/src/ogre/OgreMain/src/OgreVertexIndexData.cpp
Line | Count | Source |
1 | | /* |
2 | | ----------------------------------------------------------------------------- |
3 | | This source file is part of OGRE |
4 | | (Object-oriented Graphics Rendering Engine) |
5 | | For the latest info, see http://www.ogre3d.org/ |
6 | | |
7 | | Copyright (c) 2000-2014 Torus Knot Software Ltd |
8 | | |
9 | | Permission is hereby granted, free of charge, to any person obtaining a copy |
10 | | of this software and associated documentation files (the "Software"), to deal |
11 | | in the Software without restriction, including without limitation the rights |
12 | | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
13 | | copies of the Software, and to permit persons to whom the Software is |
14 | | furnished to do so, subject to the following conditions: |
15 | | |
16 | | The above copyright notice and this permission notice shall be included in |
17 | | all copies or substantial portions of the Software. |
18 | | |
19 | | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
20 | | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
21 | | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
22 | | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
23 | | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
24 | | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
25 | | THE SOFTWARE. |
26 | | ----------------------------------------------------------------------------- |
27 | | */ |
28 | | #include "OgreStableHeaders.h" |
29 | | #include "OgreVertexIndexData.h" |
30 | | #include "OgreHardwareVertexBuffer.h" |
31 | | |
32 | 0 | #define INT10_MAX ((1 << 9) - 1) |
33 | | |
34 | | namespace Ogre { |
35 | | static void swapPackedRB(uint32* ptr) |
36 | 0 | { |
37 | 0 | auto cptr = (uint8*)ptr; |
38 | 0 | std::swap(cptr[0], cptr[2]); |
39 | 0 | } |
40 | | |
41 | | struct int_10_10_10_2 |
42 | | { |
43 | | int32_t x : 10; |
44 | | int32_t y : 10; |
45 | | int32_t z : 10; |
46 | | int32_t w : 2; |
47 | | }; |
48 | | |
49 | | template<int INCLUDE_W> |
50 | | static void pack_10_10_10_2(uint8* pDst, uint8* pSrc, int elemOffset) |
51 | 0 | { |
52 | 0 | float* pFloat = (float*)(pSrc + elemOffset); |
53 | 0 | int_10_10_10_2 packed = {int(INT10_MAX * pFloat[0]), int(INT10_MAX * pFloat[1]), int(INT10_MAX * pFloat[2]), 1}; |
54 | 0 | if(INCLUDE_W) |
55 | 0 | packed.w = int(pFloat[3]); |
56 | 0 | memcpy(pDst + elemOffset, &packed, sizeof(int_10_10_10_2)); |
57 | 0 | } Unexecuted instantiation: OgreVertexIndexData.cpp:void Ogre::pack_10_10_10_2<0>(unsigned char*, unsigned char*, int) Unexecuted instantiation: OgreVertexIndexData.cpp:void Ogre::pack_10_10_10_2<1>(unsigned char*, unsigned char*, int) |
58 | | |
59 | | template<int INCLUDE_W> |
60 | | static void unpack_10_10_10_2(uint8* pDst, uint8* pSrc, int elemOffset) |
61 | 0 | { |
62 | 0 | int_10_10_10_2* pPacked = (int_10_10_10_2*)(pSrc + elemOffset); |
63 | 0 | float* pFloat = (float*)(pDst + elemOffset); |
64 | |
|
65 | 0 | pFloat[0] = float(pPacked->x) / INT10_MAX; |
66 | 0 | pFloat[1] = float(pPacked->y) / INT10_MAX; |
67 | 0 | pFloat[2] = float(pPacked->z) / INT10_MAX; |
68 | 0 | if(INCLUDE_W) |
69 | 0 | pFloat[3] = pPacked->w; |
70 | 0 | } Unexecuted instantiation: OgreVertexIndexData.cpp:void Ogre::unpack_10_10_10_2<0>(unsigned char*, unsigned char*, int) Unexecuted instantiation: OgreVertexIndexData.cpp:void Ogre::unpack_10_10_10_2<1>(unsigned char*, unsigned char*, int) |
71 | | |
72 | | static void extract_float3(uint8* pDst, uint8* pSrc, int elemOffset) |
73 | 0 | { |
74 | 0 | memcpy(pDst, pSrc + elemOffset, sizeof(float) * 3); |
75 | 0 | } |
76 | | |
77 | | static void pad_16x3(uint8* pDst, uint8* pSrc, int elemOffset) |
78 | 0 | { |
79 | | // for half3, we want 1.0 in the 4th component |
80 | | // for others we dont care, so do it unconditionally |
81 | 0 | static const uint16 one16f = Bitwise::floatToHalf(1.0f); |
82 | 0 | memcpy(pDst + elemOffset, pSrc + elemOffset, sizeof(uint16) * 3); |
83 | 0 | memcpy(pDst + elemOffset + sizeof(uint16) * 3, &one16f, sizeof(uint16)); |
84 | 0 | } |
85 | | |
86 | | static void float_to_half_3(uint8* pDst, uint8* pSrc, int elemOffset) |
87 | 0 | { |
88 | 0 | float* pFloat = (float*)(pSrc + elemOffset); |
89 | 0 | uint16* pHalf = (uint16*)(pDst + elemOffset); |
90 | 0 | pHalf[0] = Bitwise::floatToHalf(pFloat[0]); |
91 | 0 | pHalf[1] = Bitwise::floatToHalf(pFloat[1]); |
92 | 0 | pHalf[2] = Bitwise::floatToHalf(pFloat[2]); |
93 | 0 | } |
94 | | |
95 | | /** Splice out an element from a vertex buffer |
96 | | * @param elem The element to splice out of the vertex |
97 | | * @param srcBuf Source buffer |
98 | | * @param pDst Destination buffer for the vertex without the element |
99 | | * @param pElemDst Destination buffer for the element (can be the same as pDst) |
100 | | */ |
101 | | static void spliceElement(const VertexElement* elem, const HardwareVertexBufferPtr& srcBuf, uint8* pDst, |
102 | | uint8* pElemDst, uint32 newElemSize, void (*elemConvert)(uint8*, uint8*, int)) |
103 | 0 | { |
104 | 0 | auto vertexSize = srcBuf->getVertexSize(); |
105 | 0 | auto numVerts = srcBuf->getNumVertices(); |
106 | |
|
107 | 0 | auto elemSize = elem->getSize(); |
108 | 0 | int elemOffset = elem->getOffset(); |
109 | |
|
110 | 0 | auto postVertexOffset = elemOffset + elemSize; |
111 | 0 | auto postVertexSize = vertexSize - postVertexOffset; |
112 | |
|
113 | 0 | auto elemDstSize = pDst == pElemDst ? newElemSize : 0; |
114 | 0 | size_t newVertexSize = vertexSize - elemSize + elemDstSize; |
115 | 0 | auto elemDstStep = pDst == pElemDst ? newVertexSize : newElemSize; |
116 | |
|
117 | 0 | HardwareBufferLockGuard srcLock(srcBuf, HardwareBuffer::HBL_READ_ONLY); |
118 | 0 | uint8* pSrc = static_cast<uint8*>(srcLock.pData); |
119 | |
|
120 | 0 | for (uint32 v = 0; v < numVerts; ++v) |
121 | 0 | { |
122 | | // copy and convert element from vertex |
123 | 0 | elemConvert(pElemDst, pSrc, elemOffset); |
124 | 0 | pElemDst += elemDstStep; |
125 | | |
126 | | // copy over other data |
127 | 0 | if (elemOffset) |
128 | 0 | memcpy(pDst, pSrc, elemOffset); |
129 | 0 | if (postVertexSize) |
130 | 0 | memcpy(pDst + elemOffset + elemDstSize, pSrc + postVertexOffset, postVertexSize); |
131 | |
|
132 | 0 | pSrc += vertexSize; |
133 | 0 | pDst += newVertexSize; |
134 | 0 | } |
135 | 0 | } |
136 | | |
137 | | static void updateVertexDeclaration(VertexDeclaration* decl, const VertexElement* elem, VertexElementType newType, uint16 newSource) |
138 | 0 | { |
139 | 0 | auto elemSize = elem->getSize(); |
140 | 0 | auto oldElemOffset = elem->getOffset(); |
141 | 0 | auto newElemOffset = oldElemOffset; |
142 | |
|
143 | 0 | auto newElemSize = VertexElement::getTypeSize(newType); |
144 | 0 | auto oldSource = elem->getSource(); |
145 | |
|
146 | 0 | if(newSource != oldSource) |
147 | 0 | { |
148 | 0 | newElemOffset = 0; |
149 | 0 | newElemSize = 0; |
150 | 0 | } |
151 | |
|
152 | 0 | uint16 idx = 0; |
153 | 0 | for (const auto& e : decl->getElements()) |
154 | 0 | { |
155 | 0 | if (&e == elem) |
156 | 0 | { |
157 | | // Modify element |
158 | 0 | decl->modifyElement(idx, newSource, newElemOffset, newType, elem->getSemantic(), elem->getIndex()); |
159 | 0 | } |
160 | 0 | else if (e.getSource() == oldSource && e.getOffset() > oldElemOffset) |
161 | 0 | { |
162 | | // shift elements after this one |
163 | 0 | decl->modifyElement(idx, e.getSource(), e.getOffset() - elemSize + newElemSize, e.getType(), |
164 | 0 | e.getSemantic(), e.getIndex()); |
165 | 0 | } |
166 | 0 | idx++; |
167 | 0 | } |
168 | 0 | } |
169 | | |
170 | | //----------------------------------------------------------------------- |
171 | | VertexData::VertexData(HardwareBufferManagerBase* mgr) |
172 | 0 | { |
173 | 0 | mMgr = mgr ? mgr : HardwareBufferManager::getSingletonPtr(); |
174 | 0 | vertexBufferBinding = mMgr->createVertexBufferBinding(); |
175 | 0 | vertexDeclaration = mMgr->createVertexDeclaration(); |
176 | 0 | mDeleteDclBinding = true; |
177 | 0 | vertexCount = 0; |
178 | 0 | vertexStart = 0; |
179 | 0 | hwAnimDataItemsUsed = 0; |
180 | |
|
181 | 0 | } |
182 | | //--------------------------------------------------------------------- |
183 | | VertexData::VertexData(VertexDeclaration* dcl, VertexBufferBinding* bind) |
184 | 0 | { |
185 | | // this is a fallback rather than actively used |
186 | 0 | mMgr = HardwareBufferManager::getSingletonPtr(); |
187 | 0 | vertexDeclaration = dcl; |
188 | 0 | vertexBufferBinding = bind; |
189 | 0 | mDeleteDclBinding = false; |
190 | 0 | vertexCount = 0; |
191 | 0 | vertexStart = 0; |
192 | 0 | hwAnimDataItemsUsed = 0; |
193 | 0 | } |
194 | | //----------------------------------------------------------------------- |
195 | | VertexData::~VertexData() |
196 | 0 | { |
197 | 0 | if (mDeleteDclBinding) |
198 | 0 | { |
199 | 0 | mMgr->destroyVertexBufferBinding(vertexBufferBinding); |
200 | 0 | mMgr->destroyVertexDeclaration(vertexDeclaration); |
201 | 0 | } |
202 | 0 | } |
203 | | //----------------------------------------------------------------------- |
204 | | VertexData* VertexData::clone(bool copyData, HardwareBufferManagerBase* mgr) const |
205 | 0 | { |
206 | 0 | HardwareBufferManagerBase* pManager = mgr ? mgr : mMgr; |
207 | |
|
208 | 0 | VertexData* dest = OGRE_NEW VertexData(mgr); |
209 | | |
210 | | // Copy vertex buffers in turn |
211 | 0 | const VertexBufferBinding::VertexBufferBindingMap& bindings = |
212 | 0 | this->vertexBufferBinding->getBindings(); |
213 | 0 | VertexBufferBinding::VertexBufferBindingMap::const_iterator vbi, vbend; |
214 | 0 | vbend = bindings.end(); |
215 | 0 | for (vbi = bindings.begin(); vbi != vbend; ++vbi) |
216 | 0 | { |
217 | 0 | HardwareVertexBufferSharedPtr srcbuf = vbi->second; |
218 | 0 | HardwareVertexBufferSharedPtr dstBuf; |
219 | 0 | if (copyData) |
220 | 0 | { |
221 | | // create new buffer with the same settings |
222 | 0 | dstBuf = pManager->createVertexBuffer( |
223 | 0 | srcbuf->getVertexSize(), srcbuf->getNumVertices(), srcbuf->getUsage(), |
224 | 0 | srcbuf->hasShadowBuffer()); |
225 | | |
226 | | // copy data |
227 | 0 | dstBuf->copyData(*srcbuf, 0, 0, srcbuf->getSizeInBytes(), true); |
228 | 0 | } |
229 | 0 | else |
230 | 0 | { |
231 | | // don't copy, point at existing buffer |
232 | 0 | dstBuf = srcbuf; |
233 | 0 | } |
234 | | |
235 | | // Copy binding |
236 | 0 | dest->vertexBufferBinding->setBinding(vbi->first, dstBuf); |
237 | 0 | } |
238 | | |
239 | | // Basic vertex info |
240 | 0 | dest->vertexStart = this->vertexStart; |
241 | 0 | dest->vertexCount = this->vertexCount; |
242 | | // Copy elements |
243 | 0 | const VertexDeclaration::VertexElementList elems = |
244 | 0 | this->vertexDeclaration->getElements(); |
245 | 0 | VertexDeclaration::VertexElementList::const_iterator ei, eiend; |
246 | 0 | eiend = elems.end(); |
247 | 0 | for (ei = elems.begin(); ei != eiend; ++ei) |
248 | 0 | { |
249 | 0 | dest->vertexDeclaration->addElement( |
250 | 0 | ei->getSource(), |
251 | 0 | ei->getOffset(), |
252 | 0 | ei->getType(), |
253 | 0 | ei->getSemantic(), |
254 | 0 | ei->getIndex() ); |
255 | 0 | } |
256 | | |
257 | | // Copy reference to hardware shadow buffer, no matter whether copy data or not |
258 | 0 | dest->hardwareShadowVolWBuffer = hardwareShadowVolWBuffer; |
259 | | |
260 | | // copy anim data |
261 | 0 | dest->hwAnimationDataList = hwAnimationDataList; |
262 | 0 | dest->hwAnimDataItemsUsed = hwAnimDataItemsUsed; |
263 | | |
264 | | |
265 | 0 | return dest; |
266 | 0 | } |
267 | | |
268 | | void VertexData::convertVertexElement(VertexElementSemantic semantic, VertexElementType dstType, uint16 index) |
269 | 0 | { |
270 | 0 | auto elem = vertexDeclaration->findElementBySemantic(semantic, index); |
271 | |
|
272 | 0 | if(!elem) |
273 | 0 | return; // nothing to do |
274 | | |
275 | 0 | auto srcBaseType = VertexElement::getBaseType(elem->getType()); |
276 | 0 | if (srcBaseType == VET_FLOAT1 && srcBaseType == VertexElement::getBaseType(dstType)) |
277 | 0 | return; // silently ignore floatX > floatY conversions |
278 | | |
279 | 0 | auto srcType = elem->getType(); |
280 | 0 | auto vbuf = vertexBufferBinding->getBuffer(elem->getSource()); |
281 | |
|
282 | 0 | uint32 newElemSize = VertexElement::getTypeSize(dstType); |
283 | 0 | size_t newVertexSize = vbuf->getVertexSize() - elem->getSize() + newElemSize; |
284 | 0 | auto newVBuf = vbuf->getManager()->createVertexBuffer(newVertexSize, vbuf->getNumVertices(), vbuf->getUsage(), |
285 | 0 | vbuf->hasShadowBuffer()); |
286 | |
|
287 | 0 | { |
288 | 0 | HardwareBufferLockGuard dst(newVBuf, HardwareBuffer::HBL_DISCARD); |
289 | 0 | auto pDst = static_cast<uint8*>(dst.pData); |
290 | |
|
291 | 0 | if(dstType == VET_INT_10_10_10_2_NORM) |
292 | 0 | { |
293 | 0 | if(srcType == VET_FLOAT3) |
294 | 0 | spliceElement(elem, vbuf, pDst, pDst, newElemSize, pack_10_10_10_2<false>); |
295 | 0 | else |
296 | 0 | { |
297 | 0 | OgreAssert(srcType == VET_FLOAT4, "unsupported conversion"); |
298 | 0 | spliceElement(elem, vbuf, pDst, pDst, newElemSize, pack_10_10_10_2<true>); |
299 | 0 | } |
300 | 0 | } |
301 | 0 | else if(dstType == VET_FLOAT3) |
302 | 0 | { |
303 | 0 | OgreAssert(srcType == VET_INT_10_10_10_2_NORM, "unsupported conversion"); |
304 | 0 | spliceElement(elem, vbuf, pDst, pDst, newElemSize, unpack_10_10_10_2<false>); |
305 | 0 | } |
306 | 0 | else if(dstType == VET_FLOAT4) |
307 | 0 | { |
308 | 0 | OgreAssert(srcType == VET_INT_10_10_10_2_NORM, "unsupported conversion"); |
309 | 0 | spliceElement(elem, vbuf, pDst, pDst, newElemSize, unpack_10_10_10_2<true>); |
310 | 0 | } |
311 | 0 | else if(dstType == VET_HALF3) |
312 | 0 | { |
313 | 0 | OgreAssert(srcType == VET_FLOAT3, "unsupported conversion"); |
314 | 0 | spliceElement(elem, vbuf, pDst, pDst, newElemSize, float_to_half_3); |
315 | 0 | } |
316 | 0 | else if(dstType == VET_HALF4 || dstType == VET_SHORT4 || dstType == VET_USHORT4) |
317 | 0 | { |
318 | | // pad 16x3 formats to 16x4 |
319 | 0 | OgreAssert(srcType == VET_HALF3 || srcType == VET_SHORT3 || srcType == VET_USHORT3, "unsupported conversion"); |
320 | 0 | spliceElement(elem, vbuf, pDst, pDst, newElemSize, pad_16x3); |
321 | 0 | } |
322 | 0 | else |
323 | 0 | { |
324 | 0 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, "unsupported dstType"); |
325 | 0 | } |
326 | 0 | } |
327 | | |
328 | | // Bind the new buffer |
329 | 0 | vertexBufferBinding->setBinding(elem->getSource(), newVBuf); |
330 | 0 | updateVertexDeclaration(vertexDeclaration, elem, dstType, elem->getSource()); |
331 | 0 | } |
332 | | //----------------------------------------------------------------------- |
333 | | void VertexData::prepareForShadowVolume(void) |
334 | 0 | { |
335 | | /* NOTE |
336 | | I would dearly, dearly love to just use a 4D position buffer in order to |
337 | | store the extra 'w' value I need to differentiate between extruded and |
338 | | non-extruded sections of the buffer, so that vertex programs could use that. |
339 | | Hey, it works fine for GL. However, D3D9 in it's infinite stupidity, does not |
340 | | support 4d position vertices in the fixed-function pipeline. If you use them, |
341 | | you just see nothing. Since we can't know whether the application is going to use |
342 | | fixed function or vertex programs, we have to stick to 3d position vertices and |
343 | | store the 'w' in a separate 1D texture coordinate buffer, which is only used |
344 | | when rendering the shadow. |
345 | | */ |
346 | | |
347 | | // Look for a position element |
348 | 0 | const VertexElement* posElem = vertexDeclaration->findElementBySemantic(VES_POSITION); |
349 | 0 | if (!posElem) |
350 | 0 | return; |
351 | | |
352 | | // Upfront, lets check whether we have vertex program capability |
353 | 0 | bool useVertexPrograms = Root::getSingleton().getRenderSystem() != 0; |
354 | |
|
355 | 0 | auto vbuf = vertexBufferBinding->getBuffer(posElem->getSource()); |
356 | | |
357 | | // Are there other elements in the buffer except for the position? |
358 | | // We need to create another buffer to contain the remaining elements |
359 | | // Most drivers don't like gaps in the declaration, and in any case it's waste |
360 | 0 | HardwareVertexBufferPtr newRemainderBuffer; |
361 | 0 | if (vbuf->getVertexSize() > posElem->getSize()) |
362 | 0 | { |
363 | 0 | newRemainderBuffer = vbuf->getManager()->createVertexBuffer( |
364 | 0 | vbuf->getVertexSize() - posElem->getSize(), vbuf->getNumVertices(), vbuf->getUsage(), |
365 | 0 | vbuf->hasShadowBuffer()); |
366 | 0 | } |
367 | | // Allocate new position buffer, will be FLOAT3 and 2x the size |
368 | 0 | size_t oldVertexCount = vbuf->getNumVertices(); |
369 | 0 | size_t newVertexCount = oldVertexCount * 2; |
370 | 0 | auto newPosBuffer = vbuf->getManager()->createVertexBuffer( |
371 | 0 | VertexElement::getTypeSize(VET_FLOAT3), newVertexCount, vbuf->getUsage(), vbuf->hasShadowBuffer()); |
372 | | |
373 | | // Point first destination pointer at the start of the new position buffer, |
374 | | // the other one half way along |
375 | 0 | auto pDest = static_cast<float*>(newPosBuffer->lock(HardwareBuffer::HBL_DISCARD)); |
376 | 0 | auto pDest2 = pDest + oldVertexCount * 3; |
377 | |
|
378 | 0 | if (newRemainderBuffer) |
379 | 0 | { |
380 | | // Basically we just memcpy the vertex excluding the position |
381 | 0 | HardwareBufferLockGuard destRemLock(newRemainderBuffer, HardwareBuffer::HBL_DISCARD); |
382 | 0 | spliceElement(posElem, vbuf, (uint8*)destRemLock.pData, (uint8*)pDest, posElem->getSize(), extract_float3); |
383 | 0 | } |
384 | 0 | else |
385 | 0 | { |
386 | | // Unshared buffer, can block copy the whole thing |
387 | 0 | vbuf->readData(0, vbuf->getSizeInBytes(), pDest); |
388 | 0 | } |
389 | |
|
390 | 0 | memcpy(pDest2, pDest, oldVertexCount * 3 * sizeof(float)); |
391 | |
|
392 | 0 | newPosBuffer->unlock(); |
393 | | |
394 | | // At this stage, he original vertex buffer is going to be destroyed |
395 | | // So we should force the deallocation of any temporary copies |
396 | 0 | vbuf->getManager()->_forceReleaseBufferCopies(vbuf); |
397 | |
|
398 | 0 | if (useVertexPrograms) |
399 | 0 | { |
400 | | // Now it's time to set up the w buffer |
401 | 0 | hardwareShadowVolWBuffer = |
402 | 0 | vbuf->getManager()->createVertexBuffer(sizeof(float), newVertexCount, HBU_GPU_ONLY, false); |
403 | | // Fill the first half with 1.0, second half with 0.0 |
404 | 0 | pDest = static_cast<float*>(hardwareShadowVolWBuffer->lock(HardwareBuffer::HBL_DISCARD)); |
405 | 0 | for (size_t v = 0; v < oldVertexCount; ++v) |
406 | 0 | { |
407 | 0 | *pDest++ = 1.0f; |
408 | 0 | } |
409 | | // Fill the second half with 0.0 |
410 | 0 | memset(pDest, 0, sizeof(float) * oldVertexCount); |
411 | 0 | hardwareShadowVolWBuffer->unlock(); |
412 | 0 | } |
413 | |
|
414 | 0 | auto newPosBufferSource = posElem->getSource(); |
415 | 0 | if (newRemainderBuffer) |
416 | 0 | { |
417 | | // Get the a new buffer binding index |
418 | 0 | newPosBufferSource= vertexBufferBinding->getNextIndex(); |
419 | | // Re-bind the old index to the remainder buffer |
420 | 0 | vertexBufferBinding->setBinding(posElem->getSource(), newRemainderBuffer); |
421 | 0 | } |
422 | | |
423 | | // Bind the new position buffer |
424 | 0 | vertexBufferBinding->setBinding(newPosBufferSource, newPosBuffer); |
425 | | |
426 | | // Now, alter the vertex declaration to change the position source |
427 | | // and the offsets of elements using the same buffer |
428 | | // Note that we don't change vertexCount, because the other buffer(s) are still the same |
429 | | // size after all |
430 | 0 | updateVertexDeclaration(vertexDeclaration, posElem, VET_FLOAT3, newPosBufferSource); |
431 | 0 | } |
432 | | //----------------------------------------------------------------------- |
433 | | void VertexData::reorganiseBuffers(VertexDeclaration* newDeclaration, const BufferUsageList& bufferUsages, |
434 | | HardwareBufferManagerBase* mgr) |
435 | 0 | { |
436 | 0 | HardwareBufferManagerBase* pManager = mgr ? mgr : mMgr; |
437 | | // Firstly, close up any gaps in the buffer sources which might have arisen |
438 | 0 | newDeclaration->closeGapsInSource(); |
439 | | |
440 | | // Build up a list of both old and new elements in each buffer |
441 | 0 | std::vector<uint8*> oldBufferLocks; |
442 | 0 | std::vector<size_t> oldBufferVertexSizes; |
443 | 0 | std::vector<uint8*> newBufferLocks; |
444 | 0 | std::vector<size_t> newBufferVertexSizes; |
445 | 0 | VertexBufferBinding* newBinding = pManager->createVertexBufferBinding(); |
446 | 0 | const auto& oldBindingMap = vertexBufferBinding->getBindings(); |
447 | 0 | VertexBufferBinding::VertexBufferBindingMap::const_iterator itBinding; |
448 | | |
449 | | // Pre-allocate old buffer locks |
450 | 0 | if (!oldBindingMap.empty()) |
451 | 0 | { |
452 | 0 | size_t count = oldBindingMap.rbegin()->first + 1; |
453 | 0 | oldBufferLocks.resize(count); |
454 | 0 | oldBufferVertexSizes.resize(count); |
455 | 0 | } |
456 | |
|
457 | 0 | bool useShadowBuffer = false; |
458 | | |
459 | | // Lock all the old buffers for reading |
460 | 0 | for (const auto& it : oldBindingMap) |
461 | 0 | { |
462 | 0 | assert(it.second->getNumVertices() >= vertexCount); |
463 | |
|
464 | 0 | oldBufferVertexSizes[it.first] = it.second->getVertexSize(); |
465 | 0 | oldBufferLocks[it.first] = (uint8*)it.second->lock(HardwareBuffer::HBL_READ_ONLY); |
466 | |
|
467 | 0 | useShadowBuffer |= it.second->hasShadowBuffer(); |
468 | 0 | } |
469 | | |
470 | | // Create new buffers and lock all for writing |
471 | 0 | uint16 buf = 0; |
472 | 0 | while (!newDeclaration->findElementsBySource(buf).empty()) |
473 | 0 | { |
474 | 0 | size_t vertexSize = newDeclaration->getVertexSize(buf); |
475 | |
|
476 | 0 | auto vbuf = pManager->createVertexBuffer(vertexSize, vertexCount, bufferUsages[buf], useShadowBuffer); |
477 | 0 | newBinding->setBinding(buf, vbuf); |
478 | |
|
479 | 0 | newBufferVertexSizes.push_back(vertexSize); |
480 | 0 | newBufferLocks.push_back((uint8*)vbuf->lock(HardwareBuffer::HBL_DISCARD)); |
481 | 0 | buf++; |
482 | 0 | } |
483 | | |
484 | | // Map from new to old elements |
485 | 0 | std::map<const VertexElement*, const VertexElement*> newToOldElementMap; |
486 | 0 | const auto& newElemList = newDeclaration->getElements(); |
487 | 0 | for (const auto& newElem : newElemList) |
488 | 0 | { |
489 | | // Find corresponding old element |
490 | 0 | auto oldElem = vertexDeclaration->findElementBySemantic(newElem.getSemantic(), newElem.getIndex()); |
491 | 0 | if (!oldElem) |
492 | 0 | { |
493 | | // Error, cannot create new elements with this method |
494 | 0 | OGRE_EXCEPT(Exception::ERR_ITEM_NOT_FOUND, "Element not found in old vertex declaration"); |
495 | 0 | } |
496 | 0 | newToOldElementMap[&newElem] = oldElem; |
497 | 0 | } |
498 | | // Now iterate over the new buffers, pulling data out of the old ones |
499 | | // For each vertex |
500 | 0 | for (size_t v = 0; v < vertexCount; ++v) |
501 | 0 | { |
502 | | // For each (new) element |
503 | 0 | for (const auto& newElem : newElemList) |
504 | 0 | { |
505 | 0 | const VertexElement* oldElem = newToOldElementMap[&newElem]; |
506 | 0 | auto oldBufferNo = oldElem->getSource(); |
507 | 0 | auto newBufferNo = newElem.getSource(); |
508 | 0 | auto pSrc = oldBufferLocks[oldBufferNo] + v * oldBufferVertexSizes[oldBufferNo]; |
509 | 0 | auto pDst = newBufferLocks[newBufferNo] + v * newBufferVertexSizes[newBufferNo]; |
510 | 0 | memcpy(pDst + newElem.getOffset(), pSrc + oldElem->getOffset(), newElem.getSize()); |
511 | 0 | } |
512 | 0 | } |
513 | | |
514 | | // Unlock all buffers |
515 | 0 | for (const auto& it : oldBindingMap) |
516 | 0 | { |
517 | 0 | it.second->unlock(); |
518 | 0 | } |
519 | 0 | for (buf = 0; buf < newBinding->getBufferCount(); ++buf) |
520 | 0 | { |
521 | 0 | newBinding->getBuffer(buf)->unlock(); |
522 | 0 | } |
523 | | |
524 | | // Delete old binding & declaration |
525 | 0 | if (mDeleteDclBinding) |
526 | 0 | { |
527 | 0 | pManager->destroyVertexBufferBinding(vertexBufferBinding); |
528 | 0 | pManager->destroyVertexDeclaration(vertexDeclaration); |
529 | 0 | } |
530 | | |
531 | | // Assign new binding and declaration |
532 | 0 | vertexDeclaration = newDeclaration; |
533 | 0 | vertexBufferBinding = newBinding; |
534 | | // after this is complete, new manager should be used |
535 | 0 | mMgr = pManager; |
536 | 0 | mDeleteDclBinding = true; // because we created these through a manager |
537 | |
|
538 | 0 | } |
539 | | //----------------------------------------------------------------------- |
540 | | void VertexData::reorganiseBuffers(VertexDeclaration* newDeclaration, HardwareBufferManagerBase* mgr) |
541 | 0 | { |
542 | | // Derive the buffer usages from looking at where the source has come |
543 | | // from |
544 | 0 | BufferUsageList usages; |
545 | 0 | for (unsigned short b = 0; b <= newDeclaration->getMaxSource(); ++b) |
546 | 0 | { |
547 | 0 | VertexDeclaration::VertexElementList destElems = newDeclaration->findElementsBySource(b); |
548 | | // Initialise with most restrictive version |
549 | 0 | uint8 final = HBU_GPU_ONLY; |
550 | 0 | for (VertexElement& destelem : destElems) |
551 | 0 | { |
552 | | // get source |
553 | 0 | auto srcelem = vertexDeclaration->findElementBySemantic(destelem.getSemantic(), destelem.getIndex()); |
554 | 0 | OgreAssert(srcelem, "Semantic not found in existing declaration"); |
555 | 0 | const auto& srcbuf = vertexBufferBinding->getBuffer(srcelem->getSource()); |
556 | | // improve flexibility only |
557 | 0 | if (srcbuf->getUsage() & HBU_CPU_ONLY) |
558 | 0 | { |
559 | | // remove static |
560 | 0 | final &= ~HBU_GPU_TO_CPU; |
561 | | // add dynamic |
562 | 0 | final |= HBU_CPU_ONLY; |
563 | 0 | } |
564 | 0 | if (!(srcbuf->getUsage() & HBU_DETAIL_WRITE_ONLY)) |
565 | 0 | { |
566 | | // remove write only |
567 | 0 | final &= ~HBU_DETAIL_WRITE_ONLY; |
568 | 0 | } |
569 | 0 | } |
570 | 0 | usages.push_back(static_cast<HardwareBufferUsage>(final)); |
571 | 0 | } |
572 | | // Call specific method |
573 | 0 | reorganiseBuffers(newDeclaration, usages, mgr); |
574 | |
|
575 | 0 | } |
576 | | //----------------------------------------------------------------------- |
577 | | void VertexData::closeGapsInBindings(void) |
578 | 0 | { |
579 | 0 | if (!vertexBufferBinding->hasGaps()) |
580 | 0 | return; |
581 | | |
582 | | // Check for error first |
583 | 0 | const VertexDeclaration::VertexElementList& allelems = |
584 | 0 | vertexDeclaration->getElements(); |
585 | 0 | for (auto& e : allelems) |
586 | 0 | { |
587 | 0 | if (!vertexBufferBinding->isBufferBound(e.getSource())) |
588 | 0 | { |
589 | 0 | OGRE_EXCEPT(Exception::ERR_ITEM_NOT_FOUND, |
590 | 0 | "No buffer is bound to that element source.", |
591 | 0 | "VertexData::closeGapsInBindings"); |
592 | 0 | } |
593 | 0 | } |
594 | | |
595 | | // Close gaps in the vertex buffer bindings |
596 | 0 | VertexBufferBinding::BindingIndexMap bindingIndexMap; |
597 | 0 | vertexBufferBinding->closeGaps(bindingIndexMap); |
598 | | |
599 | | // Modify vertex elements to reference to new buffer index |
600 | 0 | unsigned short elemIndex = 0; |
601 | 0 | for (auto ai = allelems.begin(); ai != allelems.end(); ++ai, ++elemIndex) |
602 | 0 | { |
603 | 0 | const VertexElement& elem = *ai; |
604 | 0 | VertexBufferBinding::BindingIndexMap::const_iterator it = |
605 | 0 | bindingIndexMap.find(elem.getSource()); |
606 | 0 | assert(it != bindingIndexMap.end()); |
607 | 0 | ushort targetSource = it->second; |
608 | 0 | if (elem.getSource() != targetSource) |
609 | 0 | { |
610 | 0 | vertexDeclaration->modifyElement(elemIndex, |
611 | 0 | targetSource, elem.getOffset(), elem.getType(), |
612 | 0 | elem.getSemantic(), elem.getIndex()); |
613 | 0 | } |
614 | 0 | } |
615 | 0 | } |
616 | | //----------------------------------------------------------------------- |
617 | | void VertexData::removeUnusedBuffers(void) |
618 | 0 | { |
619 | 0 | std::set<ushort> usedBuffers; |
620 | | |
621 | | // Collect used buffers |
622 | 0 | const VertexDeclaration::VertexElementList& allelems = |
623 | 0 | vertexDeclaration->getElements(); |
624 | 0 | for (auto& e : allelems) |
625 | 0 | { |
626 | 0 | usedBuffers.insert(e.getSource()); |
627 | 0 | } |
628 | | |
629 | | // Unset unused buffer bindings |
630 | 0 | ushort count = vertexBufferBinding->getLastBoundIndex(); |
631 | 0 | for (ushort index = 0; index < count; ++index) |
632 | 0 | { |
633 | 0 | if (usedBuffers.find(index) == usedBuffers.end() && |
634 | 0 | vertexBufferBinding->isBufferBound(index)) |
635 | 0 | { |
636 | 0 | vertexBufferBinding->unsetBinding(index); |
637 | 0 | } |
638 | 0 | } |
639 | | |
640 | | // Close gaps |
641 | 0 | closeGapsInBindings(); |
642 | 0 | } |
643 | | //----------------------------------------------------------------------- |
644 | | void VertexData::convertPackedColour(VertexElementType, VertexElementType destType) |
645 | 0 | { |
646 | 0 | OgreAssert(destType == VET_UBYTE4_NORM, "Not supported"); |
647 | | |
648 | 0 | const VertexBufferBinding::VertexBufferBindingMap& bindMap = |
649 | 0 | vertexBufferBinding->getBindings(); |
650 | 0 | for (auto& m : bindMap) |
651 | 0 | { |
652 | 0 | const auto& elems = |
653 | 0 | vertexDeclaration->findElementsBySource(m.first); |
654 | 0 | bool conversionNeeded = false; |
655 | 0 | for (auto& e : elems) |
656 | 0 | { |
657 | 0 | if (e.getType() == _DETAIL_SWAP_RB) |
658 | 0 | { |
659 | 0 | conversionNeeded = true; |
660 | 0 | } |
661 | 0 | } |
662 | |
|
663 | 0 | if (conversionNeeded) |
664 | 0 | { |
665 | 0 | void* pBase = m.second->lock(HardwareBuffer::HBL_NORMAL); |
666 | |
|
667 | 0 | for (size_t v = 0; v < m.second->getNumVertices(); ++v) |
668 | 0 | { |
669 | |
|
670 | 0 | for (auto& e : elems) |
671 | 0 | { |
672 | 0 | if (e.getType() == _DETAIL_SWAP_RB) |
673 | 0 | { |
674 | 0 | uint32* pRGBA; |
675 | 0 | e.baseVertexPointerToElement(pBase, &pRGBA); |
676 | 0 | swapPackedRB(pRGBA); |
677 | 0 | } |
678 | 0 | } |
679 | 0 | pBase = static_cast<void*>( |
680 | 0 | static_cast<char*>(pBase) + m.second->getVertexSize()); |
681 | 0 | } |
682 | 0 | m.second->unlock(); |
683 | | |
684 | | // Modify the elements to reflect the changed type |
685 | 0 | const VertexDeclaration::VertexElementList& allelems = |
686 | 0 | vertexDeclaration->getElements(); |
687 | 0 | unsigned short elemIndex = 0; |
688 | 0 | for (auto& e : allelems) |
689 | 0 | { |
690 | 0 | if (e.getType() == _DETAIL_SWAP_RB) |
691 | 0 | { |
692 | 0 | vertexDeclaration->modifyElement(elemIndex, |
693 | 0 | e.getSource(), e.getOffset(), destType, |
694 | 0 | e.getSemantic(), e.getIndex()); |
695 | 0 | } |
696 | 0 | ++elemIndex; |
697 | 0 | } |
698 | 0 | } |
699 | 0 | } // each buffer |
700 | 0 | } |
701 | | //----------------------------------------------------------------------- |
702 | | ushort VertexData::allocateHardwareAnimationElements(ushort count, bool animateNormals) |
703 | 0 | { |
704 | | // Find first free texture coord set |
705 | 0 | unsigned short texCoord = vertexDeclaration->getNextFreeTextureCoordinate(); |
706 | 0 | unsigned short freeCount = (ushort)(OGRE_MAX_TEXTURE_COORD_SETS - texCoord); |
707 | 0 | if (animateNormals) |
708 | | // we need 2x the texture coords, round down |
709 | 0 | freeCount /= 2; |
710 | | |
711 | 0 | unsigned short supportedCount = std::min(freeCount, count); |
712 | | |
713 | | // Increase to correct size |
714 | 0 | for (size_t c = hwAnimationDataList.size(); c < supportedCount; ++c) |
715 | 0 | { |
716 | | // Create a new 3D texture coordinate set |
717 | 0 | HardwareAnimationData data; |
718 | 0 | data.targetBufferIndex = vertexBufferBinding->getNextIndex(); |
719 | 0 | vertexDeclaration->addElement(data.targetBufferIndex, 0, VET_FLOAT3, VES_TEXTURE_COORDINATES, texCoord++); |
720 | 0 | if (animateNormals) |
721 | 0 | vertexDeclaration->addElement(data.targetBufferIndex, sizeof(float)*3, VET_FLOAT3, VES_TEXTURE_COORDINATES, texCoord++); |
722 | |
|
723 | 0 | hwAnimationDataList.push_back(data); |
724 | | // Vertex buffer will not be bound yet, we expect this to be done by the |
725 | | // caller when it becomes appropriate (e.g. through a VertexAnimationTrack) |
726 | 0 | } |
727 | | |
728 | 0 | return supportedCount; |
729 | 0 | } |
730 | | VertexData* VertexData::_cloneRemovingBlendData() const |
731 | 0 | { |
732 | | // Clone without copying data |
733 | 0 | VertexData* ret = clone(false); |
734 | 0 | bool removeIndices = Root::getSingleton().isBlendIndicesGpuRedundant(); |
735 | 0 | bool removeWeights = Root::getSingleton().isBlendWeightsGpuRedundant(); |
736 | |
|
737 | 0 | unsigned short safeSource = 0xFFFF; |
738 | 0 | auto blendIndexElem = vertexDeclaration->findElementBySemantic(VES_BLEND_INDICES); |
739 | 0 | if (blendIndexElem && removeIndices) |
740 | 0 | { |
741 | | //save the source in order to prevent the next stage from unbinding it. |
742 | 0 | safeSource = blendIndexElem->getSource(); |
743 | | // Remove buffer reference |
744 | 0 | ret->vertexBufferBinding->unsetBinding(blendIndexElem->getSource()); |
745 | 0 | } |
746 | | |
747 | | // Remove blend weights |
748 | 0 | const VertexElement* blendWeightElem = vertexDeclaration->findElementBySemantic(VES_BLEND_WEIGHTS); |
749 | 0 | if (removeWeights && blendWeightElem && blendWeightElem->getSource() != safeSource) |
750 | 0 | { |
751 | | // Remove buffer reference |
752 | 0 | ret->vertexBufferBinding->unsetBinding(blendWeightElem->getSource()); |
753 | 0 | } |
754 | | |
755 | | // remove elements from declaration |
756 | 0 | if (removeIndices) |
757 | 0 | ret->vertexDeclaration->removeElement(VES_BLEND_INDICES); |
758 | 0 | if (removeWeights) |
759 | 0 | ret->vertexDeclaration->removeElement(VES_BLEND_WEIGHTS); |
760 | | |
761 | | // Close gaps in bindings for effective and safely |
762 | 0 | if (removeWeights || removeIndices) |
763 | 0 | ret->closeGapsInBindings(); |
764 | |
|
765 | 0 | return ret; |
766 | 0 | } |
767 | | //----------------------------------------------------------------------- |
768 | | //----------------------------------------------------------------------- |
769 | | IndexData::IndexData() |
770 | 0 | { |
771 | 0 | indexCount = 0; |
772 | 0 | indexStart = 0; |
773 | | |
774 | 0 | } |
775 | | //----------------------------------------------------------------------- |
776 | | IndexData::~IndexData() |
777 | 0 | { |
778 | 0 | } |
779 | | //----------------------------------------------------------------------- |
780 | | IndexData* IndexData::clone(bool copyData, HardwareBufferManagerBase* mgr) const |
781 | 0 | { |
782 | 0 | HardwareBufferManagerBase* pManager = mgr ? mgr : HardwareBufferManager::getSingletonPtr(); |
783 | 0 | IndexData* dest = OGRE_NEW IndexData(); |
784 | 0 | if (indexBuffer.get()) |
785 | 0 | { |
786 | 0 | if (copyData) |
787 | 0 | { |
788 | 0 | dest->indexBuffer = pManager->createIndexBuffer(indexBuffer->getType(), indexBuffer->getNumIndexes(), |
789 | 0 | indexBuffer->getUsage(), indexBuffer->hasShadowBuffer()); |
790 | 0 | dest->indexBuffer->copyData(*indexBuffer, 0, 0, indexBuffer->getSizeInBytes(), true); |
791 | 0 | } |
792 | 0 | else |
793 | 0 | { |
794 | 0 | dest->indexBuffer = indexBuffer; |
795 | 0 | } |
796 | 0 | } |
797 | 0 | dest->indexCount = indexCount; |
798 | 0 | dest->indexStart = indexStart; |
799 | 0 | return dest; |
800 | 0 | } |
801 | | //----------------------------------------------------------------------- |
802 | | //----------------------------------------------------------------------- |
803 | | // Local Utility class for vertex cache optimizer |
804 | | class Triangle |
805 | | { |
806 | | public: |
807 | | enum EdgeMatchType { |
808 | | AB, BC, CA, ANY, NONE |
809 | | }; |
810 | | |
811 | | uint32 a, b, c; |
812 | | |
813 | | inline Triangle() |
814 | 0 | { |
815 | 0 | } |
816 | | |
817 | | inline Triangle( uint32 ta, uint32 tb, uint32 tc ) |
818 | | : a( ta ), b( tb ), c( tc ) |
819 | 0 | { |
820 | 0 | } |
821 | | |
822 | | inline Triangle( uint32 t[3] ) |
823 | | : a( t[0] ), b( t[1] ), c( t[2] ) |
824 | 0 | { |
825 | 0 | } |
826 | | |
827 | | inline Triangle( const Triangle& t ) |
828 | 0 | : a( t.a ), b( t.b ), c( t.c ) |
829 | 0 | { |
830 | 0 | } |
831 | | |
832 | 0 | inline Triangle& operator=(const Triangle& rhs) { |
833 | 0 | a = rhs.a; |
834 | 0 | b = rhs.b; |
835 | 0 | c = rhs.c; |
836 | 0 | return *this; |
837 | 0 | } |
838 | | |
839 | | inline bool sharesEdge(const Triangle& t) const |
840 | 0 | { |
841 | 0 | return( (a == t.a && b == t.c) || |
842 | 0 | (a == t.b && b == t.a) || |
843 | 0 | (a == t.c && b == t.b) || |
844 | 0 | (b == t.a && c == t.c) || |
845 | 0 | (b == t.b && c == t.a) || |
846 | 0 | (b == t.c && c == t.b) || |
847 | 0 | (c == t.a && a == t.c) || |
848 | 0 | (c == t.b && a == t.a) || |
849 | 0 | (c == t.c && a == t.b) ); |
850 | 0 | } |
851 | | |
852 | | inline bool sharesEdge(const uint32 ea, const uint32 eb, const Triangle& t) const |
853 | 0 | { |
854 | 0 | return( (ea == t.a && eb == t.c) || |
855 | 0 | (ea == t.b && eb == t.a) || |
856 | 0 | (ea == t.c && eb == t.b) ); |
857 | 0 | } |
858 | | |
859 | | inline bool sharesEdge(const EdgeMatchType edge, const Triangle& t) const |
860 | 0 | { |
861 | 0 | if (edge == AB) |
862 | 0 | return sharesEdge(a, b, t); |
863 | 0 | else if (edge == BC) |
864 | 0 | return sharesEdge(b, c, t); |
865 | 0 | else if (edge == CA) |
866 | 0 | return sharesEdge(c, a, t); |
867 | 0 | else |
868 | 0 | return (edge == ANY) == sharesEdge(t); |
869 | 0 | } |
870 | | |
871 | | inline EdgeMatchType endoSharedEdge(const Triangle& t) const |
872 | 0 | { |
873 | 0 | if (sharesEdge(a, b, t)) return AB; |
874 | 0 | if (sharesEdge(b, c, t)) return BC; |
875 | 0 | if (sharesEdge(c, a, t)) return CA; |
876 | 0 | return NONE; |
877 | 0 | } |
878 | | |
879 | | inline EdgeMatchType exoSharedEdge(const Triangle& t) const |
880 | 0 | { |
881 | 0 | return t.endoSharedEdge(*this); |
882 | 0 | } |
883 | | |
884 | | inline void shiftClockwise() |
885 | 0 | { |
886 | 0 | uint32 t = a; |
887 | 0 | a = c; |
888 | 0 | c = b; |
889 | 0 | b = t; |
890 | 0 | } |
891 | | |
892 | | inline void shiftCounterClockwise() |
893 | 0 | { |
894 | 0 | uint32 t = a; |
895 | 0 | a = b; |
896 | 0 | b = c; |
897 | 0 | c = t; |
898 | 0 | } |
899 | | }; |
900 | | //----------------------------------------------------------------------- |
901 | | //----------------------------------------------------------------------- |
902 | | void IndexData::optimiseVertexCacheTriList(void) |
903 | 0 | { |
904 | 0 | if (indexBuffer->isLocked()) return; |
905 | | |
906 | 0 | void *buffer = indexBuffer->lock(HardwareBuffer::HBL_NORMAL); |
907 | |
|
908 | 0 | Triangle* triangles; |
909 | |
|
910 | 0 | size_t nIndexes = indexCount; |
911 | 0 | size_t nTriangles = nIndexes / 3; |
912 | 0 | size_t i, j; |
913 | 0 | uint16 *source = 0; |
914 | |
|
915 | 0 | if (indexBuffer->getType() == HardwareIndexBuffer::IT_16BIT) |
916 | 0 | { |
917 | 0 | triangles = OGRE_ALLOC_T(Triangle, nTriangles, MEMCATEGORY_GEOMETRY); |
918 | 0 | source = (uint16 *)buffer; |
919 | 0 | uint32 *dest = (uint32 *)triangles; |
920 | 0 | for (i = 0; i < nIndexes; ++i) dest[i] = source[i]; |
921 | 0 | } |
922 | 0 | else |
923 | 0 | triangles = static_cast<Triangle*>(buffer); |
924 | | |
925 | | // sort triangles based on shared edges |
926 | 0 | uint32 *destlist = OGRE_ALLOC_T(uint32, nTriangles, MEMCATEGORY_GEOMETRY); |
927 | 0 | unsigned char *visited = OGRE_ALLOC_T(unsigned char, nTriangles, MEMCATEGORY_GEOMETRY); |
928 | |
|
929 | 0 | for (i = 0; i < nTriangles; ++i) visited[i] = 0; |
930 | |
|
931 | 0 | uint32 start = 0, ti = 0, destcount = 0; |
932 | |
|
933 | 0 | bool found = false; |
934 | 0 | for (i = 0; i < nTriangles; ++i) |
935 | 0 | { |
936 | 0 | if (found) |
937 | 0 | found = false; |
938 | 0 | else |
939 | 0 | { |
940 | 0 | while (visited[start++]); |
941 | 0 | ti = start - 1; |
942 | 0 | } |
943 | |
|
944 | 0 | destlist[destcount++] = ti; |
945 | 0 | visited[ti] = 1; |
946 | |
|
947 | 0 | for (j = start; j < nTriangles; ++j) |
948 | 0 | { |
949 | 0 | if (visited[j]) continue; |
950 | | |
951 | 0 | if (triangles[ti].sharesEdge(triangles[j])) |
952 | 0 | { |
953 | 0 | found = true; |
954 | 0 | ti = static_cast<uint32>(j); |
955 | 0 | break; |
956 | 0 | } |
957 | 0 | } |
958 | 0 | } |
959 | |
|
960 | 0 | if (indexBuffer->getType() == HardwareIndexBuffer::IT_16BIT) |
961 | 0 | { |
962 | | // reorder the indexbuffer |
963 | 0 | j = 0; |
964 | 0 | for (i = 0; i < nTriangles; ++i) |
965 | 0 | { |
966 | 0 | Triangle *t = &triangles[destlist[i]]; |
967 | 0 | if(source) |
968 | 0 | { |
969 | 0 | source[j++] = (uint16)t->a; |
970 | 0 | source[j++] = (uint16)t->b; |
971 | 0 | source[j++] = (uint16)t->c; |
972 | 0 | } |
973 | 0 | } |
974 | 0 | OGRE_FREE(triangles, MEMCATEGORY_GEOMETRY); |
975 | 0 | } |
976 | 0 | else |
977 | 0 | { |
978 | 0 | uint32 *reflist = OGRE_ALLOC_T(uint32, nTriangles, MEMCATEGORY_GEOMETRY); |
979 | | |
980 | | // fill the referencebuffer |
981 | 0 | for (i = 0; i < nTriangles; ++i) |
982 | 0 | reflist[destlist[i]] = static_cast<uint32>(i); |
983 | | |
984 | | // reorder the indexbuffer |
985 | 0 | for (i = 0; i < nTriangles; ++i) |
986 | 0 | { |
987 | 0 | j = destlist[i]; |
988 | 0 | if (i == j) continue; // do not move triangle |
989 | | |
990 | | // swap triangles |
991 | | |
992 | 0 | Triangle t = triangles[i]; |
993 | 0 | triangles[i] = triangles[j]; |
994 | 0 | triangles[j] = t; |
995 | | |
996 | | // change reference |
997 | 0 | destlist[reflist[i]] = static_cast<uint32>(j); |
998 | | // destlist[i] = i; // not needed, it will not be used |
999 | 0 | } |
1000 | |
|
1001 | 0 | OGRE_FREE(reflist, MEMCATEGORY_GEOMETRY); |
1002 | 0 | } |
1003 | |
|
1004 | 0 | OGRE_FREE(destlist, MEMCATEGORY_GEOMETRY); |
1005 | 0 | OGRE_FREE(visited, MEMCATEGORY_GEOMETRY); |
1006 | | |
1007 | 0 | indexBuffer->unlock(); |
1008 | 0 | } |
1009 | | //----------------------------------------------------------------------- |
1010 | | //----------------------------------------------------------------------- |
1011 | | void VertexCacheProfiler::profile(const HardwareIndexBufferSharedPtr& indexBuffer) |
1012 | 0 | { |
1013 | 0 | if (indexBuffer->isLocked()) return; |
1014 | | |
1015 | 0 | uint16 *shortbuffer = (uint16 *)indexBuffer->lock(HardwareBuffer::HBL_READ_ONLY); |
1016 | |
|
1017 | 0 | if (indexBuffer->getType() == HardwareIndexBuffer::IT_16BIT) |
1018 | 0 | for (unsigned int i = 0; i < indexBuffer->getNumIndexes(); ++i) |
1019 | 0 | inCache(shortbuffer[i]); |
1020 | 0 | else |
1021 | 0 | { |
1022 | 0 | uint32 *buffer = (uint32 *)shortbuffer; |
1023 | 0 | for (unsigned int i = 0; i < indexBuffer->getNumIndexes(); ++i) |
1024 | 0 | inCache(buffer[i]); |
1025 | 0 | } |
1026 | |
|
1027 | 0 | indexBuffer->unlock(); |
1028 | |
|
1029 | 0 | triangles += indexBuffer->getNumIndexes()/3; |
1030 | 0 | } |
1031 | | |
1032 | | //----------------------------------------------------------------------- |
1033 | | bool VertexCacheProfiler::inCache(unsigned int index) |
1034 | 0 | { |
1035 | 0 | for (unsigned int i = 0; i < buffersize; ++i) |
1036 | 0 | { |
1037 | 0 | if (index == cache[i]) |
1038 | 0 | { |
1039 | 0 | hit++; |
1040 | 0 | return true; |
1041 | 0 | } |
1042 | 0 | } |
1043 | | |
1044 | 0 | miss++; |
1045 | 0 | cache[tail++] = index; |
1046 | 0 | tail %= size; |
1047 | |
|
1048 | 0 | if (buffersize < size) buffersize++; |
1049 | |
|
1050 | 0 | return false; |
1051 | 0 | } |
1052 | | |
1053 | | |
1054 | | } |