Coverage Report

Created: 2025-11-24 06:42

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/src/ogre/OgreMain/include/OgreParticleSystemRenderer.h
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/*
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-----------------------------------------------------------------------------
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This source file is part of OGRE
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(Object-oriented Graphics Rendering Engine)
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For the latest info, see http://www.ogre3d.org/
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Copyright (c) 2000-2014 Torus Knot Software Ltd
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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-----------------------------------------------------------------------------
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*/
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#ifndef __ParticleSystemRenderer_H__
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#define __ParticleSystemRenderer_H__
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#include "OgrePrerequisites.h"
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#include "OgreStringInterface.h"
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#include "OgreFactoryObj.h"
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#include "OgreRenderQueue.h"
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#include "OgreCommon.h"
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#include "OgreRenderable.h"
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namespace Ogre {
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    class ParticleVisualData;
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    /** \addtogroup Core
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    *  @{
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    */
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    /** \addtogroup Effects
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    *  @{
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    */
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    /** Abstract class defining the interface required to be implemented
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        by classes which provide rendering capability to ParticleSystem instances.
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    */
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    class _OgreExport ParticleSystemRenderer : public StringInterface, public FXAlloc
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    {
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    public:
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        /// Constructor
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        ParticleSystemRenderer() {}
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        /// Destructor
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        virtual ~ParticleSystemRenderer() {}
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        /** Gets the type of this renderer - must be implemented by subclasses */
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        virtual const String& getType(void) const = 0;
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        /** Delegated to by ParticleSystem::_updateRenderQueue
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            The subclass must update the render queue using whichever Renderable
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            instance(s) it wishes.
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        */
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        virtual void _updateRenderQueue(RenderQueue* queue, 
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            std::vector<Particle*>& currentParticles, bool cullIndividually) = 0;
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        /** Sets the material this renderer must use; called by ParticleSystem. */
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        virtual void _setMaterial(MaterialPtr& mat) = 0;
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        /** Delegated to by ParticleSystem::_notifyCurrentCamera */
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        virtual void _notifyCurrentCamera(Camera* cam) = 0;
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        /** Delegated to by ParticleSystem::_notifyAttached */
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        virtual void _notifyAttached(Node* parent, bool isTagPoint = false) = 0;
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        /** Tells the renderer that the particle quota has changed */
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        virtual void _notifyParticleQuota(size_t quota) = 0;
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        /** Tells the renderer that the particle default size has changed */
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        virtual void _notifyDefaultDimensions(Real width, Real height) = 0;
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        /** Optional callback notified when particle emitted */
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        virtual void _notifyParticleEmitted(Particle* particle) {}
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        /** Optional callback notified when particle expired */
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        virtual void _notifyParticleExpired(Particle* particle) {}
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        /** Optional callback notified when particles moved */
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        virtual void _notifyParticleMoved(std::vector<Particle*>& currentParticles) {}
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        /** Optional callback notified when particles cleared */
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        virtual void _notifyParticleCleared(std::vector<Particle*>& currentParticles) {}
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        /// @deprecated do not use
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        OGRE_DEPRECATED ParticleVisualData* _createVisualData(void) { return 0; }
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        /// @deprecated do not use
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        OGRE_DEPRECATED void _destroyVisualData(ParticleVisualData*) {}
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        /** Sets which render queue group this renderer should target with it's
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            output.
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        */
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        virtual void setRenderQueueGroup(uint8 queueID) = 0;
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        /** Sets which render queue group and priority this renderer should target with it's
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            output.
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        */
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        virtual void setRenderQueueGroupAndPriority(uint8 queueID, ushort priority) = 0;
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        /** Setting carried over from ParticleSystem.
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        */
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        virtual void setKeepParticlesInLocalSpace(bool keepLocal) = 0;
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        /** Gets the desired particles sort mode of this renderer */
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        virtual SortMode _getSortMode(void) const = 0;
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        /** Required method to allow the renderer to communicate the Renderables
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            it will be using to render the system to a visitor.
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        @see MovableObject::visitRenderables
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        */
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        virtual void visitRenderables(Renderable::Visitor* visitor, 
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            bool debugRenderables = false) = 0;
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        /// Tells the Renderer about the ParticleSystem bounds
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        virtual void _notifyBoundingBox(const AxisAlignedBox& aabb) {}
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        /// Tells the Renderer whether to cast shadows
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        virtual void _notifyCastShadows(bool enabled) {}
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    };
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    /** @} */
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    /** @} */
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}
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#endif