Coverage Report

Created: 2026-01-17 06:50

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/src/ogre/OgreMain/src/OgreShadowTextureManager.cpp
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/*-------------------------------------------------------------------------
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This source file is a part of OGRE
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(Object-oriented Graphics Rendering Engine)
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For the latest info, see http://www.ogre3d.org/
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Copyright (c) 2000-2014 Torus Knot Software Ltd
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE
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You may alternatively use this source under the terms of a specific version of
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the OGRE Unrestricted License provided you have obtained such a license from
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Torus Knot Software Ltd.
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-------------------------------------------------------------------------*/
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#include "OgreStableHeaders.h"
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#include "OgreHardwarePixelBuffer.h"
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namespace Ogre
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{
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    //-----------------------------------------------------------------------
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    bool operator== ( const ShadowTextureConfig& lhs, const ShadowTextureConfig& rhs )
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0
    {
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        if ( lhs.width != rhs.width ||
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0
            lhs.height != rhs.height ||
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            lhs.format != rhs.format )
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        {
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            return false;
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        }
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        return true;
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    }
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    //-----------------------------------------------------------------------
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    bool operator!= ( const ShadowTextureConfig& lhs, const ShadowTextureConfig& rhs )
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    {
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        return !( lhs == rhs );
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    }
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    //-----------------------------------------------------------------------
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    template<> ShadowTextureManager* Singleton<ShadowTextureManager>::msSingleton = 0;
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    ShadowTextureManager* ShadowTextureManager::getSingletonPtr(void)
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    {
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        return msSingleton;
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    }
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    ShadowTextureManager& ShadowTextureManager::getSingleton(void)
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    {
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        assert( msSingleton );  return ( *msSingleton );
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    }
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    //---------------------------------------------------------------------
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    ShadowTextureManager::ShadowTextureManager()
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        : mCount(0)
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    {
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    }
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    //---------------------------------------------------------------------
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    ShadowTextureManager::~ShadowTextureManager()
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    {
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        clear();
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    }
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    //---------------------------------------------------------------------
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    void ShadowTextureManager::getShadowTextures(ShadowTextureConfigList& configList,
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        ShadowTextureList& listToPopulate)
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    {
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        listToPopulate.clear();
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        std::set<Texture*> usedTextures;
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        for (ShadowTextureConfig& config : configList)
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        {
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            bool found = false;
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            for (auto & tex : mTextureList)
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            {
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                // Skip if already used this one
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                if (usedTextures.find(tex.get()) != usedTextures.end())
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                    continue;
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                if (config.width == tex->getWidth() && config.height == tex->getHeight() &&
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                    config.depth == tex->getDepth() && config.type == tex->getTextureType() &&
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                    config.format == tex->getFormat() && config.fsaa == tex->getFSAA())
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                {
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                    // Ok, a match
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                    listToPopulate.push_back(tex);
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                    usedTextures.insert(tex.get());
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                    found = true;
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                    break;
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                }
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            }
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            if (!found)
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            {
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                // Create a new texture
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                String targName = StringUtil::format("Ogre/ShadowTexture%zu", mCount++);
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                TexturePtr shadowTex = TextureManager::getSingleton().createManual(
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                    targName, RGN_INTERNAL, config.type, config.width, config.height, config.depth, 0, config.format,
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                    TU_RENDERTARGET | config.extraFlags, NULL, false, config.fsaa);
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                OgreAssert(shadowTex, "Unsupported shadow texture configuration");
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                // Ensure texture loaded
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                shadowTex->load();
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                // update with actual format, if the requested format is not supported
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                config.format = shadowTex->getFormat();
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                listToPopulate.push_back(shadowTex);
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                usedTextures.insert(shadowTex.get());
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                mTextureList.push_back(shadowTex);
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            }
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        }
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    }
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    //---------------------------------------------------------------------
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    TexturePtr ShadowTextureManager::getNoShadowTexture(PixelFormat format)
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    {
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        for (auto & tex : mNullTextureList)
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        {
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            if (format == tex->getFormat())
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            {
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                // Ok, a match
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                return tex;
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            }
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        }
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        // not found, create a new one
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        // A 1x1 texture of the correct format, not a render target
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        static const String baseName = "Ogre/ShadowTextureNull";
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        String targName = baseName + StringConverter::toString(mCount++);
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        TexturePtr shadowTex = TextureManager::getSingleton().createManual(
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            targName, 
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            ResourceGroupManager::INTERNAL_RESOURCE_GROUP_NAME, 
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            TEX_TYPE_2D, 1, 1, 0, format, TU_STATIC_WRITE_ONLY);
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        mNullTextureList.push_back(shadowTex);
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        // lock & populate the texture based on format
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        if(PixelUtil::isDepth(format))
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            return shadowTex;
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        HardwareBufferLockGuard shadowTexLock(shadowTex->getBuffer(), HardwareBuffer::HBL_DISCARD);
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        const PixelBox& box = shadowTex->getBuffer()->getCurrentLock();
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        // set high-values across all bytes of the format 
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        PixelUtil::packColour( 1.0f, 1.0f, 1.0f, 1.0f, shadowTex->getFormat(), box.data );
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        return shadowTex;
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    }
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    //---------------------------------------------------------------------
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    void ShadowTextureManager::clearUnused()
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    {
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        for (ShadowTextureList::iterator i = mTextureList.begin(); i != mTextureList.end(); )
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        {
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            // Unreferenced if only this reference and the resource system
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            // Any cached shadow textures should be re-bound each frame dropping
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            // any old references
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            if ((*i).use_count() == ResourceGroupManager::RESOURCE_SYSTEM_NUM_REFERENCE_COUNTS + 1)
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            {
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                TextureManager::getSingleton().remove((*i)->getHandle());
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                i = mTextureList.erase(i);
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            }
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            else
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            {
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                ++i;
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            }
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        }
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        for (ShadowTextureList::iterator i = mNullTextureList.begin(); i != mNullTextureList.end(); )
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        {
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            // Unreferenced if only this reference and the resource system
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            // Any cached shadow textures should be re-bound each frame dropping
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            // any old references
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            if ((*i).use_count() == ResourceGroupManager::RESOURCE_SYSTEM_NUM_REFERENCE_COUNTS + 1)
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            {
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                TextureManager::getSingleton().remove((*i)->getHandle());
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                i = mNullTextureList.erase(i);
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            }
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            else
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            {
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                ++i;
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            }
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        }
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    }
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    //---------------------------------------------------------------------
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    void ShadowTextureManager::clear()
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    {
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        for (auto & i : mTextureList)
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        {
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            TextureManager::getSingleton().remove(i->getHandle());
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        }
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        mTextureList.clear();
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    }
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    //---------------------------------------------------------------------
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}
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