Coverage Report

Created: 2025-08-29 06:14

/src/ogre/OgreMain/include/OgreScriptTranslator.h
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/*
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-----------------------------------------------------------------------------
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This source file is part of OGRE
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    (Object-oriented Graphics Rendering Engine)
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For the latest info, see http://www.ogre3d.org/
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Copyright (c) 2000-2014 Torus Knot Software Ltd
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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-----------------------------------------------------------------------------
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*/
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#ifndef __SCRIPTTRANSLATOR_H_
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#define __SCRIPTTRANSLATOR_H_
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#include "OgrePrerequisites.h"
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#include "OgreScriptCompiler.h"
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#include "OgreRenderSystem.h"
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#include "OgreHeaderPrefix.h"
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namespace Ogre{
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    /** \addtogroup Core
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    *  @{
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    */
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    /** \addtogroup Script
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    *  @{
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    */
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    /** This class translates script AST (abstract syntax tree) into
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     *  Ogre resources. It defines a common interface for subclasses
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     *  which perform the actual translation.
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     */
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    class _OgreExport ScriptTranslator : public ScriptTranslatorAlloc
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    {
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    public:
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        /**
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         * This function translates the given node into Ogre resource(s).
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         * @param compiler The compiler invoking this translator
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         * @param node The current AST node to be translated
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         */
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        virtual void translate(ScriptCompiler *compiler, const AbstractNodePtr &node) = 0;
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    protected:
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        // needs virtual destructor
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0
        virtual ~ScriptTranslator() {}
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        /// Retrieves a new translator from the factories and uses it to process the give node
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        static void processNode(ScriptCompiler *compiler, const AbstractNodePtr &node);
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        /// Retrieves the node iterator at the given index
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        static AbstractNodeList::const_iterator getNodeAt(const AbstractNodeList &nodes, size_t index);
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        /// Converts the node to a boolean and returns true if successful
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        static bool getBoolean(const AbstractNodePtr &node, bool *result);
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        /// Converts the node to a string and returns true if successful
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        static bool getString(const AbstractNodePtr &node, String *result);
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        /// Converts the node to a Real and returns true if successful
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        static bool getReal(const AbstractNodePtr& node, Real* result)
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        {
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#if OGRE_DOUBLE_PRECISION == 0
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            return getFloat(node, result);
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#else
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            return getDouble(node, result);
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#endif
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        }
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        /// Converts the node to a float and returns true if successful
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        static bool getFloat(const AbstractNodePtr &node, float *result);
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        /// Converts the node to a float and returns true if successful
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        static bool getDouble(const AbstractNodePtr &node, double *result);
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        /// Converts the node to an integer and returns true if successful
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        static bool getInt(const AbstractNodePtr &node, int *result); 
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        /// Converts the node to an unsigned integer and returns true if successful
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        static bool getUInt(const AbstractNodePtr &node, uint32 *result); 
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        /// Converts the range of nodes to a ColourValue and returns true if successful
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        static bool getColour(AbstractNodeList::const_iterator i, AbstractNodeList::const_iterator end, ColourValue *result, int maxEntries = 4);
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        /// Converts the node to a SceneBlendFactor enum and returns true if successful
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        static bool getSceneBlendFactor(const AbstractNodePtr &node, SceneBlendFactor *sbf);
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        /// Converts the node to a CompareFunction enum and returns true if successful
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        static bool getCompareFunction(const AbstractNodePtr &node, CompareFunction *func);
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        /// Converts the range of nodes to a Matrix4 and returns true if successful
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        static bool getMatrix4(AbstractNodeList::const_iterator i, AbstractNodeList::const_iterator end, Matrix4 *m);
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        /// @deprecated use getVector
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        OGRE_DEPRECATED static bool getInts(AbstractNodeList::const_iterator i, AbstractNodeList::const_iterator end, int *vals, int count);
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        /// @deprecated use getVector
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        OGRE_DEPRECATED static bool getFloats(AbstractNodeList::const_iterator i, AbstractNodeList::const_iterator end, float *vals, int count);
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        /// @deprecated
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        OGRE_DEPRECATED static bool getDoubles(AbstractNodeList::const_iterator i, AbstractNodeList::const_iterator end, double *vals, int count);
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        /// @deprecated
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        OGRE_DEPRECATED static bool getUInts(AbstractNodeList::const_iterator i, AbstractNodeList::const_iterator end, uint *vals, int count);
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        /// @deprecated
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        OGRE_DEPRECATED static bool getBooleans(AbstractNodeList::const_iterator i, AbstractNodeList::const_iterator end, uint *vals, int count);
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        /// read count values from the AbstractNodeList into vals. Fill with default value if AbstractNodeList is shorter then count
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        static bool getVector(AbstractNodeList::const_iterator i, AbstractNodeList::const_iterator end, std::vector<int>& vals, size_t count);
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        /// @overload
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        static bool getVector(AbstractNodeList::const_iterator i, AbstractNodeList::const_iterator end, std::vector<float>& vals, size_t count);
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        /// Converts the node to a StencilOperation enum and returns true if successful
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        static bool getStencilOp(const AbstractNodePtr &node, StencilOperation *op); 
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        /// Converts the node to a GpuConstantType enum and returns true if successful
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        static bool getConstantType(AbstractNodeList::const_iterator i, GpuConstantType *op); 
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        template<typename T>
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        friend bool getValue(const AbstractNodePtr &node, T& result);
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    };
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    /** The ScriptTranslatorManager manages the lifetime and access to
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     *  script translators. You register these managers with the
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     *  ScriptCompilerManager tied to specific object types.
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     *  Each manager may manage multiple types.
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     */
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    class _OgreExport ScriptTranslatorManager : public ScriptTranslatorAlloc
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    {
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    public:
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        // required - virtual destructor
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        virtual ~ScriptTranslatorManager() {}
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        /// Returns a manager for the given object abstract node, or null if it is not supported
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        virtual ScriptTranslator *getTranslator(const AbstractNodePtr&) = 0;
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    };
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    /** @} */
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    /** @} */
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}
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#include "OgreHeaderSuffix.h"
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#endif
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