/src/ogre/OgreMain/include/OgreTangentSpaceCalc.h
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1 | | /* |
2 | | ----------------------------------------------------------------------------- |
3 | | This source file is part of OGRE |
4 | | (Object-oriented Graphics Rendering Engine) |
5 | | For the latest info, see http://www.ogre3d.org/ |
6 | | |
7 | | Copyright (c) 2000-2014 Torus Knot Software Ltd |
8 | | |
9 | | Permission is hereby granted, free of charge, to any person obtaining a copy |
10 | | of this software and associated documentation files (the "Software"), to deal |
11 | | in the Software without restriction, including without limitation the rights |
12 | | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
13 | | copies of the Software, and to permit persons to whom the Software is |
14 | | furnished to do so, subject to the following conditions: |
15 | | |
16 | | The above copyright notice and this permission notice shall be included in |
17 | | all copies or substantial portions of the Software. |
18 | | |
19 | | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
20 | | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
21 | | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
22 | | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
23 | | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
24 | | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
25 | | THE SOFTWARE. |
26 | | ----------------------------------------------------------------------------- |
27 | | */ |
28 | | #ifndef _OgreTangentSpaceCalc_H_ |
29 | | #define _OgreTangentSpaceCalc_H_ |
30 | | |
31 | | #include "OgrePrerequisites.h" |
32 | | #include "OgreRenderOperation.h" |
33 | | #include "OgreVector.h" |
34 | | #include "OgreHeaderPrefix.h" |
35 | | |
36 | | namespace Ogre |
37 | | { |
38 | | |
39 | | /** \addtogroup Core |
40 | | * @{ |
41 | | */ |
42 | | /** \addtogroup Math |
43 | | * @{ |
44 | | */ |
45 | | /** Class for calculating a tangent space basis. |
46 | | */ |
47 | | class _OgreExport TangentSpaceCalc |
48 | | { |
49 | | public: |
50 | | TangentSpaceCalc(); |
51 | | |
52 | | typedef std::pair<size_t, size_t> VertexSplit; |
53 | | |
54 | | /// Information about a remapped index |
55 | | struct IndexRemap |
56 | | { |
57 | | /// Index data set (can be >0 if more than one index data was added) |
58 | | size_t indexSet; |
59 | | /// The position in the index buffer that's affected |
60 | | size_t faceIndex; |
61 | | /// The old and new vertex index |
62 | | VertexSplit splitVertex; |
63 | | |
64 | 0 | IndexRemap() {} // to keep container happy |
65 | 0 | IndexRemap(size_t i, size_t f, const VertexSplit& s) : indexSet(i), faceIndex(f), splitVertex(s) {} |
66 | | }; |
67 | | /** List of indexes that were remapped (split vertices). |
68 | | */ |
69 | | typedef std::list<IndexRemap> IndexRemapList; |
70 | | |
71 | | typedef std::list<VertexSplit> VertexSplits; |
72 | | |
73 | | /// The result of having built a tangent space basis |
74 | | struct Result |
75 | | { |
76 | | /** A list of vertex indices which were split off into new vertices |
77 | | because of mirroring. First item in each pair is the source vertex |
78 | | index, the second value is the split vertex index. |
79 | | */ |
80 | | VertexSplits vertexSplits; |
81 | | /** A list of indexes which were affected by splits. You can use this if you have other |
82 | | triangle-based data which you will need to alter to match. */ |
83 | | IndexRemapList indexesRemapped; |
84 | | }; |
85 | | |
86 | | /// Reset the calculation object |
87 | | void clear(); |
88 | | |
89 | | /** Set the incoming vertex data (which will be modified) */ |
90 | | void setVertexData(VertexData* v_in); |
91 | | |
92 | | /** Add a set of index data that references the vertex data. |
93 | | This might be modified if there are vertex splits. |
94 | | */ |
95 | | void addIndexData(IndexData* i_in, RenderOperation::OperationType opType = RenderOperation::OT_TRIANGLE_LIST); |
96 | | |
97 | | /** Sets whether to store tangent space parity in the W of a 4-component tangent or not. |
98 | | |
99 | | The default element format to use is VET_FLOAT3 which is enough to accurately |
100 | | deal with tangents that do not involve any texture coordinate mirroring. |
101 | | If you wish to allow UV mirroring in your model, you must enable 4-component |
102 | | tangents using this method, and the 'w' coordinate will be populated |
103 | | with the parity of the triangle (+1 or -1), which will allow you to generate |
104 | | the bitangent properly. |
105 | | @param enabled true to enable 4-component tangents (default false). If you enable |
106 | | this, you will probably also want to enable mirror splitting (see setSplitMirrored), |
107 | | and your shader must understand how to deal with the parity. |
108 | | */ |
109 | 0 | void setStoreParityInW(bool enabled) { mStoreParityInW = enabled; } |
110 | | |
111 | | /** Gets whether to store tangent space parity in the W of a 4-component tangent or not. */ |
112 | 0 | bool getStoreParityInW() const { return mStoreParityInW; } |
113 | | |
114 | | /** Sets whether or not to split vertices when a mirrored tangent space |
115 | | transition is detected (matrix parity differs). |
116 | | |
117 | | This defaults to 'off' because it's the safest option; tangents will be |
118 | | interpolated in all cases even if they don't agree around a vertex, so |
119 | | artefacts will be smoothed out. When you're using art assets of |
120 | | unknown quality this can avoid extra seams on the visible surface. |
121 | | However, if your artists are good, they will be hiding texture seams |
122 | | in folds of the model and thus you can turn this option on, which will |
123 | | prevent the results of those seams from getting smoothed into other |
124 | | areas, which is exactly what you want. |
125 | | @note This option is automatically disabled if you provide any strip or |
126 | | fan based geometry. |
127 | | */ |
128 | 0 | void setSplitMirrored(bool split) { mSplitMirrored = split; } |
129 | | |
130 | | /** Gets whether or not to split vertices when a mirrored tangent space |
131 | | transition is detected. |
132 | | */ |
133 | 0 | bool getSplitMirrored() const { return mSplitMirrored; } |
134 | | |
135 | | /** Sets whether or not to split vertices when tangent space rotates |
136 | | more than 90 degrees around a vertex. |
137 | | |
138 | | This defaults to 'off' because it's the safest option; tangents will be |
139 | | interpolated in all cases even if they don't agree around a vertex, so |
140 | | artefacts will be smoothed out. When you're using art assets of |
141 | | unknown quality this can avoid extra seams on the visible surface. |
142 | | However, if your artists are good, they will be hiding texture inconsistencies |
143 | | in folds of the model and thus you can turn this option on, which will |
144 | | prevent the results of those seams from getting smoothed into other |
145 | | areas, which is exactly what you want. |
146 | | @note This option is automatically disabled if you provide any strip or |
147 | | fan based geometry. |
148 | | */ |
149 | 0 | void setSplitRotated(bool split) { mSplitRotated = split; } |
150 | | /** Sets whether or not to split vertices when tangent space rotates |
151 | | more than 90 degrees around a vertex. |
152 | | */ |
153 | 0 | bool getSplitRotated() const { return mSplitRotated; } |
154 | | |
155 | | /** Build a tangent space basis from the provided data. |
156 | | |
157 | | Only indexed triangle lists are allowed. Strips and fans cannot be |
158 | | supported because it may be necessary to split the geometry up to |
159 | | respect deviances in the tangent space basis better. |
160 | | @param sourceTexCoordSet The texture coordinate index which should be used as the source |
161 | | of 2D texture coordinates, with which to calculate the tangents. |
162 | | @return |
163 | | A structure containing the results of the tangent space build. Vertex data |
164 | | will always be modified but it's also possible that the index data |
165 | | could be adjusted. This happens when mirroring is used on a mesh, which |
166 | | causes the tangent space to be inverted on opposite sides of an edge. |
167 | | This is discontinuous, therefore the vertices have to be split along |
168 | | this edge, resulting in new vertices. |
169 | | */ |
170 | | Result build(unsigned short sourceTexCoordSet = 0); |
171 | | |
172 | | OGRE_DEPRECATED Result build(VertexElementSemantic targetSemantic, unsigned short sourceTexCoordSet = 0, |
173 | | unsigned short index = 0) |
174 | 0 | { |
175 | 0 | OgreAssert(targetSemantic == VES_TANGENT && index == 0, "Invalid Parameters"); |
176 | 0 | return build(sourceTexCoordSet); |
177 | 0 | } |
178 | | |
179 | | private: |
180 | | |
181 | | VertexData* mVData; |
182 | | typedef std::vector<IndexData*> IndexDataList; |
183 | | typedef std::vector<RenderOperation::OperationType> OpTypeList; |
184 | | IndexDataList mIDataList; |
185 | | OpTypeList mOpTypes; |
186 | | bool mSplitMirrored; |
187 | | bool mSplitRotated; |
188 | | bool mStoreParityInW; |
189 | | |
190 | | |
191 | | struct VertexInfo |
192 | | { |
193 | | Vector3 pos; |
194 | | Vector3 norm; |
195 | | Vector2 uv; |
196 | | Vector3 tangent; |
197 | | Vector3 binormal; |
198 | | // Which way the tangent space is oriented (+1 / -1) (set on first time found) |
199 | | int parity; |
200 | | // What index the opposite parity vertex copy is at (0 if not created yet) |
201 | | size_t oppositeParityIndex; |
202 | | |
203 | 0 | VertexInfo() : tangent(Vector3::ZERO), binormal(Vector3::ZERO), |
204 | 0 | parity(0), oppositeParityIndex(0) {} |
205 | | }; |
206 | | typedef std::vector<VertexInfo> VertexInfoArray; |
207 | | VertexInfoArray mVertexArray; |
208 | | |
209 | | void extendBuffers(VertexSplits& splits); |
210 | | void insertTangents(Result& res, |
211 | | VertexElementSemantic targetSemantic, |
212 | | unsigned short sourceTexCoordSet, unsigned short index); |
213 | | |
214 | | void populateVertexArray(unsigned short sourceTexCoordSet); |
215 | | void processFaces(Result& result); |
216 | | /// Calculate face tangent space, U and V are weighted by UV area, N is normalised |
217 | | void calculateFaceTangentSpace(const size_t* vertInd, Vector3& tsU, Vector3& tsV, Vector3& tsN); |
218 | | Real calculateAngleWeight(size_t v0, size_t v1, size_t v2); |
219 | | int calculateParity(const Vector3& u, const Vector3& v, const Vector3& n); |
220 | | void addFaceTangentSpaceToVertices(size_t indexSet, size_t faceIndex, size_t *localVertInd, |
221 | | const Vector3& faceTsU, const Vector3& faceTsV, const Vector3& faceNorm, Result& result); |
222 | | void normaliseVertices(); |
223 | | void remapIndexes(Result& res); |
224 | | template <typename T> |
225 | | void remapIndexes(T* ibuf, size_t indexSet, Result& res) |
226 | 0 | { |
227 | 0 | for (auto & remap : res.indexesRemapped) |
228 | 0 | { |
229 | | // Note that because this is a vertex split situation, and vertex |
230 | | // split is only for some faces, it's not a case of replacing all |
231 | | // instances of vertex index A with vertex index B |
232 | | // It actually matters which triangle we're talking about, so drive |
233 | | // the update from the face index |
234 | |
|
235 | 0 | if (remap.indexSet == indexSet) |
236 | 0 | { |
237 | 0 | T* pBuf; |
238 | 0 | pBuf = ibuf + remap.faceIndex * 3; |
239 | |
|
240 | 0 | for (int v = 0; v < 3; ++v, ++pBuf) |
241 | 0 | { |
242 | 0 | if (*pBuf == remap.splitVertex.first) |
243 | 0 | { |
244 | 0 | *pBuf = (T)remap.splitVertex.second; |
245 | 0 | } |
246 | 0 | } |
247 | 0 | } |
248 | | |
249 | |
|
250 | 0 | } |
251 | 0 | } Unexecuted instantiation: void Ogre::TangentSpaceCalc::remapIndexes<unsigned int>(unsigned int*, unsigned long, Ogre::TangentSpaceCalc::Result&) Unexecuted instantiation: void Ogre::TangentSpaceCalc::remapIndexes<unsigned short>(unsigned short*, unsigned long, Ogre::TangentSpaceCalc::Result&) |
252 | | |
253 | | |
254 | | }; |
255 | | /** @} */ |
256 | | /** @} */ |
257 | | |
258 | | } |
259 | | |
260 | | #include "OgreHeaderSuffix.h" |
261 | | |
262 | | #endif |