration runs out, it will cease to emit |
473 | | @par |
474 | | Also see the alternative version of this method which allows you to set a min and max duration for |
475 | | a random variable duration. |
476 | | @param duration The duration in seconds. |
477 | | */ |
478 | | virtual void setRepeatDelay(Real duration); |
479 | | |
480 | | /** Gets the duration of the emitter from when it is created or re-enabled. */ |
481 | | virtual Real getRepeatDelay(void) const; |
482 | | |
483 | | /** Sets the range of random duration for this emitter. |
484 | | |
485 | | By default emitters run indefinitely (unless you manually disable them). By setting this |
486 | | parameter, you can make an emitter turn off on it's own after a random number of seconds. It |
487 | | will then remain disabled until either setEnabled(true) is called, or if the 'repeatAfter' parameter |
488 | | has been set it will also repeat after a number of seconds. |
489 | | @par |
490 | | Also see the alternative version of this method which allows you to set a constant duration. |
491 | | @param min The minimum duration in seconds. |
492 | | @param max The minimum duration in seconds. |
493 | | */ |
494 | | virtual void setRepeatDelay(Real min, Real max); |
495 | | /** Sets the minimum duration of this emitter in seconds (see setRepeatDelay for more details) */ |
496 | | virtual void setMinRepeatDelay(Real min); |
497 | | /** Sets the maximum duration of this emitter in seconds (see setRepeatDelay for more details) */ |
498 | | virtual void setMaxRepeatDelay(Real max); |
499 | | /** Gets the minimum duration of this emitter in seconds (see setRepeatDelay for more details) */ |
500 | | virtual Real getMinRepeatDelay(void) const; |
501 | | /** Gets the maximum duration of this emitter in seconds (see setRepeatDelay for more details) */ |
502 | | virtual Real getMaxRepeatDelay(void) const; |
503 | | |
504 | | /** Returns the name of the emitter */ |
505 | | const String &getName(void) const; |
506 | | |
507 | | /** Sets the name of the emitter */ |
508 | | virtual void setName(const String& newName); |
509 | | |
510 | | /** Returns the name of the emitter to be emitted */ |
511 | | const String &getEmittedEmitter(void) const; |
512 | | |
513 | | /** Sets the name of the emitter to be emitted*/ |
514 | | virtual void setEmittedEmitter(const String& emittedEmitter); |
515 | | |
516 | | /** Return true if the emitter is emitted by another emitter */ |
517 | | virtual bool isEmitted(void) const; |
518 | | |
519 | | /** Set the indication (true/false) to indicate that the emitter is emitted by another emitter */ |
520 | | virtual void setEmitted(bool emitted); |
521 | | |
522 | | |
523 | | }; |
524 | | /** @} */ |
525 | | /** @} */ |
526 | | |
527 | | } |
528 | | |
529 | | #include "OgreHeaderSuffix.h" |
530 | | |
531 | | #endif |
532 | | |