Coverage Report

Created: 2025-07-11 06:36

/src/ogre/OgreMain/include/OgreAnimable.h
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/*
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-----------------------------------------------------------------------------
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This source file is part of OGRE
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    (Object-oriented Graphics Rendering Engine)
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For the latest info, see http://www.ogre3d.org/
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Copyright (c) 2000-2014 Torus Knot Software Ltd
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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-----------------------------------------------------------------------------
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*/
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#ifndef __ANIMABLE_H__
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#define __ANIMABLE_H__
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#include "OgrePrerequisites.h"
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#include "OgreCommon.h"
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#include "OgreVector.h"
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#include "OgreColourValue.h"
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#include "OgreStringVector.h"
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#include "OgreException.h"
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#include "OgreHeaderPrefix.h"
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namespace Ogre {
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    class Any;
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    /** \addtogroup Core
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    *  @{
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    */
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    /** \addtogroup Animation
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    *  @{
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    */
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    /** Defines an object property which is animable, i.e. may be keyframed.
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        Animable properties are those which can be altered over time by a 
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        predefined keyframe sequence. They may be set directly, or they may
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        be modified from their existing state (common if multiple animations
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        are expected to apply at once). Implementors of this interface are
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        expected to override the 'setValue', 'setCurrentStateAsBaseValue' and 
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        'applyDeltaValue' methods appropriate to the type in question, and to 
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        initialise the type.
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    @par
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        AnimableValue instances are accessible through any class which extends
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        AnimableObject in order to expose it's animable properties.
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    @note
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        This class is an instance of the Adapter pattern, since it generalises
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        access to a particular property. Whilst it could have been templated
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        such that the type which was being referenced was compiled in, this would
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        make it more difficult to aggregated generically, and since animations
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        are often comprised of multiple properties it helps to be able to deal
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        with all values through a single class.
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    */
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    class _OgreExport AnimableValue : public AnimableAlloc
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    {
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    public:
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        /// The type of the value being animated
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        enum ValueType
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        {
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            INT,
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            REAL,
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            VECTOR2,
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            VECTOR3,
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            VECTOR4,
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            QUATERNION,
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            COLOUR,
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            RADIAN
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        };
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    protected:
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        /// Value type
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        ValueType mType;
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        /// Base value data
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        union
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        {
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            int mBaseValueInt;
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            Real mBaseValueReal[4];
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        };
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        /// Internal method to set a value as base
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        virtual void setAsBaseValue(int val) { mBaseValueInt = val; }
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        /// Internal method to set a value as base
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        virtual void setAsBaseValue(Real val) { mBaseValueReal[0] = val; }
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        /// Internal method to set a value as base
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        virtual void setAsBaseValue(const Vector2& val) 
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        { memcpy(mBaseValueReal, val.ptr(), sizeof(Real)*2); }
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        /// Internal method to set a value as base
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        virtual void setAsBaseValue(const Vector3& val) 
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        { memcpy(mBaseValueReal, val.ptr(), sizeof(Real)*3); }
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        /// Internal method to set a value as base
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        virtual void setAsBaseValue(const Vector4& val) 
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        { memcpy(mBaseValueReal, val.ptr(), sizeof(Real)*4); }
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        /// Internal method to set a value as base
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        virtual void setAsBaseValue(const Quaternion& val)
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        { memcpy(mBaseValueReal, val.ptr(), sizeof(Real)*4); }
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        /// Internal method to set a value as base
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        virtual void setAsBaseValue(const Any& val);
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        /// Internal method to set a value as base
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        virtual void setAsBaseValue(const ColourValue& val)
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        { 
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            mBaseValueReal[0] = val.r;
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            mBaseValueReal[1] = val.g;
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            mBaseValueReal[2] = val.b;
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            mBaseValueReal[3] = val.a;
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        }
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        /// Internal method to set a value as base
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        virtual void setAsBaseValue(const Radian& val)
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        { 
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            mBaseValueReal[0] = val.valueRadians();
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        }
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        /// Internal method to set a value as base
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        virtual void setAsBaseValue(const Degree& val)
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        { 
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            mBaseValueReal[0] = val.valueRadians();
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        }
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    public:
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        AnimableValue(ValueType t) : mType(t) {}
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        virtual ~AnimableValue() {}
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        /// Gets the value type of this animable value
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        ValueType getType(void) const { return mType; }
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        /// Sets the current state as the 'base' value; used for delta animation
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        virtual void setCurrentStateAsBaseValue(void) = 0;
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        /// Set value 
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        virtual void setValue(int) {
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            OGRE_EXCEPT(Exception::ERR_NOT_IMPLEMENTED, "", "");
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        }
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        /// Set value 
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        virtual void setValue(Real) {
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            OGRE_EXCEPT(Exception::ERR_NOT_IMPLEMENTED, "", "");
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        }
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        /// Set value 
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        virtual void setValue(const Vector2&) {
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            OGRE_EXCEPT(Exception::ERR_NOT_IMPLEMENTED, "", "");
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        }
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        /// Set value 
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        virtual void setValue(const Vector3&) {
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            OGRE_EXCEPT(Exception::ERR_NOT_IMPLEMENTED, "", "");
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        }
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        /// Set value 
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        virtual void setValue(const Vector4&) {
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            OGRE_EXCEPT(Exception::ERR_NOT_IMPLEMENTED, "", "");
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        }
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        /// Set value 
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        virtual void setValue(const Quaternion&) {
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            OGRE_EXCEPT(Exception::ERR_NOT_IMPLEMENTED, "", "");
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        }
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        /// Set value 
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        virtual void setValue(const ColourValue&) {
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            OGRE_EXCEPT(Exception::ERR_NOT_IMPLEMENTED, "", "");
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        }
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        /// Set value 
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        virtual void setValue(const Radian&) {
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            OGRE_EXCEPT(Exception::ERR_NOT_IMPLEMENTED, "", "");
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        }
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        /// Set value
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        void setValue(const Degree& val) { setValue(Radian(val)); }
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        /// Set value 
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        virtual void setValue(const Any& val);
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        // reset to base value
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        virtual void resetToBaseValue(void);
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        /// Apply delta value
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        virtual void applyDeltaValue(int) {
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            OGRE_EXCEPT(Exception::ERR_NOT_IMPLEMENTED, "", "");
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        }
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        /// Set value 
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        virtual void applyDeltaValue(Real) {
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            OGRE_EXCEPT(Exception::ERR_NOT_IMPLEMENTED, "", "");
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        }
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        /// Apply delta value 
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        virtual void applyDeltaValue(const Vector2&) {
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            OGRE_EXCEPT(Exception::ERR_NOT_IMPLEMENTED, "", "");
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        }
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        /// Apply delta value 
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        virtual void applyDeltaValue(const Vector3&) {
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            OGRE_EXCEPT(Exception::ERR_NOT_IMPLEMENTED, "", "");
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        }
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        /// Apply delta value 
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        virtual void applyDeltaValue(const Vector4&) {
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            OGRE_EXCEPT(Exception::ERR_NOT_IMPLEMENTED, "", "");
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        }
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        /// Apply delta value 
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        virtual void applyDeltaValue(const Quaternion&) {
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            OGRE_EXCEPT(Exception::ERR_NOT_IMPLEMENTED, "", "");
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        }
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        /// Apply delta value 
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        virtual void applyDeltaValue(const ColourValue&) {
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            OGRE_EXCEPT(Exception::ERR_NOT_IMPLEMENTED, "", "");
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        }
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        /// Apply delta value
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        void applyDeltaValue(const Degree& val) { applyDeltaValue(Radian(val)); }
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        /// Apply delta value 
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        virtual void applyDeltaValue(const Radian&) {
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            OGRE_EXCEPT(Exception::ERR_NOT_IMPLEMENTED, "", "");
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        }
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        /// Apply delta value 
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        virtual void applyDeltaValue(const Any& val);
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    };
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    /** Defines an interface to classes which have one or more AnimableValue
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        instances to expose.
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    */
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    class _OgreExport AnimableObject
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    {
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    public:
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        AnimableObject() {}
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        virtual ~AnimableObject() {}
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        /** Gets a list of animable value names for this object. */
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        virtual const StringVector& getAnimableValueNames(void) const
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        {
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            OGRE_EXCEPT(Exception::ERR_NOT_IMPLEMENTED, "Animable value list not implemented");
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        }
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        /** Create a reference-counted AnimableValuePtr for the named value.
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            You can use the returned object to animate a value on this object,
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            using AnimationTrack. Subclasses must override this if they wish 
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            to support animation of their values.
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        */
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        virtual AnimableValuePtr createAnimableValue(const String& valueName)
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        {
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            OGRE_EXCEPT(Exception::ERR_ITEM_NOT_FOUND, "No animable value named '" + valueName + "' present");
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        }
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    };
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    /** @} */
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    /** @} */
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}
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#include "OgreHeaderSuffix.h"
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#endif
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