/src/ogre/Components/Terrain/src/OgreTerrainAutoUpdateLod.cpp
Line | Count | Source |
1 | | /* |
2 | | ----------------------------------------------------------------------------- |
3 | | This source file is part of OGRE |
4 | | (Object-oriented Graphics Rendering Engine) |
5 | | For the latest info, see http://www.ogre3d.org/ |
6 | | |
7 | | Copyright (c) 2000-2014 Torus Knot Software Ltd |
8 | | |
9 | | Permission is hereby granted, free of charge, to any person obtaining a copy |
10 | | of this software and associated documentation files (the "Software"), to deal |
11 | | in the Software without restriction, including without limitation the rights |
12 | | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
13 | | copies of the Software, and to permit persons to whom the Software is |
14 | | furnished to do so, subject to the following conditions: |
15 | | |
16 | | The above copyright notice and this permission notice shall be included in |
17 | | all copies or substantial portions of the Software. |
18 | | |
19 | | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
20 | | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
21 | | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
22 | | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
23 | | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
24 | | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
25 | | THE SOFTWARE. |
26 | | ----------------------------------------------------------------------------- |
27 | | */ |
28 | | #include "OgreTerrain.h" |
29 | | #include "OgreTerrainQuadTreeNode.h" |
30 | | #include "OgreCamera.h" |
31 | | #include "OgreSceneManager.h" |
32 | | #include "OgreViewport.h" |
33 | | #include "OgreLogManager.h" |
34 | | #include "OgreRoot.h" |
35 | | #include "OgreRenderSystem.h" |
36 | | #include "OgreRay.h" |
37 | | #include "OgreTerrainAutoUpdateLod.h" |
38 | | |
39 | | /* |
40 | | #if OGRE_COMPILER == OGRE_COMPILER_MSVC |
41 | | // we do lots of conversions here, casting them all is tedious & cluttered, we know what we're doing |
42 | | # pragma warning (disable : 4244) |
43 | | #endif |
44 | | */ |
45 | | |
46 | | namespace Ogre |
47 | | { |
48 | | void TerrainAutoUpdateLodByDistance::autoUpdateLod(Terrain *terrain, bool synchronous, const Any &data) |
49 | 0 | { |
50 | 0 | if( terrain ) |
51 | 0 | autoUpdateLodByDistance(terrain, synchronous, any_cast<Real>(data)); |
52 | 0 | } |
53 | | |
54 | | void TerrainAutoUpdateLodByDistance::autoUpdateLodByDistance(Terrain *terrain, bool synchronous, const Real holdDistance) |
55 | 0 | { |
56 | 0 | if (!terrain->isLoaded()) |
57 | 0 | return; |
58 | | |
59 | | // calculate error terms |
60 | 0 | const Viewport* vp = terrain->getSceneManager()->getCurrentViewport(); |
61 | 0 | if(!vp) |
62 | 0 | return; |
63 | 0 | const Camera* cam = vp->getCamera()->getLodCamera(); |
64 | | |
65 | | // W. de Boer 2000 calculation |
66 | | // A = vp_near / abs(vp_top) |
67 | | // A = 1 / tan(fovy*0.5) (== 1 for fovy=45*2) |
68 | 0 | Real A = 1.0f / Math::Tan(cam->getFOVy() * 0.5f); |
69 | | // T = 2 * maxPixelError / vertRes |
70 | 0 | Real maxPixelError = TerrainGlobalOptions::getSingleton().getMaxPixelError() * cam->_getLodBiasInverse(); |
71 | 0 | Real T = 2.0f * maxPixelError / (Real)vp->getActualHeight(); |
72 | | |
73 | | // CFactor = A / T |
74 | 0 | Real cFactor = A / T; |
75 | |
|
76 | 0 | int maxLod = traverseTreeByDistance(terrain->getQuadTree(), cam, cFactor, holdDistance); |
77 | 0 | if (maxLod >= 0) |
78 | 0 | terrain->load(maxLod,synchronous); |
79 | 0 | } |
80 | | |
81 | | int TerrainAutoUpdateLodByDistance::traverseTreeByDistance(TerrainQuadTreeNode *node, |
82 | | const Camera *cam, Real cFactor, const Real holdDistance) |
83 | 0 | { |
84 | 0 | if (!node->isLeaf()) |
85 | 0 | { |
86 | 0 | int tmp = -1; |
87 | 0 | for (int i = 0; i < 4; ++i) |
88 | 0 | { |
89 | 0 | int ret = traverseTreeByDistance(node->getChild(i), cam, cFactor, holdDistance); |
90 | 0 | if (ret != -1) |
91 | 0 | { |
92 | 0 | if (tmp == -1 || ret < tmp) |
93 | 0 | tmp = ret; |
94 | 0 | } |
95 | 0 | } |
96 | |
|
97 | 0 | if (tmp != -1) |
98 | 0 | return tmp; |
99 | 0 | } |
100 | | |
101 | 0 | Vector3 localPos = cam->getDerivedPosition() - node->getLocalCentre() - node->getTerrain()->getPosition(); |
102 | 0 | Real dist; |
103 | 0 | if (TerrainGlobalOptions::getSingleton().getUseRayBoxDistanceCalculation()) |
104 | 0 | { |
105 | | // Get distance to this terrain node (to closest point of the box) |
106 | | // head towards centre of the box (note, box may not cover mLocalCentre because of height) |
107 | 0 | Vector3 dir(node->getBoundingBox().getCenter() - localPos); |
108 | 0 | dir.normalise(); |
109 | 0 | Ray ray(localPos, dir); |
110 | 0 | std::pair<bool, Real> intersectRes = Math::intersects(ray, node->getBoundingBox()); |
111 | | |
112 | | // ray will always intersect, we just want the distance |
113 | 0 | dist = intersectRes.second; |
114 | 0 | } |
115 | 0 | else |
116 | 0 | { |
117 | | // distance to tile centre |
118 | 0 | dist = localPos.length(); |
119 | | // deduct half the radius of the box, assume that on average the |
120 | | // worst case is best approximated by this |
121 | 0 | dist -= (node->getBoundingRadius() * 0.5f); |
122 | 0 | } |
123 | | |
124 | | // For each LOD, the distance at which the LOD will transition *downwards* |
125 | | // is given by |
126 | | // distTransition = maxDelta * cFactor; |
127 | 0 | for (uint16 lodLevel = 0; lodLevel < node->getLodCount(); ++lodLevel) |
128 | 0 | { |
129 | | // If we have no parent, and this is the lowest LOD, we always render |
130 | | // this is the 'last resort' so to speak, we always enoucnter this last |
131 | 0 | if (lodLevel+1 == node->getLodCount() && !node->getParent()) |
132 | 0 | return lodLevel + node->getBaseLod(); |
133 | 0 | else |
134 | 0 | { |
135 | | // Calculate or reuse transition distance |
136 | 0 | Real distTransition; |
137 | 0 | if (Math::RealEqual(cFactor, node->getLodLevel(lodLevel)->lastCFactor)) |
138 | 0 | distTransition = node->getLodLevel(lodLevel)->lastTransitionDist; |
139 | 0 | else |
140 | 0 | distTransition = node->getLodLevel(lodLevel)->maxHeightDelta * cFactor; |
141 | |
|
142 | 0 | if ((dist - holdDistance) < distTransition) |
143 | 0 | return lodLevel + node->getBaseLod(); |
144 | 0 | } |
145 | 0 | } |
146 | | |
147 | 0 | return -1; |
148 | 0 | } |
149 | | } |