Coverage Report

Created: 2025-11-04 07:18

next uncovered line (L), next uncovered region (R), next uncovered branch (B)
/src/ogre/PlugIns/ParticleFX/src/OgreCylinderEmitter.cpp
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/*
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-----------------------------------------------------------------------------
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This source file is part of OGRE
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(Object-oriented Graphics Rendering Engine)
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For the latest info, see http://www.ogre3d.org/
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Copyright (c) 2000-2014 Torus Knot Software Ltd
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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-----------------------------------------------------------------------------
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*/
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// Original author: Tels <http://bloodgate.com>, released as public domain
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#include "OgreCylinderEmitter.h"
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#include "OgreParticle.h"
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#include "OgreQuaternion.h"
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#include "OgreException.h"
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#include "OgreStringConverter.h"
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/* Implements an Emitter whose emitting points all lie inside a cylinder.
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*/
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namespace Ogre {
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    //-----------------------------------------------------------------------
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    CylinderEmitter::CylinderEmitter(ParticleSystem* psys)
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        : AreaEmitter(psys)
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    {
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        initDefaults("Cylinder");
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    }
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    //-----------------------------------------------------------------------
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    void CylinderEmitter::_initParticle(Particle* pParticle)
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    {
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        Real x, y, z;
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        // Call superclass
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        AreaEmitter::_initParticle(pParticle);
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        // First we create a random point inside a bounding cylinder with a
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        // radius and height of 1 (this is easy to do). The distance of the
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        // point from 0,0,0 must be <= 1 (== 1 means on the surface and we
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        // count this as inside, too).
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        while (true)
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        {
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/* ClearSpace not yet implemeted
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*/
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                // three random values for one random point in 3D space
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                x = Math::SymmetricRandom();
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                y = Math::SymmetricRandom();
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                z = Math::SymmetricRandom();
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                // the distance of x,y from 0,0 is sqrt(x*x+y*y), but
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                // as usual we can omit the sqrt(), since sqrt(1) == 1 and we
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                // use the 1 as boundary. z is not taken into account, since
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                // all values in the z-direction are inside the cylinder:
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                if ( x*x + y*y <= 1)
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                {
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                        break;          // found one valid point inside
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                }
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        }       
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        // scale the found point to the cylinder's size and move it
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        // relatively to the center of the emitter point
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        pParticle->mPosition = mPosition +
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         + x * mXRange + y * mYRange + z * mZRange;
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        // Generate complex data by reference
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        genEmissionColour(pParticle->mColour);
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        genEmissionDirection( pParticle->mPosition, pParticle->mDirection );
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        genEmissionVelocity(pParticle->mDirection);
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        // Generate simpler data
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        pParticle->mTimeToLive = pParticle->mTotalTimeToLive = genEmissionTTL();
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    }
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}
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