/src/ogre/OgreMain/src/OgreAutoParamDataSource.cpp
Line | Count | Source |
1 | | /* |
2 | | ----------------------------------------------------------------------------- |
3 | | This source file is part of OGRE |
4 | | (Object-oriented Graphics Rendering Engine) |
5 | | For the latest info, see http://www.ogre3d.org |
6 | | |
7 | | Copyright (c) 2000-2014 Torus Knot Software Ltd |
8 | | |
9 | | Permission is hereby granted, free of charge, to any person obtaining a copy |
10 | | of this software and associated documentation files (the "Software"), to deal |
11 | | in the Software without restriction, including without limitation the rights |
12 | | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
13 | | copies of the Software, and to permit persons to whom the Software is |
14 | | furnished to do so, subject to the following conditions: |
15 | | |
16 | | The above copyright notice and this permission notice shall be included in |
17 | | all copies or substantial portions of the Software. |
18 | | |
19 | | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
20 | | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
21 | | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
22 | | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
23 | | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
24 | | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
25 | | THE SOFTWARE. |
26 | | ----------------------------------------------------------------------------- |
27 | | */ |
28 | | #include "OgreStableHeaders.h" |
29 | | |
30 | | #include "OgreAutoParamDataSource.h" |
31 | | #include "OgreRenderable.h" |
32 | | #include "OgreControllerManager.h" |
33 | | #include "OgreViewport.h" |
34 | | |
35 | | namespace Ogre { |
36 | | //----------------------------------------------------------------------------- |
37 | | AutoParamDataSource::AutoParamDataSource() |
38 | 0 | : mWorldMatrixCount(0), |
39 | 0 | mWorldMatrixArray(0), |
40 | 0 | mWorldMatrixDirty(true), |
41 | 0 | mViewMatrixDirty(true), |
42 | 0 | mProjMatrixDirty(true), |
43 | 0 | mWorldViewMatrixDirty(true), |
44 | 0 | mViewProjMatrixDirty(true), |
45 | 0 | mWorldViewProjMatrixDirty(true), |
46 | 0 | mInverseWorldMatrixDirty(true), |
47 | 0 | mInverseWorldViewMatrixDirty(true), |
48 | 0 | mInverseViewMatrixDirty(true), |
49 | 0 | mInverseTransposeWorldMatrixDirty(true), |
50 | 0 | mInverseTransposeWorldViewMatrixDirty(true), |
51 | 0 | mCameraPositionDirty(true), |
52 | 0 | mCameraPositionObjectSpaceDirty(true), |
53 | 0 | mAmbientLight(ColourValue::Black), |
54 | 0 | mShadowColour(ColourValue(0.25, 0.25, 0.25)), |
55 | 0 | mPassNumber(0), |
56 | 0 | mSceneDepthRangeDirty(true), |
57 | 0 | mLodCameraPositionDirty(true), |
58 | 0 | mLodCameraPositionObjectSpaceDirty(true), |
59 | 0 | mCurrentRenderable(0), |
60 | 0 | mCurrentCamera(0), |
61 | 0 | mCameraRelativeRendering(false), |
62 | 0 | mCurrentLightList(0), |
63 | 0 | mCurrentRenderTarget(0), |
64 | 0 | mCurrentViewport(0), |
65 | 0 | mCurrentSceneManager(0), |
66 | 0 | mMainCamBoundsInfo(0), |
67 | 0 | mCurrentPass(0), |
68 | 0 | mDummyNode(NULL), |
69 | 0 | mLastLightHash(1), |
70 | 0 | mGpuParamsDirty(GPV_ALL), |
71 | 0 | mCurrentUseIdentityView(false), |
72 | 0 | mCurrentUseIdentityProj(false) |
73 | 0 | { |
74 | 0 | mBlankLight.setDiffuseColour(ColourValue::Black); |
75 | 0 | mBlankLight.setSpecularColour(ColourValue::Black); |
76 | 0 | mBlankLight.setAttenuation(0,1,0,0); |
77 | 0 | mDummyNode.attachObject(&mBlankLight); |
78 | 0 | for(size_t i = 0; i < OGRE_MAX_SIMULTANEOUS_LIGHTS; ++i) |
79 | 0 | { |
80 | 0 | mTextureViewProjMatrixDirty[i] = true; |
81 | 0 | mTextureWorldViewProjMatrixDirty[i] = true; |
82 | 0 | mSpotlightViewProjMatrixDirty[i] = true; |
83 | 0 | mSpotlightWorldViewProjMatrixDirty[i] = true; |
84 | 0 | mCurrentTextureProjector[i] = 0; |
85 | 0 | mShadowCamDepthRangesDirty[i] = false; |
86 | 0 | } |
87 | |
|
88 | 0 | } |
89 | | //----------------------------------------------------------------------------- |
90 | | const Camera* AutoParamDataSource::getCurrentCamera() const |
91 | 0 | { |
92 | 0 | return mCurrentCamera; |
93 | 0 | } |
94 | | //----------------------------------------------------------------------------- |
95 | | const Light& AutoParamDataSource::getLight(size_t index) const |
96 | 0 | { |
97 | | // If outside light range, return a blank light to ensure zeroised for program |
98 | 0 | if (mCurrentLightList && index < mCurrentLightList->size()) |
99 | 0 | { |
100 | 0 | return *((*mCurrentLightList)[index]); |
101 | 0 | } |
102 | 0 | else |
103 | 0 | { |
104 | 0 | return mBlankLight; |
105 | 0 | } |
106 | 0 | } |
107 | | //----------------------------------------------------------------------------- |
108 | | void AutoParamDataSource::setCurrentRenderable(const Renderable* rend) |
109 | 0 | { |
110 | 0 | mGpuParamsDirty |= GPV_PER_OBJECT; |
111 | |
|
112 | 0 | bool useIdentityView = rend && rend->getUseIdentityView(); |
113 | 0 | if (mCurrentUseIdentityView != useIdentityView) |
114 | 0 | { |
115 | 0 | mCurrentUseIdentityView = useIdentityView; |
116 | 0 | mViewMatrixDirty = true; |
117 | 0 | mInverseViewMatrixDirty = true; |
118 | 0 | mViewProjMatrixDirty = true; |
119 | 0 | mGpuParamsDirty |= GPV_GLOBAL; |
120 | 0 | } |
121 | |
|
122 | 0 | bool useIdentityProj = rend && rend->getUseIdentityProjection(); |
123 | 0 | if (mCurrentUseIdentityProj != useIdentityProj) |
124 | 0 | { |
125 | 0 | mCurrentUseIdentityProj = useIdentityProj; |
126 | 0 | mProjMatrixDirty = true; |
127 | 0 | mViewProjMatrixDirty = true; |
128 | 0 | mGpuParamsDirty |= GPV_GLOBAL; |
129 | 0 | } |
130 | |
|
131 | 0 | mCurrentRenderable = rend; |
132 | 0 | mWorldMatrixDirty = true; |
133 | 0 | mWorldViewMatrixDirty = true; |
134 | 0 | mWorldViewProjMatrixDirty = true; |
135 | 0 | mInverseWorldMatrixDirty = true; |
136 | 0 | mInverseWorldViewMatrixDirty = true; |
137 | 0 | mInverseTransposeWorldMatrixDirty = true; |
138 | 0 | mInverseTransposeWorldViewMatrixDirty = true; |
139 | 0 | mCameraPositionObjectSpaceDirty = true; |
140 | 0 | mLodCameraPositionObjectSpaceDirty = true; |
141 | 0 | for(size_t i = 0; i < OGRE_MAX_SIMULTANEOUS_LIGHTS; ++i) |
142 | 0 | { |
143 | 0 | mTextureWorldViewProjMatrixDirty[i] = true; |
144 | 0 | mSpotlightWorldViewProjMatrixDirty[i] = true; |
145 | 0 | } |
146 | |
|
147 | 0 | } |
148 | | //----------------------------------------------------------------------------- |
149 | | void AutoParamDataSource::setCurrentCamera(const Camera* cam, bool useCameraRelative) |
150 | 0 | { |
151 | 0 | mCurrentCamera = cam; |
152 | 0 | mCameraRelativeRendering = useCameraRelative; |
153 | 0 | mCameraRelativePosition = cam->getDerivedPosition(); |
154 | 0 | mViewMatrixDirty = true; |
155 | 0 | mProjMatrixDirty = true; |
156 | 0 | mWorldViewMatrixDirty = true; |
157 | 0 | mViewProjMatrixDirty = true; |
158 | 0 | mWorldViewProjMatrixDirty = true; |
159 | 0 | mInverseViewMatrixDirty = true; |
160 | 0 | mInverseWorldViewMatrixDirty = true; |
161 | 0 | mInverseTransposeWorldViewMatrixDirty = true; |
162 | 0 | mCameraPositionObjectSpaceDirty = true; |
163 | 0 | mCameraPositionDirty = true; |
164 | 0 | mLodCameraPositionObjectSpaceDirty = true; |
165 | 0 | mLodCameraPositionDirty = true; |
166 | 0 | } |
167 | | void AutoParamDataSource::setCameraArray(const std::vector<const Camera*> cameras) |
168 | 0 | { |
169 | 0 | mCameraArray = cameras; |
170 | 0 | } |
171 | | //----------------------------------------------------------------------------- |
172 | | void AutoParamDataSource::setCurrentLightList(const LightList* ll) |
173 | 0 | { |
174 | 0 | static LightList NULL_LIGHTS; |
175 | 0 | ll = ll ? ll : &NULL_LIGHTS; |
176 | |
|
177 | 0 | uint32 hash = FastHash((const char*)ll->data(), ll->size() * sizeof(Light*)); |
178 | 0 | if (hash == mLastLightHash) |
179 | 0 | return; |
180 | | |
181 | 0 | mLastLightHash = hash; |
182 | 0 | mGpuParamsDirty |= GPV_LIGHTS; |
183 | 0 | mCurrentLightList = ll; |
184 | |
|
185 | 0 | mLightPosViewSpaceArray.clear(); |
186 | 0 | mLightAttenuationArray.clear(); |
187 | 0 | mSpotlightParamsArray.clear(); |
188 | 0 | mLightDirViewSpaceArray.clear(); |
189 | 0 | mLightDiffuseColourPowerScaledArray.clear(); |
190 | |
|
191 | 0 | for(size_t i = 0; i < ll->size() && i < OGRE_MAX_SIMULTANEOUS_LIGHTS; ++i) |
192 | 0 | { |
193 | 0 | mSpotlightViewProjMatrixDirty[i] = true; |
194 | 0 | mSpotlightWorldViewProjMatrixDirty[i] = true; |
195 | 0 | } |
196 | |
|
197 | 0 | } |
198 | | //--------------------------------------------------------------------- |
199 | | float AutoParamDataSource::getLightNumber(size_t index) const |
200 | 0 | { |
201 | 0 | return static_cast<float>(getLight(index)._getIndexInFrame()); |
202 | 0 | } |
203 | | //----------------------------------------------------------------------------- |
204 | | const ColourValue& AutoParamDataSource::getLightDiffuseColour(size_t index) const |
205 | 0 | { |
206 | 0 | return getLight(index).getDiffuseColour(); |
207 | 0 | } |
208 | | //----------------------------------------------------------------------------- |
209 | | const ColourValue& AutoParamDataSource::getLightSpecularColour(size_t index) const |
210 | 0 | { |
211 | 0 | return getLight(index).getSpecularColour(); |
212 | 0 | } |
213 | | //----------------------------------------------------------------------------- |
214 | | const ColourValue AutoParamDataSource::getLightDiffuseColourWithPower(size_t index) const |
215 | 0 | { |
216 | 0 | const Light& l = getLight(index); |
217 | 0 | ColourValue scaled(l.getDiffuseColour()); |
218 | 0 | Real power = l.getPowerScale(); |
219 | | // scale, but not alpha |
220 | 0 | scaled.r *= power; |
221 | 0 | scaled.g *= power; |
222 | 0 | scaled.b *= power; |
223 | 0 | return scaled; |
224 | 0 | } |
225 | | //----------------------------------------------------------------------------- |
226 | | const ColourValue AutoParamDataSource::getLightSpecularColourWithPower(size_t index) const |
227 | 0 | { |
228 | 0 | const Light& l = getLight(index); |
229 | 0 | ColourValue scaled(l.getSpecularColour()); |
230 | 0 | Real power = l.getPowerScale(); |
231 | | // scale, but not alpha |
232 | 0 | scaled.r *= power; |
233 | 0 | scaled.g *= power; |
234 | 0 | scaled.b *= power; |
235 | 0 | return scaled; |
236 | 0 | } |
237 | | //----------------------------------------------------------------------------- |
238 | | Vector3 AutoParamDataSource::getLightPosition(size_t index) const |
239 | 0 | { |
240 | 0 | return getLight(index).getDerivedPosition(true); |
241 | 0 | } |
242 | | //----------------------------------------------------------------------------- |
243 | | Vector4 AutoParamDataSource::getLightAs4DVector(size_t index) const |
244 | 0 | { |
245 | 0 | return getLight(index).getAs4DVector(true); |
246 | 0 | } |
247 | | //----------------------------------------------------------------------------- |
248 | | Vector3 AutoParamDataSource::getLightDirection(size_t index) const |
249 | 0 | { |
250 | 0 | return getLight(index).getDerivedDirection(); |
251 | 0 | } |
252 | | //----------------------------------------------------------------------------- |
253 | | Real AutoParamDataSource::getLightPowerScale(size_t index) const |
254 | 0 | { |
255 | 0 | return getLight(index).getPowerScale(); |
256 | 0 | } |
257 | | //----------------------------------------------------------------------------- |
258 | | Vector4f AutoParamDataSource::getLightAttenuation(size_t index) const |
259 | 0 | { |
260 | 0 | const Light& l = getLight(index); |
261 | 0 | if(l.getType() == Light::LT_RECTLIGHT) |
262 | 0 | { |
263 | 0 | auto rot = getViewMatrix().linear(); |
264 | 0 | return Vector4f(Vector3f(rot * Vector3(l.getDerivedSourceHalfHeight())), 0.0); |
265 | 0 | } |
266 | | // range, const, linear, quad |
267 | 0 | return l.getAttenuation(); |
268 | 0 | } |
269 | | //----------------------------------------------------------------------------- |
270 | | Vector4f AutoParamDataSource::getSpotlightParams(size_t index) const |
271 | 0 | { |
272 | | // inner, outer, fallof, isSpot |
273 | 0 | const Light& l = getLight(index); |
274 | 0 | if (l.getType() == Light::LT_SPOTLIGHT) |
275 | 0 | { |
276 | 0 | return Vector4f(Math::Cos(l.getSpotlightInnerAngle().valueRadians() * 0.5f), |
277 | 0 | Math::Cos(l.getSpotlightOuterAngle().valueRadians() * 0.5f), |
278 | 0 | l.getSpotlightFalloff(), |
279 | 0 | 1.0); |
280 | 0 | } |
281 | 0 | else if(l.getType() == Light::LT_RECTLIGHT) |
282 | 0 | { |
283 | 0 | auto rot = getViewMatrix().linear(); |
284 | 0 | return Vector4f(Vector3f(rot * Vector3(l.getDerivedSourceHalfWidth())), 2.0); |
285 | 0 | } |
286 | 0 | else |
287 | 0 | { |
288 | | // Use safe values which result in no change to point & dir light calcs |
289 | | // The spot factor applied to the usual lighting calc is |
290 | | // pow((dot(spotDir, lightDir) - y) / (x - y), z) |
291 | | // Therefore if we set z to 0.0f then the factor will always be 1 |
292 | | // since pow(anything, 0) == 1 |
293 | | // However we also need to ensure we don't overflow because of the division |
294 | | // therefore set x = 1 and y = 0 so divisor doesn't change scale |
295 | 0 | return Vector4f(1.0, 0.0, 0.0, 0.0); // since the main op is pow(.., vec4.z), this will result in 1.0 |
296 | 0 | } |
297 | 0 | } |
298 | | const Vector4f* AutoParamDataSource::getLightPositionViewSpaceArray(size_t size) const |
299 | 0 | { |
300 | 0 | if (size > mLightPosViewSpaceArray.size()) |
301 | 0 | { |
302 | 0 | getViewMatrix(); // refresh view matrix |
303 | 0 | mLightPosViewSpaceArray.resize(size); |
304 | 0 | for (size_t i = 0; i < size; ++i) |
305 | 0 | { |
306 | 0 | mLightPosViewSpaceArray[i] = Vector4f(mViewMatrix * getLightAs4DVector(i)); |
307 | 0 | } |
308 | 0 | } |
309 | |
|
310 | 0 | return mLightPosViewSpaceArray.data(); |
311 | 0 | } |
312 | | const Vector4f* AutoParamDataSource::getLightAttenuationArray(size_t size) const |
313 | 0 | { |
314 | 0 | if (size > mLightAttenuationArray.size()) |
315 | 0 | { |
316 | 0 | mLightAttenuationArray.resize(size); |
317 | 0 | for (size_t i = 0; i < size; ++i) |
318 | 0 | { |
319 | 0 | mLightAttenuationArray[i] = getLightAttenuation(i); |
320 | 0 | } |
321 | 0 | } |
322 | |
|
323 | 0 | return mLightAttenuationArray.data(); |
324 | 0 | } |
325 | | const Vector4f* AutoParamDataSource::getSpotlightParamsArray(size_t size) const |
326 | 0 | { |
327 | 0 | if (size > mSpotlightParamsArray.size()) |
328 | 0 | { |
329 | 0 | mSpotlightParamsArray.resize(size); |
330 | 0 | for (size_t i = 0; i < size; ++i) |
331 | 0 | { |
332 | 0 | mSpotlightParamsArray[i] = getSpotlightParams(i); |
333 | 0 | } |
334 | 0 | } |
335 | |
|
336 | 0 | return mSpotlightParamsArray.data(); |
337 | 0 | } |
338 | | const Vector4f* AutoParamDataSource::getLightDirectionViewSpaceArray(size_t size) const |
339 | 0 | { |
340 | 0 | if (size > mLightDirViewSpaceArray.size()) |
341 | 0 | { |
342 | 0 | auto invTransViewMatrix = getInverseTransposeViewMatrix().linear(); |
343 | 0 | mLightDirViewSpaceArray.resize(size); |
344 | 0 | for (size_t i = 0; i < size; ++i) |
345 | 0 | { |
346 | 0 | Vector3 dirView = invTransViewMatrix * getLightDirection(i); |
347 | 0 | mLightDirViewSpaceArray[i] = Vector4f(dirView.x, dirView.y, dirView.z, 0.0f); |
348 | 0 | } |
349 | 0 | } |
350 | |
|
351 | 0 | return mLightDirViewSpaceArray.data(); |
352 | 0 | } |
353 | | const ColourValue* AutoParamDataSource::getLightDiffuseColourPowerScaledArray(size_t size) const |
354 | 0 | { |
355 | 0 | if (size > mLightDiffuseColourPowerScaledArray.size()) |
356 | 0 | { |
357 | 0 | mLightDiffuseColourPowerScaledArray.resize(size); |
358 | 0 | for (size_t i = 0; i < size; ++i) |
359 | 0 | { |
360 | 0 | mLightDiffuseColourPowerScaledArray[i] = getLightDiffuseColourWithPower(i); |
361 | 0 | } |
362 | 0 | } |
363 | |
|
364 | 0 | return mLightDiffuseColourPowerScaledArray.data(); |
365 | 0 | } |
366 | | //----------------------------------------------------------------------------- |
367 | | void AutoParamDataSource::setMainCamBoundsInfo(VisibleObjectsBoundsInfo* info) |
368 | 0 | { |
369 | 0 | mMainCamBoundsInfo = info; |
370 | 0 | mSceneDepthRangeDirty = true; |
371 | 0 | } |
372 | | //----------------------------------------------------------------------------- |
373 | | void AutoParamDataSource::setCurrentSceneManager(const SceneManager* sm) |
374 | 0 | { |
375 | 0 | mCurrentSceneManager = sm; |
376 | 0 | } |
377 | | //----------------------------------------------------------------------------- |
378 | | void AutoParamDataSource::setWorldMatrices(const Affine3* m, size_t count) |
379 | 0 | { |
380 | 0 | mWorldMatrixArray = m; |
381 | 0 | mWorldMatrixCount = count; |
382 | 0 | mWorldMatrixDirty = false; |
383 | 0 | } |
384 | | //----------------------------------------------------------------------------- |
385 | | const Affine3& AutoParamDataSource::getWorldMatrix(void) const |
386 | 0 | { |
387 | 0 | if (mWorldMatrixDirty) |
388 | 0 | { |
389 | 0 | mWorldMatrixArray = mWorldMatrix; |
390 | 0 | mCurrentRenderable->getWorldTransforms(reinterpret_cast<Matrix4*>(mWorldMatrix)); |
391 | 0 | mWorldMatrixCount = mCurrentRenderable->getNumWorldTransforms(); |
392 | 0 | if (mCameraRelativeRendering && !mCurrentRenderable->getUseIdentityView()) |
393 | 0 | { |
394 | 0 | size_t worldMatrixCount = MeshManager::getBonesUseObjectSpace() ? 1 : mWorldMatrixCount; |
395 | 0 | for (size_t i = 0; i < worldMatrixCount; ++i) |
396 | 0 | { |
397 | 0 | mWorldMatrix[i].setTrans(mWorldMatrix[i].getTrans() - mCameraRelativePosition); |
398 | 0 | } |
399 | 0 | } |
400 | 0 | mWorldMatrixDirty = false; |
401 | 0 | } |
402 | 0 | return mWorldMatrixArray[0]; |
403 | 0 | } |
404 | | //----------------------------------------------------------------------------- |
405 | | size_t AutoParamDataSource::getBoneMatrixCount(void) const |
406 | 0 | { |
407 | | // trigger derivation |
408 | 0 | getWorldMatrix(); |
409 | 0 | return mWorldMatrixCount == 1 ? 1 : mWorldMatrixCount - int(MeshManager::getBonesUseObjectSpace()); |
410 | 0 | } |
411 | | //----------------------------------------------------------------------------- |
412 | | const Affine3* AutoParamDataSource::getBoneMatrixArray(void) const |
413 | 0 | { |
414 | | // trigger derivation |
415 | 0 | getWorldMatrix(); |
416 | 0 | return mWorldMatrixArray + int(MeshManager::getBonesUseObjectSpace()); |
417 | 0 | } |
418 | | //----------------------------------------------------------------------------- |
419 | | Affine3 AutoParamDataSource::getViewMatrix(const Camera* cam) const |
420 | 0 | { |
421 | 0 | Affine3 view; |
422 | 0 | if (mCurrentUseIdentityView) |
423 | 0 | view = Affine3::IDENTITY; |
424 | 0 | else |
425 | 0 | { |
426 | 0 | view = cam->getViewMatrix(true); |
427 | 0 | if (mCameraRelativeRendering) |
428 | 0 | { |
429 | 0 | view.setTrans(Vector3::ZERO); |
430 | 0 | } |
431 | 0 | } |
432 | 0 | return view; |
433 | 0 | } |
434 | | const Affine3& AutoParamDataSource::getViewMatrix(void) const |
435 | 0 | { |
436 | 0 | if (mViewMatrixDirty) |
437 | 0 | { |
438 | 0 | mViewMatrix = getViewMatrix(mCurrentCamera); |
439 | 0 | mViewMatrixDirty = false; |
440 | 0 | } |
441 | 0 | return mViewMatrix; |
442 | 0 | } |
443 | | //----------------------------------------------------------------------------- |
444 | | const Matrix4& AutoParamDataSource::getViewProjectionMatrix(void) const |
445 | 0 | { |
446 | 0 | if (mViewProjMatrixDirty) |
447 | 0 | { |
448 | 0 | mViewProjMatrix = getProjectionMatrix() * getViewMatrix(); |
449 | 0 | mViewProjMatrixDirty = false; |
450 | 0 | } |
451 | 0 | return mViewProjMatrix; |
452 | 0 | } |
453 | | //----------------------------------------------------------------------------- |
454 | | Matrix4 AutoParamDataSource::getProjectionMatrix(const Camera* cam) const |
455 | 0 | { |
456 | 0 | Matrix4 proj; |
457 | | |
458 | | // NB use API-independent projection matrix since GPU programs |
459 | | // bypass the API-specific handedness and use right-handed coords |
460 | 0 | if (mCurrentUseIdentityProj) |
461 | 0 | { |
462 | | // Use identity projection matrix, still need to take RS depth into account. |
463 | 0 | RenderSystem* rs = Root::getSingleton().getRenderSystem(); |
464 | 0 | rs->_convertProjectionMatrix(Matrix4::IDENTITY, proj, true); |
465 | 0 | } |
466 | 0 | else |
467 | 0 | { |
468 | 0 | proj = cam->getProjectionMatrixWithRSDepth(); |
469 | 0 | } |
470 | |
|
471 | 0 | if (mCurrentRenderTarget && mCurrentRenderTarget->requiresTextureFlipping()) |
472 | 0 | { |
473 | | // Because we're not using setProjectionMatrix, this needs to be done here |
474 | | // Invert transformed y |
475 | 0 | proj[1][0] = -proj[1][0]; |
476 | 0 | proj[1][1] = -proj[1][1]; |
477 | 0 | proj[1][2] = -proj[1][2]; |
478 | 0 | proj[1][3] = -proj[1][3]; |
479 | 0 | } |
480 | |
|
481 | 0 | return proj; |
482 | 0 | } |
483 | | const Matrix4& AutoParamDataSource::getProjectionMatrix(void) const |
484 | 0 | { |
485 | 0 | if (mProjMatrixDirty) |
486 | 0 | { |
487 | 0 | mProjectionMatrix = getProjectionMatrix(mCurrentCamera); |
488 | 0 | mProjMatrixDirty = false; |
489 | 0 | } |
490 | 0 | return mProjectionMatrix; |
491 | 0 | } |
492 | | //----------------------------------------------------------------------------- |
493 | | const Affine3& AutoParamDataSource::getWorldViewMatrix(void) const |
494 | 0 | { |
495 | 0 | if (mWorldViewMatrixDirty) |
496 | 0 | { |
497 | 0 | mWorldViewMatrix = getViewMatrix() * getWorldMatrix(); |
498 | 0 | mWorldViewMatrixDirty = false; |
499 | 0 | } |
500 | 0 | return mWorldViewMatrix; |
501 | 0 | } |
502 | | //----------------------------------------------------------------------------- |
503 | | const Matrix4& AutoParamDataSource::getWorldViewProjMatrix(void) const |
504 | 0 | { |
505 | 0 | if (mWorldViewProjMatrixDirty) |
506 | 0 | { |
507 | 0 | mWorldViewProjMatrix = getProjectionMatrix() * getWorldViewMatrix(); |
508 | 0 | mWorldViewProjMatrixDirty = false; |
509 | 0 | } |
510 | 0 | return mWorldViewProjMatrix; |
511 | 0 | } |
512 | | Matrix4 AutoParamDataSource::getWorldViewProjMatrix(size_t index) const |
513 | 0 | { |
514 | 0 | if (index >= mCameraArray.size()) |
515 | 0 | { |
516 | 0 | return Matrix4::IDENTITY; |
517 | 0 | } |
518 | | |
519 | | // dont bother caching this, as it invalidates per object |
520 | 0 | const auto& projectionMatrix = getProjectionMatrix(mCameraArray[index]); |
521 | 0 | const auto& viewMatrix = getViewMatrix(mCameraArray[index]); |
522 | 0 | return projectionMatrix * viewMatrix * getWorldMatrix(); |
523 | 0 | } |
524 | | //----------------------------------------------------------------------------- |
525 | | const Affine3& AutoParamDataSource::getInverseWorldMatrix(void) const |
526 | 0 | { |
527 | 0 | if (mInverseWorldMatrixDirty) |
528 | 0 | { |
529 | 0 | mInverseWorldMatrix = getWorldMatrix().inverse(); |
530 | 0 | mInverseWorldMatrixDirty = false; |
531 | 0 | } |
532 | 0 | return mInverseWorldMatrix; |
533 | 0 | } |
534 | | //----------------------------------------------------------------------------- |
535 | | const Affine3& AutoParamDataSource::getInverseWorldViewMatrix(void) const |
536 | 0 | { |
537 | 0 | if (mInverseWorldViewMatrixDirty) |
538 | 0 | { |
539 | 0 | mInverseWorldViewMatrix = getWorldViewMatrix().inverse(); |
540 | 0 | mInverseWorldViewMatrixDirty = false; |
541 | 0 | } |
542 | 0 | return mInverseWorldViewMatrix; |
543 | 0 | } |
544 | | //----------------------------------------------------------------------------- |
545 | | const Affine3& AutoParamDataSource::getInverseViewMatrix(void) const |
546 | 0 | { |
547 | 0 | if (mInverseViewMatrixDirty) |
548 | 0 | { |
549 | 0 | mInverseViewMatrix = getViewMatrix().inverse(); |
550 | 0 | mInverseViewMatrixDirty = false; |
551 | 0 | } |
552 | 0 | return mInverseViewMatrix; |
553 | 0 | } |
554 | | //----------------------------------------------------------------------------- |
555 | | const Matrix4& AutoParamDataSource::getInverseTransposeWorldMatrix(void) const |
556 | 0 | { |
557 | 0 | if (mInverseTransposeWorldMatrixDirty) |
558 | 0 | { |
559 | 0 | mInverseTransposeWorldMatrix = getInverseWorldMatrix().transpose(); |
560 | 0 | mInverseTransposeWorldMatrixDirty = false; |
561 | 0 | } |
562 | 0 | return mInverseTransposeWorldMatrix; |
563 | 0 | } |
564 | | //----------------------------------------------------------------------------- |
565 | | const Matrix4& AutoParamDataSource::getInverseTransposeWorldViewMatrix(void) const |
566 | 0 | { |
567 | 0 | if (mInverseTransposeWorldViewMatrixDirty) |
568 | 0 | { |
569 | 0 | mInverseTransposeWorldViewMatrix = getInverseWorldViewMatrix().transpose(); |
570 | 0 | mInverseTransposeWorldViewMatrixDirty = false; |
571 | 0 | } |
572 | 0 | return mInverseTransposeWorldViewMatrix; |
573 | 0 | } |
574 | | //----------------------------------------------------------------------------- |
575 | | const Vector4& AutoParamDataSource::getCameraPosition(void) const |
576 | 0 | { |
577 | 0 | if(mCameraPositionDirty) |
578 | 0 | { |
579 | 0 | Vector3 vec3 = mCurrentCamera->getDerivedPosition(); |
580 | 0 | if (mCameraRelativeRendering) |
581 | 0 | { |
582 | 0 | vec3 -= mCameraRelativePosition; |
583 | 0 | } |
584 | 0 | mCameraPosition[0] = vec3[0]; |
585 | 0 | mCameraPosition[1] = vec3[1]; |
586 | 0 | mCameraPosition[2] = vec3[2]; |
587 | 0 | mCameraPosition[3] = 1.0; |
588 | 0 | mCameraPositionDirty = false; |
589 | 0 | } |
590 | 0 | return mCameraPosition; |
591 | 0 | } |
592 | | //----------------------------------------------------------------------------- |
593 | | const Vector4& AutoParamDataSource::getCameraPositionObjectSpace(void) const |
594 | 0 | { |
595 | 0 | if (mCameraPositionObjectSpaceDirty) |
596 | 0 | { |
597 | 0 | if (mCameraRelativeRendering) |
598 | 0 | { |
599 | 0 | mCameraPositionObjectSpace = Vector4(getInverseWorldMatrix() * Vector3::ZERO); |
600 | 0 | } |
601 | 0 | else |
602 | 0 | { |
603 | 0 | mCameraPositionObjectSpace = |
604 | 0 | Vector4(getInverseWorldMatrix() * mCurrentCamera->getDerivedPosition()); |
605 | 0 | } |
606 | 0 | mCameraPositionObjectSpaceDirty = false; |
607 | 0 | } |
608 | 0 | return mCameraPositionObjectSpace; |
609 | 0 | } |
610 | | //----------------------------------------------------------------------------- |
611 | | const Vector4 AutoParamDataSource::getCameraRelativePosition (void) const |
612 | 0 | { |
613 | 0 | return Ogre::Vector4 (mCameraRelativePosition.x, mCameraRelativePosition.y, mCameraRelativePosition.z, 1); |
614 | 0 | } |
615 | | //----------------------------------------------------------------------------- |
616 | | const Vector4& AutoParamDataSource::getLodCameraPosition(void) const |
617 | 0 | { |
618 | 0 | if(mLodCameraPositionDirty) |
619 | 0 | { |
620 | 0 | Vector3 vec3 = mCurrentCamera->getLodCamera()->getDerivedPosition(); |
621 | 0 | if (mCameraRelativeRendering) |
622 | 0 | { |
623 | 0 | vec3 -= mCameraRelativePosition; |
624 | 0 | } |
625 | 0 | mLodCameraPosition[0] = vec3[0]; |
626 | 0 | mLodCameraPosition[1] = vec3[1]; |
627 | 0 | mLodCameraPosition[2] = vec3[2]; |
628 | 0 | mLodCameraPosition[3] = 1.0; |
629 | 0 | mLodCameraPositionDirty = false; |
630 | 0 | } |
631 | 0 | return mLodCameraPosition; |
632 | 0 | } |
633 | | //----------------------------------------------------------------------------- |
634 | | const Vector4& AutoParamDataSource::getLodCameraPositionObjectSpace(void) const |
635 | 0 | { |
636 | 0 | if (mLodCameraPositionObjectSpaceDirty) |
637 | 0 | { |
638 | 0 | if (mCameraRelativeRendering) |
639 | 0 | { |
640 | 0 | mLodCameraPositionObjectSpace = |
641 | 0 | Vector4(getInverseWorldMatrix() * |
642 | 0 | (mCurrentCamera->getLodCamera()->getDerivedPosition() - |
643 | 0 | mCameraRelativePosition)); |
644 | 0 | } |
645 | 0 | else |
646 | 0 | { |
647 | 0 | mLodCameraPositionObjectSpace = |
648 | 0 | Vector4(getInverseWorldMatrix() * |
649 | 0 | (mCurrentCamera->getLodCamera()->getDerivedPosition())); |
650 | 0 | } |
651 | 0 | mLodCameraPositionObjectSpaceDirty = false; |
652 | 0 | } |
653 | 0 | return mLodCameraPositionObjectSpace; |
654 | 0 | } |
655 | | //----------------------------------------------------------------------------- |
656 | | void AutoParamDataSource::setAmbientLightColour(const ColourValue& ambient) |
657 | 0 | { |
658 | 0 | mGpuParamsDirty |= GPV_GLOBAL; |
659 | 0 | mAmbientLight = ambient; |
660 | 0 | } |
661 | | //--------------------------------------------------------------------- |
662 | | float AutoParamDataSource::getLightCount() const |
663 | 0 | { |
664 | 0 | return static_cast<float>(mCurrentLightList->size()); |
665 | 0 | } |
666 | | //--------------------------------------------------------------------- |
667 | | float AutoParamDataSource::getLightCastsShadows(size_t index) const |
668 | 0 | { |
669 | 0 | return getLight(index).getCastShadows() ? 1.0f : 0.0f; |
670 | 0 | } |
671 | | //----------------------------------------------------------------------------- |
672 | | const ColourValue& AutoParamDataSource::getAmbientLightColour(void) const |
673 | 0 | { |
674 | 0 | return mAmbientLight; |
675 | | |
676 | 0 | } |
677 | | //----------------------------------------------------------------------------- |
678 | | void AutoParamDataSource::setCurrentPass(const Pass* pass) |
679 | 0 | { |
680 | 0 | mGpuParamsDirty |= GPV_GLOBAL; |
681 | 0 | mCurrentPass = pass; |
682 | 0 | } |
683 | | //----------------------------------------------------------------------------- |
684 | | const Pass* AutoParamDataSource::getCurrentPass(void) const |
685 | 0 | { |
686 | 0 | return mCurrentPass; |
687 | 0 | } |
688 | | //----------------------------------------------------------------------------- |
689 | | Vector4f AutoParamDataSource::getTextureSize(size_t index) const |
690 | 0 | { |
691 | 0 | Vector4f size = Vector4f(1,1,1,1); |
692 | |
|
693 | 0 | if (index < mCurrentPass->getNumTextureUnitStates()) |
694 | 0 | { |
695 | 0 | const TexturePtr& tex = mCurrentPass->getTextureUnitState( |
696 | 0 | static_cast<unsigned short>(index))->_getTexturePtr(); |
697 | 0 | if (tex) |
698 | 0 | { |
699 | 0 | size[0] = static_cast<float>(tex->getWidth()); |
700 | 0 | size[1] = static_cast<float>(tex->getHeight()); |
701 | 0 | size[2] = static_cast<float>(tex->getDepth()); |
702 | 0 | size[3] = static_cast<float>(tex->getNumMipmaps()); |
703 | 0 | } |
704 | 0 | } |
705 | |
|
706 | 0 | return size; |
707 | 0 | } |
708 | | //----------------------------------------------------------------------------- |
709 | | Vector4f AutoParamDataSource::getInverseTextureSize(size_t index) const |
710 | 0 | { |
711 | 0 | Vector4f size = getTextureSize(index); |
712 | 0 | return 1 / size; |
713 | 0 | } |
714 | | //----------------------------------------------------------------------------- |
715 | | Vector4f AutoParamDataSource::getPackedTextureSize(size_t index) const |
716 | 0 | { |
717 | 0 | Vector4f size = getTextureSize(index); |
718 | 0 | return Vector4f(size[0], size[1], 1 / size[0], 1 / size[1]); |
719 | 0 | } |
720 | | //----------------------------------------------------------------------------- |
721 | | const ColourValue& AutoParamDataSource::getSurfaceAmbientColour(void) const |
722 | 0 | { |
723 | 0 | return mCurrentPass->getAmbient(); |
724 | 0 | } |
725 | | //----------------------------------------------------------------------------- |
726 | | const ColourValue& AutoParamDataSource::getSurfaceDiffuseColour(void) const |
727 | 0 | { |
728 | 0 | return mCurrentPass->getDiffuse(); |
729 | 0 | } |
730 | | //----------------------------------------------------------------------------- |
731 | | const ColourValue& AutoParamDataSource::getSurfaceSpecularColour(void) const |
732 | 0 | { |
733 | 0 | return mCurrentPass->getSpecular(); |
734 | 0 | } |
735 | | //----------------------------------------------------------------------------- |
736 | | const ColourValue& AutoParamDataSource::getSurfaceEmissiveColour(void) const |
737 | 0 | { |
738 | 0 | return mCurrentPass->getSelfIllumination(); |
739 | 0 | } |
740 | | //----------------------------------------------------------------------------- |
741 | | Real AutoParamDataSource::getSurfaceShininess(void) const |
742 | 0 | { |
743 | 0 | return mCurrentPass->getShininess(); |
744 | 0 | } |
745 | | //----------------------------------------------------------------------------- |
746 | | Real AutoParamDataSource::getSurfaceAlphaRejectionValue(void) const |
747 | 0 | { |
748 | 0 | return static_cast<Real>(static_cast<unsigned int>(mCurrentPass->getAlphaRejectValue())) / 255.0f; |
749 | 0 | } |
750 | | //----------------------------------------------------------------------------- |
751 | | ColourValue AutoParamDataSource::getDerivedAmbientLightColour(void) const |
752 | 0 | { |
753 | 0 | auto result = getAmbientLightColour() * getSurfaceAmbientColour(); |
754 | 0 | result.a = getSurfaceDiffuseColour().a; |
755 | 0 | return result; |
756 | 0 | } |
757 | | //----------------------------------------------------------------------------- |
758 | | ColourValue AutoParamDataSource::getDerivedSceneColour(void) const |
759 | 0 | { |
760 | 0 | ColourValue result = getDerivedAmbientLightColour() + getSurfaceEmissiveColour(); |
761 | 0 | result.a = getSurfaceDiffuseColour().a; |
762 | 0 | return result; |
763 | 0 | } |
764 | | //----------------------------------------------------------------------------- |
765 | | void AutoParamDataSource::setFog(FogMode mode, const ColourValue& colour, |
766 | | Real expDensity, Real linearStart, Real linearEnd) |
767 | 0 | { |
768 | 0 | (void)mode; // ignored |
769 | 0 | mFogColour = colour; |
770 | 0 | mFogParams[0] = expDensity; |
771 | 0 | mFogParams[1] = linearStart; |
772 | 0 | mFogParams[2] = linearEnd; |
773 | 0 | mFogParams[3] = linearEnd != linearStart ? 1 / (linearEnd - linearStart) : 0; |
774 | 0 | } |
775 | | //----------------------------------------------------------------------------- |
776 | | const ColourValue& AutoParamDataSource::getFogColour(void) const |
777 | 0 | { |
778 | 0 | return mFogColour; |
779 | 0 | } |
780 | | //----------------------------------------------------------------------------- |
781 | | const Vector4f& AutoParamDataSource::getFogParams(void) const |
782 | 0 | { |
783 | 0 | return mFogParams; |
784 | 0 | } |
785 | | |
786 | | void AutoParamDataSource::setPointParameters(bool attenuation, const Vector4f& params) |
787 | 0 | { |
788 | 0 | mPointParams = params; |
789 | 0 | if(attenuation) |
790 | 0 | mPointParams[0] *= getViewportHeight(); |
791 | 0 | } |
792 | | |
793 | | const Vector4f& AutoParamDataSource::getPointParams() const |
794 | 0 | { |
795 | 0 | return mPointParams; |
796 | 0 | } |
797 | | //----------------------------------------------------------------------------- |
798 | | void AutoParamDataSource::setTextureProjector(const Frustum* frust, size_t index = 0) |
799 | 0 | { |
800 | 0 | if (index < OGRE_MAX_SIMULTANEOUS_LIGHTS) |
801 | 0 | { |
802 | 0 | mCurrentTextureProjector[index] = frust; |
803 | 0 | mTextureViewProjMatrixDirty[index] = true; |
804 | 0 | mTextureWorldViewProjMatrixDirty[index] = true; |
805 | 0 | mShadowCamDepthRangesDirty[index] = true; |
806 | 0 | } |
807 | |
|
808 | 0 | } |
809 | | //----------------------------------------------------------------------------- |
810 | | const Matrix4& AutoParamDataSource::getTextureViewProjMatrix(size_t index) const |
811 | 0 | { |
812 | 0 | if (index < OGRE_MAX_SIMULTANEOUS_LIGHTS && mCurrentTextureProjector[index]) |
813 | 0 | { |
814 | 0 | if (mTextureViewProjMatrixDirty[index]) |
815 | 0 | { |
816 | 0 | if (mCameraRelativeRendering) |
817 | 0 | { |
818 | | // World positions are now going to be relative to the camera position |
819 | | // so we need to alter the projector view matrix to compensate |
820 | 0 | Matrix4 viewMatrix; |
821 | 0 | mCurrentTextureProjector[index]->calcViewMatrixRelative( |
822 | 0 | mCurrentCamera->getDerivedPosition(), viewMatrix); |
823 | 0 | mTextureViewProjMatrix[index] = |
824 | 0 | Matrix4::CLIPSPACE2DTOIMAGESPACE * |
825 | 0 | mCurrentTextureProjector[index]->getProjectionMatrixWithRSDepth() * |
826 | 0 | viewMatrix; |
827 | 0 | } |
828 | 0 | else |
829 | 0 | { |
830 | 0 | mTextureViewProjMatrix[index] = |
831 | 0 | Matrix4::CLIPSPACE2DTOIMAGESPACE * |
832 | 0 | mCurrentTextureProjector[index]->getProjectionMatrixWithRSDepth() * |
833 | 0 | mCurrentTextureProjector[index]->Frustum::getViewMatrix(); |
834 | 0 | } |
835 | 0 | mTextureViewProjMatrixDirty[index] = false; |
836 | 0 | } |
837 | 0 | return mTextureViewProjMatrix[index]; |
838 | 0 | } |
839 | 0 | else |
840 | 0 | return Matrix4::IDENTITY; |
841 | 0 | } |
842 | | //----------------------------------------------------------------------------- |
843 | | const Matrix4& AutoParamDataSource::getTextureWorldViewProjMatrix(size_t index) const |
844 | 0 | { |
845 | 0 | if (index < OGRE_MAX_SIMULTANEOUS_LIGHTS && mCurrentTextureProjector[index]) |
846 | 0 | { |
847 | 0 | if (mTextureWorldViewProjMatrixDirty[index]) |
848 | 0 | { |
849 | 0 | mTextureWorldViewProjMatrix[index] = |
850 | 0 | getTextureViewProjMatrix(index) * getWorldMatrix(); |
851 | 0 | mTextureWorldViewProjMatrixDirty[index] = false; |
852 | 0 | } |
853 | 0 | return mTextureWorldViewProjMatrix[index]; |
854 | 0 | } |
855 | 0 | else |
856 | 0 | return Matrix4::IDENTITY; |
857 | 0 | } |
858 | | //----------------------------------------------------------------------------- |
859 | | const Matrix4& AutoParamDataSource::getSpotlightViewProjMatrix(size_t index) const |
860 | 0 | { |
861 | 0 | if (index < OGRE_MAX_SIMULTANEOUS_LIGHTS) |
862 | 0 | { |
863 | 0 | const Light& l = getLight(index); |
864 | |
|
865 | 0 | if (&l != &mBlankLight && |
866 | 0 | l.getType() == Light::LT_SPOTLIGHT && |
867 | 0 | mSpotlightViewProjMatrixDirty[index]) |
868 | 0 | { |
869 | 0 | Frustum frust; |
870 | 0 | SceneNode dummyNode(0); |
871 | 0 | dummyNode.attachObject(&frust); |
872 | |
|
873 | 0 | frust.setProjectionType(PT_PERSPECTIVE); |
874 | 0 | frust.setFOVy(l.getSpotlightOuterAngle()); |
875 | 0 | frust.setAspectRatio(1.0f); |
876 | | // set near clip the same as main camera, since they are likely |
877 | | // to both reflect the nature of the scene |
878 | 0 | frust.setNearClipDistance(mCurrentCamera->getNearClipDistance()); |
879 | | // Calculate position, which same as spotlight position, in camera-relative coords if required |
880 | 0 | dummyNode.setPosition(l.getDerivedPosition(true)); |
881 | | // Calculate direction, which same as spotlight direction |
882 | 0 | Vector3 dir = - l.getDerivedDirection(); // backwards since point down -z |
883 | 0 | dir.normalise(); |
884 | 0 | Vector3 up = Vector3::UNIT_Y; |
885 | | // Check it's not coincident with dir |
886 | 0 | if (Math::Abs(up.dotProduct(dir)) >= 1.0f) |
887 | 0 | { |
888 | | // Use camera up |
889 | 0 | up = Vector3::UNIT_Z; |
890 | 0 | } |
891 | 0 | dummyNode.setOrientation(Math::lookRotation(dir, up)); |
892 | | |
893 | | // The view matrix here already includes camera-relative changes if necessary |
894 | | // since they are built into the frustum position |
895 | 0 | mSpotlightViewProjMatrix[index] = |
896 | 0 | Matrix4::CLIPSPACE2DTOIMAGESPACE * |
897 | 0 | frust.getProjectionMatrixWithRSDepth() * |
898 | 0 | frust.getViewMatrix(); |
899 | |
|
900 | 0 | mSpotlightViewProjMatrixDirty[index] = false; |
901 | 0 | } |
902 | 0 | return mSpotlightViewProjMatrix[index]; |
903 | 0 | } |
904 | 0 | else |
905 | 0 | return Matrix4::IDENTITY; |
906 | 0 | } |
907 | | //----------------------------------------------------------------------------- |
908 | | const Matrix4& AutoParamDataSource::getSpotlightWorldViewProjMatrix(size_t index) const |
909 | 0 | { |
910 | 0 | if (index < OGRE_MAX_SIMULTANEOUS_LIGHTS) |
911 | 0 | { |
912 | 0 | const Light& l = getLight(index); |
913 | |
|
914 | 0 | if (&l != &mBlankLight && |
915 | 0 | l.getType() == Light::LT_SPOTLIGHT && |
916 | 0 | mSpotlightWorldViewProjMatrixDirty[index]) |
917 | 0 | { |
918 | 0 | mSpotlightWorldViewProjMatrix[index] = |
919 | 0 | getSpotlightViewProjMatrix(index) * getWorldMatrix(); |
920 | 0 | mSpotlightWorldViewProjMatrixDirty[index] = false; |
921 | 0 | } |
922 | 0 | return mSpotlightWorldViewProjMatrix[index]; |
923 | 0 | } |
924 | 0 | else |
925 | 0 | return Matrix4::IDENTITY; |
926 | 0 | } |
927 | | //----------------------------------------------------------------------------- |
928 | | const Matrix4& AutoParamDataSource::getTextureTransformMatrix(size_t index) const |
929 | 0 | { |
930 | | // make sure the current pass is set |
931 | 0 | assert(mCurrentPass && "current pass is NULL!"); |
932 | | // check if there is a texture unit with the given index in the current pass |
933 | 0 | if(index < mCurrentPass->getNumTextureUnitStates()) |
934 | 0 | { |
935 | | // texture unit existent, return its currently set transform |
936 | 0 | return mCurrentPass->getTextureUnitState(static_cast<unsigned short>(index))->getTextureTransform(); |
937 | 0 | } |
938 | 0 | else |
939 | 0 | { |
940 | | // no such texture unit, return unity |
941 | 0 | return Matrix4::IDENTITY; |
942 | 0 | } |
943 | 0 | } |
944 | | //----------------------------------------------------------------------------- |
945 | | void AutoParamDataSource::setCurrentRenderTarget(const RenderTarget* target) |
946 | 0 | { |
947 | 0 | mCurrentRenderTarget = target; |
948 | 0 | } |
949 | | //----------------------------------------------------------------------------- |
950 | | const RenderTarget* AutoParamDataSource::getCurrentRenderTarget(void) const |
951 | 0 | { |
952 | 0 | return mCurrentRenderTarget; |
953 | 0 | } |
954 | | //----------------------------------------------------------------------------- |
955 | | void AutoParamDataSource::setCurrentViewport(const Viewport* viewport) |
956 | 0 | { |
957 | 0 | mCurrentViewport = viewport; |
958 | 0 | } |
959 | | //----------------------------------------------------------------------------- |
960 | | void AutoParamDataSource::setShadowDirLightExtrusionDistance(Real dist) |
961 | 0 | { |
962 | 0 | mDirLightExtrusionDistance = dist; |
963 | 0 | } |
964 | | //----------------------------------------------------------------------------- |
965 | | void AutoParamDataSource::setShadowPointLightExtrusionDistance(Real dist) |
966 | 0 | { |
967 | 0 | mPointLightExtrusionDistance = dist; |
968 | 0 | } |
969 | | //----------------------------------------------------------------------------- |
970 | | Real AutoParamDataSource::getShadowExtrusionDistance(void) const |
971 | 0 | { |
972 | 0 | const Light& l = getLight(0); // only ever applies to one light at once |
973 | 0 | return (l.getType() == Light::LT_DIRECTIONAL) ? |
974 | 0 | mDirLightExtrusionDistance : mPointLightExtrusionDistance; |
975 | 0 | } |
976 | | //----------------------------------------------------------------------------- |
977 | | const Renderable* AutoParamDataSource::getCurrentRenderable(void) const |
978 | 0 | { |
979 | 0 | return mCurrentRenderable; |
980 | 0 | } |
981 | | //----------------------------------------------------------------------------- |
982 | | Matrix4 AutoParamDataSource::getInverseViewProjMatrix(void) const |
983 | 0 | { |
984 | 0 | return this->getViewProjectionMatrix().inverse(); |
985 | 0 | } |
986 | | //----------------------------------------------------------------------------- |
987 | | Matrix4 AutoParamDataSource::getInverseTransposeViewProjMatrix(void) const |
988 | 0 | { |
989 | 0 | return this->getInverseViewProjMatrix().transpose(); |
990 | 0 | } |
991 | | //----------------------------------------------------------------------------- |
992 | | Matrix4 AutoParamDataSource::getTransposeViewProjMatrix(void) const |
993 | 0 | { |
994 | 0 | return this->getViewProjectionMatrix().transpose(); |
995 | 0 | } |
996 | | //----------------------------------------------------------------------------- |
997 | | Matrix4 AutoParamDataSource::getTransposeViewMatrix(void) const |
998 | 0 | { |
999 | 0 | return this->getViewMatrix().transpose(); |
1000 | 0 | } |
1001 | | //----------------------------------------------------------------------------- |
1002 | | Matrix4 AutoParamDataSource::getInverseTransposeViewMatrix(void) const |
1003 | 0 | { |
1004 | 0 | return this->getInverseViewMatrix().transpose(); |
1005 | 0 | } |
1006 | | //----------------------------------------------------------------------------- |
1007 | | Matrix4 AutoParamDataSource::getTransposeProjectionMatrix(void) const |
1008 | 0 | { |
1009 | 0 | return this->getProjectionMatrix().transpose(); |
1010 | 0 | } |
1011 | | //----------------------------------------------------------------------------- |
1012 | | Matrix4 AutoParamDataSource::getInverseProjectionMatrix(void) const |
1013 | 0 | { |
1014 | 0 | return this->getProjectionMatrix().inverse(); |
1015 | 0 | } |
1016 | | //----------------------------------------------------------------------------- |
1017 | | Matrix4 AutoParamDataSource::getInverseTransposeProjectionMatrix(void) const |
1018 | 0 | { |
1019 | 0 | return this->getInverseProjectionMatrix().transpose(); |
1020 | 0 | } |
1021 | | //----------------------------------------------------------------------------- |
1022 | | Matrix4 AutoParamDataSource::getTransposeWorldViewProjMatrix(void) const |
1023 | 0 | { |
1024 | 0 | return this->getWorldViewProjMatrix().transpose(); |
1025 | 0 | } |
1026 | | //----------------------------------------------------------------------------- |
1027 | | Matrix4 AutoParamDataSource::getInverseWorldViewProjMatrix(void) const |
1028 | 0 | { |
1029 | 0 | return this->getWorldViewProjMatrix().inverse(); |
1030 | 0 | } |
1031 | | //----------------------------------------------------------------------------- |
1032 | | Matrix4 AutoParamDataSource::getInverseTransposeWorldViewProjMatrix(void) const |
1033 | 0 | { |
1034 | 0 | return this->getInverseWorldViewProjMatrix().transpose(); |
1035 | 0 | } |
1036 | | //----------------------------------------------------------------------------- |
1037 | | Matrix4 AutoParamDataSource::getTransposeWorldViewMatrix(void) const |
1038 | 0 | { |
1039 | 0 | return this->getWorldViewMatrix().transpose(); |
1040 | 0 | } |
1041 | | //----------------------------------------------------------------------------- |
1042 | | Matrix4 AutoParamDataSource::getTransposeWorldMatrix(void) const |
1043 | 0 | { |
1044 | 0 | return this->getWorldMatrix().transpose(); |
1045 | 0 | } |
1046 | | //----------------------------------------------------------------------------- |
1047 | | Real AutoParamDataSource::getTime(void) const |
1048 | 0 | { |
1049 | 0 | return ControllerManager::getSingleton().getElapsedTime(); |
1050 | 0 | } |
1051 | | //----------------------------------------------------------------------------- |
1052 | | Real AutoParamDataSource::getTime_0_X(Real x) const |
1053 | 0 | { |
1054 | 0 | return std::fmod(this->getTime(), x); |
1055 | 0 | } |
1056 | | //----------------------------------------------------------------------------- |
1057 | | Real AutoParamDataSource::getCosTime_0_X(Real x) const |
1058 | 0 | { |
1059 | 0 | return std::cos(this->getTime_0_X(x)); |
1060 | 0 | } |
1061 | | //----------------------------------------------------------------------------- |
1062 | | Real AutoParamDataSource::getSinTime_0_X(Real x) const |
1063 | 0 | { |
1064 | 0 | return std::sin(this->getTime_0_X(x)); |
1065 | 0 | } |
1066 | | //----------------------------------------------------------------------------- |
1067 | | Real AutoParamDataSource::getTanTime_0_X(Real x) const |
1068 | 0 | { |
1069 | 0 | return std::tan(this->getTime_0_X(x)); |
1070 | 0 | } |
1071 | | //----------------------------------------------------------------------------- |
1072 | | Vector4f AutoParamDataSource::getTime_0_X_packed(Real x) const |
1073 | 0 | { |
1074 | 0 | float t = this->getTime_0_X(x); |
1075 | 0 | return Vector4f(t, std::sin(t), std::cos(t), std::tan(t)); |
1076 | 0 | } |
1077 | | //----------------------------------------------------------------------------- |
1078 | | Real AutoParamDataSource::getTime_0_1(Real x) const |
1079 | 0 | { |
1080 | 0 | return this->getTime_0_X(x)/x; |
1081 | 0 | } |
1082 | | //----------------------------------------------------------------------------- |
1083 | | Real AutoParamDataSource::getCosTime_0_1(Real x) const |
1084 | 0 | { |
1085 | 0 | return std::cos(this->getTime_0_1(x)); |
1086 | 0 | } |
1087 | | //----------------------------------------------------------------------------- |
1088 | | Real AutoParamDataSource::getSinTime_0_1(Real x) const |
1089 | 0 | { |
1090 | 0 | return std::sin(this->getTime_0_1(x)); |
1091 | 0 | } |
1092 | | //----------------------------------------------------------------------------- |
1093 | | Real AutoParamDataSource::getTanTime_0_1(Real x) const |
1094 | 0 | { |
1095 | 0 | return std::tan(this->getTime_0_1(x)); |
1096 | 0 | } |
1097 | | //----------------------------------------------------------------------------- |
1098 | | Vector4f AutoParamDataSource::getTime_0_1_packed(Real x) const |
1099 | 0 | { |
1100 | 0 | float t = this->getTime_0_1(x); |
1101 | 0 | return Vector4f(t, std::sin(t), std::cos(t), std::tan(t)); |
1102 | 0 | } |
1103 | | //----------------------------------------------------------------------------- |
1104 | | Real AutoParamDataSource::getTime_0_2Pi(Real x) const |
1105 | 0 | { |
1106 | 0 | return this->getTime_0_X(x)/x*2*Math::PI; |
1107 | 0 | } |
1108 | | //----------------------------------------------------------------------------- |
1109 | | Real AutoParamDataSource::getCosTime_0_2Pi(Real x) const |
1110 | 0 | { |
1111 | 0 | return std::cos(this->getTime_0_2Pi(x)); |
1112 | 0 | } |
1113 | | //----------------------------------------------------------------------------- |
1114 | | Real AutoParamDataSource::getSinTime_0_2Pi(Real x) const |
1115 | 0 | { |
1116 | 0 | return std::sin(this->getTime_0_2Pi(x)); |
1117 | 0 | } |
1118 | | //----------------------------------------------------------------------------- |
1119 | | Real AutoParamDataSource::getTanTime_0_2Pi(Real x) const |
1120 | 0 | { |
1121 | 0 | return std::tan(this->getTime_0_2Pi(x)); |
1122 | 0 | } |
1123 | | //----------------------------------------------------------------------------- |
1124 | | Vector4f AutoParamDataSource::getTime_0_2Pi_packed(Real x) const |
1125 | 0 | { |
1126 | 0 | float t = this->getTime_0_2Pi(x); |
1127 | 0 | return Vector4f(t, std::sin(t), std::cos(t), std::tan(t)); |
1128 | 0 | } |
1129 | | //----------------------------------------------------------------------------- |
1130 | | Real AutoParamDataSource::getFrameTime(void) const |
1131 | 0 | { |
1132 | 0 | return ControllerManager::getSingleton().getFrameTimeSource()->getValue(); |
1133 | 0 | } |
1134 | | //----------------------------------------------------------------------------- |
1135 | | Real AutoParamDataSource::getFPS() const |
1136 | 0 | { |
1137 | 0 | return mCurrentRenderTarget->getStatistics().lastFPS; |
1138 | 0 | } |
1139 | | //----------------------------------------------------------------------------- |
1140 | | Real AutoParamDataSource::getViewportWidth() const |
1141 | 0 | { |
1142 | 0 | return static_cast<Real>(mCurrentViewport->getActualWidth()); |
1143 | 0 | } |
1144 | | //----------------------------------------------------------------------------- |
1145 | | Real AutoParamDataSource::getViewportHeight() const |
1146 | 0 | { |
1147 | 0 | return static_cast<Real>(mCurrentViewport->getActualHeight()); |
1148 | 0 | } |
1149 | | //----------------------------------------------------------------------------- |
1150 | | Real AutoParamDataSource::getInverseViewportWidth() const |
1151 | 0 | { |
1152 | 0 | return 1.0f/mCurrentViewport->getActualWidth(); |
1153 | 0 | } |
1154 | | //----------------------------------------------------------------------------- |
1155 | | Real AutoParamDataSource::getInverseViewportHeight() const |
1156 | 0 | { |
1157 | 0 | return 1.0f/mCurrentViewport->getActualHeight(); |
1158 | 0 | } |
1159 | | //----------------------------------------------------------------------------- |
1160 | | Vector3 AutoParamDataSource::getViewDirection() const |
1161 | 0 | { |
1162 | 0 | return mCurrentCamera->getDerivedDirection(); |
1163 | 0 | } |
1164 | | //----------------------------------------------------------------------------- |
1165 | | Vector3 AutoParamDataSource::getViewSideVector() const |
1166 | 0 | { |
1167 | 0 | return mCurrentCamera->getDerivedRight(); |
1168 | 0 | } |
1169 | | //----------------------------------------------------------------------------- |
1170 | | Vector3 AutoParamDataSource::getViewUpVector() const |
1171 | 0 | { |
1172 | 0 | return mCurrentCamera->getDerivedUp(); |
1173 | 0 | } |
1174 | | //----------------------------------------------------------------------------- |
1175 | | float AutoParamDataSource::getFOV() const |
1176 | 0 | { |
1177 | 0 | return mCurrentCamera->getFOVy().valueRadians(); |
1178 | 0 | } |
1179 | | //----------------------------------------------------------------------------- |
1180 | | float AutoParamDataSource::getNearClipDistance() const |
1181 | 0 | { |
1182 | 0 | return mCurrentCamera->getNearClipDistance(); |
1183 | 0 | } |
1184 | | //----------------------------------------------------------------------------- |
1185 | | float AutoParamDataSource::getFarClipDistance() const |
1186 | 0 | { |
1187 | 0 | return mCurrentCamera->getFarClipDistance(); |
1188 | 0 | } |
1189 | | //----------------------------------------------------------------------------- |
1190 | | int AutoParamDataSource::getPassNumber(void) const |
1191 | 0 | { |
1192 | 0 | return mPassNumber; |
1193 | 0 | } |
1194 | | //----------------------------------------------------------------------------- |
1195 | | void AutoParamDataSource::setPassNumber(const int passNumber) |
1196 | 0 | { |
1197 | 0 | mPassNumber = passNumber; |
1198 | 0 | } |
1199 | | //----------------------------------------------------------------------------- |
1200 | | void AutoParamDataSource::incPassNumber(void) |
1201 | 0 | { |
1202 | 0 | ++mPassNumber; |
1203 | 0 | } |
1204 | | int AutoParamDataSource::getMaterialLodIndex() const |
1205 | 0 | { |
1206 | 0 | return mCurrentRenderable->_getMaterialLodIndex(); |
1207 | 0 | } |
1208 | | //----------------------------------------------------------------------------- |
1209 | | const Vector4& AutoParamDataSource::getSceneDepthRange() const |
1210 | 0 | { |
1211 | 0 | static Vector4 dummy(0, 100000, 100000, 1.f/100000); |
1212 | |
|
1213 | 0 | if (mSceneDepthRangeDirty) |
1214 | 0 | { |
1215 | | // calculate depth information |
1216 | 0 | Real depthRange = mMainCamBoundsInfo->maxDistanceInFrustum - mMainCamBoundsInfo->minDistanceInFrustum; |
1217 | 0 | if (depthRange > std::numeric_limits<Real>::epsilon()) |
1218 | 0 | { |
1219 | 0 | mSceneDepthRange = Vector4( |
1220 | 0 | mMainCamBoundsInfo->minDistanceInFrustum, |
1221 | 0 | mMainCamBoundsInfo->maxDistanceInFrustum, |
1222 | 0 | depthRange, |
1223 | 0 | 1.0f / depthRange); |
1224 | 0 | } |
1225 | 0 | else |
1226 | 0 | { |
1227 | 0 | mSceneDepthRange = dummy; |
1228 | 0 | } |
1229 | 0 | mSceneDepthRangeDirty = false; |
1230 | 0 | } |
1231 | |
|
1232 | 0 | return mSceneDepthRange; |
1233 | |
|
1234 | 0 | } |
1235 | | //----------------------------------------------------------------------------- |
1236 | | const Vector4& AutoParamDataSource::getShadowSceneDepthRange(size_t index) const |
1237 | 0 | { |
1238 | 0 | static Vector4 dummy(0, 100000, 100000, 1.0f/100000); |
1239 | |
|
1240 | 0 | if (!mCurrentSceneManager->isShadowTechniqueTextureBased()) |
1241 | 0 | return dummy; |
1242 | | |
1243 | 0 | if (index < OGRE_MAX_SIMULTANEOUS_LIGHTS) |
1244 | 0 | { |
1245 | 0 | if (mShadowCamDepthRangesDirty[index] && mCurrentTextureProjector[index]) |
1246 | 0 | { |
1247 | 0 | const VisibleObjectsBoundsInfo& info = |
1248 | 0 | mCurrentSceneManager->getVisibleObjectsBoundsInfo( |
1249 | 0 | (const Camera*)mCurrentTextureProjector[index]); |
1250 | |
|
1251 | 0 | Real depthRange = info.maxDistanceInFrustum - info.minDistanceInFrustum; |
1252 | 0 | if (depthRange > std::numeric_limits<Real>::epsilon()) |
1253 | 0 | { |
1254 | 0 | mShadowCamDepthRanges[index] = Vector4( |
1255 | 0 | info.minDistanceInFrustum, |
1256 | 0 | info.maxDistanceInFrustum, |
1257 | 0 | depthRange, |
1258 | 0 | 1.0f / depthRange); |
1259 | 0 | } |
1260 | 0 | else |
1261 | 0 | { |
1262 | 0 | mShadowCamDepthRanges[index] = dummy; |
1263 | 0 | } |
1264 | |
|
1265 | 0 | mShadowCamDepthRangesDirty[index] = false; |
1266 | 0 | } |
1267 | 0 | return mShadowCamDepthRanges[index]; |
1268 | 0 | } |
1269 | 0 | else |
1270 | 0 | return dummy; |
1271 | 0 | } |
1272 | | //--------------------------------------------------------------------- |
1273 | | void AutoParamDataSource::setShadowColour(const ColourValue& colour) |
1274 | 0 | { |
1275 | 0 | mShadowColour = colour; |
1276 | 0 | } |
1277 | | const ColourValue& AutoParamDataSource::getShadowColour() const |
1278 | 0 | { |
1279 | 0 | return mShadowColour; |
1280 | 0 | } |
1281 | | //------------------------------------------------------------------------- |
1282 | | void AutoParamDataSource::updateLightCustomGpuParameter(const GpuProgramParameters::AutoConstantEntry& constantEntry, GpuProgramParameters *params) const |
1283 | 0 | { |
1284 | 0 | uint16 lightIndex = static_cast<uint16>(constantEntry.data & 0xFFFF), |
1285 | 0 | paramIndex = static_cast<uint16>((constantEntry.data >> 16) & 0xFFFF); |
1286 | 0 | if(mCurrentLightList && lightIndex < mCurrentLightList->size()) |
1287 | 0 | { |
1288 | 0 | const Light &light = getLight(lightIndex); |
1289 | 0 | light._updateCustomGpuParameter(paramIndex, constantEntry, params); |
1290 | 0 | } |
1291 | 0 | } |
1292 | | |
1293 | | } |
1294 | | |