/src/ogre/OgreMain/include/OgrePlugin.h
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1 | | /* |
2 | | ----------------------------------------------------------------------------- |
3 | | This source file is part of OGRE |
4 | | (Object-oriented Graphics Rendering Engine) |
5 | | For the latest info, see http://www.ogre3d.org |
6 | | |
7 | | Copyright (c) 2000-2014 Torus Knot Software Ltd |
8 | | |
9 | | Permission is hereby granted, free of charge, to any person obtaining a copy |
10 | | of this software and associated documentation files (the "Software"), to deal |
11 | | in the Software without restriction, including without limitation the rights |
12 | | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
13 | | copies of the Software, and to permit persons to whom the Software is |
14 | | furnished to do so, subject to the following conditions: |
15 | | |
16 | | The above copyright notice and this permission notice shall be included in |
17 | | all copies or substantial portions of the Software. |
18 | | |
19 | | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
20 | | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
21 | | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
22 | | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
23 | | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
24 | | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
25 | | THE SOFTWARE. |
26 | | ----------------------------------------------------------------------------- |
27 | | */ |
28 | | #ifndef __OGREPLUGIN_H__ |
29 | | #define __OGREPLUGIN_H__ |
30 | | |
31 | | #include "OgrePrerequisites.h" |
32 | | |
33 | | namespace Ogre |
34 | | { |
35 | | /** \addtogroup Core |
36 | | * @{ |
37 | | */ |
38 | | /** \addtogroup General |
39 | | * @{ |
40 | | */ |
41 | | /** Class defining a generic OGRE plugin. |
42 | | |
43 | | OGRE is very plugin-oriented and you can customise much of its behaviour |
44 | | by registering new plugins, dynamically if you are using dynamic linking. |
45 | | This class abstracts the generic interface that all plugins must support. |
46 | | Within the implementations of this interface, the plugin must call other |
47 | | OGRE classes in order to register the detailed customisations it is |
48 | | providing, e.g. registering a new SceneManagerFactory, a new |
49 | | MovableObjectFactory, or a new RenderSystem. |
50 | | @par |
51 | | Plugins can be linked statically or dynamically. If they are linked |
52 | | dynamically (ie the plugin is in a DLL or Shared Object file), then you |
53 | | load the plugin by calling the Root::loadPlugin method (or some other |
54 | | mechanism which leads to that call, e.g. plugins.cfg), passing the name of |
55 | | the DLL. OGRE will then call a global init function on that DLL, and it |
56 | | will be expected to register one or more Plugin implementations using |
57 | | Root::installPlugin. The procedure is very similar if you use a static |
58 | | linked plugin, except that you simply instantiate the Plugin implementation |
59 | | yourself and pass it to Root::installPlugin. |
60 | | @note |
61 | | Lifecycle of a Plugin instance is very important. The Plugin instance must |
62 | | remain valid until the Plugin is uninstalled. Here are the things you |
63 | | must bear in mind: |
64 | | <ul><li>If your plugin is in a DLL: |
65 | | <ul><li>Create the Plugin instance and call Root::installPlugin in dllStartPlugin</li> |
66 | | <li>Call Root::uninstallPlugin, then delete it in dllStopPlugin</li></ul> |
67 | | <li>If your plugin is statically linked in your app: |
68 | | <ul><li>Create the Plugin anytime you like</li> |
69 | | <li>Call Root::installPlugin any time whilst Root is valid</li> |
70 | | <li>Call Root::uninstallPlugin if you like so long as Root is valid. However, |
71 | | it will be done for you when Root is destroyed, so the Plugin instance must |
72 | | still be valid at that point if you haven't manually uninstalled it.</li></ul> |
73 | | </ul> |
74 | | The install and uninstall methods will be called when the plugin is |
75 | | installed or uninstalled. The initialise and shutdown will be called when |
76 | | there is a system initialisation or shutdown, e.g. when Root::initialise |
77 | | or Root::shutdown are called. |
78 | | */ |
79 | | class _OgreExport Plugin : public PluginAlloc |
80 | | { |
81 | | public: |
82 | 4 | Plugin() {} |
83 | 0 | virtual ~Plugin() {} |
84 | | |
85 | | /** Get the name of the plugin. |
86 | | @remarks An implementation must be supplied for this method to uniquely |
87 | | identify the plugin. |
88 | | */ |
89 | | virtual const String& getName() const = 0; |
90 | | |
91 | | /** Perform the plugin initial installation sequence. |
92 | | @remarks An implementation must be supplied for this method. It must perform |
93 | | the startup tasks necessary to install any rendersystem customisations |
94 | | or anything else that is not dependent on system initialisation, ie |
95 | | only dependent on the core of Ogre. It must not perform any |
96 | | operations that would create rendersystem-specific objects at this stage, |
97 | | that should be done in initialise(). |
98 | | */ |
99 | | virtual void install() = 0; |
100 | | |
101 | | /** Perform any tasks the plugin needs to perform on full system |
102 | | initialisation. |
103 | | @remarks An implementation must be supplied for this method. It is called |
104 | | just after the system is fully initialised (either after Root::initialise |
105 | | if a window is created then, or after the first window is created) |
106 | | and therefore all rendersystem functionality is available at this |
107 | | time. You can use this hook to create any resources which are |
108 | | dependent on a rendersystem or have rendersystem-specific implementations. |
109 | | */ |
110 | | virtual void initialise() = 0; |
111 | | |
112 | | /** Perform any tasks the plugin needs to perform when the system is shut down. |
113 | | @remarks An implementation must be supplied for this method. |
114 | | This method is called just before key parts of the system are unloaded, |
115 | | such as rendersystems being shut down. You should use this hook to free up |
116 | | resources and decouple custom objects from the OGRE system, whilst all the |
117 | | instances of other plugins (e.g. rendersystems) still exist. |
118 | | */ |
119 | | virtual void shutdown() = 0; |
120 | | |
121 | | /** Perform the final plugin uninstallation sequence. |
122 | | @remarks An implementation must be supplied for this method. It must perform |
123 | | the cleanup tasks which haven't already been performed in shutdown() |
124 | | (e.g. final deletion of custom instances, if you kept them around in case |
125 | | the system was reinitialised). At this stage you cannot be sure what other |
126 | | plugins are still loaded or active. It must therefore not perform any |
127 | | operations that would reference any rendersystem-specific objects - those |
128 | | should have been sorted out in the 'shutdown' method. |
129 | | */ |
130 | | virtual void uninstall() = 0; |
131 | | }; |
132 | | /** @} */ |
133 | | /** @} */ |
134 | | |
135 | | } |
136 | | |
137 | | #endif |
138 | | |
139 | | |