/src/ogre/OgreMain/src/OgreEntity.cpp
Line | Count | Source |
1 | | /* |
2 | | ----------------------------------------------------------------------------- |
3 | | This source file is part of OGRE |
4 | | (Object-oriented Graphics Rendering Engine) |
5 | | For the latest info, see http://www.ogre3d.org |
6 | | |
7 | | Copyright (c) 2000-2014 Torus Knot Software Ltd |
8 | | |
9 | | Permission is hereby granted, free of charge, to any person obtaining a copy |
10 | | of this software and associated documentation files (the "Software"), to deal |
11 | | in the Software without restriction, including without limitation the rights |
12 | | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
13 | | copies of the Software, and to permit persons to whom the Software is |
14 | | furnished to do so, subject to the following conditions: |
15 | | |
16 | | The above copyright notice and this permission notice shall be included in |
17 | | all copies or substantial portions of the Software. |
18 | | |
19 | | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
20 | | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
21 | | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
22 | | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
23 | | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
24 | | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
25 | | THE SOFTWARE. |
26 | | ----------------------------------------------------------------------------- |
27 | | */ |
28 | | #include "OgreStableHeaders.h" |
29 | | #include "OgreTagPoint.h" |
30 | | #include "OgreSkeletonInstance.h" |
31 | | #include "OgreOptimisedUtil.h" |
32 | | #include "OgreLodStrategy.h" |
33 | | #include "OgreLodListener.h" |
34 | | |
35 | | |
36 | | namespace Ogre { |
37 | | //----------------------------------------------------------------------- |
38 | | Entity::Entity () |
39 | 0 | : mAnimationState(NULL), |
40 | 0 | mTempSkelAnimInfo(), |
41 | 0 | mTempVertexAnimInfo(), |
42 | 0 | mVertexAnimationAppliedThisFrame(false), |
43 | 0 | mPreparedForShadowVolumes(false), |
44 | 0 | mDisplaySkeleton(false), |
45 | 0 | mShowBoundingSphere(false), |
46 | 0 | mCurrentHWAnimationState(false), |
47 | 0 | mSkipAnimStateUpdates(false), |
48 | 0 | mAlwaysUpdateMainSkeleton(false), |
49 | 0 | mUpdateBoundingBoxFromSkeleton(false), |
50 | 0 | mVertexProgramInUse(false), |
51 | 0 | mInitialised(false), |
52 | 0 | mHardwarePoseCount(0), |
53 | 0 | mNumBoneMatrices(0), |
54 | 0 | mBoneWorldMatrices(NULL), |
55 | 0 | mBoneMatrices(NULL), |
56 | 0 | mFrameAnimationLastUpdated(std::numeric_limits<unsigned long>::max()), |
57 | 0 | mFrameBonesLastUpdated(NULL), |
58 | 0 | mSharedSkeletonEntities(NULL), |
59 | 0 | mSoftwareAnimationRequests(0), |
60 | 0 | mSoftwareAnimationNormalsRequests(0), |
61 | 0 | mMeshLodIndex(0), |
62 | 0 | mMeshLodFactorTransformed(1.0f), |
63 | 0 | mMinMeshLodIndex(99), |
64 | 0 | mMaxMeshLodIndex(0), // Backwards, remember low value = high detail |
65 | 0 | mMaterialLodFactor(1.0f), |
66 | 0 | mMinMaterialLodIndex(99), |
67 | 0 | mMaxMaterialLodIndex(0), // Backwards, remember low value = high detail |
68 | 0 | mSkeletonInstance(0), |
69 | 0 | mLastParentXform(Affine3::ZERO), |
70 | 0 | mMeshStateCount(0), |
71 | 0 | mFullBoundingBox() |
72 | 0 | { |
73 | 0 | } |
74 | | //----------------------------------------------------------------------- |
75 | 0 | Entity::Entity( const String& name, const MeshPtr& mesh) : Entity() |
76 | 0 | { |
77 | 0 | mName = name; |
78 | 0 | mMesh = mesh; |
79 | 0 | _initialise(); |
80 | 0 | } |
81 | | //----------------------------------------------------------------------- |
82 | | void Entity::loadingComplete(Resource* res) |
83 | 0 | { |
84 | 0 | if (res == mMesh.get()) |
85 | 0 | { |
86 | | // mesh loading has finished, we can construct ourselves now |
87 | 0 | _initialise(); |
88 | 0 | } |
89 | 0 | } |
90 | | //----------------------------------------------------------------------- |
91 | | void Entity::_initialise(bool forceReinitialise) |
92 | 0 | { |
93 | 0 | if (forceReinitialise) |
94 | 0 | _deinitialise(); |
95 | |
|
96 | 0 | if (mInitialised) |
97 | 0 | return; |
98 | | |
99 | 0 | if (mMesh->isBackgroundLoaded() && !mMesh->isLoaded()) |
100 | 0 | { |
101 | | // register for a callback when mesh is finished loading |
102 | | // do this before asking for load to happen to avoid race |
103 | 0 | mMesh->addListener(this); |
104 | 0 | } |
105 | | |
106 | | // On-demand load |
107 | 0 | mMesh->load(); |
108 | | // If loading failed, or deferred loading isn't done yet, defer |
109 | | // Will get a callback in the case of deferred loading |
110 | | // Skeletons are cascade-loaded so no issues there |
111 | 0 | if (!mMesh->isLoaded()) |
112 | 0 | return; |
113 | | |
114 | | // Is mesh skeletally animated? |
115 | 0 | if (mMesh->hasSkeleton() && mMesh->getSkeleton()) |
116 | 0 | { |
117 | 0 | mSkeletonInstance = OGRE_NEW SkeletonInstance(mMesh->getSkeleton()); |
118 | 0 | mSkeletonInstance->load(); |
119 | | // if mUpdateBoundingBoxFromSkeleton was turned on before the mesh was loaded, and mesh hasn't computed the boneBoundingRadius yet, |
120 | 0 | if ( mUpdateBoundingBoxFromSkeleton && mMesh->getBoneBoundingRadius() == Real(0)) |
121 | 0 | { |
122 | 0 | mMesh->_computeBoneBoundingRadius(); |
123 | 0 | } |
124 | 0 | } |
125 | | |
126 | | // Build main subentity list |
127 | 0 | buildSubEntityList(mMesh, &mSubEntityList); |
128 | 0 | #if !OGRE_NO_MESHLOD |
129 | | // Check if mesh is using manual LOD |
130 | 0 | if (mMesh->hasManualLodLevel()) |
131 | 0 | { |
132 | 0 | ushort i, numLod; |
133 | 0 | numLod = mMesh->getNumLodLevels(); |
134 | | // NB skip LOD 0 which is the original |
135 | 0 | for (i = 1; i < numLod; ++i) |
136 | 0 | { |
137 | 0 | const MeshLodUsage& usage = mMesh->getLodLevel(i); |
138 | 0 | Entity* lodEnt; |
139 | 0 | if(!usage.manualName.empty()){ |
140 | | // Disabled to prevent recursion when a.mesh has manualLod to b.mesh and b.mesh has manualLod to a.mesh. |
141 | 0 | OgreAssert(usage.manualMesh->getNumLodLevels() == 1, "Manual Lod Mesh can't have Lod levels!"); |
142 | | |
143 | 0 | if(usage.manualMesh->getNumLodLevels() != 1) { |
144 | | // To prevent crash in release builds, we will remove Lod levels. |
145 | 0 | usage.manualMesh->removeLodLevels(); |
146 | 0 | } |
147 | | |
148 | | // Manually create entity |
149 | 0 | lodEnt = OGRE_NEW Entity(mName + "Lod" + StringConverter::toString(i), |
150 | 0 | usage.manualMesh); |
151 | 0 | } else { |
152 | | // Autogenerated lod uses original entity |
153 | 0 | lodEnt = this; |
154 | 0 | } |
155 | 0 | mLodEntityList.push_back(lodEnt); |
156 | 0 | } |
157 | 0 | } |
158 | 0 | #endif |
159 | | |
160 | | // Initialise the AnimationState, if Mesh has animation |
161 | 0 | if (hasSkeleton()) |
162 | 0 | { |
163 | 0 | mFrameBonesLastUpdated = OGRE_ALLOC_T(unsigned long, 1, MEMCATEGORY_ANIMATION); |
164 | 0 | *mFrameBonesLastUpdated = std::numeric_limits<unsigned long>::max(); |
165 | 0 | mNumBoneMatrices = mSkeletonInstance->getNumBones(); |
166 | 0 | mBoneMatrices = static_cast<Affine3*>(OGRE_MALLOC_SIMD(sizeof(Affine3) * mNumBoneMatrices, MEMCATEGORY_ANIMATION)); |
167 | 0 | } |
168 | 0 | if (hasSkeleton() || hasVertexAnimation()) |
169 | 0 | { |
170 | 0 | mAnimationState = OGRE_NEW AnimationStateSet(); |
171 | 0 | mMesh->_initAnimationState(mAnimationState); |
172 | 0 | prepareTempBlendBuffers(); |
173 | 0 | } |
174 | |
|
175 | 0 | reevaluateVertexProcessing(); |
176 | | |
177 | | // Update of bounds of the parent SceneNode, if Entity already attached |
178 | | // this can happen if Mesh is loaded in background or after reinitialisation |
179 | 0 | if( mParentNode ) |
180 | 0 | { |
181 | 0 | getParentSceneNode()->needUpdate(); |
182 | 0 | } |
183 | |
|
184 | 0 | mInitialised = true; |
185 | 0 | mMeshStateCount = mMesh->getStateCount(); |
186 | 0 | } |
187 | | //----------------------------------------------------------------------- |
188 | | void Entity::_deinitialise(void) |
189 | 0 | { |
190 | 0 | if (!mInitialised) |
191 | 0 | return; |
192 | | |
193 | | // Delete submeshes |
194 | 0 | for (auto *s : mSubEntityList) |
195 | 0 | { |
196 | | // Delete SubEntity |
197 | 0 | OGRE_DELETE s; |
198 | 0 | s = nullptr; |
199 | 0 | } |
200 | 0 | mSubEntityList.clear(); |
201 | |
|
202 | 0 | #if !OGRE_NO_MESHLOD |
203 | | // Delete LOD entities |
204 | 0 | for (auto *li : mLodEntityList) |
205 | 0 | { |
206 | 0 | if(li != this) { |
207 | 0 | li->mParentNode = NULL; // prevent LODs from unregistering themselves |
208 | 0 | OGRE_DELETE li; |
209 | 0 | } |
210 | 0 | } |
211 | 0 | mLodEntityList.clear(); |
212 | 0 | #endif |
213 | | // Delete shadow renderables |
214 | 0 | clearShadowRenderableList(mShadowRenderables); |
215 | | |
216 | | // Detach all child objects, do this manually to avoid needUpdate() call |
217 | | // which can fail because of deleted items |
218 | 0 | detachAllObjectsImpl(); |
219 | |
|
220 | 0 | if (mSkeletonInstance) { |
221 | 0 | OGRE_FREE_SIMD(mBoneWorldMatrices, MEMCATEGORY_ANIMATION); |
222 | 0 | mBoneWorldMatrices = 0; |
223 | |
|
224 | 0 | if (mSharedSkeletonEntities) { |
225 | 0 | mSharedSkeletonEntities->erase(this); |
226 | 0 | if (mSharedSkeletonEntities->size() == 1) |
227 | 0 | { |
228 | 0 | (*mSharedSkeletonEntities->begin())->stopSharingSkeletonInstance(); |
229 | 0 | } |
230 | | // Should never occur, just in case |
231 | 0 | else if (mSharedSkeletonEntities->empty()) |
232 | 0 | { |
233 | 0 | OGRE_DELETE_T(mSharedSkeletonEntities, EntitySet, MEMCATEGORY_ANIMATION); mSharedSkeletonEntities = 0; |
234 | | // using OGRE_FREE since unsigned long is not a destructor |
235 | 0 | OGRE_FREE(mFrameBonesLastUpdated, MEMCATEGORY_ANIMATION); mFrameBonesLastUpdated = 0; |
236 | 0 | OGRE_DELETE mSkeletonInstance; mSkeletonInstance = 0; |
237 | 0 | OGRE_FREE_SIMD(mBoneMatrices, MEMCATEGORY_ANIMATION); mBoneMatrices = 0; |
238 | 0 | OGRE_DELETE mAnimationState; mAnimationState = 0; |
239 | 0 | } |
240 | 0 | } else { |
241 | | // using OGRE_FREE since unsigned long is not a destructor |
242 | 0 | OGRE_FREE(mFrameBonesLastUpdated, MEMCATEGORY_ANIMATION); mFrameBonesLastUpdated = 0; |
243 | 0 | OGRE_DELETE mSkeletonInstance; mSkeletonInstance = 0; |
244 | 0 | OGRE_FREE_SIMD(mBoneMatrices, MEMCATEGORY_ANIMATION); mBoneMatrices = 0; |
245 | 0 | OGRE_DELETE mAnimationState; mAnimationState = 0; |
246 | 0 | } |
247 | 0 | } |
248 | 0 | else |
249 | 0 | { |
250 | | //Non-skeletally animated objects don't share the mAnimationState. Always delete. |
251 | | //See https://ogre3d.atlassian.net/browse/OGRE-504 |
252 | 0 | OGRE_DELETE mAnimationState; |
253 | 0 | mAnimationState = 0; |
254 | 0 | } |
255 | |
|
256 | 0 | mSkelAnimVertexData.reset(); |
257 | 0 | mSoftwareVertexAnimVertexData.reset(); |
258 | 0 | mHardwareVertexAnimVertexData.reset(); |
259 | |
|
260 | 0 | mInitialised = false; |
261 | 0 | } |
262 | | //----------------------------------------------------------------------- |
263 | | Entity::~Entity() |
264 | 0 | { |
265 | 0 | _deinitialise(); |
266 | | // Unregister our listener |
267 | 0 | mMesh->removeListener(this); |
268 | 0 | } |
269 | | //----------------------------------------------------------------------- |
270 | | void Entity::_releaseManualHardwareResources() |
271 | 0 | { |
272 | 0 | clearShadowRenderableList(mShadowRenderables); |
273 | 0 | } |
274 | | //----------------------------------------------------------------------- |
275 | | void Entity::_restoreManualHardwareResources() |
276 | 0 | { |
277 | | // mShadowRenderables are lazy initialized |
278 | 0 | } |
279 | | //----------------------------------------------------------------------- |
280 | | bool Entity::hasVertexAnimation(void) const |
281 | 0 | { |
282 | 0 | return mMesh->hasVertexAnimation(); |
283 | 0 | } |
284 | | //----------------------------------------------------------------------- |
285 | | const MeshPtr& Entity::getMesh(void) const |
286 | 0 | { |
287 | 0 | return mMesh; |
288 | 0 | } |
289 | | //----------------------------------------------------------------------- |
290 | | SubEntity* Entity::getSubEntity(const String& name) const |
291 | 0 | { |
292 | 0 | ushort index = mMesh->_getSubMeshIndex(name); |
293 | 0 | return getSubEntity(index); |
294 | 0 | } |
295 | | //----------------------------------------------------------------------- |
296 | | Entity* Entity::clone( const String& newName) const |
297 | 0 | { |
298 | 0 | OgreAssert(mManager, "Cannot clone an Entity that wasn't created through a SceneManager"); |
299 | 0 | Entity* newEnt = mManager->createEntity(newName, getMesh()->getName() ); |
300 | |
|
301 | 0 | if (mInitialised) |
302 | 0 | { |
303 | | // Copy material settings |
304 | 0 | unsigned int n = 0; |
305 | 0 | for (const auto *e : mSubEntityList) |
306 | 0 | { |
307 | 0 | newEnt->getSubEntities()[n++]->setMaterialName(e->getMaterialName()); |
308 | 0 | } |
309 | 0 | if (mAnimationState) |
310 | 0 | { |
311 | 0 | OGRE_DELETE newEnt->mAnimationState; |
312 | 0 | newEnt->mAnimationState = OGRE_NEW AnimationStateSet(*mAnimationState); |
313 | 0 | } |
314 | 0 | } |
315 | |
|
316 | 0 | return newEnt; |
317 | 0 | } |
318 | | //----------------------------------------------------------------------- |
319 | | void Entity::setMaterialName( const String& name, const String& groupName /* = ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME */) |
320 | 0 | { |
321 | | // Set for all subentities |
322 | 0 | for (auto *s : mSubEntityList) |
323 | 0 | { |
324 | 0 | s->setMaterialName(name, groupName); |
325 | 0 | } |
326 | |
|
327 | 0 | } |
328 | | //----------------------------------------------------------------------- |
329 | | void Entity::setMaterial( const MaterialPtr& material ) |
330 | 0 | { |
331 | | // Set for all subentities |
332 | 0 | for (auto *s : mSubEntityList) |
333 | 0 | { |
334 | 0 | s->setMaterial(material); |
335 | 0 | } |
336 | 0 | } |
337 | | //----------------------------------------------------------------------- |
338 | | void Entity::_notifyCurrentCamera(Camera* cam) |
339 | 0 | { |
340 | 0 | MovableObject::_notifyCurrentCamera(cam); |
341 | | |
342 | | // Calculate the LOD |
343 | 0 | if (mParentNode) |
344 | 0 | { |
345 | 0 | #if !OGRE_NO_MESHLOD |
346 | | // Get mesh lod strategy |
347 | 0 | const LodStrategy *meshStrategy = mMesh->getLodStrategy(); |
348 | | // Get the appropriate LOD value |
349 | 0 | Real lodValue = meshStrategy->getValue(this, cam); |
350 | | // Bias the LOD value |
351 | 0 | Real biasedMeshLodValue = lodValue * mMeshLodFactorTransformed; |
352 | | |
353 | | |
354 | | // Get the index at this biased depth |
355 | 0 | ushort newMeshLodIndex = mMesh->getLodIndex(biasedMeshLodValue); |
356 | | // Apply maximum detail restriction (remember lower = higher detail, higher = lower detail) |
357 | 0 | newMeshLodIndex = Math::Clamp(newMeshLodIndex, mMaxMeshLodIndex, mMinMeshLodIndex); |
358 | | |
359 | | // Construct event object |
360 | 0 | EntityMeshLodChangedEvent evt; |
361 | 0 | evt.entity = this; |
362 | 0 | evt.camera = cam; |
363 | 0 | evt.lodValue = biasedMeshLodValue; |
364 | 0 | evt.previousLodIndex = mMeshLodIndex; |
365 | 0 | evt.newLodIndex = newMeshLodIndex; |
366 | | |
367 | | // Notify LOD event listeners |
368 | 0 | cam->getSceneManager()->_notifyEntityMeshLodChanged(evt); |
369 | | |
370 | | // Change LOD index |
371 | 0 | mMeshLodIndex = evt.newLodIndex; |
372 | 0 | #endif |
373 | | |
374 | |
|
375 | 0 | for (auto *s : mSubEntityList) |
376 | 0 | { |
377 | | // Get sub-entity material |
378 | 0 | const MaterialPtr& material = s->getMaterial(); |
379 | | |
380 | | // Get material LOD strategy |
381 | 0 | const LodStrategy *materialStrategy = material->getLodStrategy(); |
382 | | |
383 | | // Recalculate LOD value if strategies do not match |
384 | 0 | Real biasedMaterialLodValue; |
385 | 0 | #if !OGRE_NO_MESHLOD |
386 | 0 | if (meshStrategy == materialStrategy) |
387 | 0 | biasedMaterialLodValue = biasedMeshLodValue; |
388 | 0 | else |
389 | 0 | #endif |
390 | 0 | biasedMaterialLodValue = materialStrategy->getValue(this, cam) * materialStrategy->transformBias(mMaterialLodFactor); |
391 | | |
392 | | // Get the index at this biased depth |
393 | 0 | unsigned short idx = material->getLodIndex(biasedMaterialLodValue); |
394 | | // Apply maximum detail restriction (remember lower = higher detail, higher = lower detail) |
395 | 0 | idx = Math::Clamp(idx, mMaxMaterialLodIndex, mMinMaterialLodIndex); |
396 | | |
397 | | // Construct event object |
398 | 0 | EntityMaterialLodChangedEvent subEntEvt; |
399 | 0 | subEntEvt.subEntity = s; |
400 | 0 | subEntEvt.camera = cam; |
401 | 0 | subEntEvt.lodValue = biasedMaterialLodValue; |
402 | 0 | subEntEvt.previousLodIndex = s->mMaterialLodIndex; |
403 | 0 | subEntEvt.newLodIndex = idx; |
404 | | |
405 | | // Notify LOD event listeners |
406 | 0 | cam->getSceneManager()->_notifyEntityMaterialLodChanged(subEntEvt); |
407 | | |
408 | | // Change LOD index |
409 | 0 | s->mMaterialLodIndex = subEntEvt.newLodIndex; |
410 | | // Also invalidate any camera distance cache |
411 | 0 | s->_invalidateCameraCache (); |
412 | 0 | } |
413 | | |
414 | |
|
415 | 0 | } |
416 | | // Notify any child objects |
417 | 0 | for(auto child : mChildObjectList) |
418 | 0 | { |
419 | 0 | child->_notifyCurrentCamera(cam); |
420 | 0 | } |
421 | 0 | } |
422 | | //----------------------------------------------------------------------- |
423 | | void Entity::setUpdateBoundingBoxFromSkeleton(bool update) |
424 | 0 | { |
425 | 0 | mUpdateBoundingBoxFromSkeleton = update; |
426 | 0 | if (mUpdateBoundingBoxFromSkeleton && mMesh->isLoaded() && mMesh->getBoneBoundingRadius() == Real(0)) |
427 | 0 | { |
428 | 0 | mMesh->_computeBoneBoundingRadius(); |
429 | 0 | } |
430 | 0 | } |
431 | | //----------------------------------------------------------------------- |
432 | | const AxisAlignedBox& Entity::getBoundingBox(void) const |
433 | 0 | { |
434 | | // Get from Mesh |
435 | 0 | if (mMesh->isLoaded()) |
436 | 0 | { |
437 | 0 | if ( mUpdateBoundingBoxFromSkeleton && hasSkeleton() ) |
438 | 0 | { |
439 | | // get from skeleton |
440 | | // self bounding box without children |
441 | 0 | AxisAlignedBox bbox; |
442 | 0 | bbox.setNull(); |
443 | 0 | Real maxScale = Real(0); |
444 | 0 | bool boneHasVerts[ OGRE_MAX_NUM_BONES ] = { false }; |
445 | | // for each bone that has vertices weighted to it, |
446 | 0 | for (uint16 iBone : mMesh->sharedBlendIndexToBoneIndexMap) |
447 | 0 | { |
448 | | // record which bones have vertices assigned |
449 | 0 | boneHasVerts[ iBone ] = true; |
450 | 0 | } |
451 | | // for each submesh, |
452 | 0 | for (uint16 iSubMesh = 0; iSubMesh < mMesh->getNumSubMeshes(); ++iSubMesh) |
453 | 0 | { |
454 | 0 | SubMesh* submesh = mMesh->getSubMesh( iSubMesh ); |
455 | | // if the submesh has own vertices, |
456 | 0 | if ( ! submesh->useSharedVertices ) |
457 | 0 | { |
458 | | // record which bones have vertices assigned |
459 | 0 | for (uint16 iBone : submesh->blendIndexToBoneIndexMap) |
460 | 0 | { |
461 | 0 | boneHasVerts[ iBone ] = true; |
462 | 0 | } |
463 | 0 | } |
464 | 0 | } |
465 | | // for each bone that has vertices weighted to it, |
466 | 0 | for (const Bone* bone : mSkeletonInstance->getBones()) |
467 | 0 | { |
468 | 0 | if ( boneHasVerts[ bone->getHandle() ] ) |
469 | 0 | { |
470 | 0 | Vector3 scaleVec = bone->_getDerivedScale(); |
471 | 0 | Real scale = std::max( std::max( Math::Abs(scaleVec.x), Math::Abs(scaleVec.y)), Math::Abs(scaleVec.z) ); |
472 | 0 | maxScale = std::max( maxScale, scale ); |
473 | | // only include bones that aren't scaled to zero |
474 | 0 | if (scale > Real(0)) |
475 | 0 | { |
476 | 0 | bbox.merge( bone->_getDerivedPosition() ); |
477 | 0 | } |
478 | 0 | } |
479 | 0 | } |
480 | | // unless all bones were scaled to zero, |
481 | 0 | if (! bbox.isNull()) |
482 | 0 | { |
483 | | // inflate the bounding box |
484 | 0 | float r = mMesh->getBoneBoundingRadius() * maxScale; // adjust bone bounding radius by max scale of any bone |
485 | 0 | Vector3 expansion(r, r, r); |
486 | 0 | bbox.setExtents( bbox.getMinimum() - expansion, bbox.getMaximum() + expansion ); |
487 | 0 | } |
488 | 0 | bbox.merge(getChildObjectsBoundingBox()); |
489 | | // if bounding box has changed, |
490 | 0 | if (bbox != mFullBoundingBox) |
491 | 0 | { |
492 | 0 | mFullBoundingBox = bbox; |
493 | 0 | Node::queueNeedUpdate( mParentNode ); // inform the parent node to update its AABB (without this, changes to the bbox won't propagate to the scene node) |
494 | 0 | } |
495 | 0 | } |
496 | 0 | else |
497 | 0 | { |
498 | | // Get from Mesh |
499 | 0 | mFullBoundingBox = mMesh->getBounds(); |
500 | 0 | mFullBoundingBox.merge(getChildObjectsBoundingBox()); |
501 | 0 | } |
502 | | // Don't scale here, this is taken into account when world BBox calculation is done |
503 | 0 | } |
504 | 0 | else |
505 | 0 | { |
506 | 0 | mFullBoundingBox.setNull(); |
507 | 0 | } |
508 | |
|
509 | 0 | return mFullBoundingBox; |
510 | 0 | } |
511 | | //----------------------------------------------------------------------- |
512 | | AxisAlignedBox Entity::getChildObjectsBoundingBox(void) const |
513 | 0 | { |
514 | 0 | AxisAlignedBox aa_box; |
515 | 0 | AxisAlignedBox full_aa_box; |
516 | 0 | full_aa_box.setNull(); |
517 | |
|
518 | 0 | for(auto child : mChildObjectList) |
519 | 0 | { |
520 | 0 | aa_box = child->getBoundingBox(); |
521 | 0 | TagPoint* tp = static_cast<TagPoint*>(child->getParentNode()); |
522 | | // Use transform local to skeleton since world xform comes later |
523 | 0 | aa_box.transform(tp->_getFullLocalTransform()); |
524 | |
|
525 | 0 | full_aa_box.merge(aa_box); |
526 | 0 | } |
527 | |
|
528 | 0 | return full_aa_box; |
529 | 0 | } |
530 | | //----------------------------------------------------------------------- |
531 | | const AxisAlignedBox& Entity::getWorldBoundingBox(bool derive) const |
532 | 0 | { |
533 | 0 | if (derive) |
534 | 0 | { |
535 | | // derive child bounding boxes |
536 | 0 | for(auto child : mChildObjectList) |
537 | 0 | { |
538 | 0 | child->getWorldBoundingBox(true); |
539 | 0 | } |
540 | 0 | } |
541 | 0 | return MovableObject::getWorldBoundingBox(derive); |
542 | 0 | } |
543 | | //----------------------------------------------------------------------- |
544 | | const Sphere& Entity::getWorldBoundingSphere(bool derive) const |
545 | 0 | { |
546 | 0 | if (derive) |
547 | 0 | { |
548 | | // derive child bounding boxes |
549 | 0 | for(auto child : mChildObjectList) |
550 | 0 | { |
551 | 0 | child->getWorldBoundingSphere(true); |
552 | 0 | } |
553 | 0 | } |
554 | 0 | return MovableObject::getWorldBoundingSphere(derive); |
555 | |
|
556 | 0 | } |
557 | | //----------------------------------------------------------------------- |
558 | | void Entity::_updateRenderQueue(RenderQueue* queue) |
559 | 0 | { |
560 | | // Do nothing if not initialised yet |
561 | 0 | if (!mInitialised) |
562 | 0 | return; |
563 | | |
564 | | // Check mesh state count, will be incremented if reloaded |
565 | 0 | if (mMesh->getStateCount() != mMeshStateCount) |
566 | 0 | { |
567 | | // force reinitialise |
568 | 0 | _initialise(true); |
569 | 0 | } |
570 | |
|
571 | 0 | Entity* displayEntity = this; |
572 | 0 | #if !OGRE_NO_MESHLOD |
573 | | // Check we're not using a manual LOD |
574 | 0 | if (mMeshLodIndex > 0 && mMesh->hasManualLodLevel()) |
575 | 0 | { |
576 | | // Use alternate entity |
577 | 0 | assert( static_cast< size_t >( mMeshLodIndex - 1 ) < mLodEntityList.size() && |
578 | 0 | "No LOD EntityList - did you build the manual LODs after creating the entity?"); |
579 | | // index - 1 as we skip index 0 (original LOD) |
580 | 0 | displayEntity = mLodEntityList[mMeshLodIndex-1]; |
581 | |
|
582 | 0 | if (displayEntity != this && hasSkeleton() && displayEntity->hasSkeleton()) |
583 | 0 | { |
584 | | // Copy the animation state set to lod entity, we assume the lod |
585 | | // entity only has a subset animation states |
586 | 0 | AnimationStateSet* targetState = displayEntity->mAnimationState; |
587 | 0 | if (mAnimationState != targetState) // only copy if LODs use different skeleton instances |
588 | 0 | { |
589 | 0 | if (mAnimationState->getDirtyFrameNumber() != targetState->getDirtyFrameNumber()) // only copy if animation was updated |
590 | 0 | mAnimationState->copyMatchingState(targetState); |
591 | 0 | } |
592 | 0 | } |
593 | 0 | } |
594 | 0 | #endif |
595 | | |
596 | | // Add each visible SubEntity to the queue |
597 | 0 | for (auto *s : displayEntity->mSubEntityList) |
598 | 0 | { |
599 | 0 | if(s->isVisible()) |
600 | 0 | { |
601 | | // Order: first use subentity queue settings, if available |
602 | | // if not then use entity queue settings, if available |
603 | | // finally fall back on default queue settings |
604 | 0 | if(s->isRenderQueuePrioritySet()) |
605 | 0 | { |
606 | 0 | assert(s->isRenderQueueGroupSet() == true); |
607 | 0 | queue->addRenderable(s, s->getRenderQueueGroup(), s->getRenderQueuePriority()); |
608 | 0 | } |
609 | 0 | else if(s->isRenderQueueGroupSet()) |
610 | 0 | { |
611 | 0 | queue->addRenderable(s, s->getRenderQueueGroup()); |
612 | 0 | } |
613 | 0 | else if (mRenderQueuePrioritySet) |
614 | 0 | { |
615 | 0 | assert(mRenderQueueIDSet == true); |
616 | 0 | queue->addRenderable(s, mRenderQueueID, mRenderQueuePriority); |
617 | 0 | } |
618 | 0 | else if(mRenderQueueIDSet) |
619 | 0 | { |
620 | 0 | queue->addRenderable(s, mRenderQueueID); |
621 | 0 | } |
622 | 0 | else |
623 | 0 | { |
624 | 0 | queue->addRenderable(s); |
625 | 0 | } |
626 | 0 | } |
627 | 0 | } |
628 | 0 | #if !OGRE_NO_MESHLOD |
629 | 0 | if (getAlwaysUpdateMainSkeleton() && hasSkeleton() && (mMeshLodIndex > 0)) |
630 | 0 | { |
631 | | //check if an update was made |
632 | 0 | if (cacheBoneMatrices()) |
633 | 0 | { |
634 | 0 | getSkeleton()->_updateTransforms(); |
635 | | //We will mark the skeleton as dirty. Otherwise, if in the same frame the entity will |
636 | | //be rendered first with a low LOD and then with a high LOD the system wont know that |
637 | | //the bone matrices has changed and there for will not update the vertex buffers |
638 | 0 | getSkeleton()->_notifyManualBonesDirty(); |
639 | 0 | } |
640 | 0 | } |
641 | 0 | #endif |
642 | | // Since we know we're going to be rendered, take this opportunity to |
643 | | // update the animation |
644 | 0 | if (displayEntity->hasSkeleton() || displayEntity->hasVertexAnimation()) |
645 | 0 | { |
646 | 0 | displayEntity->updateAnimation(); |
647 | | |
648 | | //--- pass this point, we are sure that the transformation matrix of each bone and tagPoint have been updated |
649 | 0 | for(auto child : mChildObjectList) |
650 | 0 | { |
651 | 0 | bool visible = child->isVisible(); |
652 | 0 | if (visible && (displayEntity != this)) |
653 | 0 | { |
654 | | //Check if the bone exists in the current LOD |
655 | | |
656 | | //The child is connected to a tagpoint which is connected to a bone |
657 | 0 | Bone* bone = static_cast<Bone*>(child->getParentNode()->getParent()); |
658 | 0 | if (!displayEntity->getSkeleton()->hasBone(bone->getName())) |
659 | 0 | { |
660 | | //Current LOD entity does not have the bone that the |
661 | | //child is connected to. Do not display. |
662 | 0 | visible = false; |
663 | 0 | } |
664 | 0 | } |
665 | 0 | if (visible) |
666 | 0 | { |
667 | 0 | child->_updateRenderQueue(queue); |
668 | 0 | } |
669 | 0 | } |
670 | 0 | } |
671 | | |
672 | | // HACK to display bones |
673 | 0 | if (mDisplaySkeleton && hasSkeleton() && mManager && mManager->getDebugDrawer()) |
674 | 0 | { |
675 | 0 | for (Bone* bone : mSkeletonInstance->getBones()) |
676 | 0 | { |
677 | 0 | mManager->getDebugDrawer()->drawBone(bone, mParentNode->_getFullTransform()); |
678 | 0 | } |
679 | 0 | } |
680 | | // HACK to display bounding sphere |
681 | 0 | if (mShowBoundingSphere && mManager && mManager->getDebugDrawer()) |
682 | 0 | { |
683 | 0 | mManager->getDebugDrawer()->drawSphere(getWorldBoundingSphere()); |
684 | 0 | } |
685 | 0 | } |
686 | | //----------------------------------------------------------------------- |
687 | | AnimationState* Entity::getAnimationState(const String& name) const |
688 | 0 | { |
689 | 0 | OgreAssert(mAnimationState, "Entity is not animated"); |
690 | 0 | return mAnimationState->getAnimationState(name); |
691 | 0 | } |
692 | | //----------------------------------------------------------------------- |
693 | | bool Entity::hasAnimationState(const String& name) const |
694 | 0 | { |
695 | 0 | return mAnimationState && mAnimationState->hasAnimationState(name); |
696 | 0 | } |
697 | | //----------------------------------------------------------------------- |
698 | | AnimationStateSet* Entity::getAllAnimationStates(void) const |
699 | 0 | { |
700 | 0 | return mAnimationState; |
701 | 0 | } |
702 | | //----------------------------------------------------------------------- |
703 | | const String& Entity::getMovableType(void) const |
704 | 0 | { |
705 | 0 | return MOT_ENTITY; |
706 | 0 | } |
707 | | //----------------------------------------------------------------------- |
708 | | bool Entity::tempVertexAnimBuffersBound(void) const |
709 | 0 | { |
710 | | // Do we still have temp buffers for software vertex animation bound? |
711 | 0 | bool ret = true; |
712 | 0 | if (mMesh->sharedVertexData && mMesh->getSharedVertexDataAnimationType() != VAT_NONE) |
713 | 0 | { |
714 | 0 | ret = ret && mTempVertexAnimInfo.buffersCheckedOut(true, mMesh->getSharedVertexDataAnimationIncludesNormals()); |
715 | 0 | } |
716 | 0 | for (auto sub : mSubEntityList) |
717 | 0 | { |
718 | 0 | if (!sub->getSubMesh()->useSharedVertices |
719 | 0 | && sub->getSubMesh()->getVertexAnimationType() != VAT_NONE) |
720 | 0 | { |
721 | 0 | ret = ret && sub->mTempVertexAnimInfo.buffersCheckedOut( |
722 | 0 | true, sub->getSubMesh()->getVertexAnimationIncludesNormals()); |
723 | 0 | } |
724 | 0 | } |
725 | 0 | return ret; |
726 | 0 | } |
727 | | //----------------------------------------------------------------------- |
728 | | bool Entity::tempSkelAnimBuffersBound(bool requestNormals) const |
729 | 0 | { |
730 | | // Do we still have temp buffers for software skeleton animation bound? |
731 | 0 | if (mSkelAnimVertexData) |
732 | 0 | { |
733 | 0 | if (!mTempSkelAnimInfo.buffersCheckedOut(true, requestNormals)) |
734 | 0 | return false; |
735 | 0 | } |
736 | 0 | for (auto sub : mSubEntityList) |
737 | 0 | { |
738 | 0 | if (sub->isVisible() && sub->mSkelAnimVertexData) |
739 | 0 | { |
740 | 0 | if (!sub->mTempSkelAnimInfo.buffersCheckedOut(true, requestNormals)) |
741 | 0 | return false; |
742 | 0 | } |
743 | 0 | } |
744 | 0 | return true; |
745 | 0 | } |
746 | | //----------------------------------------------------------------------- |
747 | | void Entity::updateAnimation(void) |
748 | 0 | { |
749 | | // Do nothing if not initialised yet |
750 | 0 | if (!mInitialised) |
751 | 0 | return; |
752 | | |
753 | 0 | Root& root = Root::getSingleton(); |
754 | 0 | bool hwAnimation = isHardwareAnimationEnabled(); |
755 | 0 | bool isNeedUpdateHardwareAnim = hwAnimation && !mCurrentHWAnimationState; |
756 | 0 | bool forcedSwAnimation = getSoftwareAnimationRequests()>0; |
757 | 0 | bool forcedNormals = getSoftwareAnimationNormalsRequests()>0; |
758 | 0 | bool stencilShadows = false; |
759 | 0 | if (getCastShadows() && hasEdgeList() && root._getCurrentSceneManager()) |
760 | 0 | stencilShadows = root._getCurrentSceneManager()->isShadowTechniqueStencilBased(); |
761 | 0 | bool softwareAnimation = !hwAnimation || stencilShadows || forcedSwAnimation; |
762 | | // Blend normals in s/w only if we're not using h/w animation, |
763 | | // since shadows only require positions |
764 | 0 | bool blendNormals = !hwAnimation || forcedNormals; |
765 | | // Animation dirty if animation state modified or manual bones modified |
766 | 0 | bool animationDirty = |
767 | 0 | (mFrameAnimationLastUpdated != mAnimationState->getDirtyFrameNumber()) || |
768 | 0 | (hasSkeleton() && getSkeleton()->getManualBonesDirty()); |
769 | | |
770 | | //update the current hardware animation state |
771 | 0 | mCurrentHWAnimationState = hwAnimation; |
772 | | |
773 | | // We only do these tasks if animation is dirty |
774 | | // Or, if we're using a skeleton and manual bones have been moved |
775 | | // Or, if we're using software animation and temp buffers are unbound |
776 | 0 | if (animationDirty || |
777 | 0 | (softwareAnimation && hasVertexAnimation() && !tempVertexAnimBuffersBound()) || |
778 | 0 | (softwareAnimation && hasSkeleton() && !tempSkelAnimBuffersBound(blendNormals))) |
779 | 0 | { |
780 | 0 | if (hasVertexAnimation()) |
781 | 0 | { |
782 | 0 | if (softwareAnimation) |
783 | 0 | { |
784 | | // grab & bind temporary buffer for positions (& normals if they are included) |
785 | 0 | if (mSoftwareVertexAnimVertexData |
786 | 0 | && mMesh->getSharedVertexDataAnimationType() != VAT_NONE) |
787 | 0 | { |
788 | 0 | bool useNormals = mMesh->getSharedVertexDataAnimationIncludesNormals(); |
789 | 0 | mTempVertexAnimInfo.checkoutTempCopies(true, useNormals); |
790 | | // NB we suppress hardware upload while doing blend if we're |
791 | | // hardware animation, because the only reason for doing this |
792 | | // is for shadow, which need only be uploaded then |
793 | 0 | mTempVertexAnimInfo.bindTempCopies(mSoftwareVertexAnimVertexData.get(), |
794 | 0 | hwAnimation); |
795 | 0 | } |
796 | 0 | for (auto *se : mSubEntityList) |
797 | 0 | { |
798 | | // Blend dedicated geometry |
799 | 0 | if (se->isVisible() && se->mSoftwareVertexAnimVertexData |
800 | 0 | && se->getSubMesh()->getVertexAnimationType() != VAT_NONE) |
801 | 0 | { |
802 | 0 | bool useNormals = se->getSubMesh()->getVertexAnimationIncludesNormals(); |
803 | 0 | se->mTempVertexAnimInfo.checkoutTempCopies(true, useNormals); |
804 | 0 | se->mTempVertexAnimInfo.bindTempCopies(se->mSoftwareVertexAnimVertexData.get(), |
805 | 0 | hwAnimation); |
806 | 0 | } |
807 | 0 | } |
808 | 0 | } |
809 | 0 | applyVertexAnimation(hwAnimation, stencilShadows); |
810 | 0 | } |
811 | |
|
812 | 0 | if (hasSkeleton()) |
813 | 0 | { |
814 | 0 | cacheBoneMatrices(); |
815 | | |
816 | | // Software blend? |
817 | 0 | if (softwareAnimation) |
818 | 0 | { |
819 | 0 | const Affine3* blendMatrices[OGRE_MAX_NUM_BONES]; |
820 | | |
821 | | // Ok, we need to do a software blend |
822 | | // Firstly, check out working vertex buffers |
823 | 0 | if (mSkelAnimVertexData) |
824 | 0 | { |
825 | | // Blend shared geometry |
826 | | // NB we suppress hardware upload while doing blend if we're |
827 | | // hardware animation, because the only reason for doing this |
828 | | // is for shadow, which need only be uploaded then |
829 | 0 | mTempSkelAnimInfo.checkoutTempCopies(true, blendNormals); |
830 | 0 | mTempSkelAnimInfo.bindTempCopies(mSkelAnimVertexData.get(), |
831 | 0 | hwAnimation); |
832 | | // Prepare blend matrices, TODO: Move out of here |
833 | 0 | Mesh::prepareMatricesForVertexBlend(blendMatrices, |
834 | 0 | mBoneMatrices, mMesh->sharedBlendIndexToBoneIndexMap); |
835 | | // Blend, taking source from either mesh data or morph data |
836 | 0 | Mesh::softwareVertexBlend( |
837 | 0 | (mMesh->getSharedVertexDataAnimationType() != VAT_NONE) ? |
838 | 0 | mSoftwareVertexAnimVertexData.get() : mMesh->sharedVertexData, |
839 | 0 | mSkelAnimVertexData.get(), |
840 | 0 | blendMatrices, mMesh->sharedBlendIndexToBoneIndexMap.size(), |
841 | 0 | blendNormals); |
842 | 0 | } |
843 | |
|
844 | 0 | for (auto *se : mSubEntityList) |
845 | 0 | { |
846 | | // Blend dedicated geometry |
847 | 0 | if (se->isVisible() && se->mSkelAnimVertexData) |
848 | 0 | { |
849 | 0 | se->mTempSkelAnimInfo.checkoutTempCopies(true, blendNormals); |
850 | 0 | se->mTempSkelAnimInfo.bindTempCopies(se->mSkelAnimVertexData.get(), |
851 | 0 | hwAnimation); |
852 | | // Prepare blend matrices, TODO: Move out of here |
853 | 0 | Mesh::prepareMatricesForVertexBlend(blendMatrices, |
854 | 0 | mBoneMatrices, se->mSubMesh->blendIndexToBoneIndexMap); |
855 | | // Blend, taking source from either mesh data or morph data |
856 | 0 | Mesh::softwareVertexBlend( |
857 | 0 | (se->getSubMesh()->getVertexAnimationType() != VAT_NONE)? |
858 | 0 | se->mSoftwareVertexAnimVertexData.get() : se->mSubMesh->vertexData, |
859 | 0 | se->mSkelAnimVertexData.get(), |
860 | 0 | blendMatrices, se->mSubMesh->blendIndexToBoneIndexMap.size(), |
861 | 0 | blendNormals); |
862 | 0 | } |
863 | |
|
864 | 0 | } |
865 | |
|
866 | 0 | } |
867 | 0 | } |
868 | | |
869 | | // Trigger update of bounding box if necessary |
870 | 0 | if (!mChildObjectList.empty()) |
871 | 0 | mParentNode->needUpdate(); |
872 | |
|
873 | 0 | mFrameAnimationLastUpdated = mAnimationState->getDirtyFrameNumber(); |
874 | 0 | } |
875 | | |
876 | | // Need to update the child object's transforms when animation dirty |
877 | | // or parent node transform has altered. |
878 | 0 | if (hasSkeleton() && |
879 | 0 | (isNeedUpdateHardwareAnim || |
880 | 0 | animationDirty || mLastParentXform != _getParentNodeFullTransform())) |
881 | 0 | { |
882 | | // Cache last parent transform for next frame use too. |
883 | 0 | mLastParentXform = _getParentNodeFullTransform(); |
884 | | |
885 | | //--- Update the child object's transforms |
886 | 0 | for(auto child : mChildObjectList) |
887 | 0 | { |
888 | 0 | child->getParentNode()->_update(true, true); |
889 | 0 | } |
890 | | |
891 | | // Also calculate bone world matrices, since are used as replacement world matrices, |
892 | | // but only if it's used (when using hardware animation and skeleton animated). |
893 | 0 | if (hwAnimation && _isSkeletonAnimated() && !MeshManager::getBonesUseObjectSpace()) |
894 | 0 | { |
895 | | // Allocate bone world matrices on demand, for better memory footprint |
896 | | // when using software animation. |
897 | 0 | if (!mBoneWorldMatrices) |
898 | 0 | { |
899 | 0 | mBoneWorldMatrices = |
900 | 0 | static_cast<Affine3*>(OGRE_MALLOC_SIMD(sizeof(Affine3) * mNumBoneMatrices, MEMCATEGORY_ANIMATION)); |
901 | 0 | std::fill(mBoneWorldMatrices, mBoneWorldMatrices + mNumBoneMatrices, Affine3::IDENTITY); |
902 | 0 | } |
903 | |
|
904 | 0 | OptimisedUtil::getImplementation()->concatenateAffineMatrices( |
905 | 0 | mLastParentXform, |
906 | 0 | mBoneMatrices, |
907 | 0 | mBoneWorldMatrices, |
908 | 0 | mNumBoneMatrices); |
909 | 0 | } |
910 | 0 | } |
911 | 0 | } |
912 | | //----------------------------------------------------------------------- |
913 | | ushort Entity::initHardwareAnimationElements(VertexData* vdata, |
914 | | ushort numberOfElements, bool animateNormals) |
915 | 0 | { |
916 | 0 | ushort elemsSupported = numberOfElements; |
917 | 0 | if (vdata->hwAnimationDataList.size() < numberOfElements) |
918 | 0 | { |
919 | 0 | elemsSupported = |
920 | 0 | vdata->allocateHardwareAnimationElements(numberOfElements, animateNormals); |
921 | 0 | } |
922 | | // Initialise parametrics in case we don't use all of them |
923 | 0 | for (auto & i : vdata->hwAnimationDataList) |
924 | 0 | { |
925 | 0 | i.parametric = 0.0f; |
926 | 0 | } |
927 | | // reset used count |
928 | 0 | vdata->hwAnimDataItemsUsed = 0; |
929 | |
|
930 | 0 | return elemsSupported; |
931 | |
|
932 | 0 | } |
933 | | //----------------------------------------------------------------------- |
934 | | void Entity::applyVertexAnimation(bool hardwareAnimation, bool stencilShadows) |
935 | 0 | { |
936 | 0 | const MeshPtr& msh = getMesh(); |
937 | 0 | bool swAnim = !hardwareAnimation || stencilShadows || (mSoftwareAnimationRequests>0); |
938 | | |
939 | | // make sure we have enough hardware animation elements to play with |
940 | 0 | if (hardwareAnimation) |
941 | 0 | { |
942 | 0 | if (mHardwareVertexAnimVertexData |
943 | 0 | && msh->getSharedVertexDataAnimationType() != VAT_NONE) |
944 | 0 | { |
945 | 0 | ushort supportedCount = |
946 | 0 | initHardwareAnimationElements(mHardwareVertexAnimVertexData.get(), |
947 | 0 | (msh->getSharedVertexDataAnimationType() == VAT_POSE) |
948 | 0 | ? mHardwarePoseCount : 1, |
949 | 0 | msh->getSharedVertexDataAnimationIncludesNormals()); |
950 | |
|
951 | 0 | if (msh->getSharedVertexDataAnimationType() == VAT_POSE && |
952 | 0 | supportedCount < mHardwarePoseCount) |
953 | 0 | { |
954 | 0 | LogManager::getSingleton().stream() << |
955 | 0 | "Vertex program assigned to Entity '" << mName << |
956 | 0 | "' claimed to support " << mHardwarePoseCount << |
957 | 0 | " morph/pose vertex sets, but in fact only " << supportedCount << |
958 | 0 | " were able to be supported in the shared mesh data."; |
959 | 0 | mHardwarePoseCount = supportedCount; |
960 | 0 | } |
961 | |
|
962 | 0 | } |
963 | 0 | for (auto sub : mSubEntityList) |
964 | 0 | { |
965 | 0 | if (sub->getSubMesh()->getVertexAnimationType() != VAT_NONE && |
966 | 0 | !sub->getSubMesh()->useSharedVertices) |
967 | 0 | { |
968 | 0 | ushort supportedCount = initHardwareAnimationElements( |
969 | 0 | sub->_getHardwareVertexAnimVertexData(), |
970 | 0 | (sub->getSubMesh()->getVertexAnimationType() == VAT_POSE) |
971 | 0 | ? sub->mHardwarePoseCount : 1, |
972 | 0 | sub->getSubMesh()->getVertexAnimationIncludesNormals()); |
973 | |
|
974 | 0 | if (sub->getSubMesh()->getVertexAnimationType() == VAT_POSE && |
975 | 0 | supportedCount < sub->mHardwarePoseCount) |
976 | 0 | { |
977 | 0 | LogManager::getSingleton().stream() << |
978 | 0 | "Vertex program assigned to SubEntity of '" << mName << |
979 | 0 | "' claimed to support " << sub->mHardwarePoseCount << |
980 | 0 | " morph/pose vertex sets, but in fact only " << supportedCount << |
981 | 0 | " were able to be supported in the mesh data."; |
982 | 0 | sub->mHardwarePoseCount = supportedCount; |
983 | 0 | } |
984 | |
|
985 | 0 | } |
986 | 0 | } |
987 | |
|
988 | 0 | } |
989 | 0 | else |
990 | 0 | { |
991 | | // May be blending multiple poses in software |
992 | | // Suppress hardware upload of buffers |
993 | | // Note, we query position buffer here but it may also include normals |
994 | 0 | if (mSoftwareVertexAnimVertexData && |
995 | 0 | mMesh->getSharedVertexDataAnimationType() == VAT_POSE) |
996 | 0 | { |
997 | 0 | const VertexElement* elem = mSoftwareVertexAnimVertexData |
998 | 0 | ->vertexDeclaration->findElementBySemantic(VES_POSITION); |
999 | 0 | HardwareVertexBufferSharedPtr buf = mSoftwareVertexAnimVertexData |
1000 | 0 | ->vertexBufferBinding->getBuffer(elem->getSource()); |
1001 | 0 | buf->suppressHardwareUpdate(true); |
1002 | |
|
1003 | 0 | initialisePoseVertexData(mMesh->sharedVertexData, mSoftwareVertexAnimVertexData.get(), |
1004 | 0 | mMesh->getSharedVertexDataAnimationIncludesNormals()); |
1005 | 0 | } |
1006 | 0 | for (auto sub : mSubEntityList) |
1007 | 0 | { |
1008 | 0 | if (!sub->getSubMesh()->useSharedVertices && |
1009 | 0 | sub->getSubMesh()->getVertexAnimationType() == VAT_POSE) |
1010 | 0 | { |
1011 | 0 | VertexData* data = sub->_getSoftwareVertexAnimVertexData(); |
1012 | 0 | const VertexElement* elem = data->vertexDeclaration |
1013 | 0 | ->findElementBySemantic(VES_POSITION); |
1014 | 0 | HardwareVertexBufferSharedPtr buf = data |
1015 | 0 | ->vertexBufferBinding->getBuffer(elem->getSource()); |
1016 | 0 | buf->suppressHardwareUpdate(true); |
1017 | | // if we're animating normals, we need to start with zeros |
1018 | 0 | initialisePoseVertexData(sub->getSubMesh()->vertexData, data, |
1019 | 0 | sub->getSubMesh()->getVertexAnimationIncludesNormals()); |
1020 | 0 | } |
1021 | 0 | } |
1022 | 0 | } |
1023 | | |
1024 | | |
1025 | | // Now apply the animation(s) |
1026 | | // Note - you should only apply one morph animation to each set of vertex data |
1027 | | // at once; if you do more, only the last one will actually apply |
1028 | 0 | markBuffersUnusedForAnimation(); |
1029 | 0 | EnabledAnimationStateList::const_iterator animIt; |
1030 | 0 | for(auto *state : mAnimationState->getEnabledAnimationStates()) |
1031 | 0 | { |
1032 | 0 | Animation* anim = msh->_getAnimationImpl(state->getAnimationName()); |
1033 | 0 | if (anim) |
1034 | 0 | { |
1035 | 0 | anim->apply(this, state->getTimePosition(), state->getWeight(), |
1036 | 0 | swAnim, hardwareAnimation); |
1037 | 0 | } |
1038 | 0 | } |
1039 | | // Deal with cases where no animation applied |
1040 | 0 | restoreBuffersForUnusedAnimation(hardwareAnimation); |
1041 | | |
1042 | | // Unsuppress hardware upload if we suppressed it |
1043 | 0 | if (!hardwareAnimation) |
1044 | 0 | { |
1045 | 0 | if (mSoftwareVertexAnimVertexData && |
1046 | 0 | msh->getSharedVertexDataAnimationType() == VAT_POSE) |
1047 | 0 | { |
1048 | | // if we're animating normals, if pose influence < 1 need to use the base mesh |
1049 | 0 | if (mMesh->getSharedVertexDataAnimationIncludesNormals()) |
1050 | 0 | finalisePoseNormals(mMesh->sharedVertexData, mSoftwareVertexAnimVertexData.get()); |
1051 | |
|
1052 | 0 | const VertexElement* elem = mSoftwareVertexAnimVertexData |
1053 | 0 | ->vertexDeclaration->findElementBySemantic(VES_POSITION); |
1054 | 0 | HardwareVertexBufferSharedPtr buf = mSoftwareVertexAnimVertexData |
1055 | 0 | ->vertexBufferBinding->getBuffer(elem->getSource()); |
1056 | 0 | buf->suppressHardwareUpdate(false); |
1057 | 0 | } |
1058 | 0 | for (auto sub : mSubEntityList) |
1059 | 0 | { |
1060 | 0 | if (!sub->getSubMesh()->useSharedVertices && |
1061 | 0 | sub->getSubMesh()->getVertexAnimationType() == VAT_POSE) |
1062 | 0 | { |
1063 | 0 | VertexData* data = sub->_getSoftwareVertexAnimVertexData(); |
1064 | | // if we're animating normals, if pose influence < 1 need to use the base mesh |
1065 | 0 | if (sub->getSubMesh()->getVertexAnimationIncludesNormals()) |
1066 | 0 | finalisePoseNormals(sub->getSubMesh()->vertexData, data); |
1067 | |
|
1068 | 0 | const VertexElement* elem = data->vertexDeclaration |
1069 | 0 | ->findElementBySemantic(VES_POSITION); |
1070 | 0 | HardwareVertexBufferSharedPtr buf = data |
1071 | 0 | ->vertexBufferBinding->getBuffer(elem->getSource()); |
1072 | 0 | buf->suppressHardwareUpdate(false); |
1073 | 0 | } |
1074 | 0 | } |
1075 | 0 | } |
1076 | |
|
1077 | 0 | } |
1078 | | //----------------------------------------------------------------------------- |
1079 | | void Entity::markBuffersUnusedForAnimation(void) |
1080 | 0 | { |
1081 | 0 | mVertexAnimationAppliedThisFrame = false; |
1082 | 0 | for (auto & i : mSubEntityList) |
1083 | 0 | { |
1084 | 0 | i->_markBuffersUnusedForAnimation(); |
1085 | 0 | } |
1086 | 0 | } |
1087 | | //----------------------------------------------------------------------------- |
1088 | | void Entity::_markBuffersUsedForAnimation(void) |
1089 | 0 | { |
1090 | 0 | mVertexAnimationAppliedThisFrame = true; |
1091 | | // no cascade |
1092 | 0 | } |
1093 | | //----------------------------------------------------------------------------- |
1094 | | void Entity::restoreBuffersForUnusedAnimation(bool hardwareAnimation) |
1095 | 0 | { |
1096 | | // Rebind original positions if: |
1097 | | // We didn't apply any animation and |
1098 | | // We're morph animated (hardware binds keyframe, software is missing) |
1099 | | // or we're pose animated and software (hardware is fine, still bound) |
1100 | 0 | if (mMesh->sharedVertexData && |
1101 | 0 | !mVertexAnimationAppliedThisFrame && |
1102 | 0 | (!hardwareAnimation || mMesh->getSharedVertexDataAnimationType() == VAT_MORPH)) |
1103 | 0 | { |
1104 | | // Note, VES_POSITION is specified here but if normals are included in animation |
1105 | | // then these will be re-bound too (buffers must be shared) |
1106 | 0 | const VertexElement* srcPosElem = |
1107 | 0 | mMesh->sharedVertexData->vertexDeclaration->findElementBySemantic(VES_POSITION); |
1108 | 0 | HardwareVertexBufferSharedPtr srcBuf = |
1109 | 0 | mMesh->sharedVertexData->vertexBufferBinding->getBuffer( |
1110 | 0 | srcPosElem->getSource()); |
1111 | | |
1112 | | // Bind to software |
1113 | 0 | const VertexElement* destPosElem = |
1114 | 0 | mSoftwareVertexAnimVertexData->vertexDeclaration->findElementBySemantic(VES_POSITION); |
1115 | 0 | mSoftwareVertexAnimVertexData->vertexBufferBinding->setBinding( |
1116 | 0 | destPosElem->getSource(), srcBuf); |
1117 | |
|
1118 | 0 | } |
1119 | | |
1120 | | // rebind any missing hardware pose buffers |
1121 | | // Caused by not having any animations enabled, or keyframes which reference |
1122 | | // no poses |
1123 | 0 | if (mMesh->sharedVertexData && hardwareAnimation |
1124 | 0 | && mMesh->getSharedVertexDataAnimationType() == VAT_POSE) |
1125 | 0 | { |
1126 | 0 | bindMissingHardwarePoseBuffers(mMesh->sharedVertexData, mHardwareVertexAnimVertexData.get()); |
1127 | 0 | } |
1128 | | |
1129 | |
|
1130 | 0 | for (auto & i : mSubEntityList) |
1131 | 0 | { |
1132 | 0 | i->_restoreBuffersForUnusedAnimation(hardwareAnimation); |
1133 | 0 | } |
1134 | |
|
1135 | 0 | } |
1136 | | //--------------------------------------------------------------------- |
1137 | | void Entity::bindMissingHardwarePoseBuffers(const VertexData* srcData, |
1138 | | VertexData* destData) |
1139 | 0 | { |
1140 | | // For hardware pose animation, also make sure we've bound buffers to all the elements |
1141 | | // required - if there are missing bindings for elements in use, |
1142 | | // some rendersystems can complain because elements refer |
1143 | | // to an unbound source. |
1144 | | // Get the original position source, we'll use this to fill gaps |
1145 | 0 | const VertexElement* srcPosElem = |
1146 | 0 | srcData->vertexDeclaration->findElementBySemantic(VES_POSITION); |
1147 | 0 | HardwareVertexBufferSharedPtr srcBuf = |
1148 | 0 | srcData->vertexBufferBinding->getBuffer( |
1149 | 0 | srcPosElem->getSource()); |
1150 | |
|
1151 | 0 | for (auto animData : destData->hwAnimationDataList) |
1152 | 0 | { |
1153 | 0 | if (!destData->vertexBufferBinding->isBufferBound( |
1154 | 0 | animData.targetBufferIndex)) |
1155 | 0 | { |
1156 | | // Bind to a safe default |
1157 | 0 | destData->vertexBufferBinding->setBinding( |
1158 | 0 | animData.targetBufferIndex, srcBuf); |
1159 | 0 | } |
1160 | 0 | } |
1161 | |
|
1162 | 0 | } |
1163 | | //----------------------------------------------------------------------- |
1164 | | void Entity::initialisePoseVertexData(const VertexData* srcData, |
1165 | | VertexData* destData, bool animateNormals) |
1166 | 0 | { |
1167 | | |
1168 | | // First time through for a piece of pose animated vertex data |
1169 | | // We need to copy the original position values to the temp accumulator |
1170 | 0 | const VertexElement* origelem = |
1171 | 0 | srcData->vertexDeclaration->findElementBySemantic(VES_POSITION); |
1172 | 0 | const VertexElement* destelem = |
1173 | 0 | destData->vertexDeclaration->findElementBySemantic(VES_POSITION); |
1174 | 0 | HardwareVertexBufferSharedPtr origBuffer = |
1175 | 0 | srcData->vertexBufferBinding->getBuffer(origelem->getSource()); |
1176 | 0 | HardwareVertexBufferSharedPtr destBuffer = |
1177 | 0 | destData->vertexBufferBinding->getBuffer(destelem->getSource()); |
1178 | 0 | destBuffer->copyData(*origBuffer.get(), 0, 0, destBuffer->getSizeInBytes(), true); |
1179 | | |
1180 | | // If normals are included in animation, we want to reset the normals to zero |
1181 | 0 | if (animateNormals) |
1182 | 0 | { |
1183 | 0 | const VertexElement* normElem = |
1184 | 0 | destData->vertexDeclaration->findElementBySemantic(VES_NORMAL); |
1185 | |
|
1186 | 0 | if (normElem) |
1187 | 0 | { |
1188 | 0 | HardwareVertexBufferSharedPtr buf = |
1189 | 0 | destData->vertexBufferBinding->getBuffer(normElem->getSource()); |
1190 | 0 | HardwareBufferLockGuard vertexLock(buf, HardwareBuffer::HBL_NORMAL); |
1191 | 0 | char* pBase = static_cast<char*>(vertexLock.pData) + destData->vertexStart * buf->getVertexSize(); |
1192 | |
|
1193 | 0 | for (size_t v = 0; v < destData->vertexCount; ++v) |
1194 | 0 | { |
1195 | 0 | float* pNorm; |
1196 | 0 | normElem->baseVertexPointerToElement(pBase, &pNorm); |
1197 | 0 | *pNorm++ = 0.0f; |
1198 | 0 | *pNorm++ = 0.0f; |
1199 | 0 | *pNorm++ = 0.0f; |
1200 | |
|
1201 | 0 | pBase += buf->getVertexSize(); |
1202 | 0 | } |
1203 | 0 | } |
1204 | 0 | } |
1205 | 0 | } |
1206 | | //----------------------------------------------------------------------- |
1207 | | void Entity::finalisePoseNormals(const VertexData* srcData, VertexData* destData) |
1208 | 0 | { |
1209 | 0 | const VertexElement* destNormElem = |
1210 | 0 | destData->vertexDeclaration->findElementBySemantic(VES_NORMAL); |
1211 | 0 | const VertexElement* srcNormElem = |
1212 | 0 | srcData->vertexDeclaration->findElementBySemantic(VES_NORMAL); |
1213 | |
|
1214 | 0 | if (destNormElem && srcNormElem) |
1215 | 0 | { |
1216 | 0 | auto srcbuf = srcData->vertexBufferBinding->getBuffer(srcNormElem->getSource()); |
1217 | 0 | auto dstbuf = destData->vertexBufferBinding->getBuffer(destNormElem->getSource()); |
1218 | |
|
1219 | 0 | HardwareBufferLockGuard dstLock(dstbuf, HardwareBuffer::HBL_NORMAL); |
1220 | 0 | char* pDstBase = static_cast<char*>(dstLock.pData) + destData->vertexStart * dstbuf->getVertexSize(); |
1221 | 0 | char* pSrcBase = pDstBase; |
1222 | |
|
1223 | 0 | HardwareBufferLockGuard srcLock; |
1224 | 0 | if (srcbuf != dstbuf) |
1225 | 0 | { |
1226 | 0 | srcLock.lock(srcbuf, HardwareBuffer::HBL_READ_ONLY); |
1227 | 0 | pSrcBase = static_cast<char*>(srcLock.pData) + srcData->vertexStart * srcbuf->getVertexSize(); |
1228 | 0 | } |
1229 | | // The goal here is to detect the length of the vertices, and to apply |
1230 | | // the base mesh vertex normal at one minus that length; this deals with |
1231 | | // any individual vertices which were either not affected by any pose, or |
1232 | | // were not affected to a complete extent |
1233 | | // We also normalise every normal to deal with over-weighting |
1234 | 0 | for (size_t v = 0; v < destData->vertexCount; ++v) |
1235 | 0 | { |
1236 | 0 | float* pDstNorm; |
1237 | 0 | destNormElem->baseVertexPointerToElement(pDstBase, &pDstNorm); |
1238 | 0 | Vector3 norm(pDstNorm[0], pDstNorm[1], pDstNorm[2]); |
1239 | 0 | Real len = norm.length(); |
1240 | 0 | if (len + 1e-4f < 1.0f) |
1241 | 0 | { |
1242 | | // Poses did not completely fill in this normal |
1243 | | // Apply base mesh |
1244 | 0 | float baseWeight = 1.0f - (float)len; |
1245 | 0 | float* pSrcNorm; |
1246 | 0 | srcNormElem->baseVertexPointerToElement(pSrcBase, &pSrcNorm); |
1247 | 0 | norm.x += *pSrcNorm++ * baseWeight; |
1248 | 0 | norm.y += *pSrcNorm++ * baseWeight; |
1249 | 0 | norm.z += *pSrcNorm++ * baseWeight; |
1250 | 0 | } |
1251 | 0 | norm.normalise(); |
1252 | |
|
1253 | 0 | *pDstNorm++ = (float)norm.x; |
1254 | 0 | *pDstNorm++ = (float)norm.y; |
1255 | 0 | *pDstNorm++ = (float)norm.z; |
1256 | |
|
1257 | 0 | pDstBase += dstbuf->getVertexSize(); |
1258 | 0 | pSrcBase += dstbuf->getVertexSize(); |
1259 | 0 | } |
1260 | 0 | } |
1261 | 0 | } |
1262 | | //----------------------------------------------------------------------- |
1263 | | void Entity::_updateAnimation(void) |
1264 | 0 | { |
1265 | | // Externally visible method |
1266 | 0 | if (hasSkeleton() || hasVertexAnimation()) |
1267 | 0 | { |
1268 | 0 | updateAnimation(); |
1269 | 0 | } |
1270 | 0 | } |
1271 | | //----------------------------------------------------------------------- |
1272 | | void Entity::_updateSkeleton(void) |
1273 | 0 | { |
1274 | 0 | mSkeletonInstance->setAnimationState(*mAnimationState); |
1275 | 0 | } |
1276 | | //----------------------------------------------------------------------- |
1277 | | bool Entity::_isAnimated(void) const |
1278 | 0 | { |
1279 | 0 | return (mAnimationState && mAnimationState->hasEnabledAnimationState()) || |
1280 | 0 | (getSkeleton() && getSkeleton()->hasManualBones()); |
1281 | 0 | } |
1282 | | //----------------------------------------------------------------------- |
1283 | | bool Entity::_isSkeletonAnimated(void) const |
1284 | 0 | { |
1285 | 0 | return getSkeleton() && |
1286 | 0 | (mAnimationState->hasEnabledAnimationState() || getSkeleton()->hasManualBones()); |
1287 | 0 | } |
1288 | | //----------------------------------------------------------------------- |
1289 | | VertexData* Entity::_getSkelAnimVertexData(void) const |
1290 | 0 | { |
1291 | 0 | assert (mSkelAnimVertexData && "Not software skinned or has no shared vertex data!"); |
1292 | 0 | return mSkelAnimVertexData.get(); |
1293 | 0 | } |
1294 | | //----------------------------------------------------------------------- |
1295 | | VertexData* Entity::_getSoftwareVertexAnimVertexData(void) const |
1296 | 0 | { |
1297 | 0 | assert (mSoftwareVertexAnimVertexData && "Not vertex animated or has no shared vertex data!"); |
1298 | 0 | return mSoftwareVertexAnimVertexData.get(); |
1299 | 0 | } |
1300 | | //----------------------------------------------------------------------- |
1301 | | VertexData* Entity::_getHardwareVertexAnimVertexData(void) const |
1302 | 0 | { |
1303 | 0 | assert (mHardwareVertexAnimVertexData && "Not vertex animated or has no shared vertex data!"); |
1304 | 0 | return mHardwareVertexAnimVertexData.get(); |
1305 | 0 | } |
1306 | | //----------------------------------------------------------------------- |
1307 | | bool Entity::cacheBoneMatrices(void) |
1308 | 0 | { |
1309 | 0 | Root& root = Root::getSingleton(); |
1310 | 0 | unsigned long currentFrameNumber = root.getNextFrameNumber(); |
1311 | 0 | if ((*mFrameBonesLastUpdated != currentFrameNumber) || |
1312 | 0 | (hasSkeleton() && getSkeleton()->getManualBonesDirty())) |
1313 | 0 | { |
1314 | 0 | if ((!mSkipAnimStateUpdates) && (*mFrameBonesLastUpdated != currentFrameNumber)) |
1315 | 0 | mSkeletonInstance->setAnimationState(*mAnimationState); |
1316 | 0 | mSkeletonInstance->_getBoneMatrices(mBoneMatrices); |
1317 | 0 | *mFrameBonesLastUpdated = currentFrameNumber; |
1318 | |
|
1319 | 0 | return true; |
1320 | 0 | } |
1321 | 0 | return false; |
1322 | 0 | } |
1323 | | //----------------------------------------------------------------------- |
1324 | | void Entity::setDisplaySkeleton(bool display) |
1325 | 0 | { |
1326 | 0 | mDisplaySkeleton = display; |
1327 | 0 | } |
1328 | | //----------------------------------------------------------------------- |
1329 | | bool Entity::getDisplaySkeleton(void) const |
1330 | 0 | { |
1331 | 0 | return mDisplaySkeleton; |
1332 | 0 | } |
1333 | | //----------------------------------------------------------------------- |
1334 | | void Entity::showBoundingSphere(bool show) |
1335 | 0 | { |
1336 | 0 | mShowBoundingSphere = show; |
1337 | 0 | } |
1338 | | //----------------------------------------------------------------------- |
1339 | | bool Entity::getShowBoundingSphere(void) const |
1340 | 0 | { |
1341 | 0 | return mShowBoundingSphere; |
1342 | 0 | } |
1343 | | //----------------------------------------------------------------------- |
1344 | | size_t Entity::getNumManualLodLevels(void) const |
1345 | 0 | { |
1346 | 0 | #if !OGRE_NO_MESHLOD |
1347 | 0 | return mLodEntityList.size(); |
1348 | | #else |
1349 | | return 0; |
1350 | | #endif |
1351 | 0 | } |
1352 | | |
1353 | | //----------------------------------------------------------------------- |
1354 | | Entity* Entity::getManualLodLevel(size_t index) const |
1355 | 0 | { |
1356 | 0 | #if !OGRE_NO_MESHLOD |
1357 | 0 | assert(index < mLodEntityList.size()); |
1358 | |
|
1359 | 0 | return mLodEntityList[index]; |
1360 | | #else |
1361 | | OgreAssert(0, "This feature is disabled in ogre configuration!"); |
1362 | | return NULL; |
1363 | | #endif |
1364 | 0 | } |
1365 | | #if !OGRE_NO_MESHLOD |
1366 | | //----------------------------------------------------------------------- |
1367 | | void Entity::setMeshLodBias(Real factor, ushort maxDetailIndex, ushort minDetailIndex) |
1368 | 0 | { |
1369 | 0 | mMeshLodFactorTransformed = mMesh->getLodStrategy()->transformBias(factor); |
1370 | 0 | mMaxMeshLodIndex = maxDetailIndex; |
1371 | 0 | mMinMeshLodIndex = minDetailIndex; |
1372 | 0 | } |
1373 | | #endif |
1374 | | //----------------------------------------------------------------------- |
1375 | | void Entity::setMaterialLodBias(Real factor, ushort maxDetailIndex, ushort minDetailIndex) |
1376 | 0 | { |
1377 | 0 | mMaterialLodFactor = factor; |
1378 | 0 | mMaxMaterialLodIndex = maxDetailIndex; |
1379 | 0 | mMinMaterialLodIndex = minDetailIndex; |
1380 | 0 | } |
1381 | | |
1382 | | //----------------------------------------------------------------------- |
1383 | | void Entity::buildSubEntityList(MeshPtr& mesh, SubEntityList* sublist) |
1384 | 0 | { |
1385 | | // Create SubEntities |
1386 | 0 | size_t i, numSubMeshes; |
1387 | |
|
1388 | 0 | numSubMeshes = mesh->getNumSubMeshes(); |
1389 | 0 | for (i = 0; i < numSubMeshes; ++i) |
1390 | 0 | { |
1391 | 0 | SubMesh* subMesh = mesh->getSubMesh(i); |
1392 | 0 | SubEntity* subEnt = OGRE_NEW SubEntity(this, subMesh); |
1393 | 0 | if (subMesh->getMaterial()) |
1394 | 0 | subEnt->setMaterial(subMesh->getMaterial()); |
1395 | 0 | sublist->push_back(subEnt); |
1396 | 0 | } |
1397 | 0 | } |
1398 | | //----------------------------------------------------------------------- |
1399 | | void Entity::setPolygonModeOverrideable(bool overrideable) |
1400 | 0 | { |
1401 | 0 | for(auto *s : mSubEntityList) |
1402 | 0 | { |
1403 | 0 | s->setPolygonModeOverrideable(overrideable); |
1404 | 0 | } |
1405 | 0 | } |
1406 | | |
1407 | | //----------------------------------------------------------------------- |
1408 | | |
1409 | | struct MovableObjectNameExists { |
1410 | | const String& name; |
1411 | | bool operator()(const MovableObject* mo) { |
1412 | | return mo->getName() == name; |
1413 | | } |
1414 | | }; |
1415 | | |
1416 | | TagPoint* Entity::attachObjectToBone(const String &boneName, MovableObject *pMovable, const Quaternion &offsetOrientation, const Vector3 &offsetPosition) |
1417 | 0 | { |
1418 | 0 | MovableObjectNameExists pred = {pMovable->getName()}; |
1419 | 0 | auto it = std::find_if(mChildObjectList.begin(), mChildObjectList.end(), pred); |
1420 | 0 | if (it != mChildObjectList.end()) |
1421 | 0 | { |
1422 | 0 | OGRE_EXCEPT(Exception::ERR_DUPLICATE_ITEM, |
1423 | 0 | "An object with the name " + pMovable->getName() + " already attached", |
1424 | 0 | "Entity::attachObjectToBone"); |
1425 | 0 | } |
1426 | 0 | OgreAssert(!pMovable->isAttached(), "Object already attached to a sceneNode or a Bone"); |
1427 | 0 | OgreAssert(hasSkeleton(), "This entity's mesh has no skeleton to attach object to"); |
1428 | 0 | Bone* bone = mSkeletonInstance->getBone(boneName); |
1429 | 0 | if (!bone) |
1430 | 0 | { |
1431 | 0 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, "Cannot locate bone named " + boneName, |
1432 | 0 | "Entity::attachObjectToBone"); |
1433 | 0 | } |
1434 | | |
1435 | 0 | TagPoint *tp = mSkeletonInstance->createTagPointOnBone( |
1436 | 0 | bone, offsetOrientation, offsetPosition); |
1437 | 0 | tp->setParentEntity(this); |
1438 | 0 | tp->setChildObject(pMovable); |
1439 | |
|
1440 | 0 | attachObjectImpl(pMovable, tp); |
1441 | | |
1442 | | // Trigger update of bounding box if necessary |
1443 | 0 | if (mParentNode) |
1444 | 0 | mParentNode->needUpdate(); |
1445 | |
|
1446 | 0 | return tp; |
1447 | 0 | } |
1448 | | |
1449 | | //----------------------------------------------------------------------- |
1450 | | void Entity::attachObjectImpl(MovableObject *pObject, TagPoint *pAttachingPoint) |
1451 | 0 | { |
1452 | 0 | assert(std::find_if(mChildObjectList.begin(), mChildObjectList.end(), |
1453 | 0 | MovableObjectNameExists{pObject->getName()}) == mChildObjectList.end()); |
1454 | |
|
1455 | 0 | mChildObjectList.push_back(pObject); |
1456 | 0 | pObject->_notifyAttached(pAttachingPoint, true); |
1457 | 0 | } |
1458 | | |
1459 | | //----------------------------------------------------------------------- |
1460 | | MovableObject* Entity::detachObjectFromBone(const String &name) |
1461 | 0 | { |
1462 | 0 | MovableObjectNameExists pred = {name}; |
1463 | 0 | auto it = std::find_if(mChildObjectList.begin(), mChildObjectList.end(), pred); |
1464 | |
|
1465 | 0 | if (it == mChildObjectList.end()) |
1466 | 0 | { |
1467 | 0 | OGRE_EXCEPT(Exception::ERR_ITEM_NOT_FOUND, "No child object entry found named " + name, |
1468 | 0 | "Entity::detachObjectFromBone"); |
1469 | 0 | } |
1470 | 0 | detachObjectImpl(*it); |
1471 | 0 | std::swap(*it, mChildObjectList.back()); |
1472 | 0 | mChildObjectList.pop_back(); |
1473 | | |
1474 | | // Trigger update of bounding box if necessary |
1475 | 0 | if (mParentNode) |
1476 | 0 | mParentNode->needUpdate(); |
1477 | |
|
1478 | 0 | return *it; |
1479 | 0 | } |
1480 | | //----------------------------------------------------------------------- |
1481 | | void Entity::detachObjectFromBone(MovableObject* obj) |
1482 | 0 | { |
1483 | 0 | auto it = std::find(mChildObjectList.begin(), mChildObjectList.end(), obj); |
1484 | 0 | OgreAssert(it != mChildObjectList.end(), "Object not attached to this entity"); |
1485 | 0 | detachObjectImpl(*it); |
1486 | 0 | std::swap(*it, mChildObjectList.back()); |
1487 | 0 | mChildObjectList.pop_back(); |
1488 | | |
1489 | | // Trigger update of bounding box if necessary |
1490 | 0 | if (mParentNode) |
1491 | 0 | mParentNode->needUpdate(); |
1492 | 0 | } |
1493 | | //----------------------------------------------------------------------- |
1494 | | void Entity::detachAllObjectsFromBone(void) |
1495 | 0 | { |
1496 | 0 | detachAllObjectsImpl(); |
1497 | | |
1498 | | // Trigger update of bounding box if necessary |
1499 | 0 | if (mParentNode) |
1500 | 0 | mParentNode->needUpdate(); |
1501 | 0 | } |
1502 | | //----------------------------------------------------------------------- |
1503 | | void Entity::detachObjectImpl(MovableObject* pObject) |
1504 | 0 | { |
1505 | 0 | TagPoint* tp = static_cast<TagPoint*>(pObject->getParentNode()); |
1506 | | |
1507 | | // free the TagPoint so we can reuse it later |
1508 | 0 | mSkeletonInstance->freeTagPoint(tp); |
1509 | |
|
1510 | 0 | pObject->_notifyAttached((TagPoint*)0); |
1511 | 0 | } |
1512 | | //----------------------------------------------------------------------- |
1513 | | void Entity::detachAllObjectsImpl(void) |
1514 | 0 | { |
1515 | 0 | for (auto child : mChildObjectList) |
1516 | 0 | { |
1517 | 0 | detachObjectImpl(child); |
1518 | 0 | } |
1519 | 0 | mChildObjectList.clear(); |
1520 | 0 | } |
1521 | | |
1522 | | //----------------------------------------------------------------------- |
1523 | | Entity::ChildObjectListIterator Entity::getAttachedObjectIterator() |
1524 | 0 | { |
1525 | 0 | return ChildObjectListIterator(mChildObjectList.begin(), mChildObjectList.end()); |
1526 | 0 | } |
1527 | | //----------------------------------------------------------------------- |
1528 | | Real Entity::getBoundingRadius(void) const |
1529 | 0 | { |
1530 | 0 | return mMesh->getBoundingSphereRadius(); |
1531 | 0 | } |
1532 | | //----------------------------------------------------------------------- |
1533 | | void Entity::prepareTempBlendBuffers(void) |
1534 | 0 | { |
1535 | 0 | mSkelAnimVertexData.reset(); |
1536 | 0 | mSoftwareVertexAnimVertexData.reset(); |
1537 | 0 | mHardwareVertexAnimVertexData.reset(); |
1538 | |
|
1539 | 0 | if (hasVertexAnimation()) |
1540 | 0 | { |
1541 | | // Shared data |
1542 | 0 | if (mMesh->sharedVertexData |
1543 | 0 | && mMesh->getSharedVertexDataAnimationType() != VAT_NONE) |
1544 | 0 | { |
1545 | | // Create temporary vertex blend info |
1546 | | // Prepare temp vertex data if needed |
1547 | | // Clone without copying data, don't remove any blending info |
1548 | | // (since if we skeletally animate too, we need it) |
1549 | 0 | mSoftwareVertexAnimVertexData.reset(mMesh->sharedVertexData->clone(false)); |
1550 | 0 | mTempVertexAnimInfo.extractFrom(mSoftwareVertexAnimVertexData.get()); |
1551 | | |
1552 | | // Also clone for hardware usage, don't remove blend info since we'll |
1553 | | // need it if we also hardware skeletally animate |
1554 | 0 | mHardwareVertexAnimVertexData.reset(mMesh->sharedVertexData->clone(false)); |
1555 | 0 | } |
1556 | 0 | } |
1557 | |
|
1558 | 0 | if (hasSkeleton()) |
1559 | 0 | { |
1560 | | // Shared data |
1561 | 0 | if (mMesh->sharedVertexData) |
1562 | 0 | { |
1563 | | // Create temporary vertex blend info |
1564 | | // Prepare temp vertex data if needed |
1565 | | // Clone without copying data, remove blending info |
1566 | | // (since blend is performed in software) |
1567 | 0 | mSkelAnimVertexData.reset(mMesh->sharedVertexData->_cloneRemovingBlendData()); |
1568 | 0 | mTempSkelAnimInfo.extractFrom(mSkelAnimVertexData.get()); |
1569 | 0 | } |
1570 | |
|
1571 | 0 | } |
1572 | | |
1573 | | // Do SubEntities |
1574 | 0 | for (auto *s : mSubEntityList) |
1575 | 0 | { |
1576 | 0 | s->prepareTempBlendBuffers(); |
1577 | 0 | } |
1578 | | |
1579 | | // It's prepared for shadow volumes only if mesh has been prepared for shadow volumes. |
1580 | 0 | mPreparedForShadowVolumes = mMesh->isPreparedForShadowVolumes(); |
1581 | 0 | } |
1582 | | //----------------------------------------------------------------------- |
1583 | | EdgeData* Entity::getEdgeList(void) |
1584 | 0 | { |
1585 | | // Get from Mesh |
1586 | 0 | return mMesh->getEdgeList(mMeshLodIndex); |
1587 | 0 | } |
1588 | | //----------------------------------------------------------------------- |
1589 | | bool Entity::isHardwareAnimationEnabled(void) |
1590 | 0 | { |
1591 | | //find whether the entity has hardware animation for the current active sceme |
1592 | 0 | unsigned short schemeIndex = MaterialManager::getSingleton()._getActiveSchemeIndex(); |
1593 | 0 | for(const auto& p : mSchemeHardwareAnim) |
1594 | 0 | { |
1595 | 0 | if(p.first == schemeIndex) return p.second; |
1596 | 0 | } |
1597 | 0 | bool ret = calcVertexProcessing(); |
1598 | 0 | mSchemeHardwareAnim.emplace_back(schemeIndex, ret); |
1599 | 0 | return ret; |
1600 | 0 | } |
1601 | | |
1602 | | //----------------------------------------------------------------------- |
1603 | | void Entity::reevaluateVertexProcessing(void) |
1604 | 0 | { |
1605 | | //clear the cache so that the values will be reevaluated |
1606 | 0 | mSchemeHardwareAnim.clear(); |
1607 | 0 | } |
1608 | | //----------------------------------------------------------------------- |
1609 | | bool Entity::calcVertexProcessing(void) |
1610 | 0 | { |
1611 | | // init |
1612 | 0 | bool hasHardwareAnimation = false; |
1613 | 0 | bool firstPass = true; |
1614 | |
|
1615 | 0 | for (auto *sub : mSubEntityList) |
1616 | 0 | { |
1617 | 0 | const MaterialPtr& m = sub->getMaterial(); |
1618 | | // Make sure it's loaded |
1619 | 0 | m->load(); |
1620 | 0 | Technique* t = m->getBestTechnique(0, sub); |
1621 | 0 | if (!t) |
1622 | 0 | { |
1623 | | // No supported techniques |
1624 | 0 | continue; |
1625 | 0 | } |
1626 | 0 | if (t->getNumPasses() == 0) |
1627 | 0 | { |
1628 | | // No passes, invalid |
1629 | 0 | continue; |
1630 | 0 | } |
1631 | 0 | Pass* p = t->getPass(0); |
1632 | 0 | if (p->hasVertexProgram()) |
1633 | 0 | { |
1634 | 0 | if (mVertexProgramInUse == false) |
1635 | 0 | { |
1636 | | // If one material uses a vertex program, set this flag |
1637 | | // Causes some special processing like forcing a separate light cap |
1638 | 0 | mVertexProgramInUse = true; |
1639 | | |
1640 | | // If shadow renderables already created create their light caps |
1641 | 0 | ShadowRenderableList::iterator si = mShadowRenderables.begin(); |
1642 | 0 | ShadowRenderableList::iterator siend = mShadowRenderables.end(); |
1643 | 0 | for (si = mShadowRenderables.begin(); si != siend; ++si) |
1644 | 0 | { |
1645 | 0 | static_cast<EntityShadowRenderable*>(*si)->_createSeparateLightCap(); |
1646 | 0 | } |
1647 | 0 | } |
1648 | |
|
1649 | 0 | if (hasSkeleton()) |
1650 | 0 | { |
1651 | | // All materials must support skinning for us to consider using |
1652 | | // hardware animation - if one fails we use software |
1653 | 0 | if (firstPass) |
1654 | 0 | { |
1655 | 0 | hasHardwareAnimation = p->getVertexProgram()->isSkeletalAnimationIncluded(); |
1656 | 0 | firstPass = false; |
1657 | 0 | } |
1658 | 0 | else |
1659 | 0 | { |
1660 | 0 | hasHardwareAnimation = hasHardwareAnimation && |
1661 | 0 | p->getVertexProgram()->isSkeletalAnimationIncluded(); |
1662 | 0 | } |
1663 | 0 | } |
1664 | |
|
1665 | 0 | VertexAnimationType animType = VAT_NONE; |
1666 | 0 | if (sub->getSubMesh()->useSharedVertices) |
1667 | 0 | { |
1668 | 0 | animType = mMesh->getSharedVertexDataAnimationType(); |
1669 | 0 | } |
1670 | 0 | else |
1671 | 0 | { |
1672 | 0 | animType = sub->getSubMesh()->getVertexAnimationType(); |
1673 | 0 | } |
1674 | 0 | if (animType == VAT_MORPH) |
1675 | 0 | { |
1676 | | // All materials must support morph animation for us to consider using |
1677 | | // hardware animation - if one fails we use software |
1678 | 0 | if (firstPass) |
1679 | 0 | { |
1680 | 0 | hasHardwareAnimation = p->getVertexProgram()->isMorphAnimationIncluded(); |
1681 | 0 | firstPass = false; |
1682 | 0 | } |
1683 | 0 | else |
1684 | 0 | { |
1685 | 0 | hasHardwareAnimation = hasHardwareAnimation && |
1686 | 0 | p->getVertexProgram()->isMorphAnimationIncluded(); |
1687 | 0 | } |
1688 | 0 | } |
1689 | 0 | else if (animType == VAT_POSE) |
1690 | 0 | { |
1691 | | // All materials must support pose animation for us to consider using |
1692 | | // hardware animation - if one fails we use software |
1693 | 0 | if (firstPass) |
1694 | 0 | { |
1695 | 0 | hasHardwareAnimation = p->getVertexProgram()->isPoseAnimationIncluded(); |
1696 | 0 | if (sub->getSubMesh()->useSharedVertices) |
1697 | 0 | mHardwarePoseCount = p->getVertexProgram()->getNumberOfPosesIncluded(); |
1698 | 0 | else |
1699 | 0 | sub->mHardwarePoseCount = p->getVertexProgram()->getNumberOfPosesIncluded(); |
1700 | 0 | firstPass = false; |
1701 | 0 | } |
1702 | 0 | else |
1703 | 0 | { |
1704 | 0 | hasHardwareAnimation = hasHardwareAnimation && |
1705 | 0 | p->getVertexProgram()->isPoseAnimationIncluded(); |
1706 | 0 | if (sub->getSubMesh()->useSharedVertices) |
1707 | 0 | mHardwarePoseCount = std::max(mHardwarePoseCount, |
1708 | 0 | p->getVertexProgram()->getNumberOfPosesIncluded()); |
1709 | 0 | else |
1710 | 0 | sub->mHardwarePoseCount = std::max(sub->mHardwarePoseCount, |
1711 | 0 | p->getVertexProgram()->getNumberOfPosesIncluded()); |
1712 | 0 | } |
1713 | 0 | } |
1714 | |
|
1715 | 0 | } |
1716 | 0 | } |
1717 | | |
1718 | | // Should be force update of animation if they exists, due reevaluate |
1719 | | // vertex processing might switchs between hardware/software animation, |
1720 | | // and then we'll end with NULL or incorrect mBoneWorldMatrices, or |
1721 | | // incorrect blended software animation buffers. |
1722 | 0 | if (mAnimationState) |
1723 | 0 | { |
1724 | 0 | mFrameAnimationLastUpdated = mAnimationState->getDirtyFrameNumber() - 1; |
1725 | 0 | } |
1726 | |
|
1727 | 0 | return hasHardwareAnimation; |
1728 | 0 | } |
1729 | | |
1730 | | //----------------------------------------------------------------------- |
1731 | | Real Entity::_getMeshLodFactorTransformed() const |
1732 | 0 | { |
1733 | 0 | return mMeshLodFactorTransformed; |
1734 | 0 | } |
1735 | | //----------------------------------------------------------------------- |
1736 | | const ShadowRenderableList& |
1737 | | Entity::getShadowVolumeRenderableList(const Light* light, const HardwareIndexBufferPtr& indexBuffer, |
1738 | | size_t& indexBufferUsedSize, float extrusionDistance, int flags) |
1739 | 0 | { |
1740 | 0 | assert(indexBuffer->getType() == HardwareIndexBuffer::IT_16BIT && |
1741 | 0 | "Only 16-bit indexes supported for now"); |
1742 | | |
1743 | | // Check mesh state count, will be incremented if reloaded |
1744 | 0 | if (mMesh->getStateCount() != mMeshStateCount) |
1745 | 0 | { |
1746 | | // force reinitialise |
1747 | 0 | _initialise(true); |
1748 | 0 | } |
1749 | |
|
1750 | 0 | #if !OGRE_NO_MESHLOD |
1751 | | // Potentially delegate to LOD entity |
1752 | 0 | if (mMesh->hasManualLodLevel() && mMeshLodIndex > 0) |
1753 | 0 | { |
1754 | | // Use alternate entity |
1755 | 0 | assert( static_cast< size_t >( mMeshLodIndex - 1 ) < mLodEntityList.size() && |
1756 | 0 | "No LOD EntityList - did you build the manual LODs after creating the entity?"); |
1757 | |
|
1758 | 0 | Entity* requiredEntity = mLodEntityList[mMeshLodIndex-1]; |
1759 | 0 | if (requiredEntity != this) { |
1760 | | // delegate, we're using manual LOD and not the top lod index |
1761 | 0 | if (hasSkeleton() && mLodEntityList[mMeshLodIndex-1]->hasSkeleton()) |
1762 | 0 | { |
1763 | | // Copy the animation state set to lod entity, we assume the lod |
1764 | | // entity only has a subset animation states |
1765 | 0 | AnimationStateSet* targetState = mLodEntityList[mMeshLodIndex-1]->mAnimationState; |
1766 | 0 | if (mAnimationState != targetState) // only copy if lods have different skeleton instances |
1767 | 0 | { |
1768 | 0 | if (mAnimationState && mAnimationState->getDirtyFrameNumber() != targetState->getDirtyFrameNumber()) // only copy if animation was updated |
1769 | 0 | mAnimationState->copyMatchingState(targetState); |
1770 | 0 | } |
1771 | 0 | } |
1772 | 0 | return mLodEntityList[mMeshLodIndex - 1]->getShadowVolumeRenderableList( |
1773 | 0 | light, indexBuffer, indexBufferUsedSize, extrusionDistance, flags); |
1774 | 0 | } |
1775 | 0 | } |
1776 | 0 | #endif |
1777 | | |
1778 | | // Prepare temp buffers if required |
1779 | 0 | if (!mPreparedForShadowVolumes) |
1780 | 0 | { |
1781 | 0 | mMesh->prepareForShadowVolume(); |
1782 | | // reset frame last updated to force update of animations if they exist |
1783 | 0 | if (mAnimationState) |
1784 | 0 | mFrameAnimationLastUpdated = mAnimationState->getDirtyFrameNumber() - 1; |
1785 | | // re-prepare buffers |
1786 | 0 | prepareTempBlendBuffers(); |
1787 | 0 | } |
1788 | | |
1789 | |
|
1790 | 0 | bool hasAnimation = (hasSkeleton() || hasVertexAnimation()); |
1791 | | |
1792 | | // Update any animation |
1793 | 0 | if (hasAnimation) |
1794 | 0 | { |
1795 | 0 | updateAnimation(); |
1796 | 0 | } |
1797 | | |
1798 | | // Calculate the object space light details |
1799 | 0 | Vector4 lightPos = light->getAs4DVector(); |
1800 | 0 | Affine3 world2Obj = mParentNode->_getFullTransform().inverse(); |
1801 | 0 | lightPos = world2Obj * lightPos; |
1802 | 0 | Matrix3 world2Obj3x3 = world2Obj.linear(); |
1803 | 0 | extrusionDistance *= Math::Sqrt(std::min(std::min(world2Obj3x3.GetColumn(0).squaredLength(), world2Obj3x3.GetColumn(1).squaredLength()), world2Obj3x3.GetColumn(2).squaredLength())); |
1804 | | |
1805 | | // We need to search the edge list for silhouette edges |
1806 | 0 | EdgeData* edgeList = getEdgeList(); |
1807 | |
|
1808 | 0 | if (!edgeList) |
1809 | 0 | { |
1810 | | // we can't get an edge list for some reason, return blank |
1811 | | // really we shouldn't be able to get here, but this is a safeguard |
1812 | 0 | return mShadowRenderables; |
1813 | 0 | } |
1814 | | |
1815 | | // Init shadow renderable list if required |
1816 | 0 | bool init = mShadowRenderables.empty(); |
1817 | |
|
1818 | 0 | EdgeData::EdgeGroupList::iterator egi; |
1819 | 0 | ShadowRenderableList::iterator si, siend; |
1820 | 0 | if (init) |
1821 | 0 | mShadowRenderables.resize(edgeList->edgeGroups.size()); |
1822 | |
|
1823 | 0 | bool isAnimated = hasAnimation; |
1824 | 0 | bool updatedSharedGeomNormals = false; |
1825 | 0 | bool extrude = flags & SRF_EXTRUDE_IN_SOFTWARE; |
1826 | 0 | siend = mShadowRenderables.end(); |
1827 | 0 | egi = edgeList->edgeGroups.begin(); |
1828 | 0 | for (si = mShadowRenderables.begin(); si != siend; ++si, ++egi) |
1829 | 0 | { |
1830 | 0 | const VertexData *pVertData; |
1831 | 0 | if (isAnimated) |
1832 | 0 | { |
1833 | | // Use temp buffers |
1834 | 0 | pVertData = findBlendedVertexData(egi->vertexData); |
1835 | 0 | } |
1836 | 0 | else |
1837 | 0 | { |
1838 | 0 | pVertData = egi->vertexData; |
1839 | 0 | } |
1840 | 0 | if (init) |
1841 | 0 | { |
1842 | | // Try to find corresponding SubEntity; this allows the |
1843 | | // linkage of visibility between ShadowRenderable and SubEntity |
1844 | 0 | SubEntity* subent = findSubEntityForVertexData(egi->vertexData); |
1845 | | // Create a new renderable, create a separate light cap if |
1846 | | // we're using a vertex program (either for this model, or |
1847 | | // for extruding the shadow volume) since otherwise we can |
1848 | | // get depth-fighting on the light cap |
1849 | |
|
1850 | 0 | *si = OGRE_NEW EntityShadowRenderable(this, indexBuffer, pVertData, |
1851 | 0 | mVertexProgramInUse || !extrude, subent); |
1852 | 0 | } |
1853 | 0 | else |
1854 | 0 | { |
1855 | | // If we have animation, we have no guarantee that the position |
1856 | | // buffer we used last frame is the same one we used last frame |
1857 | | // since a temporary buffer is requested each frame |
1858 | | // therefore, we need to update the EntityShadowRenderable |
1859 | | // with the current position buffer |
1860 | 0 | static_cast<EntityShadowRenderable*>(*si)->rebindPositionBuffer(pVertData, hasAnimation); |
1861 | |
|
1862 | 0 | } |
1863 | | // Get shadow renderable |
1864 | 0 | HardwareVertexBufferSharedPtr esrPositionBuffer = (*si)->getPositionBuffer(); |
1865 | | // For animated entities we need to recalculate the face normals |
1866 | 0 | if (hasAnimation) |
1867 | 0 | { |
1868 | 0 | if (egi->vertexData != mMesh->sharedVertexData || !updatedSharedGeomNormals) |
1869 | 0 | { |
1870 | | // recalculate face normals |
1871 | 0 | edgeList->updateFaceNormals(egi->vertexSet, esrPositionBuffer); |
1872 | | // If we're not extruding in software we still need to update |
1873 | | // the latter part of the buffer (the hardware extruded part) |
1874 | | // with the latest animated positions |
1875 | 0 | if (!extrude) |
1876 | 0 | { |
1877 | | // Lock, we'll be locking the (suppressed hardware update) shadow buffer |
1878 | 0 | HardwareBufferLockGuard posLock(esrPositionBuffer, HardwareBuffer::HBL_NORMAL); |
1879 | 0 | float* pSrc = static_cast<float*>(posLock.pData); |
1880 | 0 | float* pDest = pSrc + (egi->vertexData->vertexCount * 3); |
1881 | 0 | memcpy(pDest, pSrc, sizeof(float) * 3 * egi->vertexData->vertexCount); |
1882 | 0 | } |
1883 | 0 | if (egi->vertexData == mMesh->sharedVertexData) |
1884 | 0 | { |
1885 | 0 | updatedSharedGeomNormals = true; |
1886 | 0 | } |
1887 | 0 | } |
1888 | 0 | } |
1889 | | // Extrude vertices in software if required |
1890 | 0 | if (extrude) |
1891 | 0 | { |
1892 | 0 | extrudeVertices(esrPositionBuffer, |
1893 | 0 | egi->vertexData->vertexCount, |
1894 | 0 | lightPos, extrusionDistance); |
1895 | |
|
1896 | 0 | } |
1897 | | // Stop suppressing hardware update now, if we were |
1898 | 0 | esrPositionBuffer->suppressHardwareUpdate(false); |
1899 | |
|
1900 | 0 | } |
1901 | | // Calc triangle light facing |
1902 | 0 | updateEdgeListLightFacing(edgeList, lightPos); |
1903 | | |
1904 | | // Generate indexes and update renderables |
1905 | 0 | generateShadowVolume(edgeList, indexBuffer, indexBufferUsedSize, light, mShadowRenderables, flags); |
1906 | |
|
1907 | 0 | return mShadowRenderables; |
1908 | 0 | } |
1909 | | //----------------------------------------------------------------------- |
1910 | | const VertexData* Entity::findBlendedVertexData(const VertexData* orig) |
1911 | 0 | { |
1912 | 0 | bool skel = hasSkeleton(); |
1913 | |
|
1914 | 0 | if (orig == mMesh->sharedVertexData) |
1915 | 0 | { |
1916 | 0 | return skel? mSkelAnimVertexData.get() : mSoftwareVertexAnimVertexData.get(); |
1917 | 0 | } |
1918 | | |
1919 | 0 | for (auto *se : mSubEntityList) |
1920 | 0 | { |
1921 | 0 | if (orig == se->getSubMesh()->vertexData) |
1922 | 0 | { |
1923 | 0 | return skel? se->_getSkelAnimVertexData() : se->_getSoftwareVertexAnimVertexData(); |
1924 | 0 | } |
1925 | 0 | } |
1926 | | // None found |
1927 | 0 | OGRE_EXCEPT(Exception::ERR_ITEM_NOT_FOUND, |
1928 | 0 | "Cannot find blended version of the vertex data specified.", |
1929 | 0 | "Entity::findBlendedVertexData"); |
1930 | 0 | } |
1931 | | //----------------------------------------------------------------------- |
1932 | | SubEntity* Entity::findSubEntityForVertexData(const VertexData* orig) |
1933 | 0 | { |
1934 | 0 | if (orig == mMesh->sharedVertexData) |
1935 | 0 | { |
1936 | 0 | return 0; |
1937 | 0 | } |
1938 | | |
1939 | 0 | for (auto *se : mSubEntityList) |
1940 | 0 | { |
1941 | 0 | if (orig == se->getSubMesh()->vertexData) |
1942 | 0 | { |
1943 | 0 | return se; |
1944 | 0 | } |
1945 | 0 | } |
1946 | | |
1947 | | // None found |
1948 | 0 | return 0; |
1949 | 0 | } |
1950 | | //----------------------------------------------------------------------- |
1951 | | void Entity::addSoftwareAnimationRequest(bool normalsAlso) |
1952 | 0 | { |
1953 | 0 | mSoftwareAnimationRequests++; |
1954 | 0 | if (normalsAlso) { |
1955 | 0 | mSoftwareAnimationNormalsRequests++; |
1956 | 0 | } |
1957 | 0 | } |
1958 | | //----------------------------------------------------------------------- |
1959 | | void Entity::removeSoftwareAnimationRequest(bool normalsAlso) |
1960 | 0 | { |
1961 | 0 | if (mSoftwareAnimationRequests == 0 || |
1962 | 0 | (normalsAlso && mSoftwareAnimationNormalsRequests == 0)) |
1963 | 0 | { |
1964 | 0 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, |
1965 | 0 | "Attempt to remove nonexistent request.", |
1966 | 0 | "Entity::removeSoftwareAnimationRequest"); |
1967 | 0 | } |
1968 | 0 | mSoftwareAnimationRequests--; |
1969 | 0 | if (normalsAlso) { |
1970 | 0 | mSoftwareAnimationNormalsRequests--; |
1971 | 0 | } |
1972 | 0 | } |
1973 | | //----------------------------------------------------------------------- |
1974 | | void Entity::_notifyAttached(Node* parent, bool isTagPoint) |
1975 | 0 | { |
1976 | 0 | MovableObject::_notifyAttached(parent, isTagPoint); |
1977 | 0 | #if !OGRE_NO_MESHLOD |
1978 | | // Also notify LOD entities |
1979 | 0 | for (auto *e : mLodEntityList) |
1980 | 0 | { |
1981 | 0 | if(e != this) |
1982 | 0 | e->_notifyAttached(parent, isTagPoint); |
1983 | 0 | } |
1984 | 0 | #endif |
1985 | 0 | } |
1986 | | //----------------------------------------------------------------------- |
1987 | | //----------------------------------------------------------------------- |
1988 | | Entity::EntityShadowRenderable::EntityShadowRenderable(MovableObject* parent, |
1989 | | const HardwareIndexBufferSharedPtr& indexBuffer, |
1990 | | const VertexData* vertexData, |
1991 | | bool createSeparateLightCap, SubEntity* subent, |
1992 | | bool isLightCap) |
1993 | 0 | : ShadowRenderable(parent, indexBuffer, vertexData, false, isLightCap), mSubEntity(subent) |
1994 | 0 | { |
1995 | | // Save link to vertex data |
1996 | 0 | mCurrentVertexData = vertexData; |
1997 | 0 | mOriginalPosBufferBinding = |
1998 | 0 | vertexData->vertexDeclaration->findElementBySemantic(VES_POSITION)->getSource(); |
1999 | 0 | if (!isLightCap && createSeparateLightCap) // we passed createSeparateLightCap=false to parent |
2000 | 0 | { |
2001 | 0 | _createSeparateLightCap(); |
2002 | 0 | } |
2003 | 0 | } |
2004 | | |
2005 | | //----------------------------------------------------------------------- |
2006 | | void Entity::EntityShadowRenderable::_createSeparateLightCap() |
2007 | 0 | { |
2008 | 0 | if (mLightCap == NULL) |
2009 | 0 | { |
2010 | | // Create child light cap |
2011 | 0 | mLightCap = OGRE_NEW EntityShadowRenderable(mParent, |
2012 | 0 | mRenderOp.indexData->indexBuffer, mCurrentVertexData, false, mSubEntity, true); |
2013 | 0 | } |
2014 | 0 | } |
2015 | | //----------------------------------------------------------------------- |
2016 | | void Entity::EntityShadowRenderable::rebindPositionBuffer(const VertexData* vertexData, bool force) |
2017 | 0 | { |
2018 | 0 | if (force || mCurrentVertexData != vertexData) |
2019 | 0 | { |
2020 | 0 | mCurrentVertexData = vertexData; |
2021 | 0 | mPositionBuffer = mCurrentVertexData->vertexBufferBinding->getBuffer( |
2022 | 0 | mOriginalPosBufferBinding); |
2023 | 0 | mRenderOp.vertexData->vertexBufferBinding->setBinding(0, mPositionBuffer); |
2024 | 0 | if (mLightCap) |
2025 | 0 | { |
2026 | 0 | static_cast<EntityShadowRenderable*>(mLightCap)->rebindPositionBuffer(vertexData, force); |
2027 | 0 | } |
2028 | 0 | } |
2029 | 0 | } |
2030 | | //----------------------------------------------------------------------- |
2031 | | bool Entity::EntityShadowRenderable::isVisible(void) const |
2032 | 0 | { |
2033 | 0 | if (mSubEntity) |
2034 | 0 | { |
2035 | 0 | return mSubEntity->isVisible(); |
2036 | 0 | } |
2037 | 0 | else |
2038 | 0 | { |
2039 | 0 | return ShadowRenderable::isVisible(); |
2040 | 0 | } |
2041 | 0 | } |
2042 | | //----------------------------------------------------------------------- |
2043 | | void Entity::setRenderQueueGroup(uint8 queueID) |
2044 | 0 | { |
2045 | 0 | MovableObject::setRenderQueueGroup(queueID); |
2046 | 0 | #if !OGRE_NO_MESHLOD |
2047 | | // Set render queue for all manual LOD entities |
2048 | 0 | if (mMesh->hasManualLodLevel()) |
2049 | 0 | { |
2050 | 0 | for (auto *e : mLodEntityList) |
2051 | 0 | { |
2052 | 0 | if(e != this) |
2053 | 0 | e->setRenderQueueGroup(queueID); |
2054 | 0 | } |
2055 | 0 | } |
2056 | 0 | #endif |
2057 | 0 | } |
2058 | | //----------------------------------------------------------------------- |
2059 | | void Entity::setRenderQueueGroupAndPriority(uint8 queueID, ushort priority) |
2060 | 0 | { |
2061 | 0 | MovableObject::setRenderQueueGroupAndPriority(queueID, priority); |
2062 | 0 | #if !OGRE_NO_MESHLOD |
2063 | | // Set render queue for all manual LOD entities |
2064 | 0 | if (mMesh->hasManualLodLevel()) |
2065 | 0 | { |
2066 | 0 | for (auto *e : mLodEntityList) |
2067 | 0 | { |
2068 | 0 | if(e != this) |
2069 | 0 | e->setRenderQueueGroupAndPriority(queueID, priority); |
2070 | 0 | } |
2071 | 0 | } |
2072 | 0 | #endif |
2073 | 0 | } |
2074 | | //----------------------------------------------------------------------- |
2075 | | void Entity::shareSkeletonInstanceWith(Entity* entity) |
2076 | 0 | { |
2077 | 0 | OgreAssert(entity->getMesh()->getSkeleton() == getMesh()->getSkeleton(), |
2078 | 0 | "The supplied entity has a different skeleton"); |
2079 | 0 | OgreAssert(mSkeletonInstance, "This entity has no skeleton"); |
2080 | 0 | OgreAssert(!mSharedSkeletonEntities || !entity->mSharedSkeletonEntities, |
2081 | 0 | "Both entities already shares their SkeletonInstances! At least one of the instances " |
2082 | 0 | "must not share it's instance"); |
2083 | | |
2084 | | //check if we already share our skeletoninstance, we don't want to delete it if so |
2085 | 0 | if (mSharedSkeletonEntities != NULL) |
2086 | 0 | { |
2087 | 0 | entity->shareSkeletonInstanceWith(this); |
2088 | 0 | } |
2089 | 0 | else |
2090 | 0 | { |
2091 | 0 | OGRE_DELETE mSkeletonInstance; |
2092 | 0 | OGRE_FREE_SIMD(mBoneMatrices, MEMCATEGORY_ANIMATION); |
2093 | 0 | OGRE_DELETE mAnimationState; |
2094 | | // using OGRE_FREE since unsigned long is not a destructor |
2095 | 0 | OGRE_FREE(mFrameBonesLastUpdated, MEMCATEGORY_ANIMATION); |
2096 | 0 | mSkeletonInstance = entity->mSkeletonInstance; |
2097 | 0 | mNumBoneMatrices = entity->mNumBoneMatrices; |
2098 | 0 | mBoneMatrices = entity->mBoneMatrices; |
2099 | 0 | mAnimationState = entity->mAnimationState; |
2100 | 0 | mFrameBonesLastUpdated = entity->mFrameBonesLastUpdated; |
2101 | 0 | if (entity->mSharedSkeletonEntities == NULL) |
2102 | 0 | { |
2103 | 0 | entity->mSharedSkeletonEntities = OGRE_NEW_T(EntitySet, MEMCATEGORY_ANIMATION)(); |
2104 | 0 | entity->mSharedSkeletonEntities->insert(entity); |
2105 | 0 | } |
2106 | 0 | mSharedSkeletonEntities = entity->mSharedSkeletonEntities; |
2107 | 0 | mSharedSkeletonEntities->insert(this); |
2108 | 0 | } |
2109 | 0 | } |
2110 | | //----------------------------------------------------------------------- |
2111 | | void Entity::stopSharingSkeletonInstance() |
2112 | 0 | { |
2113 | 0 | OgreAssert(mSharedSkeletonEntities, "This entity is not sharing it's skeletoninstance"); |
2114 | | //check if there's no other than us sharing the skeleton instance |
2115 | 0 | if (mSharedSkeletonEntities->size() == 1) |
2116 | 0 | { |
2117 | | //just reset |
2118 | 0 | OGRE_DELETE_T(mSharedSkeletonEntities, EntitySet, MEMCATEGORY_ANIMATION); |
2119 | 0 | mSharedSkeletonEntities = 0; |
2120 | 0 | } |
2121 | 0 | else |
2122 | 0 | { |
2123 | 0 | mSkeletonInstance = OGRE_NEW SkeletonInstance(mMesh->getSkeleton()); |
2124 | 0 | mSkeletonInstance->load(); |
2125 | 0 | mAnimationState = OGRE_NEW AnimationStateSet(); |
2126 | 0 | mMesh->_initAnimationState(mAnimationState); |
2127 | 0 | mFrameBonesLastUpdated = OGRE_ALLOC_T(unsigned long, 1, MEMCATEGORY_ANIMATION); |
2128 | 0 | *mFrameBonesLastUpdated = std::numeric_limits<unsigned long>::max(); |
2129 | 0 | mNumBoneMatrices = mSkeletonInstance->getNumBones(); |
2130 | 0 | mBoneMatrices = static_cast<Affine3*>(OGRE_MALLOC_SIMD(sizeof(Affine3) * mNumBoneMatrices, MEMCATEGORY_ANIMATION)); |
2131 | |
|
2132 | 0 | mSharedSkeletonEntities->erase(this); |
2133 | 0 | if (mSharedSkeletonEntities->size() == 1) |
2134 | 0 | { |
2135 | 0 | (*mSharedSkeletonEntities->begin())->stopSharingSkeletonInstance(); |
2136 | 0 | } |
2137 | 0 | mSharedSkeletonEntities = 0; |
2138 | 0 | } |
2139 | 0 | } |
2140 | | //----------------------------------------------------------------------- |
2141 | | void Entity::refreshAvailableAnimationState(void) |
2142 | 0 | { |
2143 | 0 | mMesh->_refreshAnimationState(mAnimationState); |
2144 | 0 | } |
2145 | | //----------------------------------------------------------------------- |
2146 | | uint32 Entity::getTypeFlags(void) const |
2147 | 0 | { |
2148 | 0 | return SceneManager::ENTITY_TYPE_MASK; |
2149 | 0 | } |
2150 | | //----------------------------------------------------------------------- |
2151 | | VertexData* Entity::getVertexDataForBinding(void) |
2152 | 0 | { |
2153 | 0 | Entity::VertexDataBindChoice c = |
2154 | 0 | chooseVertexDataForBinding(mMesh->getSharedVertexDataAnimationType() != VAT_NONE); |
2155 | 0 | switch(c) |
2156 | 0 | { |
2157 | 0 | case BIND_ORIGINAL: |
2158 | 0 | return mMesh->sharedVertexData; |
2159 | 0 | case BIND_HARDWARE_MORPH: |
2160 | 0 | return mHardwareVertexAnimVertexData.get(); |
2161 | 0 | case BIND_SOFTWARE_MORPH: |
2162 | 0 | return mSoftwareVertexAnimVertexData.get(); |
2163 | 0 | case BIND_SOFTWARE_SKELETAL: |
2164 | 0 | return mSkelAnimVertexData.get(); |
2165 | 0 | }; |
2166 | | // keep compiler happy |
2167 | 0 | return mMesh->sharedVertexData; |
2168 | 0 | } |
2169 | | //----------------------------------------------------------------------- |
2170 | | Entity::VertexDataBindChoice Entity::chooseVertexDataForBinding(bool vertexAnim) |
2171 | 0 | { |
2172 | 0 | if (hasSkeleton()) |
2173 | 0 | { |
2174 | 0 | if (!isHardwareAnimationEnabled()) |
2175 | 0 | { |
2176 | | // all software skeletal binds same vertex data |
2177 | | // may be a 2-stage s/w transform including morph earlier though |
2178 | 0 | return BIND_SOFTWARE_SKELETAL; |
2179 | 0 | } |
2180 | 0 | else if (vertexAnim) |
2181 | 0 | { |
2182 | | // hardware morph animation |
2183 | 0 | return BIND_HARDWARE_MORPH; |
2184 | 0 | } |
2185 | 0 | else |
2186 | 0 | { |
2187 | | // hardware skeletal, no morphing |
2188 | 0 | return BIND_ORIGINAL; |
2189 | 0 | } |
2190 | 0 | } |
2191 | 0 | else if (vertexAnim) |
2192 | 0 | { |
2193 | | // morph only, no skeletal |
2194 | 0 | if (isHardwareAnimationEnabled()) |
2195 | 0 | { |
2196 | 0 | return BIND_HARDWARE_MORPH; |
2197 | 0 | } |
2198 | 0 | else |
2199 | 0 | { |
2200 | 0 | return BIND_SOFTWARE_MORPH; |
2201 | 0 | } |
2202 | |
|
2203 | 0 | } |
2204 | 0 | else |
2205 | 0 | { |
2206 | 0 | return BIND_ORIGINAL; |
2207 | 0 | } |
2208 | |
|
2209 | 0 | } |
2210 | | //--------------------------------------------------------------------- |
2211 | | void Entity::visitRenderables(Renderable::Visitor* visitor, |
2212 | | bool debugRenderables) |
2213 | 0 | { |
2214 | | // Visit each SubEntity |
2215 | 0 | for (auto& i : mSubEntityList) |
2216 | 0 | { |
2217 | 0 | visitor->visit(i, 0, false); |
2218 | 0 | } |
2219 | 0 | #if !OGRE_NO_MESHLOD |
2220 | | // if manual LOD is in use, visit those too |
2221 | 0 | ushort lodi = 1; |
2222 | 0 | for (auto& e : mLodEntityList) |
2223 | 0 | { |
2224 | 0 | if(e != this) { |
2225 | 0 | size_t nsub = e->getNumSubEntities(); |
2226 | 0 | for (uint s = 0; s < nsub; ++s) |
2227 | 0 | { |
2228 | 0 | visitor->visit(e->getSubEntity(s), lodi, false); |
2229 | 0 | } |
2230 | 0 | } |
2231 | 0 | ++lodi; |
2232 | 0 | } |
2233 | 0 | #endif |
2234 | 0 | } |
2235 | | //----------------------------------------------------------------------- |
2236 | | //----------------------------------------------------------------------- |
2237 | | const String MOT_ENTITY = "Entity"; |
2238 | | //----------------------------------------------------------------------- |
2239 | | const String& EntityFactory::getType(void) const |
2240 | 0 | { |
2241 | 0 | return MOT_ENTITY; |
2242 | 0 | } |
2243 | | //----------------------------------------------------------------------- |
2244 | | MovableObject* EntityFactory::createInstanceImpl( const String& name, |
2245 | | const NameValuePairList* params) |
2246 | 0 | { |
2247 | | // must have mesh parameter |
2248 | 0 | MeshPtr pMesh; |
2249 | 0 | if (params != 0) |
2250 | 0 | { |
2251 | 0 | String groupName = ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME; |
2252 | |
|
2253 | 0 | NameValuePairList::const_iterator ni; |
2254 | |
|
2255 | 0 | ni = params->find("resourceGroup"); |
2256 | 0 | if (ni != params->end()) |
2257 | 0 | { |
2258 | 0 | groupName = ni->second; |
2259 | 0 | } |
2260 | |
|
2261 | 0 | ni = params->find("mesh"); |
2262 | 0 | if (ni != params->end()) |
2263 | 0 | { |
2264 | | // Get mesh (load if required) |
2265 | 0 | pMesh = MeshManager::getSingleton().load( |
2266 | 0 | ni->second, |
2267 | | // autodetect group location |
2268 | 0 | groupName ); |
2269 | 0 | } |
2270 | |
|
2271 | 0 | } |
2272 | 0 | if (!pMesh) |
2273 | 0 | { |
2274 | 0 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, |
2275 | 0 | "'mesh' parameter required when constructing an Entity.", |
2276 | 0 | "EntityFactory::createInstance"); |
2277 | 0 | } |
2278 | | |
2279 | 0 | return OGRE_NEW Entity(name, pMesh); |
2280 | |
|
2281 | 0 | } |
2282 | | //----------------------------------------------------------------------------- |
2283 | | //----------------------------------------------------------------------------- |
2284 | | //----------------------------------------------------------------------------- |
2285 | | Entity::TempBlendedBufferInfo::~TempBlendedBufferInfo(void) |
2286 | 0 | { |
2287 | | // check that temp buffers have been released |
2288 | 0 | if (destPositionBuffer) |
2289 | 0 | destPositionBuffer->getManager()->releaseVertexBufferCopy(destPositionBuffer); |
2290 | 0 | if (destNormalBuffer) |
2291 | 0 | destNormalBuffer->getManager()->releaseVertexBufferCopy(destNormalBuffer); |
2292 | |
|
2293 | 0 | } |
2294 | | //----------------------------------------------------------------------------- |
2295 | | void Entity::TempBlendedBufferInfo::extractFrom(const VertexData* sourceData) |
2296 | 0 | { |
2297 | | // Release old buffer copies first |
2298 | 0 | if (destPositionBuffer) |
2299 | 0 | { |
2300 | 0 | destPositionBuffer->getManager()->releaseVertexBufferCopy(destPositionBuffer); |
2301 | 0 | assert(!destPositionBuffer); |
2302 | 0 | } |
2303 | 0 | if (destNormalBuffer) |
2304 | 0 | { |
2305 | 0 | destNormalBuffer->getManager()->releaseVertexBufferCopy(destNormalBuffer); |
2306 | 0 | assert(!destNormalBuffer); |
2307 | 0 | } |
2308 | |
|
2309 | 0 | VertexDeclaration* decl = sourceData->vertexDeclaration; |
2310 | 0 | VertexBufferBinding* bind = sourceData->vertexBufferBinding; |
2311 | 0 | const VertexElement *posElem = decl->findElementBySemantic(VES_POSITION); |
2312 | 0 | const VertexElement *normElem = decl->findElementBySemantic(VES_NORMAL); |
2313 | |
|
2314 | 0 | assert(posElem && "Positions are required"); |
2315 | |
|
2316 | 0 | posBindIndex = posElem->getSource(); |
2317 | 0 | srcPositionBuffer = bind->getBuffer(posBindIndex); |
2318 | 0 | srcNormalBuffer.reset(); |
2319 | |
|
2320 | 0 | if (!normElem) |
2321 | 0 | { |
2322 | 0 | posNormalShareBuffer = false; |
2323 | 0 | posNormalExtraData = posElem->getSize() != srcPositionBuffer->getVertexSize(); |
2324 | 0 | } |
2325 | 0 | else |
2326 | 0 | { |
2327 | 0 | normBindIndex = normElem->getSource(); |
2328 | 0 | if (normBindIndex == posBindIndex) |
2329 | 0 | { |
2330 | 0 | posNormalShareBuffer = true; |
2331 | 0 | posNormalExtraData = (posElem->getSize() + normElem->getSize()) != srcPositionBuffer->getVertexSize(); |
2332 | 0 | } |
2333 | 0 | else |
2334 | 0 | { |
2335 | 0 | posNormalExtraData = false; |
2336 | 0 | posNormalShareBuffer = false; |
2337 | 0 | srcNormalBuffer = bind->getBuffer(normBindIndex); |
2338 | 0 | } |
2339 | 0 | } |
2340 | 0 | } |
2341 | | //----------------------------------------------------------------------------- |
2342 | | void Entity::TempBlendedBufferInfo::checkoutTempCopies(bool positions, bool normals) |
2343 | 0 | { |
2344 | 0 | bindPositions = positions; |
2345 | 0 | bindNormals = normals; |
2346 | |
|
2347 | 0 | if (positions && !destPositionBuffer) |
2348 | 0 | { |
2349 | 0 | destPositionBuffer = |
2350 | 0 | srcPositionBuffer->getManager()->allocateVertexBufferCopy(srcPositionBuffer, this, posNormalExtraData); |
2351 | 0 | } |
2352 | 0 | if (normals && !posNormalShareBuffer && srcNormalBuffer && !destNormalBuffer) |
2353 | 0 | { |
2354 | 0 | destNormalBuffer = srcNormalBuffer->getManager()->allocateVertexBufferCopy(srcNormalBuffer, this); |
2355 | 0 | } |
2356 | 0 | } |
2357 | | //----------------------------------------------------------------------------- |
2358 | | bool Entity::TempBlendedBufferInfo::buffersCheckedOut(bool positions, bool normals) const |
2359 | 0 | { |
2360 | 0 | if (positions || (normals && posNormalShareBuffer)) |
2361 | 0 | { |
2362 | 0 | if (!destPositionBuffer) |
2363 | 0 | return false; |
2364 | | |
2365 | 0 | destPositionBuffer->getManager()->touchVertexBufferCopy(destPositionBuffer); |
2366 | 0 | } |
2367 | | |
2368 | 0 | if (normals && !posNormalShareBuffer) |
2369 | 0 | { |
2370 | 0 | if (!destNormalBuffer) |
2371 | 0 | return false; |
2372 | | |
2373 | 0 | destNormalBuffer->getManager()->touchVertexBufferCopy(destNormalBuffer); |
2374 | 0 | } |
2375 | | |
2376 | 0 | return true; |
2377 | 0 | } |
2378 | | //----------------------------------------------------------------------------- |
2379 | | void Entity::TempBlendedBufferInfo::bindTempCopies(VertexData* targetData, bool suppressHardwareUpload) |
2380 | 0 | { |
2381 | 0 | this->destPositionBuffer->suppressHardwareUpdate(suppressHardwareUpload); |
2382 | 0 | targetData->vertexBufferBinding->setBinding( |
2383 | 0 | this->posBindIndex, this->destPositionBuffer); |
2384 | 0 | if (bindNormals && !posNormalShareBuffer && destNormalBuffer) |
2385 | 0 | { |
2386 | 0 | this->destNormalBuffer->suppressHardwareUpdate(suppressHardwareUpload); |
2387 | 0 | targetData->vertexBufferBinding->setBinding( |
2388 | 0 | this->normBindIndex, this->destNormalBuffer); |
2389 | 0 | } |
2390 | 0 | } |
2391 | | //----------------------------------------------------------------------------- |
2392 | | void Entity::TempBlendedBufferInfo::licenseExpired(HardwareBuffer* buffer) |
2393 | 0 | { |
2394 | 0 | assert(buffer == destPositionBuffer.get() |
2395 | 0 | || buffer == destNormalBuffer.get()); |
2396 | |
|
2397 | 0 | if (buffer == destPositionBuffer.get()) |
2398 | 0 | destPositionBuffer.reset(); |
2399 | 0 | if (buffer == destNormalBuffer.get()) |
2400 | 0 | destNormalBuffer.reset(); |
2401 | 0 | } |
2402 | | } |