Coverage Report

Created: 2026-04-12 06:41

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/src/ogre/OgreMain/src/OgreSceneManagerEnumerator.h
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/*
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-----------------------------------------------------------------------------
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This source file is part of OGRE
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    (Object-oriented Graphics Rendering Engine)
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For the latest info, see http://www.ogre3d.org/
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Copyright (c) 2000-2014 Torus Knot Software Ltd
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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-----------------------------------------------------------------------------
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*/
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#ifndef __SceneManagerEnumerator_H__
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#define __SceneManagerEnumerator_H__
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#include "OgrePrerequisites.h"
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#include "OgreSceneManager.h"
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#include "OgreSingleton.h"
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#include "OgreHeaderPrefix.h"
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namespace Ogre {
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    /** \addtogroup Core
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    *  @{
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    */
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    /** \addtogroup Scene
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    *  @{
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    */
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    /// Factory for default scene manager
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    class DefaultSceneManagerFactory : public SceneManagerFactory
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    {
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    public:
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        DefaultSceneManagerFactory() {}
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        ~DefaultSceneManagerFactory() {}
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        SceneManager* createInstance(const String& instanceName) override;
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        const String& getTypeName(void) const override { return SMT_DEFAULT; }
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    };
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    /// Default scene manager
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    class DefaultSceneManager : public SceneManager
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    {
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    public:
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        DefaultSceneManager(const String& name);
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        ~DefaultSceneManager();
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        const String& getTypeName(void) const override;
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    };
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    /** Enumerates the SceneManager classes available to applications.
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            As described in the SceneManager class, SceneManagers are responsible
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            for organising the scene and issuing rendering commands to the
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            RenderSystem. Certain scene types can benefit from different
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            rendering approaches, and it is intended that subclasses will
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            be created to special case this.
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        @par
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            In order to give applications easy access to these implementations,
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            this class has a number of methods to create or retrieve a SceneManager
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            which is appropriate to the scene type. 
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        @par
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            SceneManagers are created by SceneManagerFactory instances. New factories
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            for new types of SceneManager can be registered with this class to make
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            them available to clients.
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        @par
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            Note that you can still plug in your own custom SceneManager without
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            using a factory, should you choose, it's just not as flexible that way.
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            Just instantiate your own SceneManager manually and use it directly.
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    */
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    class SceneManagerEnumerator : public Singleton<SceneManagerEnumerator>, public SceneMgtAlloc
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    {
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    public:
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        /// Scene manager instances, indexed by instance name
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        typedef std::map<String, SceneManager*> Instances;
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    private:
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        /// Scene manager factories
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        typedef std::map<String, SceneManagerFactory*> Factories;
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        Factories mFactories;
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        Instances mInstances;
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        /// Stored separately to allow iteration
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        StringVector mMetaDataList;
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        /// Factory for default scene manager
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        DefaultSceneManagerFactory mDefaultFactory;
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        /// Count of creations for auto-naming
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        unsigned long mInstanceCreateCount;
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        /// Currently assigned render system
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        RenderSystem* mCurrentRenderSystem;
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    public:
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        SceneManagerEnumerator();
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        ~SceneManagerEnumerator();
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        void addFactory(SceneManagerFactory* fact);
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        void removeFactory(SceneManagerFactory* fact);
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        const StringVector& getMetaData() const { return mMetaDataList; }
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        SceneManager* createSceneManager(const String& typeName, 
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            const String& instanceName = BLANKSTRING);
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        void destroySceneManager(SceneManager* sm);
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        SceneManager* getSceneManager(const String& instanceName) const;
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        bool hasSceneManager(const String& instanceName) const;
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        /// Get all the existing SceneManager instances.
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        const Instances& getSceneManagers() const;
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        /** Notifies all SceneManagers of the destination rendering system.
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        */
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        void setRenderSystem(RenderSystem* rs);
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        /// Utility method to control shutdown of the managers
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        void shutdownAll(void);
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        /// @copydoc Singleton::getSingleton()
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        static SceneManagerEnumerator& getSingleton(void);
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        /// @copydoc Singleton::getSingleton()
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        static SceneManagerEnumerator* getSingletonPtr(void);
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    };
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    /** @} */
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    /** @} */
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}
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#include "OgreHeaderSuffix.h"
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#endif