Coverage Report

Created: 2025-08-28 06:22

/src/ogre/OgreMain/include/OgreRenderTexture.h
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/*
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-----------------------------------------------------------------------------
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This source file is part of OGRE
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(Object-oriented Graphics Rendering Engine)
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For the latest info, see http://www.ogre3d.org/
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Copyright (c) 2000-2014 Torus Knot Software Ltd
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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-----------------------------------------------------------------------------
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*/
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#ifndef __RenderTexture_H__
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#define __RenderTexture_H__
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#include "OgrePrerequisites.h"
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#include "OgreRenderTarget.h"
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#include "OgreHeaderPrefix.h"
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namespace Ogre
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{    
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    /** \addtogroup Core
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    *  @{
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    */
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    /** \addtogroup RenderSystem
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    *  @{
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    */
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    /** This class represents a RenderTarget that renders to a Texture. There is no 1 on 1
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        relation between Textures and RenderTextures, as there can be multiple 
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        RenderTargets rendering to different mipmaps, faces (for cubemaps) or slices (for 3D textures)
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        of the same Texture.
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    */
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    class _OgreExport RenderTexture: public RenderTarget
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    {
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    public:
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        RenderTexture(HardwarePixelBuffer *buffer, uint32 zoffset);
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        virtual ~RenderTexture();
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        using RenderTarget::copyContentsToMemory;
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        void copyContentsToMemory(const Box& src, const PixelBox &dst, FrameBuffer buffer = FB_AUTO) override;
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        PixelFormat suggestPixelFormat() const override;
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    protected:
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        HardwarePixelBuffer *mBuffer;
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        uint32 mZOffset;
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    };
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    /** This class represents a render target that renders to multiple RenderTextures
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        at once. Surfaces can be bound and unbound at will, as long as the following constraints
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        are met:
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        - All bound surfaces have the same size
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        - All bound surfaces have the same bit depth
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        - Target 0 is bound
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    */
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    class _OgreExport MultiRenderTarget: public RenderTarget
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    {
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    public:
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        MultiRenderTarget(const String &name);
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        /** Bind a surface to a certain attachment point.
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            @param attachment   0 .. mCapabilities->getNumMultiRenderTargets()-1
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            @param target       RenderTexture to bind.
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            It does not bind the surface and fails with an exception (ERR_INVALIDPARAMS) if:
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            - Not all bound surfaces have the same size
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            - Not all bound surfaces have the same internal format 
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        */
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        void bindSurface(size_t attachment, RenderTexture *target);
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        /** Unbind attachment.
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        */
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        virtual void unbindSurface(size_t attachment)
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        {
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            if (attachment < mBoundSurfaces.size())
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                mBoundSurfaces[attachment] = 0;
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            unbindSurfaceImpl(attachment);
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        }
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        using RenderTarget::copyContentsToMemory;
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        /** Error throwing implementation, it's not possible to write a MultiRenderTarget
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            to disk. 
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        */
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        void copyContentsToMemory(const Box& src, const PixelBox &dst, FrameBuffer buffer = FB_AUTO) override;
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        /// Irrelevant implementation since cannot copy
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        PixelFormat suggestPixelFormat() const override { return PF_UNKNOWN; }
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        typedef std::vector<RenderTexture*> BoundSufaceList;
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        /// Get a list of the surfaces which have been bound
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        const BoundSufaceList& getBoundSurfaceList() const { return mBoundSurfaces; }
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        /** Get a pointer to a bound surface */
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        RenderTexture* getBoundSurface(size_t index) { return mBoundSurfaces.at(index); }
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    protected:
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        BoundSufaceList mBoundSurfaces;
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        /// Implementation of bindSurface, must be provided
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        virtual void bindSurfaceImpl(size_t attachment, RenderTexture *target) = 0;
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        /// Implementation of unbindSurface, must be provided
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        virtual void unbindSurfaceImpl(size_t attachment) = 0;
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    };
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    /** @} */
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    /** @} */
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}
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#include "OgreHeaderSuffix.h"
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#endif