Coverage Report

Created: 2025-11-11 06:33

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/src/ogre/OgreMain/src/OgreDepthBuffer.cpp
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/*
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-----------------------------------------------------------------------------
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This source file is part of OGRE
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(Object-oriented Graphics Rendering Engine)
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For the latest info, see http://www.ogre3d.org/
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Copyright (c) 2000-2014 Torus Knot Software Ltd
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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-----------------------------------------------------------------------------
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*/
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#include "OgreStableHeaders.h"
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namespace Ogre
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{
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    DepthBuffer::DepthBuffer( uint16 poolId, uint32 width, uint32 height,
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                              uint32 fsaa, bool manual ) :
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                mPoolId(poolId),
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                mWidth(width),
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                mHeight(height),
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                mFsaa(fsaa),
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                mManual(manual)
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    {
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    }
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    DepthBuffer::~DepthBuffer()
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    {
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        detachFromAllRenderTargets();
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    }
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    void DepthBuffer::_setPoolId( uint16 poolId )
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    {
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        //Change the pool Id
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        mPoolId = poolId;
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        //Render Targets were attached to us, but they have a different pool Id,
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        //so detach ourselves from them
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        detachFromAllRenderTargets();
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    }
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    //-----------------------------------------------------------------------
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    uint16 DepthBuffer::getPoolId() const
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    {
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        return mPoolId;
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    }
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    //-----------------------------------------------------------------------
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    uint32 DepthBuffer::getWidth() const
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    {
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        return mWidth;
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    }
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    //----------------------------------------------------------------------
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    uint32 DepthBuffer::getHeight() const
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    {
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        return mHeight;
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    }
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    //-----------------------------------------------------------------------
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    bool DepthBuffer::isManual() const
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    {
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        return mManual;
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    }
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    //-----------------------------------------------------------------------
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    bool DepthBuffer::isCompatible( RenderTarget *renderTarget ) const
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    {
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        if( this->getWidth() >= renderTarget->getWidth() &&
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            this->getHeight() >= renderTarget->getHeight() &&
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            this->getFSAA() == renderTarget->getFSAA() )
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        {
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            return true;
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        }
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        return false;
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    }
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    //-----------------------------------------------------------------------
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    void DepthBuffer::_notifyRenderTargetAttached( RenderTarget *renderTarget )
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    {
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        assert( mAttachedRenderTargets.find( renderTarget ) == mAttachedRenderTargets.end() );
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        mAttachedRenderTargets.insert( renderTarget );
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    }
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    //-----------------------------------------------------------------------
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    void DepthBuffer::_notifyRenderTargetDetached( RenderTarget *renderTarget )
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    {
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        RenderTargetSet::iterator itor = mAttachedRenderTargets.find( renderTarget );
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        assert( itor != mAttachedRenderTargets.end() );
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        mAttachedRenderTargets.erase( itor );
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    }
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    //-----------------------------------------------------------------------
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    void DepthBuffer::detachFromAllRenderTargets()
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    {
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        for (auto *r : mAttachedRenderTargets)
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            r->_detachDepthBuffer();
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        mAttachedRenderTargets.clear();
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    }
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}