/src/ogre/OgreMain/src/OgrePredefinedControllers.cpp
Line | Count | Source |
1 | | /* |
2 | | ----------------------------------------------------------------------------- |
3 | | This source file is part of OGRE |
4 | | (Object-oriented Graphics Rendering Engine) |
5 | | For the latest info, see http://www.ogre3d.org/ |
6 | | |
7 | | Copyright (c) 2000-2014 Torus Knot Software Ltd |
8 | | |
9 | | Permission is hereby granted, free of charge, to any person obtaining a copy |
10 | | of this software and associated documentation files (the "Software"), to deal |
11 | | in the Software without restriction, including without limitation the rights |
12 | | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
13 | | copies of the Software, and to permit persons to whom the Software is |
14 | | furnished to do so, subject to the following conditions: |
15 | | |
16 | | The above copyright notice and this permission notice shall be included in |
17 | | all copies or substantial portions of the Software. |
18 | | |
19 | | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
20 | | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
21 | | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
22 | | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
23 | | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
24 | | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
25 | | THE SOFTWARE. |
26 | | ----------------------------------------------------------------------------- |
27 | | */ |
28 | | #include "OgreStableHeaders.h" |
29 | | #include "OgrePredefinedControllers.h" |
30 | | #include "OgreTextureUnitState.h" |
31 | | |
32 | | namespace Ogre |
33 | | { |
34 | | //----------------------------------------------------------------------- |
35 | | // FrameTimeControllerValue |
36 | | //----------------------------------------------------------------------- |
37 | | FrameTimeControllerValue::FrameTimeControllerValue() |
38 | 0 | { |
39 | | // Register self |
40 | 0 | Root::getSingleton().addFrameListener(this); |
41 | 0 | mFrameTime = 0; |
42 | 0 | mTimeFactor = 1; |
43 | 0 | mFrameDelay = 0; |
44 | 0 | mElapsedTime = 0; |
45 | |
|
46 | 0 | } |
47 | | //----------------------------------------------------------------------- |
48 | | bool FrameTimeControllerValue::frameStarted(const FrameEvent &evt) |
49 | 0 | { |
50 | 0 | if(mFrameDelay) |
51 | 0 | { |
52 | | // Fixed frame time |
53 | 0 | mFrameTime = mFrameDelay; |
54 | 0 | mTimeFactor = mFrameDelay / evt.timeSinceLastFrame; |
55 | 0 | } |
56 | 0 | else |
57 | 0 | { |
58 | | // Save the time value after applying time factor |
59 | 0 | mFrameTime = mTimeFactor * evt.timeSinceLastFrame; |
60 | 0 | } |
61 | | // Accumulate the elapsed time |
62 | 0 | mElapsedTime += mFrameTime; |
63 | 0 | return true; |
64 | 0 | } |
65 | | //----------------------------------------------------------------------- |
66 | 0 | void FrameTimeControllerValue::setTimeFactor(Real tf) { |
67 | 0 | if(tf >= 0) |
68 | 0 | { |
69 | 0 | mTimeFactor = tf; |
70 | 0 | mFrameDelay = 0; |
71 | 0 | } |
72 | 0 | } |
73 | | //----------------------------------------------------------------------- |
74 | 0 | void FrameTimeControllerValue::setFrameDelay(Real fd) { |
75 | 0 | mTimeFactor = 0; |
76 | 0 | mFrameDelay = fd; |
77 | 0 | } |
78 | | //----------------------------------------------------------------------- |
79 | | // TextureFrameControllerValue |
80 | | //----------------------------------------------------------------------- |
81 | | TextureFrameControllerValue::TextureFrameControllerValue(TextureUnitState* t) |
82 | 0 | { |
83 | 0 | mTextureLayer = t; |
84 | 0 | } |
85 | | //----------------------------------------------------------------------- |
86 | | float TextureFrameControllerValue::getValue(void) const |
87 | 0 | { |
88 | 0 | int numFrames = mTextureLayer->getNumFrames(); |
89 | 0 | return ((float)mTextureLayer->getCurrentFrame() / (float)numFrames); |
90 | 0 | } |
91 | | //----------------------------------------------------------------------- |
92 | | void TextureFrameControllerValue::setValue(float value) |
93 | 0 | { |
94 | 0 | int numFrames = mTextureLayer->getNumFrames(); |
95 | 0 | mTextureLayer->setCurrentFrame(numFrames ? (int)(value * numFrames) % numFrames : 0); |
96 | 0 | } |
97 | | //----------------------------------------------------------------------- |
98 | | // TexCoordModifierControllerValue |
99 | | //----------------------------------------------------------------------- |
100 | | TexCoordModifierControllerValue::TexCoordModifierControllerValue(TextureUnitState* t, |
101 | | bool translateU, bool translateV, bool scaleU, bool scaleV, bool rotate ) |
102 | 0 | { |
103 | 0 | mTextureLayer = t; |
104 | 0 | mTransU = translateU; |
105 | 0 | mTransV = translateV; |
106 | 0 | mScaleU = scaleU; |
107 | 0 | mScaleV = scaleV; |
108 | 0 | mRotate = rotate; |
109 | 0 | } |
110 | | //----------------------------------------------------------------------- |
111 | | float TexCoordModifierControllerValue::getValue() const |
112 | 0 | { |
113 | 0 | const Matrix4& pMat = mTextureLayer->getTextureTransform(); |
114 | 0 | if (mTransU) |
115 | 0 | { |
116 | 0 | return pMat[0][3]; |
117 | 0 | } |
118 | 0 | else if (mTransV) |
119 | 0 | { |
120 | 0 | return pMat[1][3]; |
121 | 0 | } |
122 | 0 | else if (mScaleU) |
123 | 0 | { |
124 | 0 | return pMat[0][0]; |
125 | 0 | } |
126 | 0 | else if (mScaleV) |
127 | 0 | { |
128 | 0 | return pMat[1][1]; |
129 | 0 | } |
130 | | // Shouldn't get here |
131 | 0 | return 0; |
132 | 0 | } |
133 | | //----------------------------------------------------------------------- |
134 | | void TexCoordModifierControllerValue::setValue(float value) |
135 | 0 | { |
136 | 0 | if (mTransU) |
137 | 0 | { |
138 | 0 | mTextureLayer->setTextureUScroll(value); |
139 | 0 | } |
140 | 0 | if (mTransV) |
141 | 0 | { |
142 | 0 | mTextureLayer->setTextureVScroll(value); |
143 | 0 | } |
144 | 0 | if (mScaleU) |
145 | 0 | { |
146 | 0 | mTextureLayer->setTextureUScale(value); |
147 | 0 | } |
148 | 0 | if (mScaleV) |
149 | 0 | { |
150 | 0 | mTextureLayer->setTextureVScale(value); |
151 | 0 | } |
152 | 0 | if (mRotate) |
153 | 0 | { |
154 | 0 | mTextureLayer->setTextureRotate(Radian(value * Math::TWO_PI)); |
155 | 0 | } |
156 | 0 | } |
157 | | //----------------------------------------------------------------------- |
158 | | //----------------------------------------------------------------------- |
159 | | FloatGpuParameterControllerValue::FloatGpuParameterControllerValue( |
160 | | const GpuProgramParametersSharedPtr& params, size_t index) : |
161 | 0 | mParams(params), mParamIndex(index) |
162 | 0 | { |
163 | 0 | } |
164 | | //----------------------------------------------------------------------- |
165 | | float FloatGpuParameterControllerValue::getValue(void) const |
166 | 0 | { |
167 | | // do nothing, reading from a set of params not supported |
168 | 0 | return 0.0f; |
169 | 0 | } |
170 | | //----------------------------------------------------------------------- |
171 | | void FloatGpuParameterControllerValue::setValue(float val) |
172 | 0 | { |
173 | 0 | Vector4 v4 = Vector4(0,0,0,0); |
174 | 0 | v4.x = val; |
175 | 0 | mParams->setConstant(mParamIndex, v4); |
176 | 0 | } |
177 | | //----------------------------------------------------------------------- |
178 | | // PassthroughControllerFunction |
179 | | //----------------------------------------------------------------------- |
180 | | PassthroughControllerFunction::PassthroughControllerFunction(bool delta) |
181 | 0 | : ControllerFunction<float>(delta) |
182 | 0 | { |
183 | 0 | } |
184 | | //----------------------------------------------------------------------- |
185 | | float PassthroughControllerFunction::calculate(float source) |
186 | 0 | { |
187 | 0 | return getAdjustedInput(source); |
188 | |
|
189 | 0 | } |
190 | | //----------------------------------------------------------------------- |
191 | | // AnimationControllerFunction |
192 | | //----------------------------------------------------------------------- |
193 | | AnimationControllerFunction::AnimationControllerFunction(Real sequenceTime, Real timeOffset) |
194 | 0 | : ControllerFunction<float>(false) |
195 | 0 | { |
196 | 0 | mSeqTime = sequenceTime; |
197 | 0 | mTime = timeOffset; |
198 | 0 | } |
199 | | //----------------------------------------------------------------------- |
200 | | float AnimationControllerFunction::calculate(float source) |
201 | 0 | { |
202 | | // Assume source is time since last update |
203 | 0 | mTime += source; |
204 | | // Wrap |
205 | 0 | while (mTime >= mSeqTime) mTime -= mSeqTime; |
206 | 0 | while (mTime < 0) mTime += mSeqTime; |
207 | | |
208 | | // Return parametric |
209 | 0 | return mTime / mSeqTime; |
210 | 0 | } |
211 | | //----------------------------------------------------------------------- |
212 | | void AnimationControllerFunction::setTime(Real timeVal) |
213 | 0 | { |
214 | 0 | mTime = timeVal; |
215 | 0 | } |
216 | | //----------------------------------------------------------------------- |
217 | | void AnimationControllerFunction::setSequenceTime(Real seqVal) |
218 | 0 | { |
219 | 0 | mSeqTime = seqVal; |
220 | 0 | } |
221 | | //----------------------------------------------------------------------- |
222 | | // ScaleControllerFunction |
223 | | //----------------------------------------------------------------------- |
224 | 0 | ScaleControllerFunction::ScaleControllerFunction(Real factor, bool delta) : ControllerFunction<float>(delta) |
225 | 0 | { |
226 | 0 | mScale = factor; |
227 | 0 | } |
228 | | //----------------------------------------------------------------------- |
229 | | float ScaleControllerFunction::calculate(float source) |
230 | 0 | { |
231 | 0 | return getAdjustedInput(source * mScale); |
232 | |
|
233 | 0 | } |
234 | | //----------------------------------------------------------------------- |
235 | | // WaveformControllerFunction |
236 | | //----------------------------------------------------------------------- |
237 | | WaveformControllerFunction::WaveformControllerFunction(WaveformType wType, Real base, Real frequency, Real phase, Real amplitude, bool delta, Real dutyCycle) |
238 | 0 | :ControllerFunction<float>(delta) |
239 | 0 | { |
240 | 0 | mWaveType = wType; |
241 | 0 | mBase = base; |
242 | 0 | mFrequency = frequency; |
243 | 0 | mPhase = phase; |
244 | 0 | mAmplitude = amplitude; |
245 | 0 | mDeltaCount = phase; |
246 | 0 | mDutyCycle = dutyCycle; |
247 | 0 | } |
248 | | //----------------------------------------------------------------------- |
249 | | Real WaveformControllerFunction::getAdjustedInput(Real input) |
250 | 0 | { |
251 | 0 | Real adjusted = ControllerFunction<float>::getAdjustedInput(input); |
252 | | |
253 | | // If not delta, adjust by phase here |
254 | | // (delta inputs have it adjusted at initialisation) |
255 | 0 | if (!mDeltaInput) |
256 | 0 | { |
257 | 0 | adjusted += mPhase; |
258 | 0 | } |
259 | |
|
260 | 0 | return adjusted; |
261 | 0 | } |
262 | | //----------------------------------------------------------------------- |
263 | | float WaveformControllerFunction::calculate(float source) |
264 | 0 | { |
265 | 0 | Real input = getAdjustedInput(source * mFrequency); |
266 | 0 | Real output = 0; |
267 | | // For simplicity, factor input down to {0,1) |
268 | 0 | input = std::fmod(input, Real(1)); |
269 | 0 | if(input < 0) input += 1; |
270 | | |
271 | | // Calculate output in -1..1 range |
272 | 0 | switch (mWaveType) |
273 | 0 | { |
274 | 0 | case WFT_SINE: |
275 | 0 | output = Math::Sin(Radian(input * Math::TWO_PI)); |
276 | 0 | break; |
277 | 0 | case WFT_TRIANGLE: |
278 | 0 | if (input < 0.25) |
279 | 0 | output = input * 4; |
280 | 0 | else if (input >= 0.25 && input < 0.75) |
281 | 0 | output = 1.0f - ((input - 0.25f) * 4.0f); |
282 | 0 | else |
283 | 0 | output = ((input - 0.75f) * 4.0f) - 1.0f; |
284 | |
|
285 | 0 | break; |
286 | 0 | case WFT_SQUARE: |
287 | 0 | if (input <= 0.5f) |
288 | 0 | output = 1.0f; |
289 | 0 | else |
290 | 0 | output = -1.0f; |
291 | 0 | break; |
292 | 0 | case WFT_SAWTOOTH: |
293 | 0 | output = (input * 2.0f) - 1.0f; |
294 | 0 | break; |
295 | 0 | case WFT_INVERSE_SAWTOOTH: |
296 | 0 | output = -((input * 2.0f) - 1.0f); |
297 | 0 | break; |
298 | 0 | case WFT_PWM: |
299 | 0 | if( input <= mDutyCycle ) |
300 | 0 | output = 1.0f; |
301 | 0 | else |
302 | 0 | output = -1.0f; |
303 | 0 | break; |
304 | 0 | } |
305 | | |
306 | | // Scale output into 0..1 range and then by base + amplitude |
307 | 0 | return mBase + ((output + 1.0f) * 0.5f * mAmplitude); |
308 | | |
309 | |
|
310 | 0 | } |
311 | | //----------------------------------------------------------------------- |
312 | | // LinearControllerFunction |
313 | | //----------------------------------------------------------------------- |
314 | | LinearControllerFunction::LinearControllerFunction(const std::vector<Real>& keys, const std::vector<Real>& values, Real frequency, bool deltaInput) : |
315 | 0 | ControllerFunction<float>(deltaInput), mFrequency(frequency), mKeys(keys), mValues(values) { |
316 | 0 | assert(mKeys.size() == mValues.size()); |
317 | 0 | } |
318 | | //----------------------------------------------------------------------- |
319 | 0 | float LinearControllerFunction::calculate(float source) { |
320 | 0 | Real input = getAdjustedInput(source*mFrequency); |
321 | |
|
322 | 0 | std::vector<Real>::iterator ifirst = std::lower_bound(mKeys.begin(), mKeys.end(), input); |
323 | 0 | size_t idx = ifirst - mKeys.begin() - 1; |
324 | |
|
325 | 0 | assert(ifirst != mKeys.end()); |
326 | |
|
327 | 0 | Real alpha = Math::inverseLerp(mKeys[idx], mKeys[idx + 1], input); |
328 | 0 | return Math::lerp(mValues[idx], mValues[idx + 1], alpha); |
329 | 0 | } |
330 | | } |
331 | | |