/src/ogre/OgreMain/src/OgreLight.cpp
Line | Count | Source |
1 | | /* |
2 | | ----------------------------------------------------------------------------- |
3 | | This source file is part of OGRE |
4 | | (Object-oriented Graphics Rendering Engine) |
5 | | For the latest info, see http://www.ogre3d.org/ |
6 | | |
7 | | Copyright (c) 2000-2014 Torus Knot Software Ltd |
8 | | |
9 | | Permission is hereby granted, free of charge, to any person obtaining a copy |
10 | | of this software and associated documentation files (the "Software"), to deal |
11 | | in the Software without restriction, including without limitation the rights |
12 | | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
13 | | copies of the Software, and to permit persons to whom the Software is |
14 | | furnished to do so, subject to the following conditions: |
15 | | |
16 | | The above copyright notice and this permission notice shall be included in |
17 | | all copies or substantial portions of the Software. |
18 | | |
19 | | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
20 | | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
21 | | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
22 | | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
23 | | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
24 | | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
25 | | THE SOFTWARE. |
26 | | ----------------------------------------------------------------------------- |
27 | | */ |
28 | | #include "OgreStableHeaders.h" |
29 | | |
30 | | namespace Ogre { |
31 | | //----------------------------------------------------------------------- |
32 | 0 | Light::Light() : Light(BLANKSTRING) {} |
33 | | //----------------------------------------------------------------------- |
34 | 0 | Light::Light(const String& name) : MovableObject(name), |
35 | | #ifdef OGRE_NODELESS_POSITIONING |
36 | | mPosition(Vector3::ZERO), |
37 | | mDirection(Vector3::NEGATIVE_UNIT_Z), |
38 | | mDerivedPosition(Vector3::ZERO), |
39 | | mDerivedDirection(Vector3::NEGATIVE_UNIT_Z), |
40 | | mDerivedCamRelativeDirty(false), |
41 | | mDerivedTransformDirty(false), |
42 | | #endif |
43 | 0 | mDiffuse(ColourValue::White), |
44 | 0 | mSpecular(ColourValue::Black), |
45 | 0 | mSpotOuter(Degree(40.0f)), |
46 | 0 | mSpotInner(Degree(30.0f)), |
47 | 0 | mSpotFalloff(2.0f), |
48 | 0 | mSpotNearClip(0.0f), |
49 | 0 | mAttenuation(100000.f, 1.f, 0.f, 0.f), |
50 | 0 | mShadowFarDist(0), |
51 | 0 | mShadowFarDistSquared(0), |
52 | 0 | mIndexInFrame(0), |
53 | 0 | mShadowNearClipDist(-1), |
54 | 0 | mShadowFarClipDist(-1), |
55 | 0 | mCameraToBeRelativeTo(0), |
56 | 0 | mPowerScale(1.0f), |
57 | 0 | mSourceSize(0, 0), |
58 | 0 | mLightType(LT_POINT), |
59 | 0 | mOwnShadowFarDist(false) |
60 | 0 | { |
61 | | //mMinPixelSize should always be zero for lights otherwise lights will disapear |
62 | 0 | mMinPixelSize = 0; |
63 | 0 | } |
64 | | //----------------------------------------------------------------------- |
65 | | Light::~Light() |
66 | 0 | { |
67 | 0 | } |
68 | | //----------------------------------------------------------------------- |
69 | | void Light::setType(LightTypes type) |
70 | 0 | { |
71 | 0 | mLightType = type; |
72 | 0 | } |
73 | | //----------------------------------------------------------------------- |
74 | | Light::LightTypes Light::getType(void) const |
75 | 0 | { |
76 | 0 | return mLightType; |
77 | 0 | } |
78 | | #ifdef OGRE_NODELESS_POSITIONING |
79 | | //----------------------------------------------------------------------- |
80 | | void Light::setPosition(Real x, Real y, Real z) |
81 | | { |
82 | | mPosition.x = x; |
83 | | mPosition.y = y; |
84 | | mPosition.z = z; |
85 | | mDerivedTransformDirty = true; |
86 | | } |
87 | | //----------------------------------------------------------------------- |
88 | | void Light::setPosition(const Vector3& vec) |
89 | | { |
90 | | mPosition = vec; |
91 | | mDerivedTransformDirty = true; |
92 | | } |
93 | | //----------------------------------------------------------------------- |
94 | | const Vector3& Light::getPosition(void) const |
95 | | { |
96 | | return mPosition; |
97 | | } |
98 | | //----------------------------------------------------------------------- |
99 | | void Light::setDirection(Real x, Real y, Real z) |
100 | | { |
101 | | mDirection.x = x; |
102 | | mDirection.y = y; |
103 | | mDirection.z = z; |
104 | | mDerivedTransformDirty = true; |
105 | | } |
106 | | //----------------------------------------------------------------------- |
107 | | void Light::setDirection(const Vector3& vec) |
108 | | { |
109 | | mDirection = vec; |
110 | | mDerivedTransformDirty = true; |
111 | | } |
112 | | //----------------------------------------------------------------------- |
113 | | const Vector3& Light::getDirection(void) const |
114 | | { |
115 | | return mDirection; |
116 | | } |
117 | | #endif |
118 | | //----------------------------------------------------------------------- |
119 | | void Light::setSpotlightRange(const Radian& innerAngle, const Radian& outerAngle, Real falloff) |
120 | 0 | { |
121 | 0 | mSpotInner = innerAngle; |
122 | 0 | mSpotOuter = outerAngle; |
123 | 0 | mSpotFalloff = falloff; |
124 | 0 | } |
125 | | //----------------------------------------------------------------------- |
126 | | void Light::setSpotlightInnerAngle(const Radian& val) |
127 | 0 | { |
128 | 0 | mSpotInner = val; |
129 | 0 | } |
130 | | //----------------------------------------------------------------------- |
131 | | void Light::setSpotlightOuterAngle(const Radian& val) |
132 | 0 | { |
133 | 0 | mSpotOuter = val; |
134 | 0 | } |
135 | | //----------------------------------------------------------------------- |
136 | | void Light::setSpotlightFalloff(Real val) |
137 | 0 | { |
138 | 0 | mSpotFalloff = val; |
139 | 0 | } |
140 | | //----------------------------------------------------------------------- |
141 | | const Radian& Light::getSpotlightInnerAngle(void) const |
142 | 0 | { |
143 | 0 | return mSpotInner; |
144 | 0 | } |
145 | | //----------------------------------------------------------------------- |
146 | | const Radian& Light::getSpotlightOuterAngle(void) const |
147 | 0 | { |
148 | 0 | return mSpotOuter; |
149 | 0 | } |
150 | | //----------------------------------------------------------------------- |
151 | | Real Light::getSpotlightFalloff(void) const |
152 | 0 | { |
153 | 0 | return mSpotFalloff; |
154 | 0 | } |
155 | | //----------------------------------------------------------------------- |
156 | | void Light::setDiffuseColour(float red, float green, float blue) |
157 | 0 | { |
158 | 0 | mDiffuse.r = red; |
159 | 0 | mDiffuse.b = blue; |
160 | 0 | mDiffuse.g = green; |
161 | 0 | } |
162 | | //----------------------------------------------------------------------- |
163 | | void Light::setDiffuseColour(const ColourValue& colour) |
164 | 0 | { |
165 | 0 | mDiffuse = colour; |
166 | 0 | } |
167 | | //----------------------------------------------------------------------- |
168 | | const ColourValue& Light::getDiffuseColour(void) const |
169 | 0 | { |
170 | 0 | return mDiffuse; |
171 | 0 | } |
172 | | //----------------------------------------------------------------------- |
173 | | void Light::setSpecularColour(float red, float green, float blue) |
174 | 0 | { |
175 | 0 | mSpecular.r = red; |
176 | 0 | mSpecular.b = blue; |
177 | 0 | mSpecular.g = green; |
178 | 0 | } |
179 | | //----------------------------------------------------------------------- |
180 | | void Light::setSpecularColour(const ColourValue& colour) |
181 | 0 | { |
182 | 0 | mSpecular = colour; |
183 | 0 | } |
184 | | //----------------------------------------------------------------------- |
185 | | const ColourValue& Light::getSpecularColour(void) const |
186 | 0 | { |
187 | 0 | return mSpecular; |
188 | 0 | } |
189 | | //----------------------------------------------------------------------- |
190 | | void Light::setPowerScale(Real power) |
191 | 0 | { |
192 | 0 | mPowerScale = power; |
193 | 0 | } |
194 | | //----------------------------------------------------------------------- |
195 | | Real Light::getPowerScale(void) const |
196 | 0 | { |
197 | 0 | return mPowerScale; |
198 | 0 | } |
199 | | #ifdef OGRE_NODELESS_POSITIONING |
200 | | //----------------------------------------------------------------------- |
201 | | void Light::update(void) const |
202 | | { |
203 | | if (mDerivedTransformDirty) |
204 | | { |
205 | | if (mParentNode) |
206 | | { |
207 | | // Ok, update with SceneNode we're attached to |
208 | | mDerivedDirection = mParentNode->convertLocalToWorldDirection(mDirection, false); |
209 | | mDerivedPosition = mParentNode->convertLocalToWorldPosition(mPosition); |
210 | | } |
211 | | else |
212 | | { |
213 | | mDerivedPosition = mPosition; |
214 | | mDerivedDirection = mDirection; |
215 | | } |
216 | | |
217 | | mDerivedTransformDirty = false; |
218 | | //if the position has been updated we must update also the relative position |
219 | | mDerivedCamRelativeDirty = true; |
220 | | } |
221 | | if (mCameraToBeRelativeTo && mDerivedCamRelativeDirty) |
222 | | { |
223 | | mDerivedCamRelativePosition = mDerivedPosition - mCameraToBeRelativeTo->getDerivedPosition(); |
224 | | mDerivedCamRelativeDirty = false; |
225 | | } |
226 | | } |
227 | | //----------------------------------------------------------------------- |
228 | | void Light::_notifyAttached(Node* parent, bool isTagPoint) |
229 | | { |
230 | | mDerivedTransformDirty = true; |
231 | | |
232 | | MovableObject::_notifyAttached(parent, isTagPoint); |
233 | | } |
234 | | //----------------------------------------------------------------------- |
235 | | void Light::_notifyMoved(void) |
236 | | { |
237 | | mDerivedTransformDirty = true; |
238 | | |
239 | | MovableObject::_notifyMoved(); |
240 | | } |
241 | | #endif |
242 | | //----------------------------------------------------------------------- |
243 | | const AxisAlignedBox& Light::getBoundingBox(void) const |
244 | 0 | { |
245 | | // zero extent to still allow SceneQueries to work |
246 | 0 | static AxisAlignedBox box(Vector3(0, 0, 0), Vector3(0, 0, 0)); |
247 | 0 | return box; |
248 | 0 | } |
249 | | //----------------------------------------------------------------------- |
250 | | void Light::visitRenderables(Renderable::Visitor* visitor, |
251 | | bool debugRenderables) |
252 | 0 | { |
253 | | // nothing to render |
254 | 0 | } |
255 | | //----------------------------------------------------------------------- |
256 | | const String& Light::getMovableType(void) const |
257 | 0 | { |
258 | 0 | return MOT_LIGHT; |
259 | 0 | } |
260 | | #ifdef OGRE_NODELESS_POSITIONING |
261 | | //----------------------------------------------------------------------- |
262 | | const Vector3& Light::getDerivedPosition(bool cameraRelative) const |
263 | | { |
264 | | update(); |
265 | | if (cameraRelative && mCameraToBeRelativeTo) |
266 | | { |
267 | | return mDerivedCamRelativePosition; |
268 | | } |
269 | | else |
270 | | { |
271 | | return mDerivedPosition; |
272 | | } |
273 | | } |
274 | | //----------------------------------------------------------------------- |
275 | | const Vector3& Light::getDerivedDirection(void) const |
276 | | { |
277 | | update(); |
278 | | return mDerivedDirection; |
279 | | } |
280 | | #endif |
281 | | //----------------------------------------------------------------------- |
282 | | Vector4 Light::getAs4DVector(bool cameraRelativeIfSet) const |
283 | 0 | { |
284 | 0 | if (mLightType == Light::LT_DIRECTIONAL) |
285 | 0 | { |
286 | 0 | return Vector4(-getDerivedDirection(), // negate direction as 'position' |
287 | 0 | 0.0); // infinite distance |
288 | 0 | } |
289 | 0 | else |
290 | 0 | { |
291 | 0 | return Vector4(getDerivedPosition(cameraRelativeIfSet), 1.0); |
292 | 0 | } |
293 | 0 | } |
294 | | Vector3f Light::getDerivedSourceHalfWidth() const |
295 | 0 | { |
296 | 0 | auto& ori = mParentNode->_getDerivedOrientation(); |
297 | 0 | auto& scale = mParentNode->_getDerivedScale(); |
298 | 0 | return Vector3f(ori.xAxis()) * mSourceSize[0] * scale[0] * 0.5f; |
299 | 0 | } |
300 | | Vector3f Light::getDerivedSourceHalfHeight() const |
301 | 0 | { |
302 | 0 | auto& ori = mParentNode->_getDerivedOrientation(); |
303 | 0 | auto& scale = mParentNode->_getDerivedScale(); |
304 | 0 | return Vector3f(ori.yAxis()) * mSourceSize[1] * scale[1] * 0.5f; |
305 | 0 | } |
306 | | //----------------------------------------------------------------------- |
307 | | const PlaneBoundedVolume& Light::_getNearClipVolume(const Camera* const cam) const |
308 | 0 | { |
309 | | // First check if the light is close to the near plane, since |
310 | | // in this case we have to build a degenerate clip volume |
311 | 0 | mNearClipVolume.planes.clear(); |
312 | 0 | mNearClipVolume.outside = Plane::NEGATIVE_SIDE; |
313 | |
|
314 | 0 | Real n = cam->getNearClipDistance(); |
315 | | // Homogenous position |
316 | 0 | Vector4 lightPos = getAs4DVector(); |
317 | | // 3D version (not the same as _getDerivedPosition, is -direction for |
318 | | // directional lights) |
319 | 0 | Vector3 lightPos3 = Vector3(lightPos.x, lightPos.y, lightPos.z); |
320 | | |
321 | | // Get eye-space light position |
322 | | // use 4D vector so directional lights still work |
323 | 0 | Vector4 eyeSpaceLight = cam->getViewMatrix() * lightPos; |
324 | | // Find distance to light, project onto -Z axis |
325 | 0 | Real d = eyeSpaceLight.dotProduct( |
326 | 0 | Vector4(0, 0, -1, -n) ); |
327 | 0 | #define THRESHOLD 1e-6 |
328 | 0 | if (d > THRESHOLD || d < -THRESHOLD) |
329 | 0 | { |
330 | | // light is not too close to the near plane |
331 | | // First find the worldspace positions of the corners of the viewport |
332 | 0 | const Vector3 *corner = cam->getWorldSpaceCorners(); |
333 | 0 | int winding = (d < 0) ^ cam->isReflected() ? +1 : -1; |
334 | | // Iterate over world points and form side planes |
335 | 0 | Vector3 normal; |
336 | 0 | Vector3 lightDir; |
337 | 0 | for (unsigned int i = 0; i < 4; ++i) |
338 | 0 | { |
339 | | // Figure out light dir |
340 | 0 | lightDir = lightPos3 - (corner[i] * lightPos.w); |
341 | | // Cross with anticlockwise corner, therefore normal points in |
342 | 0 | normal = (corner[i] - corner[(i+winding)%4]) |
343 | 0 | .crossProduct(lightDir); |
344 | 0 | normal.normalise(); |
345 | 0 | mNearClipVolume.planes.push_back(Plane(normal, corner[i])); |
346 | 0 | } |
347 | | |
348 | | // Now do the near plane plane |
349 | 0 | normal = cam->getFrustumPlane(FRUSTUM_PLANE_NEAR).normal; |
350 | 0 | if (d < 0) |
351 | 0 | { |
352 | | // Behind near plane |
353 | 0 | normal = -normal; |
354 | 0 | } |
355 | 0 | const Vector3& cameraPos = cam->getDerivedPosition(); |
356 | 0 | mNearClipVolume.planes.push_back(Plane(normal, cameraPos)); |
357 | | |
358 | | // Finally, for a point/spot light we can add a sixth plane |
359 | | // This prevents false positives from behind the light |
360 | 0 | if (mLightType != LT_DIRECTIONAL) |
361 | 0 | { |
362 | | // Direction from light perpendicular to near plane |
363 | 0 | mNearClipVolume.planes.push_back(Plane(-normal, lightPos3)); |
364 | 0 | } |
365 | 0 | } |
366 | 0 | else |
367 | 0 | { |
368 | | // light is close to being on the near plane |
369 | | // degenerate volume including the entire scene |
370 | | // we will always require light / dark caps |
371 | 0 | mNearClipVolume.planes.push_back(Plane(Vector3::UNIT_Z, -n)); |
372 | 0 | mNearClipVolume.planes.push_back(Plane(-Vector3::UNIT_Z, n)); |
373 | 0 | } |
374 | |
|
375 | 0 | return mNearClipVolume; |
376 | 0 | } |
377 | | //----------------------------------------------------------------------- |
378 | | const PlaneBoundedVolumeList& Light::_getFrustumClipVolumes(const Camera* const cam) const |
379 | 0 | { |
380 | | |
381 | | // Homogenous light position |
382 | 0 | Vector4 lightPos = getAs4DVector(); |
383 | | // 3D version (not the same as _getDerivedPosition, is -direction for |
384 | | // directional lights) |
385 | 0 | Vector3 lightPos3 = Vector3(lightPos.x, lightPos.y, lightPos.z); |
386 | |
|
387 | 0 | const Vector3 *clockwiseVerts[4]; |
388 | | |
389 | | // Get worldspace frustum corners |
390 | 0 | const Vector3* corners = cam->getWorldSpaceCorners(); |
391 | 0 | int windingPt0 = cam->isReflected() ? 1 : 0; |
392 | 0 | int windingPt1 = cam->isReflected() ? 0 : 1; |
393 | |
|
394 | 0 | bool infiniteViewDistance = (cam->getFarClipDistance() == 0); |
395 | |
|
396 | 0 | Vector3 notSoFarCorners[4]; |
397 | 0 | if(infiniteViewDistance) |
398 | 0 | { |
399 | 0 | Vector3 camPosition = cam->getRealPosition(); |
400 | 0 | notSoFarCorners[0] = corners[0] + corners[0] - camPosition; |
401 | 0 | notSoFarCorners[1] = corners[1] + corners[1] - camPosition; |
402 | 0 | notSoFarCorners[2] = corners[2] + corners[2] - camPosition; |
403 | 0 | notSoFarCorners[3] = corners[3] + corners[3] - camPosition; |
404 | 0 | } |
405 | |
|
406 | 0 | mFrustumClipVolumes.clear(); |
407 | 0 | for (unsigned short n = 0; n < 6; ++n) |
408 | 0 | { |
409 | | // Skip far plane if infinite view frustum |
410 | 0 | if (infiniteViewDistance && n == FRUSTUM_PLANE_FAR) |
411 | 0 | continue; |
412 | | |
413 | 0 | const Plane& plane = cam->getFrustumPlane(n); |
414 | 0 | Vector4 planeVec(plane.normal.x, plane.normal.y, plane.normal.z, plane.d); |
415 | | // planes face inwards, we need to know if light is on negative side |
416 | 0 | Real d = planeVec.dotProduct(lightPos); |
417 | 0 | if (d < -1e-06) |
418 | 0 | { |
419 | | // Ok, this is a valid one |
420 | | // clockwise verts mean we can cross-product and always get normals |
421 | | // facing into the volume we create |
422 | |
|
423 | 0 | mFrustumClipVolumes.push_back(PlaneBoundedVolume()); |
424 | 0 | PlaneBoundedVolume& vol = mFrustumClipVolumes.back(); |
425 | 0 | switch(n) |
426 | 0 | { |
427 | 0 | case(FRUSTUM_PLANE_NEAR): |
428 | 0 | clockwiseVerts[0] = corners + 3; |
429 | 0 | clockwiseVerts[1] = corners + 2; |
430 | 0 | clockwiseVerts[2] = corners + 1; |
431 | 0 | clockwiseVerts[3] = corners + 0; |
432 | 0 | break; |
433 | 0 | case(FRUSTUM_PLANE_FAR): |
434 | 0 | clockwiseVerts[0] = corners + 7; |
435 | 0 | clockwiseVerts[1] = corners + 6; |
436 | 0 | clockwiseVerts[2] = corners + 5; |
437 | 0 | clockwiseVerts[3] = corners + 4; |
438 | 0 | break; |
439 | 0 | case(FRUSTUM_PLANE_LEFT): |
440 | 0 | clockwiseVerts[0] = infiniteViewDistance ? notSoFarCorners + 1 : corners + 5; |
441 | 0 | clockwiseVerts[1] = corners + 1; |
442 | 0 | clockwiseVerts[2] = corners + 2; |
443 | 0 | clockwiseVerts[3] = infiniteViewDistance ? notSoFarCorners + 2 : corners + 6; |
444 | 0 | break; |
445 | 0 | case(FRUSTUM_PLANE_RIGHT): |
446 | 0 | clockwiseVerts[0] = infiniteViewDistance ? notSoFarCorners + 3 : corners + 7; |
447 | 0 | clockwiseVerts[1] = corners + 3; |
448 | 0 | clockwiseVerts[2] = corners + 0; |
449 | 0 | clockwiseVerts[3] = infiniteViewDistance ? notSoFarCorners + 0 : corners + 4; |
450 | 0 | break; |
451 | 0 | case(FRUSTUM_PLANE_TOP): |
452 | 0 | clockwiseVerts[0] = infiniteViewDistance ? notSoFarCorners + 0 : corners + 4; |
453 | 0 | clockwiseVerts[1] = corners + 0; |
454 | 0 | clockwiseVerts[2] = corners + 1; |
455 | 0 | clockwiseVerts[3] = infiniteViewDistance ? notSoFarCorners + 1 : corners + 5; |
456 | 0 | break; |
457 | 0 | case(FRUSTUM_PLANE_BOTTOM): |
458 | 0 | clockwiseVerts[0] = infiniteViewDistance ? notSoFarCorners + 2 : corners + 6; |
459 | 0 | clockwiseVerts[1] = corners + 2; |
460 | 0 | clockwiseVerts[2] = corners + 3; |
461 | 0 | clockwiseVerts[3] = infiniteViewDistance ? notSoFarCorners + 3 : corners + 7; |
462 | 0 | break; |
463 | 0 | }; |
464 | | |
465 | | // Build a volume |
466 | | // Iterate over world points and form side planes |
467 | 0 | Vector3 normal; |
468 | 0 | Vector3 lightDir; |
469 | 0 | unsigned int infiniteViewDistanceInt = infiniteViewDistance ? 1 : 0; |
470 | 0 | for (unsigned int i = 0; i < 4 - infiniteViewDistanceInt; ++i) |
471 | 0 | { |
472 | | // Figure out light dir |
473 | 0 | lightDir = lightPos3 - (*(clockwiseVerts[i]) * lightPos.w); |
474 | 0 | Vector3 edgeDir = *(clockwiseVerts[(i+windingPt1)%4]) - *(clockwiseVerts[(i+windingPt0)%4]); |
475 | | // Cross with anticlockwise corner, therefore normal points in |
476 | 0 | normal = edgeDir.crossProduct(lightDir); |
477 | 0 | normal.normalise(); |
478 | 0 | vol.planes.push_back(Plane(normal, *(clockwiseVerts[i]))); |
479 | 0 | } |
480 | | |
481 | | // Now do the near plane (this is the plane of the side we're |
482 | | // talking about, with the normal inverted (d is already interpreted as -ve) |
483 | 0 | vol.planes.push_back( Plane(-plane.normal, plane.d) ); |
484 | | |
485 | | // Finally, for a point/spot light we can add a sixth plane |
486 | | // This prevents false positives from behind the light |
487 | 0 | if (mLightType != LT_DIRECTIONAL) |
488 | 0 | { |
489 | | // re-use our own plane normal |
490 | 0 | vol.planes.push_back(Plane(plane.normal, lightPos3)); |
491 | 0 | } |
492 | 0 | } |
493 | 0 | } |
494 | | |
495 | 0 | return mFrustumClipVolumes; |
496 | 0 | } |
497 | | //----------------------------------------------------------------------- |
498 | | uint32 Light::getTypeFlags(void) const |
499 | 0 | { |
500 | 0 | return SceneManager::LIGHT_TYPE_MASK; |
501 | 0 | } |
502 | | //--------------------------------------------------------------------- |
503 | | void Light::_calcTempSquareDist(const Vector3& worldPos) |
504 | 0 | { |
505 | 0 | if (mLightType == LT_DIRECTIONAL) |
506 | 0 | { |
507 | | // make sure directional lights are always in front |
508 | | // even of point lights at worldPos |
509 | | // tempSquareDist is just a tag for sorting, and nobody will take the sqrt |
510 | 0 | tempSquareDist = -1; |
511 | 0 | } |
512 | 0 | else |
513 | 0 | { |
514 | 0 | tempSquareDist = |
515 | 0 | (worldPos - getDerivedPosition()).squaredLength(); |
516 | 0 | } |
517 | |
|
518 | 0 | } |
519 | | //----------------------------------------------------------------------- |
520 | | class LightDiffuseColourValue : public AnimableValue |
521 | | { |
522 | | protected: |
523 | | Light* mLight; |
524 | | public: |
525 | 0 | LightDiffuseColourValue(Light* l) :AnimableValue(COLOUR) |
526 | 0 | { mLight = l; } |
527 | | void setValue(const ColourValue& val) override |
528 | 0 | { |
529 | 0 | mLight->setDiffuseColour(val); |
530 | 0 | } |
531 | | void applyDeltaValue(const ColourValue& val) override |
532 | 0 | { |
533 | 0 | setValue(mLight->getDiffuseColour() + val); |
534 | 0 | } |
535 | | void setCurrentStateAsBaseValue(void) override |
536 | 0 | { |
537 | 0 | setAsBaseValue(mLight->getDiffuseColour()); |
538 | 0 | } |
539 | | |
540 | | }; |
541 | | //----------------------------------------------------------------------- |
542 | | class LightSpecularColourValue : public AnimableValue |
543 | | { |
544 | | protected: |
545 | | Light* mLight; |
546 | | public: |
547 | 0 | LightSpecularColourValue(Light* l) :AnimableValue(COLOUR) |
548 | 0 | { mLight = l; } |
549 | | void setValue(const ColourValue& val) override |
550 | 0 | { |
551 | 0 | mLight->setSpecularColour(val); |
552 | 0 | } |
553 | | void applyDeltaValue(const ColourValue& val) override |
554 | 0 | { |
555 | 0 | setValue(mLight->getSpecularColour() + val); |
556 | 0 | } |
557 | | void setCurrentStateAsBaseValue(void) override |
558 | 0 | { |
559 | 0 | setAsBaseValue(mLight->getSpecularColour()); |
560 | 0 | } |
561 | | |
562 | | }; |
563 | | //----------------------------------------------------------------------- |
564 | | class LightAttenuationValue : public AnimableValue |
565 | | { |
566 | | protected: |
567 | | Light* mLight; |
568 | | public: |
569 | 0 | LightAttenuationValue(Light* l) :AnimableValue(VECTOR4) |
570 | 0 | { mLight = l; } |
571 | | void setValue(const Vector4& val) override |
572 | 0 | { |
573 | 0 | mLight->setAttenuation(val.x, val.y, val.z, val.w); |
574 | 0 | } |
575 | | void applyDeltaValue(const Vector4& val) override |
576 | 0 | { |
577 | 0 | const auto& attenuation = mLight->getAttenuation(); |
578 | 0 | setValue(Vector4(attenuation[0], attenuation[1], attenuation[2], attenuation[3]) + val); |
579 | 0 | } |
580 | | void setCurrentStateAsBaseValue(void) override |
581 | 0 | { |
582 | 0 | setAsBaseValue(mLight->getAttenuation()); |
583 | 0 | } |
584 | | |
585 | | }; |
586 | | //----------------------------------------------------------------------- |
587 | | class LightSpotlightInnerValue : public AnimableValue |
588 | | { |
589 | | protected: |
590 | | Light* mLight; |
591 | | public: |
592 | 0 | LightSpotlightInnerValue(Light* l) : AnimableValue(RADIAN), mLight(l) {} |
593 | | void setValue(const Radian& val) override |
594 | 0 | { |
595 | 0 | mLight->setSpotlightInnerAngle(val); |
596 | 0 | } |
597 | | void applyDeltaValue(const Radian& val) override |
598 | 0 | { |
599 | 0 | setValue(mLight->getSpotlightInnerAngle() + val); |
600 | 0 | } |
601 | | void setCurrentStateAsBaseValue(void) override |
602 | 0 | { |
603 | 0 | setAsBaseValue(mLight->getSpotlightInnerAngle()); |
604 | 0 | } |
605 | | |
606 | | }; |
607 | | //----------------------------------------------------------------------- |
608 | | class LightSpotlightOuterValue : public AnimableValue |
609 | | { |
610 | | protected: |
611 | | Light* mLight; |
612 | | public: |
613 | 0 | LightSpotlightOuterValue(Light* l) : AnimableValue(RADIAN), mLight(l) {} |
614 | | void setValue(const Radian& val) override |
615 | 0 | { |
616 | 0 | mLight->setSpotlightOuterAngle(val); |
617 | 0 | } |
618 | | void applyDeltaValue(const Radian& val) override |
619 | 0 | { |
620 | 0 | setValue(mLight->getSpotlightOuterAngle() + val); |
621 | 0 | } |
622 | | void setCurrentStateAsBaseValue(void) override |
623 | 0 | { |
624 | 0 | setAsBaseValue(mLight->getSpotlightOuterAngle()); |
625 | 0 | } |
626 | | |
627 | | }; |
628 | | //----------------------------------------------------------------------- |
629 | | class LightSpotlightFalloffValue : public AnimableValue |
630 | | { |
631 | | protected: |
632 | | Light* mLight; |
633 | | public: |
634 | 0 | LightSpotlightFalloffValue(Light* l) :AnimableValue(REAL) |
635 | 0 | { mLight = l; } |
636 | | void setValue(Real val) override |
637 | 0 | { |
638 | 0 | mLight->setSpotlightFalloff(val); |
639 | 0 | } |
640 | | void applyDeltaValue(Real val) override |
641 | 0 | { |
642 | 0 | setValue(mLight->getSpotlightFalloff() + val); |
643 | 0 | } |
644 | | void setCurrentStateAsBaseValue(void) override |
645 | 0 | { |
646 | 0 | setAsBaseValue(mLight->getSpotlightFalloff()); |
647 | 0 | } |
648 | | |
649 | | }; |
650 | | //----------------------------------------------------------------------- |
651 | | AnimableValuePtr Light::createAnimableValue(const String& valueName) |
652 | 0 | { |
653 | 0 | if (valueName == "diffuseColour") |
654 | 0 | { |
655 | 0 | return AnimableValuePtr( |
656 | 0 | OGRE_NEW LightDiffuseColourValue(this)); |
657 | 0 | } |
658 | 0 | else if(valueName == "specularColour") |
659 | 0 | { |
660 | 0 | return AnimableValuePtr( |
661 | 0 | OGRE_NEW LightSpecularColourValue(this)); |
662 | 0 | } |
663 | 0 | else if (valueName == "attenuation") |
664 | 0 | { |
665 | 0 | return AnimableValuePtr( |
666 | 0 | OGRE_NEW LightAttenuationValue(this)); |
667 | 0 | } |
668 | 0 | else if (valueName == "spotlightInner") |
669 | 0 | { |
670 | 0 | return AnimableValuePtr( |
671 | 0 | OGRE_NEW LightSpotlightInnerValue(this)); |
672 | 0 | } |
673 | 0 | else if (valueName == "spotlightOuter") |
674 | 0 | { |
675 | 0 | return AnimableValuePtr( |
676 | 0 | OGRE_NEW LightSpotlightOuterValue(this)); |
677 | 0 | } |
678 | 0 | else if (valueName == "spotlightFalloff") |
679 | 0 | { |
680 | 0 | return AnimableValuePtr( |
681 | 0 | OGRE_NEW LightSpotlightFalloffValue(this)); |
682 | 0 | } |
683 | 0 | else |
684 | 0 | { |
685 | 0 | return MovableObject::createAnimableValue(valueName); |
686 | 0 | } |
687 | 0 | } |
688 | | //----------------------------------------------------------------------- |
689 | | void Light::setCustomShadowCameraSetup(const ShadowCameraSetupPtr& customShadowSetup) |
690 | 0 | { |
691 | 0 | mCustomShadowCameraSetup = customShadowSetup; |
692 | 0 | } |
693 | | //----------------------------------------------------------------------- |
694 | | void Light::resetCustomShadowCameraSetup() |
695 | 0 | { |
696 | 0 | mCustomShadowCameraSetup.reset(); |
697 | 0 | } |
698 | | //----------------------------------------------------------------------- |
699 | | const ShadowCameraSetupPtr& Light::getCustomShadowCameraSetup() const |
700 | 0 | { |
701 | 0 | return mCustomShadowCameraSetup; |
702 | 0 | } |
703 | | //----------------------------------------------------------------------- |
704 | | void Light::setShadowFarDistance(Real distance) |
705 | 0 | { |
706 | 0 | mOwnShadowFarDist = true; |
707 | 0 | mShadowFarDist = distance; |
708 | 0 | mShadowFarDistSquared = distance * distance; |
709 | 0 | } |
710 | | //----------------------------------------------------------------------- |
711 | | void Light::resetShadowFarDistance(void) |
712 | 0 | { |
713 | 0 | mOwnShadowFarDist = false; |
714 | 0 | } |
715 | | //----------------------------------------------------------------------- |
716 | | Real Light::getShadowFarDistance(void) const |
717 | 0 | { |
718 | 0 | if (mOwnShadowFarDist) |
719 | 0 | return mShadowFarDist; |
720 | 0 | else |
721 | 0 | return mManager->getShadowFarDistance (); |
722 | 0 | } |
723 | | //----------------------------------------------------------------------- |
724 | | Real Light::getShadowFarDistanceSquared(void) const |
725 | 0 | { |
726 | 0 | if (mOwnShadowFarDist) |
727 | 0 | return mShadowFarDistSquared; |
728 | 0 | else |
729 | 0 | return mManager->getShadowFarDistanceSquared (); |
730 | 0 | } |
731 | | //--------------------------------------------------------------------- |
732 | | void Light::_setCameraRelative(Camera* cam) |
733 | 0 | { |
734 | 0 | mCameraToBeRelativeTo = cam; |
735 | | #ifdef OGRE_NODELESS_POSITIONING |
736 | | mDerivedCamRelativeDirty = true; |
737 | | #endif |
738 | 0 | } |
739 | | //--------------------------------------------------------------------- |
740 | | Real Light::_deriveShadowNearClipDistance(const Camera* maincam) const |
741 | 0 | { |
742 | 0 | if (mShadowNearClipDist > 0) |
743 | 0 | return mShadowNearClipDist; |
744 | 0 | else |
745 | 0 | return maincam->getNearClipDistance(); |
746 | 0 | } |
747 | | //--------------------------------------------------------------------- |
748 | | Real Light::_deriveShadowFarClipDistance() const |
749 | 0 | { |
750 | 0 | if (mShadowFarClipDist >= 0) |
751 | 0 | return mShadowFarClipDist; |
752 | 0 | else |
753 | 0 | { |
754 | 0 | if (mLightType == LT_DIRECTIONAL) |
755 | 0 | return 0; |
756 | 0 | else |
757 | 0 | return mAttenuation[0]; |
758 | 0 | } |
759 | 0 | } |
760 | | //----------------------------------------------------------------------- |
761 | | void Light::setCustomParameter(uint16 index, const Ogre::Vector4f &value) |
762 | 0 | { |
763 | 0 | mCustomParameters[index] = value; |
764 | 0 | } |
765 | | //----------------------------------------------------------------------- |
766 | | const Vector4f &Light::getCustomParameter(uint16 index) const |
767 | 0 | { |
768 | 0 | CustomParameterMap::const_iterator i = mCustomParameters.find(index); |
769 | 0 | if (i != mCustomParameters.end()) |
770 | 0 | { |
771 | 0 | return i->second; |
772 | 0 | } |
773 | 0 | else |
774 | 0 | { |
775 | 0 | OGRE_EXCEPT(Exception::ERR_ITEM_NOT_FOUND, |
776 | 0 | "Parameter at the given index was not found.", |
777 | 0 | "Light::getCustomParameter"); |
778 | 0 | } |
779 | 0 | } |
780 | | //----------------------------------------------------------------------- |
781 | | void Light::_updateCustomGpuParameter(uint16 paramIndex, const GpuProgramParameters::AutoConstantEntry& constantEntry, GpuProgramParameters *params) const |
782 | 0 | { |
783 | 0 | CustomParameterMap::const_iterator i = mCustomParameters.find(paramIndex); |
784 | 0 | if (i != mCustomParameters.end()) |
785 | 0 | { |
786 | 0 | params->_writeRawConstant(constantEntry.physicalIndex, i->second, |
787 | 0 | constantEntry.elementCount); |
788 | 0 | } |
789 | 0 | } |
790 | | //----------------------------------------------------------------------- |
791 | | bool Light::isInLightRange(const Ogre::Sphere& container) const |
792 | 0 | { |
793 | 0 | bool isIntersect = true; |
794 | | //directional light always intersects (check only spotlight and point) |
795 | 0 | if (mLightType != LT_DIRECTIONAL) |
796 | 0 | { |
797 | 0 | #ifndef OGRE_NODELESS_POSITIONING |
798 | 0 | const auto& mDerivedDirection = getDerivedDirection(); |
799 | 0 | const auto& mDerivedPosition = mParentNode->_getDerivedPosition(); |
800 | 0 | #endif |
801 | | //Check that the sphere is within the sphere of the light |
802 | 0 | isIntersect = container.intersects(Sphere(mDerivedPosition, mAttenuation[0])); |
803 | | //If this is a spotlight, check that the sphere is within the cone of the spot light |
804 | 0 | if ((isIntersect) && (mLightType == LT_SPOTLIGHT)) |
805 | 0 | { |
806 | | //check first check of the sphere surrounds the position of the light |
807 | | //(this covers the case where the center of the sphere is behind the position of the light |
808 | | // something which is not covered in the next test). |
809 | 0 | isIntersect = container.intersects(mDerivedPosition); |
810 | | //if not test cones |
811 | 0 | if (!isIntersect) |
812 | 0 | { |
813 | | //Calculate the cone that exists between the sphere and the center position of the light |
814 | 0 | Ogre::Vector3 lightSphereConeDirection = container.getCenter() - mDerivedPosition; |
815 | 0 | Ogre::Radian halfLightSphereConeAngle = Math::ASin(container.getRadius() / lightSphereConeDirection.length()); |
816 | | |
817 | | //Check that the light cone and the light-position-to-sphere cone intersect) |
818 | 0 | Radian angleBetweenConeDirections = lightSphereConeDirection.angleBetween(mDerivedDirection); |
819 | 0 | isIntersect = angleBetweenConeDirections <= halfLightSphereConeAngle + mSpotOuter * 0.5; |
820 | 0 | } |
821 | 0 | } |
822 | 0 | } |
823 | 0 | return isIntersect; |
824 | 0 | } |
825 | | |
826 | | //----------------------------------------------------------------------- |
827 | | bool Light::isInLightRange(const Ogre::AxisAlignedBox& container) const |
828 | 0 | { |
829 | 0 | #ifndef OGRE_NODELESS_POSITIONING |
830 | 0 | const auto& mDerivedDirection = getDerivedDirection(); |
831 | 0 | const auto& mDerivedPosition = mParentNode->_getDerivedPosition(); |
832 | 0 | #endif |
833 | 0 | bool isIntersect = true; |
834 | | //Check the 2 simple / obvious situations. Light is directional or light source is inside the container |
835 | 0 | if ((mLightType != LT_DIRECTIONAL) && (container.intersects(mDerivedPosition) == false)) |
836 | 0 | { |
837 | 0 | float range = mAttenuation[0]; |
838 | | //Check that the container is within the sphere of the light |
839 | 0 | isIntersect = Math::intersects(Sphere(mDerivedPosition, range),container); |
840 | | //If this is a spotlight, do a more specific check |
841 | 0 | if ((isIntersect) && (mLightType == LT_SPOTLIGHT) && (mSpotOuter.valueRadians() <= Math::PI)) |
842 | 0 | { |
843 | | //Create a rough bounding box around the light and check if |
844 | 0 | Quaternion localToWorld = Vector3::NEGATIVE_UNIT_Z.getRotationTo(mDerivedDirection); |
845 | |
|
846 | 0 | Real boxOffset = Math::Sin(mSpotOuter * 0.5) * range; |
847 | 0 | AxisAlignedBox lightBoxBound; |
848 | 0 | lightBoxBound.merge(Vector3::ZERO); |
849 | 0 | lightBoxBound.merge(localToWorld * Vector3(boxOffset, boxOffset, -range)); |
850 | 0 | lightBoxBound.merge(localToWorld * Vector3(-boxOffset, boxOffset, -range)); |
851 | 0 | lightBoxBound.merge(localToWorld * Vector3(-boxOffset, -boxOffset, -range)); |
852 | 0 | lightBoxBound.merge(localToWorld * Vector3(boxOffset, -boxOffset, -range)); |
853 | 0 | lightBoxBound.setMaximum(lightBoxBound.getMaximum() + mDerivedPosition); |
854 | 0 | lightBoxBound.setMinimum(lightBoxBound.getMinimum() + mDerivedPosition); |
855 | 0 | isIntersect = lightBoxBound.intersects(container); |
856 | | |
857 | | //If the bounding box check succeeded do one more test |
858 | 0 | if (isIntersect) |
859 | 0 | { |
860 | | //Check intersection again with the bounding sphere of the container |
861 | | //Helpful for when the light is at an angle near one of the vertexes of the bounding box |
862 | 0 | isIntersect = isInLightRange(Sphere(container.getCenter(), |
863 | 0 | container.getHalfSize().length())); |
864 | 0 | } |
865 | 0 | } |
866 | 0 | } |
867 | 0 | return isIntersect; |
868 | 0 | } |
869 | | //----------------------------------------------------------------------- |
870 | | //----------------------------------------------------------------------- |
871 | | const String MOT_LIGHT = "Light"; |
872 | | //----------------------------------------------------------------------- |
873 | | const String& LightFactory::getType(void) const |
874 | 0 | { |
875 | 0 | return MOT_LIGHT; |
876 | 0 | } |
877 | | //----------------------------------------------------------------------- |
878 | | MovableObject* LightFactory::createInstanceImpl( const String& name, |
879 | | const NameValuePairList* params) |
880 | 0 | { |
881 | |
|
882 | 0 | Light* light = OGRE_NEW Light(name); |
883 | | |
884 | 0 | if(params) |
885 | 0 | { |
886 | 0 | NameValuePairList::const_iterator ni; |
887 | | |
888 | | // Setting the light type first before any property specific to a certain light type |
889 | 0 | if ((ni = params->find("type")) != params->end()) |
890 | 0 | { |
891 | 0 | if (ni->second == "point") |
892 | 0 | light->setType(Light::LT_POINT); |
893 | 0 | else if (ni->second == "directional") |
894 | 0 | light->setType(Light::LT_DIRECTIONAL); |
895 | 0 | else if (ni->second == "spotlight") |
896 | 0 | light->setType(Light::LT_SPOTLIGHT); |
897 | 0 | else |
898 | 0 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, |
899 | 0 | "Invalid light type '" + ni->second + "'.", |
900 | 0 | "LightFactory::createInstance"); |
901 | 0 | } |
902 | | |
903 | | // Common properties |
904 | | //if ((ni = params->find("position")) != params->end()) |
905 | | // light->setPosition(StringConverter::parseVector3(ni->second)); |
906 | | |
907 | | //if ((ni = params->find("direction")) != params->end()) |
908 | | // light->setDirection(StringConverter::parseVector3(ni->second)); |
909 | | |
910 | 0 | if ((ni = params->find("diffuseColour")) != params->end()) |
911 | 0 | light->setDiffuseColour(StringConverter::parseColourValue(ni->second)); |
912 | |
|
913 | 0 | if ((ni = params->find("specularColour")) != params->end()) |
914 | 0 | light->setSpecularColour(StringConverter::parseColourValue(ni->second)); |
915 | |
|
916 | 0 | if ((ni = params->find("attenuation")) != params->end()) |
917 | 0 | { |
918 | 0 | Vector4 attenuation = StringConverter::parseVector4(ni->second); |
919 | 0 | light->setAttenuation(attenuation.x, attenuation.y, attenuation.z, attenuation.w); |
920 | 0 | } |
921 | |
|
922 | 0 | if ((ni = params->find("castShadows")) != params->end()) |
923 | 0 | light->setCastShadows(StringConverter::parseBool(ni->second)); |
924 | |
|
925 | 0 | if ((ni = params->find("visible")) != params->end()) |
926 | 0 | light->setVisible(StringConverter::parseBool(ni->second)); |
927 | |
|
928 | 0 | if ((ni = params->find("powerScale")) != params->end()) |
929 | 0 | light->setPowerScale(StringConverter::parseReal(ni->second)); |
930 | |
|
931 | 0 | if ((ni = params->find("shadowFarDistance")) != params->end()) |
932 | 0 | light->setShadowFarDistance(StringConverter::parseReal(ni->second)); |
933 | | |
934 | | |
935 | | // Spotlight properties |
936 | 0 | if ((ni = params->find("spotlightInner")) != params->end()) |
937 | 0 | light->setSpotlightInnerAngle(StringConverter::parseAngle(ni->second)); |
938 | |
|
939 | 0 | if ((ni = params->find("spotlightOuter")) != params->end()) |
940 | 0 | light->setSpotlightOuterAngle(StringConverter::parseAngle(ni->second)); |
941 | |
|
942 | 0 | if ((ni = params->find("spotlightFalloff")) != params->end()) |
943 | 0 | light->setSpotlightFalloff(StringConverter::parseReal(ni->second)); |
944 | 0 | } |
945 | | |
946 | 0 | return light; |
947 | 0 | } |
948 | | } // Namespace |