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Created: 2025-11-11 06:40

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/src/ogre/PlugIns/ParticleFX/include/OgreAreaEmitter.h
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/*
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-----------------------------------------------------------------------------
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This source file is part of OGRE
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    (Object-oriented Graphics Rendering Engine)
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For the latest info, see http://www.ogre3d.org/
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Copyright (c) 2000-2014 Torus Knot Software Ltd
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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-----------------------------------------------------------------------------
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*/
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#ifndef __AreaEmitter_H__
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#define __AreaEmitter_H__
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#include "OgreParticleFXPrerequisites.h"
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#include "OgreParticleEmitter.h"
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namespace Ogre {
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    /** \addtogroup Plugins Plugins
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    *  @{
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    */
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    /** \defgroup ParticleFX ParticleFX
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    * Provides Emmiter and Affector implementations for ParticleSystem
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    *  @{
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    */
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    /** Particle emitter which emits particles randomly from points inside
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        an area (box, sphere, ellipsoid whatever subclasses choose to be).
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        This is an empty superclass and needs to be subclassed. Basic particle
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        emitter emits particles from/in an (unspecified) area. The
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        initial direction of these particles can either be a single direction
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        (i.e. a line), a random scattering inside a cone, or a random
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        scattering in all directions, depending the 'angle' parameter, which
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        is the angle across which to scatter the particles either side of the
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        base direction of the emitter. 
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    */
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    class AreaEmitter : public ParticleEmitter
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    {
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    public:
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        /** Command object for area emitter size (see ParamCommand).*/
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        class CmdWidth : public ParamCommand
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        {
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        public:
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            String doGet(const void* target) const override;
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            void doSet(void* target, const String& val) override;
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        };
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        /** Command object for area emitter size (see ParamCommand).*/
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        class CmdHeight : public ParamCommand
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        {
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        public:
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            String doGet(const void* target) const override;
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            void doSet(void* target, const String& val) override;
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        };
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        /** Command object for area emitter size (see ParamCommand).*/
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        class CmdDepth : public ParamCommand
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        {
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        public:
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            String doGet(const void* target) const override;
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            void doSet(void* target, const String& val) override;
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        };
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        AreaEmitter(ParticleSystem* psys) : ParticleEmitter(psys) {}
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        /** Overloaded to update the trans. matrix */
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        void setDirection( const Vector3& direction ) override;
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        /** Sets the size of the area from which particles are emitted.
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        @param
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            size Vector describing the size of the area. The area extends
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            around the center point by half the x, y and z components of
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            this vector. The box is aligned such that it's local Z axis points
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            along it's direction (see setDirection)
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        */
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        void setSize(const Vector3& size);
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        /** Sets the size of the area from which particles are emitted.
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        @param x,y,z
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            Individual axis lengths describing the size of the area. The area
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            extends around the center point by half the x, y and z components
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            of this vector. The box is aligned such that it's local Z axis
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            points along it's direction (see setDirection)
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        */
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        void setSize(Real x, Real y, Real z);
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        /** Sets the width (local x size) of the emitter. */
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        void setWidth(Real width);
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        /** Gets the width (local x size) of the emitter. */
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        Real getWidth(void) const;
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        /** Sets the height (local y size) of the emitter. */
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        void setHeight(Real Height);
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        /** Gets the height (local y size) of the emitter. */
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        Real getHeight(void) const;
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        /** Sets the depth (local y size) of the emitter. */
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        void setDepth(Real Depth);
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        /** Gets the depth (local y size) of the emitter. */
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        Real getDepth(void) const;
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    protected:
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        /// Size of the area
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        Vector3 mSize;
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        /// Local axes, not normalised, their magnitude reflects area size
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        Vector3 mXRange, mYRange, mZRange;
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        /// Internal method for generating the area axes
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        void genAreaAxes(void);
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        /** Internal for initializing some defaults and parameters
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        @return True if custom parameters need initialising
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        */
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        bool initDefaults(const String& mType);
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        /// Command objects
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        static CmdWidth msWidthCmd;
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        static CmdHeight msHeightCmd;
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        static CmdDepth msDepthCmd;
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    };
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    /** @} */
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    /** @} */
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}
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#endif
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