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Created: 2025-07-18 07:04

/src/ogre/OgreMain/include/OgreRibbonTrail.h
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/*
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-----------------------------------------------------------------------------
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This source file is part of OGRE
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(Object-oriented Graphics Rendering Engine)
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For the latest info, see http://www.ogre3d.org/
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Copyright (c) 2000-2014 Torus Knot Software Ltd
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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-----------------------------------------------------------------------------
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*/
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#ifndef __RibbonTrail_H__
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#define __RibbonTrail_H__
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#include "OgrePrerequisites.h"
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#include "OgreBillboardChain.h"
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#include "OgreNode.h"
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#include "OgreControllerManager.h"
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#include "OgreHeaderPrefix.h"
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namespace Ogre {
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    /** \addtogroup Core
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    *  @{
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    */
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    /** \addtogroup Effects
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    *  @{
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    */
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    /** Subclass of BillboardChain which automatically leaves a trail behind
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        one or more Node instances.
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        An instance of this class will watch one or more Node instances, and
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        automatically generate a trail behind them as they move. Because this
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        class can monitor multiple modes, it generates its own geometry in 
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        world space and thus, even though it has to be attached to a SceneNode
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        to be visible, changing the position of the scene node it is attached to
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        makes no difference to the geometry rendered.
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    @par
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        The 'head' element grows smoothly in size until it reaches the required size,
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        then a new element is added. If the segment is full, the tail element
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        shrinks by the same proportion as the head grows before disappearing.
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    @par
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        Elements can be faded out on a time basis, either by altering their colour
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        or altering their alpha. The width can also alter over time.
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    @par
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        'v' texture coordinates are fixed at 0.0 if used, meaning that you can
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        use a 1D texture to 'smear' a colour pattern along the ribbon if you wish.
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        The 'u' coordinates are by default (0.0, 1.0), but you can alter this 
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        using setOtherTexCoordRange if you wish.
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    */
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    class _OgreExport RibbonTrail : public BillboardChain, public Node::Listener
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    {
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    public:
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        /** Constructor (don't use directly, use factory) 
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        @param name The name to give this object
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        @param maxElements The maximum number of elements per chain
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        @param numberOfChains The number of separate chain segments contained in this object,
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            ie the maximum number of nodes that can have trails attached
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        @param useTextureCoords If true, use texture coordinates from the chain elements
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        @param useVertexColours If true, use vertex colours from the chain elements (must
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            be true if you intend to use fading)
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        */
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        RibbonTrail(const String& name, size_t maxElements = 20, size_t numberOfChains = 1, 
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            bool useTextureCoords = true, bool useVertexColours = true);
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        /// destructor
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        virtual ~RibbonTrail();
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        typedef std::vector<Node*> NodeList;
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        typedef ConstVectorIterator<NodeList> NodeIterator;
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        /** Add a node to be tracked.
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        @param n The node that will be tracked.
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        */
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        virtual void addNode(Node* n);
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        /** Remove tracking on a given node. */
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        virtual void removeNode(const Node* n);
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        /** Get an iterator over the nodes which are being tracked. */
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        virtual NodeIterator getNodeIterator(void) const;
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        /** Get the chain index for a given Node being tracked. */
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        virtual size_t getChainIndexForNode(const Node* n);
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        /** Set the length of the trail. 
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            This sets the length of the trail, in world units. It also sets how
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            far apart each segment will be, ie length / max_elements. 
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        @param len The length of the trail in world units
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        */
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        void setTrailLength(Real len);
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        /** Get the length of the trail. */
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        Real getTrailLength(void) const { return mTrailLength; }
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        /** @copydoc BillboardChain::setMaxChainElements */
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        void setMaxChainElements(size_t maxElements) override;
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        /** @copydoc BillboardChain::setNumberOfChains */
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        void setNumberOfChains(size_t numChains) override;
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        /** @copydoc BillboardChain::clearChain */
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        void clearChain(size_t chainIndex) override;
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        /** Set the starting ribbon colour for a given segment. 
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        @param chainIndex The index of the chain
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        @param col The initial colour
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        @note
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            Only used if this instance is using vertex colours.
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        */
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        virtual void setInitialColour(size_t chainIndex, const ColourValue& col);
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        /** Set the starting ribbon colour. 
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        @param chainIndex The index of the chain
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        @param r,b,g,a The initial colour
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        @note
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            Only used if this instance is using vertex colours.
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        */
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        virtual void setInitialColour(size_t chainIndex, float r, float g, float b, float a = 1.0);
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        /** Get the starting ribbon colour. */
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        const ColourValue& getInitialColour(size_t chainIndex) const { return mInitialColour.at(chainIndex); }
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        /** Enables / disables fading the trail using colour. 
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        @param chainIndex The index of the chain
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        @param valuePerSecond The amount to subtract from colour each second
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        */
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        virtual void setColourChange(size_t chainIndex, const ColourValue& valuePerSecond);
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        /** Set the starting ribbon width in world units. 
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        @param chainIndex The index of the chain
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        @param width The initial width of the ribbon
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        */
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        virtual void setInitialWidth(size_t chainIndex, Real width);
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        /** Get the starting ribbon width in world units. */
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        Real getInitialWidth(size_t chainIndex) const { return mInitialWidth.at(chainIndex); }
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        /** Set the change in ribbon width per second. 
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        @param chainIndex The index of the chain
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        @param widthDeltaPerSecond The amount the width will reduce by per second
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        */
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        virtual void setWidthChange(size_t chainIndex, Real widthDeltaPerSecond);
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        /** Get the change in ribbon width per second. */
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        Real getWidthChange(size_t chainIndex) const { return mDeltaWidth.at(chainIndex); }
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        /** Enables / disables fading the trail using colour. 
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        @param chainIndex The index of the chain
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        @param r,g,b,a The amount to subtract from each colour channel per second
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        */
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        virtual void setColourChange(size_t chainIndex, float r, float g, float b, float a);
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        /** Get the per-second fading amount */
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        const ColourValue& getColourChange(size_t chainIndex) const { return mDeltaColour.at(chainIndex); }
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        /// @see Node::Listener::nodeUpdated
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        void nodeUpdated(const Node* node) override;
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        /// @see Node::Listener::nodeDestroyed
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        void nodeDestroyed(const Node* node) override;
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        /// Perform any fading / width delta required; internal method
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        virtual void _timeUpdate(Real time);
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        const String& getMovableType(void) const override;
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    private:
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        /// List of nodes being trailed
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        NodeList mNodeList;
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        /// Mapping of nodes to chain segments
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        typedef std::vector<size_t> IndexVector;
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        /// Ordered like mNodeList, contains chain index
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        IndexVector mNodeToChainSegment;
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        // chains not in use
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        IndexVector mFreeChains;
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        // fast lookup node->chain index
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        // we use positional map too because that can be useful
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        typedef std::map<const Node*, size_t> NodeToChainSegmentMap;
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        NodeToChainSegmentMap mNodeToSegMap;
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        /// Total length of trail in world units
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        Real mTrailLength;
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        /// length of each element
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        Real mElemLength;
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        /// Squared length of each element
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        Real mSquaredElemLength;
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        typedef std::vector<ColourValue> ColourValueList;
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        typedef std::vector<Real> RealList;
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        /// Initial colour of the ribbon
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        ColourValueList mInitialColour;
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        /// fade amount per second
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        ColourValueList mDeltaColour;
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        /// Initial width of the ribbon
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        RealList mInitialWidth;
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        /// Delta width of the ribbon
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        RealList mDeltaWidth;
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        /// controller used to hook up frame time to fader
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        ControllerFloat* mFadeController;
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        /// controller value for hooking up frame time to fader
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        ControllerValueRealPtr mTimeControllerValue;
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        /// Manage updates to the time controller
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        void manageController(void);
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        /// Node has changed position, update
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        void updateTrail(size_t index, const Node* node);
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        /// Reset the tracked chain to initial state
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        void resetTrail(size_t index, const Node* node);
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        /// Reset all tracked chains to initial state
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        void resetAllTrails(void);
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    };
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    /** @} */
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    /** @} */
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}
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#include "OgreHeaderSuffix.h"
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#endif