Coverage Report

Created: 2025-08-28 06:22

/src/ogre/Components/RTShaderSystem/src/OgreShaderExHardwareSkinning.cpp
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/*
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-----------------------------------------------------------------------------
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This source file is part of OGRE
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(Object-oriented Graphics Rendering Engine)
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For the latest info, see http://www.ogre3d.org
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Copyright (c) 2000-2014 Torus Knot Software Ltd
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Permission is hereby granted, free of charge, to any person obtaining a copy
9
of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
13
furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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-----------------------------------------------------------------------------
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*/
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#include "OgreShaderPrecompiledHeaders.h"
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#ifdef RTSHADER_SYSTEM_BUILD_EXT_SHADERS
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31
0
#define HS_DATA_BIND_NAME "HS_SRS_DATA"
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namespace Ogre {
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template<> RTShader::HardwareSkinningFactory* Singleton<RTShader::HardwareSkinningFactory>::msSingleton = 0;
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namespace RTShader {
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HardwareSkinningFactory* HardwareSkinningFactory::getSingletonPtr(void)
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0
{
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0
    return msSingleton;
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0
}
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HardwareSkinningFactory& HardwareSkinningFactory::getSingleton(void)
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0
{  
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0
    assert( msSingleton );  return ( *msSingleton );
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0
}
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String HardwareSkinning::Type = "SGX_HardwareSkinning";
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const String SRS_HARDWARE_SKINNING = "SGX_HardwareSkinning";
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ushort HardwareSkinningFactory::mMaxCalculableBoneCount = 70;
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#define HS_MAX_WEIGHT_COUNT 4
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/// A set of custom shadow caster materials
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static MaterialPtr mCustomShadowCasterMaterialsLinear[HS_MAX_WEIGHT_COUNT];
57
static MaterialPtr mCustomShadowCasterMaterialsDualQuaternion[HS_MAX_WEIGHT_COUNT];
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/// A set of custom shadow receiver materials
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static MaterialPtr mCustomShadowReceiverMaterialsLinear[HS_MAX_WEIGHT_COUNT];
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static MaterialPtr mCustomShadowReceiverMaterialsDualQuaternion[HS_MAX_WEIGHT_COUNT];
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63
/************************************************************************/
64
/*                                                                      */
65
/************************************************************************/
66
HardwareSkinning::HardwareSkinning() :
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    mCreator(NULL),
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0
    mSkinningType(ST_LINEAR)
69
0
{
70
0
}
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72
//-----------------------------------------------------------------------
73
const String& HardwareSkinning::getType() const
74
0
{
75
0
    return SRS_HARDWARE_SKINNING;
76
0
}
77
78
//-----------------------------------------------------------------------
79
int HardwareSkinning::getExecutionOrder() const
80
0
{
81
0
    return FFP_TRANSFORM;
82
0
}
83
84
//-----------------------------------------------------------------------
85
bool HardwareSkinning::setParameter(const String& name, const String& value)
86
0
{
87
0
    if (name == "type")
88
0
    {
89
0
        if (value == "dual_quaternion")
90
0
        {
91
0
            mSkinningType = ST_DUAL_QUATERNION;
92
0
            if (!mDualQuat)
93
0
            {
94
0
                mDualQuat.reset(OGRE_NEW DualQuaternionSkinning);
95
0
            }
96
97
0
            mActiveTechnique = mDualQuat;
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0
            return true;
99
0
        }
100
0
        else if(value == "linear")
101
0
        {
102
0
            mSkinningType = ST_LINEAR;
103
0
            if (!mLinear)
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0
            {
105
0
                mLinear.reset(OGRE_NEW LinearSkinning);
106
0
            }
107
108
0
            mActiveTechnique = mLinear;
109
0
            return true;
110
0
        }
111
0
    }
112
0
    else if(mActiveTechnique)
113
0
    {
114
0
        return mActiveTechnique->setParameter(name, value);
115
0
    }
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0
    return false;
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0
}
118
//-----------------------------------------------------------------------
119
ushort HardwareSkinning::getBoneCount()
120
0
{
121
0
    assert(mActiveTechnique);
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0
    return mActiveTechnique->getBoneCount();
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0
}
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125
//-----------------------------------------------------------------------
126
ushort HardwareSkinning::getWeightCount()
127
0
{
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0
    assert(mActiveTechnique);
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0
    return mActiveTechnique->getWeightCount();
130
0
}
131
132
//-----------------------------------------------------------------------
133
SkinningType HardwareSkinning::getSkinningType()
134
0
{
135
0
    assert(mActiveTechnique);
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0
    return mSkinningType;
137
0
}
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139
//-----------------------------------------------------------------------
140
bool HardwareSkinning::hasCorrectAntipodalityHandling()
141
0
{
142
0
    assert(mActiveTechnique);
143
0
    return mActiveTechnique->hasCorrectAntipodalityHandling();
144
0
}
145
146
//-----------------------------------------------------------------------
147
bool HardwareSkinning::hasScalingShearingSupport()
148
0
{
149
0
    assert(mActiveTechnique);
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0
    return mActiveTechnique->hasScalingShearingSupport();
151
0
}
152
153
//-----------------------------------------------------------------------
154
void HardwareSkinning::copyFrom(const SubRenderState& rhs)
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0
{
156
0
    const HardwareSkinning& hardSkin = static_cast<const HardwareSkinning&>(rhs);
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158
0
    mDualQuat = hardSkin.mDualQuat;
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0
    mLinear = hardSkin.mLinear;
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0
    mActiveTechnique = hardSkin.mActiveTechnique;
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    mCreator = hardSkin.mCreator;
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0
    mSkinningType = hardSkin.mSkinningType;
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0
}
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//-----------------------------------------------------------------------
167
bool HardwareSkinning::preAddToRenderState(const RenderState* renderState, Pass* srcPass, Pass* dstPass)
168
0
{
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0
    bool isValid = true;
170
0
    Technique* pFirstTech = srcPass->getParent()->getParent()->getTechnique(0);
171
0
    const Any& hsAny = pFirstTech->getUserObjectBindings().getUserAny(HS_DATA_BIND_NAME);
172
173
0
    if (hsAny.has_value())
174
0
    {
175
0
        HardwareSkinning::SkinningData pData = any_cast<HardwareSkinning::SkinningData>(hsAny);
176
0
        isValid = pData.isValid;
177
        
178
        //If the skinning data is being passed through the material, we need to create an instance of the appropriate
179
        //skinning type and set its parameters here
180
0
        setParameter("type", pData.skinningType == ST_LINEAR ? "linear" : "dual_quaternion");
181
0
        mActiveTechnique->setHardwareSkinningParam(pData.maxBoneCount, pData.maxWeightCount,
182
0
                                                   pData.correctAntipodalityHandling, pData.scalingShearingSupport);
183
0
    }
184
185
    //If there is no associated technique, default to linear skinning as a pass-through
186
0
    if(!mActiveTechnique)
187
0
    {
188
0
        setParameter("type", "linear");
189
0
    }
190
191
0
    int boneCount = mActiveTechnique->getBoneCount();
192
0
    int weightCount = mActiveTechnique->getWeightCount();
193
194
0
    bool doBoneCalculations =  isValid &&
195
0
        (boneCount != 0) && (boneCount <= 256) &&
196
0
        (weightCount != 0) && (weightCount <= 4) &&
197
0
        ((mCreator == NULL) || (boneCount <= mCreator->getMaxCalculableBoneCount()));
198
199
    // This requires GLES3.0
200
0
    if (ShaderGenerator::getSingleton().getTargetLanguage() == "glsles" &&
201
0
        !GpuProgramManager::getSingleton().isSyntaxSupported("glsl300es"))
202
0
        doBoneCalculations = false;
203
204
0
    mActiveTechnique->setDoBoneCalculations(doBoneCalculations);
205
0
    mActiveTechnique->setDoLightCalculations(srcPass->getLightingEnabled());
206
207
0
    if ((doBoneCalculations) && (mCreator))
208
0
    {
209
        //update the receiver and caster materials
210
0
        if (!dstPass->getParent()->getShadowCasterMaterial())
211
0
        {
212
0
            auto casterMat = mCreator->getCustomShadowCasterMaterial(mSkinningType, weightCount - 1);
213
214
            // if the caster material itsefl uses RTSS hardware skinning
215
0
            if(casterMat.get() != dstPass->getParent()->getParent())
216
0
                dstPass->getParent()->setShadowCasterMaterial(casterMat);
217
0
        }
218
219
0
        if (!dstPass->getParent()->getShadowReceiverMaterial())
220
0
        {
221
0
            dstPass->getParent()->setShadowReceiverMaterial(
222
0
                mCreator->getCustomShadowReceiverMaterial(mSkinningType, weightCount - 1));
223
0
        }
224
0
    }
225
226
0
    return true;
227
0
}
228
229
//-----------------------------------------------------------------------
230
bool HardwareSkinning::resolveParameters(ProgramSet* programSet)
231
0
{
232
0
    assert(mActiveTechnique);
233
0
    return mActiveTechnique->resolveParameters(programSet);
234
0
}
235
236
//-----------------------------------------------------------------------
237
bool HardwareSkinning::resolveDependencies(ProgramSet* programSet)
238
0
{
239
0
    assert(mActiveTechnique);
240
0
    return mActiveTechnique->resolveDependencies(programSet);
241
0
}
242
243
//-----------------------------------------------------------------------
244
bool HardwareSkinning::addFunctionInvocations(ProgramSet* programSet)
245
0
{
246
0
    assert(mActiveTechnique);
247
0
    return mActiveTechnique->addFunctionInvocations(programSet);
248
0
}
249
250
//-----------------------------------------------------------------------
251
HardwareSkinningFactory::HardwareSkinningFactory()
252
0
{
253
254
0
}
255
256
0
HardwareSkinningFactory::~HardwareSkinningFactory() {}
257
258
//-----------------------------------------------------------------------
259
const String& HardwareSkinningFactory::getType() const
260
0
{
261
0
    return SRS_HARDWARE_SKINNING;
262
0
}
263
264
//-----------------------------------------------------------------------
265
SubRenderState* HardwareSkinningFactory::createInstance(const ScriptProperty& prop, Pass* pass, SGScriptTranslator* translator)
266
0
{
267
0
    if (prop.name == "hardware_skinning")
268
0
    {
269
0
        String skinningType = "linear";
270
        
271
0
        if(prop.values.size() < 2)
272
0
            return NULL;
273
274
0
        std::map<String, String> params;
275
0
        params["max_bone_count"] = prop.values[0];
276
0
        params["weight_count"] = prop.values[1];
277
278
0
        if(prop.values.size() >= 3)
279
0
        {
280
0
            skinningType = prop.values[2];
281
0
        }
282
283
0
        if(skinningType != "dual_quaternion" && skinningType != "linear")
284
0
            return NULL;
285
286
0
        if(prop.values.size() >= 5)
287
0
        {
288
0
            params["correct_antipodality"] = prop.values[3];
289
0
            params["scale_shearing"] = prop.values[4];
290
0
        }
291
292
        //create and update the hardware skinning sub render state
293
0
        SubRenderState* subRenderState = createOrRetrieveInstance(translator);
294
0
        subRenderState->setParameter("type", skinningType);
295
296
0
        for(const auto& p : params)
297
0
        {
298
0
            if(!subRenderState->setParameter(p.first, p.second))
299
0
            {
300
0
                translator->emitError(p.second);
301
0
            }
302
0
        }
303
304
0
        return subRenderState;
305
0
    }
306
307
0
    return NULL;
308
0
}
309
310
//-----------------------------------------------------------------------
311
void HardwareSkinningFactory::writeInstance(MaterialSerializer* ser, SubRenderState* subRenderState, 
312
                                       Pass* srcPass, Pass* dstPass)
313
0
{
314
0
    ser->writeAttribute(4, "hardware_skinning");
315
    
316
0
    HardwareSkinning* hardSkinSrs = static_cast<HardwareSkinning*>(subRenderState);
317
0
    ser->writeValue(StringConverter::toString(hardSkinSrs->getBoneCount()));
318
0
    ser->writeValue(StringConverter::toString(hardSkinSrs->getWeightCount()));
319
320
    //Correct antipodality handling and scaling and shearing support are only really valid for dual quaternion skinning
321
0
    if(hardSkinSrs->getSkinningType() == ST_DUAL_QUATERNION)
322
0
    {
323
0
        ser->writeValue("dual_quaternion");
324
0
        ser->writeValue(StringConverter::toString(hardSkinSrs->hasCorrectAntipodalityHandling()));
325
0
        ser->writeValue(StringConverter::toString(hardSkinSrs->hasScalingShearingSupport()));
326
0
    }
327
0
}
328
329
//-----------------------------------------------------------------------
330
SubRenderState* HardwareSkinningFactory::createInstanceImpl()
331
0
{
332
0
    HardwareSkinning* pSkin = OGRE_NEW HardwareSkinning;
333
    
334
0
    pSkin->_setCreator(this);
335
0
    return pSkin;
336
0
}
337
338
//-----------------------------------------------------------------------
339
void HardwareSkinningFactory::setCustomShadowCasterMaterials(const SkinningType skinningType, const MaterialPtr& caster1Weight, const MaterialPtr& caster2Weight,
340
                                            const MaterialPtr& caster3Weight, const MaterialPtr& caster4Weight)
341
0
{
342
0
    if(skinningType == ST_DUAL_QUATERNION)
343
0
    {
344
0
        mCustomShadowCasterMaterialsDualQuaternion[0] = caster1Weight;
345
0
        mCustomShadowCasterMaterialsDualQuaternion[1] = caster2Weight;
346
0
        mCustomShadowCasterMaterialsDualQuaternion[2] = caster3Weight;
347
0
        mCustomShadowCasterMaterialsDualQuaternion[3] = caster4Weight;
348
0
    }
349
0
    else //if(skinningType == ST_LINEAR)
350
0
    {
351
0
        mCustomShadowCasterMaterialsLinear[0] = caster1Weight;
352
0
        mCustomShadowCasterMaterialsLinear[1] = caster2Weight;
353
0
        mCustomShadowCasterMaterialsLinear[2] = caster3Weight;
354
0
        mCustomShadowCasterMaterialsLinear[3] = caster4Weight;
355
0
    }
356
0
}
357
358
//-----------------------------------------------------------------------
359
void HardwareSkinningFactory::setCustomShadowReceiverMaterials(const SkinningType skinningType, const MaterialPtr& receiver1Weight, const MaterialPtr& receiver2Weight,
360
                                              const MaterialPtr& receiver3Weight, const MaterialPtr& receiver4Weight)
361
0
{
362
0
    if(skinningType == ST_DUAL_QUATERNION)
363
0
    {
364
0
        mCustomShadowReceiverMaterialsDualQuaternion[0] = receiver1Weight;
365
0
        mCustomShadowReceiverMaterialsDualQuaternion[1] = receiver2Weight;
366
0
        mCustomShadowReceiverMaterialsDualQuaternion[2] = receiver3Weight;
367
0
        mCustomShadowReceiverMaterialsDualQuaternion[3] = receiver4Weight;
368
0
    }
369
0
    else //if(skinningType == ST_LINEAR)
370
0
    {
371
0
        mCustomShadowReceiverMaterialsLinear[0] = receiver1Weight;
372
0
        mCustomShadowReceiverMaterialsLinear[1] = receiver2Weight;
373
0
        mCustomShadowReceiverMaterialsLinear[2] = receiver3Weight;
374
0
        mCustomShadowReceiverMaterialsLinear[3] = receiver4Weight;
375
0
    }
376
0
}
377
378
//-----------------------------------------------------------------------
379
const MaterialPtr& HardwareSkinningFactory::getCustomShadowCasterMaterial(const SkinningType skinningType, ushort index)
380
0
{
381
0
    assert(index < HS_MAX_WEIGHT_COUNT);
382
383
0
    if(skinningType == ST_DUAL_QUATERNION)
384
0
    {
385
0
        return mCustomShadowCasterMaterialsDualQuaternion[index];
386
0
    }
387
0
    else //if(skinningType = ST_LINEAR)
388
0
    {
389
0
        return mCustomShadowCasterMaterialsLinear[index];
390
0
    }
391
0
}
392
393
//-----------------------------------------------------------------------
394
const MaterialPtr& HardwareSkinningFactory::getCustomShadowReceiverMaterial(const SkinningType skinningType, ushort index)
395
0
{
396
0
    assert(index < HS_MAX_WEIGHT_COUNT);
397
398
0
    if(skinningType == ST_DUAL_QUATERNION)
399
0
    {
400
0
        return mCustomShadowReceiverMaterialsDualQuaternion[index];
401
0
    }
402
0
    else //if(skinningType == ST_LINEAR)
403
0
    {
404
0
        return mCustomShadowReceiverMaterialsLinear[index];
405
0
    }
406
0
}
407
408
//----------------------------------------------------------------------
409
/**
410
    @brief
411
        Extracts the maximum amount of bones and weights used in an specific subentity of given entity.
412
413
    @param pEntity The entity from which the information needs to be extracted.
414
    @param subEntityIndex The index of subentity from which the information needs to be extracted.
415
    @param boneCount The maximum number of bones used by the entity.
416
    @param weightCount The maximum number of weights used by the entity.
417
    @return Returns true if the entity can use HS. False if not.
418
*/
419
static bool extractSkeletonData(const Entity* pEntity, size_t subEntityIndex, ushort& boneCount, ushort& weightCount)
420
0
{
421
0
    bool isValidData = false;
422
0
    boneCount = 0;
423
0
    weightCount = 0;
424
425
    //Check if we have pose animation which the HS sub render state does not 
426
    //know how to handle
427
0
    bool hasVertexAnim = pEntity->getMesh()->hasVertexAnimation();
428
429
    //gather data on the skeleton
430
0
    if (!hasVertexAnim && pEntity->hasSkeleton())
431
0
    {
432
        //get weights count
433
0
        const MeshPtr& pMesh = pEntity->getMesh();
434
435
0
        RenderOperation ro;
436
0
        SubMesh* pSubMesh = pMesh->getSubMesh(subEntityIndex);
437
0
        pSubMesh->_getRenderOperation(ro,0);
438
439
        //get the largest bone assignment
440
0
        boneCount = ushort(std::max(pMesh->sharedBlendIndexToBoneIndexMap.size(), pSubMesh->blendIndexToBoneIndexMap.size()));
441
            
442
        //go over vertex deceleration 
443
        //check that they have blend indices and blend weights
444
0
        const VertexElement* pDeclWeights = ro.vertexData->vertexDeclaration->findElementBySemantic(VES_BLEND_WEIGHTS,0);
445
0
        const VertexElement* pDeclIndexes = ro.vertexData->vertexDeclaration->findElementBySemantic(VES_BLEND_INDICES,0);
446
0
        if ((pDeclWeights != NULL) && (pDeclIndexes != NULL))
447
0
        {
448
0
            isValidData = true;
449
0
            switch (pDeclWeights->getType())
450
0
            {
451
0
            case VET_FLOAT1:
452
0
                weightCount = 1;
453
0
                break;
454
0
            case VET_USHORT2_NORM:
455
0
            case VET_FLOAT2:
456
0
                weightCount = 2;
457
0
                break;
458
0
            case VET_FLOAT3:
459
0
                weightCount = 3;
460
0
                break;
461
0
            case VET_USHORT4_NORM:
462
0
            case VET_UBYTE4_NORM:
463
0
            case VET_FLOAT4:
464
0
                weightCount = 4;
465
0
                break;
466
0
            default:
467
0
                isValidData = false;
468
0
                break;
469
0
            }
470
0
        }
471
0
    }
472
0
    return isValidData;
473
0
}
474
475
/**
476
    @brief
477
        Updates an entity's the skeleton data onto one of it's materials.
478
479
    @param pMaterial The material to update with the information.
480
    @param isValid Tells if the material can be used with HS.
481
    @param boneCount The maximum number of bones used by the entity.
482
    @param weightCount The maximum number of weights used by the entity.
483
    @return Returns true if the data was updated on the material. False if not.
484
*/
485
static bool imprintSkeletonData(const MaterialPtr& pMaterial, bool isVaild,
486
                ushort boneCount, ushort weightCount, SkinningType skinningType, bool correctAntidpodalityHandling, bool scalingShearingSupport)
487
0
{
488
0
    bool isUpdated = false;
489
0
    if (pMaterial->getNumTechniques() > 0) 
490
0
    {
491
0
        HardwareSkinning::SkinningData data;
492
493
        //get the previous skinning data if available
494
0
        UserObjectBindings& binding = pMaterial->getTechnique(0)->getUserObjectBindings();
495
0
        const Any& hsAny = binding.getUserAny(HS_DATA_BIND_NAME);
496
0
        if (hsAny.has_value())
497
0
        {
498
0
            data = any_cast<HardwareSkinning::SkinningData>(hsAny);
499
0
        }
500
501
        //check if we need to update the data
502
0
        if (((data.isValid == true) && (isVaild == false)) ||
503
0
            (data.maxBoneCount < boneCount) ||
504
0
            (data.maxWeightCount < weightCount))
505
0
        {
506
            //update the data
507
0
            isUpdated = true;
508
0
            data.isValid &= isVaild;
509
0
            data.maxBoneCount = std::max<ushort>(data.maxBoneCount, boneCount);
510
0
            data.maxWeightCount = std::max<ushort>(data.maxWeightCount, weightCount);
511
0
            data.skinningType = skinningType;
512
0
            data.correctAntipodalityHandling = correctAntidpodalityHandling;
513
0
            data.scalingShearingSupport = scalingShearingSupport;
514
515
            //update the data in the material and invalidate it in the RTShader system
516
            //do it will be regenerated
517
0
            binding.setUserAny(HS_DATA_BIND_NAME, data);
518
519
0
            size_t schemeCount = ShaderGenerator::getSingleton().getRTShaderSchemeCount();
520
0
            for(size_t i = 0 ; i < schemeCount ; ++i)
521
0
            {
522
                //invalidate the material so it will be recreated with the correct
523
                //amount of bones and weights
524
0
                const String& schemeName = ShaderGenerator::getSingleton().getRTShaderScheme(i);
525
0
                ShaderGenerator::getSingleton().invalidateMaterial(schemeName, *pMaterial);
526
0
            }
527
528
0
        }
529
0
    }
530
0
    return isUpdated;
531
532
0
}
533
534
void HardwareSkinningFactory::prepareEntityForSkinning(const Entity* pEntity, SkinningType skinningType,
535
                               bool correctAntidpodalityHandling, bool shearScale)
536
0
{
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    // This requires GLES3.0
538
0
    if (ShaderGenerator::getSingleton().getTargetLanguage() == "glsles" &&
539
0
        !GpuProgramManager::getSingleton().isSyntaxSupported("glsl300es"))
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0
        return;
541
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0
    if (pEntity != NULL)
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0
    {
544
0
        size_t lodLevels = pEntity->getNumManualLodLevels() + 1;
545
0
        for(size_t indexLod = 0 ; indexLod < lodLevels ; ++indexLod)
546
0
        {
547
0
            const Entity* pCurEntity = pEntity;
548
0
            if (indexLod > 0) pCurEntity = pEntity->getManualLodLevel(indexLod - 1);
549
550
0
            size_t numSubEntities = pCurEntity->getNumSubEntities();
551
0
            for(size_t indexSub = 0 ; indexSub < numSubEntities ; ++indexSub)
552
0
            {
553
0
                ushort boneCount = 0,weightCount = 0;
554
0
                bool isValid = extractSkeletonData(pCurEntity, indexSub, boneCount, weightCount);
555
556
0
                SubEntity* pSubEntity = pCurEntity->getSubEntity(indexSub);
557
0
                const MaterialPtr& pMat = pSubEntity->getMaterial();
558
0
                imprintSkeletonData(pMat, isValid, boneCount, weightCount, skinningType, correctAntidpodalityHandling, shearScale);
559
0
            }
560
0
        }
561
0
    }
562
0
}
563
564
}
565
}
566
567
#endif
568
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