/src/ogre/OgreMain/include/OgreRenderTarget.h
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1 | | /* |
2 | | ----------------------------------------------------------------------------- |
3 | | This source file is part of OGRE |
4 | | (Object-oriented Graphics Rendering Engine) |
5 | | For the latest info, see http://www.ogre3d.org/ |
6 | | |
7 | | Copyright (c) 2000-2014 Torus Knot Software Ltd |
8 | | |
9 | | Permission is hereby granted, free of charge, to any person obtaining a copy |
10 | | of this software and associated documentation files (the "Software"), to deal |
11 | | in the Software without restriction, including without limitation the rights |
12 | | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
13 | | copies of the Software, and to permit persons to whom the Software is |
14 | | furnished to do so, subject to the following conditions: |
15 | | |
16 | | The above copyright notice and this permission notice shall be included in |
17 | | all copies or substantial portions of the Software. |
18 | | |
19 | | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
20 | | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
21 | | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
22 | | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
23 | | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
24 | | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
25 | | THE SOFTWARE. |
26 | | ----------------------------------------------------------------------------- |
27 | | */ |
28 | | #ifndef __RenderTarget_H__ |
29 | | #define __RenderTarget_H__ |
30 | | |
31 | | #include "OgrePrerequisites.h" |
32 | | |
33 | | #include "OgrePixelFormat.h" |
34 | | #include "OgreHeaderPrefix.h" |
35 | | |
36 | | /* Define the number of priority groups for the render system's render targets. */ |
37 | | #ifndef OGRE_NUM_RENDERTARGET_GROUPS |
38 | | #define OGRE_NUM_RENDERTARGET_GROUPS 10 |
39 | | #define OGRE_DEFAULT_RT_GROUP 4 |
40 | | #define OGRE_REND_TO_TEX_RT_GROUP 2 |
41 | | #endif |
42 | | |
43 | | namespace Ogre { |
44 | | |
45 | | /** \addtogroup Core |
46 | | * @{ |
47 | | */ |
48 | | /** \addtogroup RenderSystem |
49 | | * @{ |
50 | | */ |
51 | | /** A 'canvas' which can receive the results of a rendering |
52 | | operation. |
53 | | |
54 | | This abstract class defines a common root to all targets of rendering operations. A |
55 | | render target could be a window on a screen, or another |
56 | | offscreen surface like a texture or bump map etc. |
57 | | @author |
58 | | Steven Streeting |
59 | | */ |
60 | | class _OgreExport RenderTarget : public RenderSysAlloc |
61 | | { |
62 | | public: |
63 | | struct FrameStats |
64 | | { |
65 | | /// frames per second (FPS) based on the frames rendered in the last second |
66 | | float lastFPS; |
67 | | /// average frames per second (FPS) since call to Root::startRendering |
68 | | float avgFPS; |
69 | | /// best frames per second (FPS) since call to Root::startRendering |
70 | | float bestFPS; |
71 | | /// worst frames per second (FPS) since call to Root::startRendering |
72 | | float worstFPS; |
73 | | unsigned long bestFrameTime; |
74 | | unsigned long worstFrameTime; |
75 | | /// number of triangles rendered in the last update() call. |
76 | | size_t triangleCount; |
77 | | /// number of batches rendered in the last update() call. |
78 | | size_t batchCount; |
79 | | int vBlankMissCount; // -1 means that the value is not applicable |
80 | | }; |
81 | | |
82 | | enum FrameBuffer |
83 | | { |
84 | | FB_FRONT, |
85 | | FB_BACK, |
86 | | FB_AUTO |
87 | | }; |
88 | | |
89 | | RenderTarget(); |
90 | | virtual ~RenderTarget(); |
91 | | |
92 | | /// Retrieve target's name. |
93 | 0 | const String& getName(void) const { return mName; } |
94 | | |
95 | | /// Retrieve information about the render target. |
96 | | void getMetrics(unsigned int& width, unsigned int& height); |
97 | | |
98 | 0 | uint32 getWidth(void) const { return mWidth; } |
99 | 0 | uint32 getHeight(void) const { return mHeight; } |
100 | | |
101 | | /** |
102 | | * Sets the pool ID this RenderTarget should query from. Default value is POOL_DEFAULT. |
103 | | * Set to POOL_NO_DEPTH to avoid using a DepthBuffer (or manually controlling it) @see DepthBuffer |
104 | | * Changing the pool Id will cause the current depth buffer to be detached unless the old |
105 | | * id and the new one are the same |
106 | | */ |
107 | | void setDepthBufferPool( uint16 poolId ); |
108 | | |
109 | | //Returns the pool ID this RenderTarget should query from. @see DepthBuffer |
110 | 0 | uint16 getDepthBufferPool() const { return mDepthBufferPoolId; } |
111 | | |
112 | 0 | DepthBuffer* getDepthBuffer() const { return mDepthBuffer; } |
113 | | |
114 | | //Returns false if couldn't attach |
115 | | virtual bool attachDepthBuffer( DepthBuffer *depthBuffer ); |
116 | | |
117 | | void detachDepthBuffer(); |
118 | | |
119 | | /** Detaches DepthBuffer without notifying it from the detach. |
120 | | Useful when called from the DepthBuffer while it iterates through attached |
121 | | RenderTargets (@see DepthBuffer::_setPoolId()) |
122 | | */ |
123 | 0 | virtual void _detachDepthBuffer() { mDepthBuffer = 0; } |
124 | | |
125 | | /** Tells the target to update it's contents. |
126 | | |
127 | | If OGRE is not running in an automatic rendering loop |
128 | | (started using Root::startRendering), |
129 | | the user of the library is responsible for asking each render |
130 | | target to refresh. This is the method used to do this. It automatically |
131 | | re-renders the contents of the target using whatever cameras have been |
132 | | pointed at it (using Camera::setRenderTarget). |
133 | | @par |
134 | | This allows OGRE to be used in multi-windowed utilities |
135 | | and for contents to be refreshed only when required, rather than |
136 | | constantly as with the automatic rendering loop. |
137 | | @param swapBuffers For targets that support double-buffering, if set |
138 | | to true, the target will immediately |
139 | | swap it's buffers after update. Otherwise, the buffers are |
140 | | not swapped, and you have to call swapBuffers yourself sometime |
141 | | later. You might want to do this on some rendersystems which |
142 | | pause for queued rendering commands to complete before accepting |
143 | | swap buffers calls - so you could do other CPU tasks whilst the |
144 | | queued commands complete. Or, you might do this if you want custom |
145 | | control over your windows, such as for externally created windows. |
146 | | */ |
147 | | void update(bool swapBuffers = true); |
148 | | /** Swaps the frame buffers to display the next frame. |
149 | | |
150 | | For targets that are double-buffered so that no |
151 | | 'in-progress' versions of the scene are displayed |
152 | | during rendering. Once rendering has completed (to |
153 | | an off-screen version of the window) the buffers |
154 | | are swapped to display the new frame. |
155 | | */ |
156 | 0 | virtual void swapBuffers() {} |
157 | | |
158 | | /** Adds a viewport to the rendering target. |
159 | | |
160 | | A viewport is the rectangle into which rendering output is sent. This method adds |
161 | | a viewport to the render target, rendering from the supplied camera. The |
162 | | rest of the parameters are only required if you wish to add more than one viewport |
163 | | to a single rendering target. Note that size information passed to this method is |
164 | | passed as a parametric, i.e. it is relative rather than absolute. This is to allow |
165 | | viewports to automatically resize along with the target. |
166 | | @param |
167 | | cam The camera from which the viewport contents will be rendered (mandatory) |
168 | | @param |
169 | | ZOrder The relative order of the viewport with others on the target (allows overlapping |
170 | | viewports i.e. picture-in-picture). Higher Z-orders are on top of lower ones. The actual number |
171 | | is irrelevant, only the relative Z-order matters (you can leave gaps in the numbering) |
172 | | @param |
173 | | rect The relative position of the viewport on the target, as a value between 0 and 1. |
174 | | */ |
175 | | Viewport* addViewport(Camera* cam, int ZOrder = 0, FloatRect rect = {0.0f, 0.0f, 1.0f, 1.0f}); |
176 | | |
177 | | /// @overload |
178 | | Viewport* addViewport(Camera* cam, int ZOrder, float left, float top = 0.0f, float width = 1.0f, |
179 | | float height = 1.0f) |
180 | 0 | { |
181 | 0 | return addViewport(cam, ZOrder, {left, top, left + width, top + height}); |
182 | 0 | } |
183 | | |
184 | | /** Returns the number of viewports attached to this target.*/ |
185 | 0 | unsigned short getNumViewports(void) const { return static_cast<unsigned short>(mViewportList.size()); } |
186 | | |
187 | | /** Retrieves a pointer to the viewport with the given index. */ |
188 | | Viewport* getViewport(unsigned short index); |
189 | | |
190 | | /** Retrieves a pointer to the viewport with the given Z-order. |
191 | | @remarks throws if not found. |
192 | | */ |
193 | | Viewport* getViewportByZOrder(int ZOrder); |
194 | | |
195 | | /** Returns true if and only if a viewport exists at the given Z-order. */ |
196 | | bool hasViewportWithZOrder(int ZOrder); |
197 | | |
198 | | /** Removes a viewport at a given Z-order. |
199 | | */ |
200 | | void removeViewport(int ZOrder); |
201 | | |
202 | | /** Removes all viewports on this target. |
203 | | */ |
204 | | void removeAllViewports(void); |
205 | | |
206 | | /** Retrieves details of current rendering performance. */ |
207 | 0 | const FrameStats& getStatistics(void) const { |
208 | 0 | return mStats; |
209 | 0 | } |
210 | | |
211 | | /** Resets saved frame-rate statistices. |
212 | | */ |
213 | | void resetStatistics(void); |
214 | | |
215 | | /** Retrieve a platform or API-specific piece of information |
216 | | |
217 | | This method of retrieving information should only be used if you know what you're doing. |
218 | | |
219 | | | Name | Description | |
220 | | |-------------|------------------------------------| |
221 | | | WINDOW | The native window handle. (X11 Window XID/ HWND / NSWindow*) | |
222 | | | HWND | deprecated (same as WINDOW) | |
223 | | | GL_FBOID | the id of the OpenGL framebuffer object | |
224 | | | GL_MULTISAMPLEFBOID | the id of the OpenGL framebuffer object used for multisampling | |
225 | | | GLFBO | id of the screen OpenGL framebuffer object on iOS | |
226 | | | GLCONTEXT | deprecated, do not use | |
227 | | | FBO | deprecated, do not use | |
228 | | | TARGET | deprecated, do not use | |
229 | | | XDISPLAY | The X Display connection behind that context. | |
230 | | | ATOM | The X Atom used in client delete events. | |
231 | | | VIEW | Cocoa NSView* | |
232 | | | NSOPENGLCONTEXT | Cocoa NSOpenGLContext* | |
233 | | | NSOPENGLPIXELFORMAT | Cocoa NSOpenGLPixelFormat* | |
234 | | |
235 | | @param name The name of the attribute. |
236 | | @param pData Pointer to memory of the right kind of structure to receive the info. |
237 | | */ |
238 | | virtual void getCustomAttribute(const String& name, void* pData); |
239 | | |
240 | | /** simplified API for bindings |
241 | | * |
242 | | * @overload |
243 | | */ |
244 | | uint getCustomAttribute(const String& name) |
245 | 0 | { |
246 | 0 | uint ret = 0; |
247 | 0 | getCustomAttribute(name, &ret); |
248 | 0 | return ret; |
249 | 0 | } |
250 | | |
251 | | /** Add a listener to this RenderTarget which will be called back before & after rendering. |
252 | | |
253 | | If you want notifications before and after a target is updated by the system, use |
254 | | this method to register your own custom RenderTargetListener class. This is useful |
255 | | for potentially adding your own manual rendering commands before and after the |
256 | | 'normal' system rendering. |
257 | | @par NB this should not be used for frame-based scene updates, use Root::addFrameListener for that. |
258 | | */ |
259 | | void addListener(RenderTargetListener* listener); |
260 | | /** same as addListener, but force the position in the vector, so we can control the call order */ |
261 | | void insertListener(RenderTargetListener* listener, const unsigned int pos = 0); |
262 | | /** Removes a RenderTargetListener previously registered using addListener. */ |
263 | | void removeListener(RenderTargetListener* listener); |
264 | | /** Removes all listeners from this instance. */ |
265 | | void removeAllListeners(void); |
266 | | |
267 | | /** Sets the priority of this render target in relation to the others. |
268 | | |
269 | | This can be used in order to schedule render target updates. Lower |
270 | | priorities will be rendered first. Note that the priority must be set |
271 | | at the time the render target is attached to the render system, changes |
272 | | afterwards will not affect the ordering. |
273 | | */ |
274 | 0 | void setPriority( uchar priority ) { mPriority = priority; } |
275 | | /** Gets the priority of a render target. */ |
276 | 0 | uchar getPriority() const { return mPriority; } |
277 | | |
278 | | /** Used to retrieve or set the active state of the render target. |
279 | | */ |
280 | 0 | virtual bool isActive() const { return mActive; } |
281 | | |
282 | | /** Used to set the active state of the render target. |
283 | | */ |
284 | 0 | void setActive( bool state ) { mActive = state; } |
285 | | |
286 | | /** Sets whether this target should be automatically updated if Ogre's rendering |
287 | | loop or Root::_updateAllRenderTargets is being used. |
288 | | |
289 | | By default, if you use Ogre's own rendering loop (Root::startRendering) |
290 | | or call Root::_updateAllRenderTargets, all render targets are updated |
291 | | automatically. This method allows you to control that behaviour, if |
292 | | for example you have a render target which you only want to update periodically. |
293 | | @param autoupdate If true, the render target is updated during the automatic render |
294 | | loop or when Root::_updateAllRenderTargets is called. If false, the |
295 | | target is only updated when its update() method is called explicitly. |
296 | | */ |
297 | 0 | void setAutoUpdated(bool autoupdate) { mAutoUpdate = autoupdate; } |
298 | | /** Gets whether this target is automatically updated if Ogre's rendering |
299 | | loop or Root::_updateAllRenderTargets is being used. |
300 | | */ |
301 | 0 | bool isAutoUpdated(void) const { return mAutoUpdate; } |
302 | | |
303 | | /** Copies the current contents of the render target to a pixelbox. |
304 | | @remarks See suggestPixelFormat for a tip as to the best pixel format to |
305 | | extract into, although you can use whatever format you like and the |
306 | | results will be converted. |
307 | | */ |
308 | | virtual void copyContentsToMemory(const Box& src, const PixelBox &dst, FrameBuffer buffer = FB_AUTO) = 0; |
309 | | |
310 | | /** @overload |
311 | | @deprecated This function is deprecated as behavior for dst.size < RenderTarget.size |
312 | | was inconsistent in previous versions of Ogre. Sometimes the whole rect was used as a source, |
313 | | sometimes the rect with the size equal to the size of destination rect but located |
314 | | in the top left corner of the render target, sometimes the destination rect itself. |
315 | | Use the overload with explicitly specified source and destination boxes instead. |
316 | | */ |
317 | 0 | OGRE_DEPRECATED void copyContentsToMemory(const PixelBox &dst, FrameBuffer buffer = FB_AUTO) { copyContentsToMemory(Box(0, 0, mWidth, mHeight), dst, buffer); } |
318 | | |
319 | | /** Suggests a pixel format to use for extracting the data in this target, |
320 | | when calling copyContentsToMemory. |
321 | | */ |
322 | 0 | virtual PixelFormat suggestPixelFormat() const { return PF_BYTE_RGBA; } |
323 | | |
324 | | /** Writes the current contents of the render target to the named file. */ |
325 | | void writeContentsToFile(const String& filename); |
326 | | |
327 | | /** Writes the current contents of the render target to the (PREFIX)(time-stamp)(SUFFIX) file. |
328 | | @return the name of the file used.*/ |
329 | | String writeContentsToTimestampedFile(const String& filenamePrefix, const String& filenameSuffix); |
330 | | |
331 | | virtual bool requiresTextureFlipping() const = 0; |
332 | | |
333 | | /** Utility method to notify a render target that a camera has been removed, |
334 | | in case it was referring to it as a viewer. |
335 | | */ |
336 | | void _notifyCameraRemoved(const Camera* cam); |
337 | | |
338 | | /** Indicates whether this target is the primary window. The |
339 | | primary window is special in that it is destroyed when |
340 | | ogre is shut down, and cannot be destroyed directly. |
341 | | This is the case because it holds the context for vertex, |
342 | | index buffers and textures. |
343 | | */ |
344 | 0 | virtual bool isPrimary(void) const { return false; } |
345 | | |
346 | | /** Indicates whether stereo is currently enabled for this target. Default is false. */ |
347 | 0 | virtual bool isStereoEnabled(void) const { return mStereoEnabled; } |
348 | | |
349 | | /** Indicates whether on rendering, linear colour space is converted to |
350 | | sRGB gamma colour space. This is the exact opposite conversion of |
351 | | what is indicated by Texture::isHardwareGammaEnabled, and can only |
352 | | be enabled on creation of the render target. For render windows, it's |
353 | | enabled through the 'gamma' creation misc parameter. For textures, |
354 | | it is enabled through the hwGamma parameter to the create call. |
355 | | */ |
356 | 0 | bool isHardwareGammaEnabled() const { return mHwGamma; } |
357 | | |
358 | | /** Indicates whether multisampling is performed on rendering and at what level. |
359 | | */ |
360 | 0 | uint getFSAA() const { return mFSAA; } |
361 | | |
362 | | /// RenderSystem specific FSAA option. See @ref RenderSystem::_createRenderWindow for details. |
363 | 0 | const String& getFSAAHint() const { return mFSAAHint; } |
364 | | |
365 | | /** Set the level of multisample AA to be used if hardware support it. |
366 | | This option will be ignored if the hardware does not support it |
367 | | or setting can not be changed on the fly on per-target level. |
368 | | @param fsaa The number of samples |
369 | | @param fsaaHint @copybrief getFSAAHint |
370 | | */ |
371 | 0 | virtual void setFSAA(uint fsaa, const String& fsaaHint) { } |
372 | | |
373 | | /** Method for manual management of rendering : fires 'preRenderTargetUpdate' |
374 | | and initialises statistics etc. |
375 | | |
376 | | <ul> |
377 | | <li>_beginUpdate resets statistics and fires 'preRenderTargetUpdate'.</li> |
378 | | <li>_updateViewport renders the given viewport (even if it is not autoupdated), |
379 | | fires preViewportUpdate and postViewportUpdate and manages statistics.</li> |
380 | | <li>_updateAutoUpdatedViewports renders only viewports that are auto updated, |
381 | | fires preViewportUpdate and postViewportUpdate and manages statistics.</li> |
382 | | <li>_endUpdate() ends statistics calculation and fires postRenderTargetUpdate.</li> |
383 | | </ul> |
384 | | you can use it like this for example : |
385 | | <pre> |
386 | | renderTarget->_beginUpdate(); |
387 | | renderTarget->_updateViewport(1); // which is not auto updated |
388 | | renderTarget->_updateViewport(2); // which is not auto updated |
389 | | renderTarget->_updateAutoUpdatedViewports(); |
390 | | renderTarget->_endUpdate(); |
391 | | renderTarget->swapBuffers(); |
392 | | </pre> |
393 | | Please note that in that case, the zorder may not work as you expect, |
394 | | since you are responsible for calling _updateViewport in the correct order. |
395 | | */ |
396 | | virtual void _beginUpdate(); |
397 | | |
398 | | /** Method for manual management of rendering - renders the given |
399 | | viewport (even if it is not autoupdated) |
400 | | |
401 | | This also fires preViewportUpdate and postViewportUpdate, and manages statistics. |
402 | | You should call it between _beginUpdate() and _endUpdate(). |
403 | | @see _beginUpdate for more details. |
404 | | @param zorder The zorder of the viewport to update. |
405 | | @param updateStatistics Whether you want to update statistics or not. |
406 | | */ |
407 | | void _updateViewport(int zorder, bool updateStatistics = true) |
408 | 0 | { |
409 | 0 | _updateViewport(getViewportByZOrder(zorder), updateStatistics); |
410 | 0 | } |
411 | | |
412 | | /** Method for manual management of rendering - renders the given viewport (even if it is not autoupdated) |
413 | | |
414 | | This also fires preViewportUpdate and postViewportUpdate, and manages statistics |
415 | | if needed. You should call it between _beginUpdate() and _endUpdate(). |
416 | | @see _beginUpdate for more details. |
417 | | @param viewport The viewport you want to update, it must be bound to the rendertarget. |
418 | | @param updateStatistics Whether you want to update statistics or not. |
419 | | */ |
420 | | virtual void _updateViewport(Viewport* viewport, bool updateStatistics = true); |
421 | | |
422 | | /** Method for manual management of rendering - renders only viewports that are auto updated |
423 | | |
424 | | This also fires preViewportUpdate and postViewportUpdate, and manages statistics. |
425 | | You should call it between _beginUpdate() and _endUpdate(). |
426 | | See _beginUpdate for more details. |
427 | | @param updateStatistics Whether you want to update statistics or not. |
428 | | @see _beginUpdate() |
429 | | */ |
430 | | void _updateAutoUpdatedViewports(bool updateStatistics = true); |
431 | | |
432 | | /** Method for manual management of rendering - finishes statistics calculation |
433 | | and fires 'postRenderTargetUpdate'. |
434 | | |
435 | | You should call it after a _beginUpdate |
436 | | @see _beginUpdate for more details. |
437 | | */ |
438 | | virtual void _endUpdate(); |
439 | | |
440 | | protected: |
441 | | /// The name of this target. |
442 | | String mName; |
443 | | /// The priority of the render target. |
444 | | uchar mPriority; |
445 | | |
446 | | uint32 mWidth; |
447 | | uint32 mHeight; |
448 | | uint16 mDepthBufferPoolId; |
449 | | DepthBuffer *mDepthBuffer; |
450 | | |
451 | | // Stats |
452 | | FrameStats mStats; |
453 | | |
454 | | Timer* mTimer ; |
455 | | unsigned long mLastSecond; |
456 | | unsigned long mLastTime; |
457 | | size_t mFrameCount; |
458 | | |
459 | | bool mActive; |
460 | | bool mAutoUpdate; |
461 | | // Hardware sRGB gamma conversion done on write? |
462 | | bool mHwGamma; |
463 | | // FSAA performed? |
464 | | uint mFSAA; |
465 | | String mFSAAHint; |
466 | | bool mStereoEnabled; |
467 | | |
468 | | virtual void updateStats(void); |
469 | | |
470 | | typedef std::map<int, Viewport*> ViewportList; |
471 | | /// List of viewports, map on Z-order |
472 | | ViewportList mViewportList; |
473 | | |
474 | | typedef std::vector<RenderTargetListener*> RenderTargetListenerList; |
475 | | RenderTargetListenerList mListeners; |
476 | | |
477 | | |
478 | | /// internal method for firing events |
479 | | virtual void firePreUpdate(void); |
480 | | /// internal method for firing events |
481 | | virtual void firePostUpdate(void); |
482 | | /// internal method for firing events |
483 | | virtual void fireViewportPreUpdate(Viewport* vp); |
484 | | /// internal method for firing events |
485 | | virtual void fireViewportPostUpdate(Viewport* vp); |
486 | | /// internal method for firing events |
487 | | virtual void fireViewportAdded(Viewport* vp); |
488 | | /// internal method for firing events |
489 | | void fireViewportRemoved(Viewport* vp); |
490 | | |
491 | | /// Internal implementation of update() |
492 | | virtual void updateImpl(); |
493 | | }; |
494 | | /** @} */ |
495 | | /** @} */ |
496 | | |
497 | | } // Namespace |
498 | | |
499 | | #include "OgreHeaderSuffix.h" |
500 | | |
501 | | #endif |