/src/ogre/OgreMain/include/OgrePatchMesh.h
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1 | | /* |
2 | | ----------------------------------------------------------------------------- |
3 | | This source file is part of OGRE |
4 | | (Object-oriented Graphics Rendering Engine) |
5 | | For the latest info, see http://www.ogre3d.org/ |
6 | | |
7 | | Copyright (c) 2000-2014 Torus Knot Software Ltd |
8 | | |
9 | | Permission is hereby granted, free of charge, to any person obtaining a copy |
10 | | of this software and associated documentation files (the "Software"), to deal |
11 | | in the Software without restriction, including without limitation the rights |
12 | | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
13 | | copies of the Software, and to permit persons to whom the Software is |
14 | | furnished to do so, subject to the following conditions: |
15 | | |
16 | | The above copyright notice and this permission notice shall be included in |
17 | | all copies or substantial portions of the Software. |
18 | | |
19 | | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
20 | | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
21 | | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
22 | | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
23 | | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
24 | | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
25 | | THE SOFTWARE. |
26 | | ----------------------------------------------------------------------------- |
27 | | */ |
28 | | #ifndef __PatchMesh_H__ |
29 | | #define __PatchMesh_H__ |
30 | | |
31 | | #include "OgrePrerequisites.h" |
32 | | #include "OgreMesh.h" |
33 | | #include "OgrePatchSurface.h" |
34 | | |
35 | | namespace Ogre { |
36 | | |
37 | | /** \addtogroup Core |
38 | | * @{ |
39 | | */ |
40 | | /** \addtogroup LOD |
41 | | * @{ |
42 | | */ |
43 | | /** Patch specialisation of Mesh. |
44 | | |
45 | | Instances of this class should be created by calling MeshManager::createBezierPatch. |
46 | | */ |
47 | | class _OgreExport PatchMesh : public Mesh |
48 | | { |
49 | | private: |
50 | | /// Internal surface definition |
51 | | PatchSurface mSurface; |
52 | | /// Vertex declaration, cloned from the input |
53 | | VertexDeclaration* mDeclaration; |
54 | | public: |
55 | | /// Constructor |
56 | | PatchMesh(ResourceManager* creator, const String& name, ResourceHandle handle, |
57 | | const String& group); |
58 | | /// Update the mesh with new control points positions. |
59 | | void update(void* controlPointBuffer, size_t width, size_t height, |
60 | | size_t uMaxSubdivisionLevel, size_t vMaxSubdivisionLevel, |
61 | | PatchSurface::VisibleSide visibleSide); |
62 | | /// Define the patch, as defined in MeshManager::createBezierPatch |
63 | | void define(void* controlPointBuffer, |
64 | | VertexDeclaration *declaration, size_t width, size_t height, |
65 | | size_t uMaxSubdivisionLevel = PatchSurface::AUTO_LEVEL, |
66 | | size_t vMaxSubdivisionLevel = PatchSurface::AUTO_LEVEL, |
67 | | PatchSurface::VisibleSide visibleSide = PatchSurface::VS_FRONT, |
68 | | HardwareBuffer::Usage vbUsage = HBU_GPU_ONLY, |
69 | | HardwareBuffer::Usage ibUsage = HBU_CPU_TO_GPU, |
70 | | bool vbUseShadow = false, bool ibUseShadow = false); |
71 | | |
72 | | /* Sets the current subdivision level as a proportion of full detail. |
73 | | @param factor Subdivision factor as a value from 0 (control points only) to 1 (maximum |
74 | | subdivision). */ |
75 | | void setSubdivision(Real factor); |
76 | | private: |
77 | | void loadImpl(void) override; |
78 | | /// Overridden from Resource - do nothing (no disk caching) |
79 | 0 | void prepareImpl(void) override {} |
80 | | |
81 | | }; |
82 | | /** @} */ |
83 | | /** @} */ |
84 | | |
85 | | } |
86 | | |
87 | | #endif |