/src/ogre/PlugIns/OctreeSceneManager/include/OgreOctree.h
Line | Count | Source |
1 | | /* |
2 | | ----------------------------------------------------------------------------- |
3 | | This source file is part of OGRE |
4 | | (Object-oriented Graphics Rendering Engine) |
5 | | For the latest info, see http://www.ogre3d.org/ |
6 | | |
7 | | Copyright (c) 2000-2014 Torus Knot Software Ltd |
8 | | |
9 | | Permission is hereby granted, free of charge, to any person obtaining a copy |
10 | | of this software and associated documentation files (the "Software"), to deal |
11 | | in the Software without restriction, including without limitation the rights |
12 | | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
13 | | copies of the Software, and to permit persons to whom the Software is |
14 | | furnished to do so, subject to the following conditions: |
15 | | |
16 | | The above copyright notice and this permission notice shall be included in |
17 | | all copies or substantial portions of the Software. |
18 | | |
19 | | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
20 | | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
21 | | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
22 | | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
23 | | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
24 | | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
25 | | THE SOFTWARE. |
26 | | ----------------------------------------------------------------------------- |
27 | | */ |
28 | | /*************************************************************************** |
29 | | octree.h - description |
30 | | ------------------- |
31 | | begin : Mon Sep 30 2002 |
32 | | copyright : (C) 2002 by Jon Anderson |
33 | | email : janders@users.sf.net |
34 | | |
35 | | ***************************************************************************/ |
36 | | |
37 | | #ifndef OCTREE_H |
38 | | #define OCTREE_H |
39 | | |
40 | | #include "OgreAxisAlignedBox.h" |
41 | | |
42 | | #include <list> |
43 | | |
44 | | namespace Ogre |
45 | | { |
46 | | /** \addtogroup Plugins Plugins |
47 | | * @{ |
48 | | */ |
49 | | /** \defgroup Octree OctreeSceneManager |
50 | | * Octree datastructure for managing scene nodes. |
51 | | * @{ |
52 | | */ |
53 | | class OctreeNode; |
54 | | |
55 | | /** Octree datastructure for managing scene nodes. |
56 | | |
57 | | This is a loose octree implementation, meaning that each |
58 | | octant child of the octree actually overlaps it's siblings by a factor |
59 | | of .5. This guarantees that any thing that is half the size of the parent will |
60 | | fit completely into a child, with no splitting necessary. |
61 | | */ |
62 | | |
63 | | class Octree : public NodeAlloc |
64 | | { |
65 | | public: |
66 | | Octree( Octree * p ); |
67 | | ~Octree(); |
68 | | |
69 | | /** Adds an Octree scene node to this octree level. |
70 | | |
71 | | This is called by the OctreeSceneManager after |
72 | | it has determined the correct Octree to insert the node into. |
73 | | */ |
74 | | void _addNode( OctreeNode * ); |
75 | | |
76 | | /** Removes an Octree scene node to this octree level. |
77 | | */ |
78 | | void _removeNode( OctreeNode * ); |
79 | | |
80 | | /** Returns the number of scene nodes attached to this octree |
81 | | */ |
82 | | int numNodes() |
83 | 0 | { |
84 | 0 | return mNumNodes; |
85 | 0 | }; |
86 | | |
87 | | /** The bounding box of the octree |
88 | | |
89 | | This is used for octant index determination and rendering, but not culling |
90 | | */ |
91 | | AxisAlignedBox mBox; |
92 | | WireBoundingBox* mWireBoundingBox; |
93 | | |
94 | | /** Creates the wire frame bounding box for this octant |
95 | | */ |
96 | | WireBoundingBox* getWireBoundingBox(); |
97 | | |
98 | | /** Vector containing the dimensions of this octree / 2 |
99 | | */ |
100 | | Vector3 mHalfSize; |
101 | | |
102 | | /** 3D array of children of this octree. |
103 | | |
104 | | Children are dynamically created as needed when nodes are inserted in the Octree. |
105 | | If, later, all the nodes are removed from the child, it is still kept around. |
106 | | */ |
107 | | Octree * mChildren[ 2 ][ 2 ][ 2 ]; |
108 | | |
109 | | /** Determines if this octree is twice as big as the given box. |
110 | | |
111 | | This method is used by the OctreeSceneManager to determine if the given |
112 | | box will fit into a child of this octree. |
113 | | */ |
114 | | bool _isTwiceSize( const AxisAlignedBox &box ) const; |
115 | | |
116 | | /** Returns the appropriate indexes for the child of this octree into which the box will fit. |
117 | | |
118 | | This is used by the OctreeSceneManager to determine which child to traverse next when |
119 | | finding the appropriate octree to insert the box. Since it is a loose octree, only the |
120 | | center of the box is checked to determine the octant. |
121 | | */ |
122 | | void _getChildIndexes( const AxisAlignedBox &, int *x, int *y, int *z ) const; |
123 | | |
124 | | /** Creates the AxisAlignedBox used for culling this octree. |
125 | | |
126 | | Since it's a loose octree, the culling bounds can be different than the actual bounds of the octree. |
127 | | */ |
128 | | void _getCullBounds( AxisAlignedBox * ) const; |
129 | | |
130 | | |
131 | | typedef std::vector< OctreeNode * > NodeList; |
132 | | /** Public list of SceneNodes attached to this particular octree |
133 | | */ |
134 | | NodeList mNodes; |
135 | | |
136 | | protected: |
137 | | |
138 | | /** Increments the overall node count of this octree and all its parents |
139 | | */ |
140 | | inline void _ref() |
141 | 0 | { |
142 | 0 | mNumNodes++; |
143 | |
|
144 | 0 | if ( mParent != 0 ) mParent -> _ref(); |
145 | 0 | }; |
146 | | |
147 | | /** Decrements the overall node count of this octree and all its parents |
148 | | */ |
149 | | inline void _unref() |
150 | 0 | { |
151 | 0 | mNumNodes--; |
152 | |
|
153 | 0 | if ( mParent != 0 ) mParent -> _unref(); |
154 | 0 | }; |
155 | | |
156 | | ///number of SceneNodes in this octree and all its children. |
157 | | int mNumNodes; |
158 | | |
159 | | ///parent octree |
160 | | Octree * mParent; |
161 | | |
162 | | }; |
163 | | /** @} */ |
164 | | /** @} */ |
165 | | } |
166 | | #endif |
167 | | |
168 | | |