Coverage Report

Created: 2025-10-10 06:46

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/src/ogre/OgreMain/include/OgreSphere.h
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/*
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-----------------------------------------------------------------------------
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This source file is part of OGRE
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    (Object-oriented Graphics Rendering Engine)
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For the latest info, see http://www.ogre3d.org/
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Copyright (c) 2000-2014 Torus Knot Software Ltd
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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-----------------------------------------------------------------------------
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*/
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#ifndef __Sphere_H_
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#define __Sphere_H_
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// Precompiler options
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#include "OgrePrerequisites.h"
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#include "OgreVector.h"
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#include "OgrePlane.h"
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namespace Ogre {
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    /** \addtogroup Core
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    *  @{
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    */
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    /** \addtogroup Math
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    *  @{
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    */
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    /** A sphere primitive, mostly used for bounds checking. 
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        A sphere in math texts is normally represented by the function
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        x^2 + y^2 + z^2 = r^2 (for sphere's centered on the origin). Ogre stores spheres
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        simply as a center point and a radius.
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    */
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    class _OgreExport Sphere
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    {
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    private:
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        Real mRadius;
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        Vector3 mCenter;
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    public:
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        /** Standard constructor - creates a unit sphere around the origin.*/
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        Sphere() : mRadius(1.0), mCenter(Vector3::ZERO) {}
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        /** Constructor allowing arbitrary spheres. 
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            @param center The center point of the sphere.
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            @param radius The radius of the sphere.
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        */
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        Sphere(const Vector3& center, Real radius)
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            : mRadius(radius), mCenter(center) {}
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        /** Returns the radius of the sphere. */
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        Real getRadius(void) const { return mRadius; }
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        /** Sets the radius of the sphere. */
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        void setRadius(Real radius) { mRadius = radius; }
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        /** Returns the center point of the sphere. */
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        const Vector3& getCenter(void) const { return mCenter; }
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        /** Sets the center point of the sphere. */
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        void setCenter(const Vector3& center) { mCenter = center; }
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        /** Returns whether or not this sphere intersects another sphere. */
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        bool intersects(const Sphere& s) const
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        {
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            return (s.mCenter - mCenter).squaredLength() <=
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                Math::Sqr(s.mRadius + mRadius);
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        }
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        /** Returns whether or not this sphere intersects a box. */
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        bool intersects(const AxisAlignedBox& box) const
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        {
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            return Math::intersects(*this, box);
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        }
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        /** Returns whether or not this sphere intersects a plane. */
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        bool intersects(const Plane& plane) const
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        {
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            return Math::Abs(plane.getDistance(getCenter())) <= getRadius();
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        }
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        /** Returns whether or not this sphere intersects a point. */
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        bool intersects(const Vector3& v) const
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        {
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            return ((v - mCenter).squaredLength() <= Math::Sqr(mRadius));
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        }
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        /** Merges another Sphere into the current sphere */
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        void merge(const Sphere& oth)
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        {
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            Vector3 diff = oth.getCenter() - mCenter;
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            Real lengthSq = diff.squaredLength();
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            Real radiusDiff = oth.getRadius() - mRadius;
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            // Early-out
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            if (Math::Sqr(radiusDiff) >= lengthSq) 
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            {
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                // One fully contains the other
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                if (radiusDiff <= 0.0f) 
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                    return; // no change
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                else 
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                {
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                    mCenter = oth.getCenter();
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                    mRadius = oth.getRadius();
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                    return;
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                }
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            }
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            Real length = Math::Sqrt(lengthSq);
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            Real t = (length + radiusDiff) / (2.0f * length);
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            mCenter = mCenter + diff * t;
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            mRadius = 0.5f * (length + mRadius + oth.getRadius());
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        }
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    };
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    inline bool Math::intersects(const Sphere& sphere, const Plane& plane)
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    {
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        return sphere.intersects(plane);
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    }
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    /** @} */
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    /** @} */
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}
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#endif
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