Coverage Report

Created: 2025-08-29 06:14

/src/ogre/OgreMain/include/OgreDefaultHardwareBufferManager.h
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/*
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-----------------------------------------------------------------------------
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This source file is part of OGRE
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    (Object-oriented Graphics Rendering Engine)
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For the latest info, see http://www.ogre3d.org/
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Copyright (c) 2000-2014 Torus Knot Software Ltd
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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-----------------------------------------------------------------------------
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*/
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#ifndef __DefaultHardwareBufferManager_H__
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#define __DefaultHardwareBufferManager_H__
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#include "OgrePrerequisites.h"
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#include "OgreHardwareBufferManager.h"
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namespace Ogre {
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    /** \addtogroup Core
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    *  @{
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    */
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    /** \addtogroup RenderSystem
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    *  @{
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    */
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    /// Specialisation of HardwareBuffer for emulation
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    class _OgreExport DefaultHardwareBuffer : public HardwareBuffer
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    {
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    private:
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        unsigned char* mData;
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        void* lockImpl(size_t offset, size_t length, LockOptions options) override;
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        void unlockImpl(void) override;
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    public:
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        DefaultHardwareBuffer(size_t sizeInBytes);
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        ~DefaultHardwareBuffer();
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        void readData(size_t offset, size_t length, void* pDest) override;
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        void writeData(size_t offset, size_t length, const void* pSource, bool discardWholeBuffer = false) override;
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        bool isSystemMemory(void) const override { return true; }
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    };
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    typedef DefaultHardwareBuffer DefaultHardwareUniformBuffer;
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    /** Specialisation of HardwareBufferManagerBase to emulate hardware buffers.
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        You might want to instantiate this class if you want to utilise
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        classes like MeshSerializer without having initialised the 
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        rendering system (which is required to create a 'real' hardware
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        buffer manager).
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    */
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    class _OgreExport DefaultHardwareBufferManagerBase : public HardwareBufferManagerBase
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    {
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    public:
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        DefaultHardwareBufferManagerBase();
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        ~DefaultHardwareBufferManagerBase();
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        HardwareVertexBufferPtr createVertexBuffer(size_t vertexSize, size_t numVerts, HardwareBuffer::Usage usage,
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                                                   bool useShadowBuffer = false) override;
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        HardwareIndexBufferPtr createIndexBuffer(HardwareIndexBuffer::IndexType itype, size_t numIndexes,
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                                                 HardwareBuffer::Usage usage, bool useShadowBuffer = false) override;
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        HardwareBufferPtr createUniformBuffer(size_t sizeBytes, HardwareBufferUsage = HBU_CPU_ONLY,
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                                              bool = false) override
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        {
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            return std::make_shared<DefaultHardwareBuffer>(sizeBytes);
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        }
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    };
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    /// DefaultHardwareBufferManager as a Singleton
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    class _OgreExport DefaultHardwareBufferManager : public HardwareBufferManager
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    {
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        std::unique_ptr<HardwareBufferManagerBase> mImpl;
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    public:
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        DefaultHardwareBufferManager() : mImpl(new DefaultHardwareBufferManagerBase()) {}
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        ~DefaultHardwareBufferManager()
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        {
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            // have to do this before mImpl is gone
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            destroyAllDeclarations();
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            destroyAllBindings();
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        }
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        HardwareVertexBufferSharedPtr
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            createVertexBuffer(size_t vertexSize, size_t numVerts, HardwareBuffer::Usage usage,
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            bool useShadowBuffer = false) override
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        {
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            return mImpl->createVertexBuffer(vertexSize, numVerts, usage, useShadowBuffer);
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        }
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        HardwareIndexBufferSharedPtr
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            createIndexBuffer(HardwareIndexBuffer::IndexType itype, size_t numIndexes,
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            HardwareBuffer::Usage usage, bool useShadowBuffer = false) override
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        {
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            return mImpl->createIndexBuffer(itype, numIndexes, usage, useShadowBuffer);
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        }
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        RenderToVertexBufferSharedPtr createRenderToVertexBuffer() override
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        {
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            return mImpl->createRenderToVertexBuffer();
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        }
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        HardwareBufferPtr createUniformBuffer(size_t sizeBytes, HardwareBufferUsage usage,
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                                              bool useShadowBuffer) override
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        {
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            return mImpl->createUniformBuffer(sizeBytes, usage, useShadowBuffer);
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        }
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    };
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    /** @} */
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    /** @} */
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}
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#endif