/src/ogre/Components/RTShaderSystem/include/OgreShaderGenerator.h
Line | Count | Source (jump to first uncovered line) |
1 | | /* |
2 | | ----------------------------------------------------------------------------- |
3 | | This source file is part of OGRE |
4 | | (Object-oriented Graphics Rendering Engine) |
5 | | For the latest info, see http://www.ogre3d.org |
6 | | |
7 | | Copyright (c) 2000-2014 Torus Knot Software Ltd |
8 | | Permission is hereby granted, free of charge, to any person obtaining a copy |
9 | | of this software and associated documentation files (the "Software"), to deal |
10 | | in the Software without restriction, including without limitation the rights |
11 | | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
12 | | copies of the Software, and to permit persons to whom the Software is |
13 | | furnished to do so, subject to the following conditions: |
14 | | |
15 | | The above copyright notice and this permission notice shall be included in |
16 | | all copies or substantial portions of the Software. |
17 | | |
18 | | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
19 | | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
20 | | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
21 | | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
22 | | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
23 | | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
24 | | THE SOFTWARE. |
25 | | ----------------------------------------------------------------------------- |
26 | | */ |
27 | | #ifndef _ShaderGenerator_ |
28 | | #define _ShaderGenerator_ |
29 | | |
30 | | #include "OgreShaderPrerequisites.h" |
31 | | #include "OgreSingleton.h" |
32 | | #include "OgreRenderObjectListener.h" |
33 | | #include "OgreSceneManager.h" |
34 | | #include "OgreShaderRenderState.h" |
35 | | #include "OgreScriptTranslator.h" |
36 | | #include "OgreShaderScriptTranslator.h" |
37 | | #include "OgreMaterialSerializer.h" |
38 | | |
39 | | |
40 | | namespace Ogre { |
41 | | |
42 | | |
43 | | namespace RTShader { |
44 | | |
45 | | /** \addtogroup Optional |
46 | | * @{ |
47 | | */ |
48 | | /** \addtogroup RTShader |
49 | | * @{ |
50 | | */ |
51 | | |
52 | | class SGRenderObjectListener; |
53 | | class SGSceneManagerListener; |
54 | | class SGScriptTranslatorManager; |
55 | | class SGResourceGroupListener; |
56 | | class SGMaterialSerializerListener; |
57 | | class ProgramManager; |
58 | | |
59 | | /** Shader generator system main interface. This singleton based class |
60 | | enables automatic generation of shader code based on existing material techniques. |
61 | | */ |
62 | | class _OgreRTSSExport ShaderGenerator : public Singleton<ShaderGenerator>, public RTShaderSystemAlloc |
63 | | { |
64 | | // Interface. |
65 | | public: |
66 | | |
67 | | /** |
68 | | Initialize the Shader Generator System. |
69 | | Return true upon success. |
70 | | */ |
71 | | static bool initialize(); |
72 | | |
73 | | /** |
74 | | Destroy the Shader Generator instance. |
75 | | */ |
76 | | static void destroy(); |
77 | | |
78 | | |
79 | | /** Override standard Singleton retrieval. |
80 | | |
81 | | Why do we do this? Well, it's because the Singleton |
82 | | implementation is in a .h file, which means it gets compiled |
83 | | into anybody who includes it. This is needed for the |
84 | | Singleton template to work, but we actually only want it |
85 | | compiled into the implementation of the class based on the |
86 | | Singleton, not all of them. If we don't change this, we get |
87 | | link errors when trying to use the Singleton-based class from |
88 | | an outside dll. |
89 | | @par |
90 | | This method just delegates to the template version anyway, |
91 | | but the implementation stays in this single compilation unit, |
92 | | preventing link errors. |
93 | | */ |
94 | | static ShaderGenerator& getSingleton(); |
95 | | |
96 | | |
97 | | /// @copydoc Singleton::getSingleton() |
98 | | static ShaderGenerator* getSingletonPtr(); |
99 | | |
100 | | /** |
101 | | Add a scene manager to the shader generator scene managers list. |
102 | | @param sceneMgr The scene manager to add to the list. |
103 | | */ |
104 | | void addSceneManager(SceneManager* sceneMgr); |
105 | | |
106 | | /** |
107 | | Remove a scene manager from the shader generator scene managers list. |
108 | | @param sceneMgr The scene manager to remove from the list. |
109 | | */ |
110 | | void removeSceneManager(SceneManager* sceneMgr); |
111 | | |
112 | | /** |
113 | | Get the active scene manager that is doint the actual scene rendering. |
114 | | This attribute will be update on the call to preFindVisibleObjects. |
115 | | */ |
116 | | SceneManager* getActiveSceneManager(); |
117 | | |
118 | | /** |
119 | | Set the active scene manager against which new render states are compiled. |
120 | | Note that normally the setting of the active scene manager is updated through the |
121 | | preFindVisibleObjects method. |
122 | | */ |
123 | | |
124 | | void _setActiveSceneManager(SceneManager* sceneManager); |
125 | | |
126 | | /** |
127 | | Set the target shader language. |
128 | | @param shaderLanguage The output shader language to use. |
129 | | @remarks The default shader language is cg. |
130 | | */ |
131 | | void setTargetLanguage(const String& shaderLanguage); |
132 | | |
133 | | /** |
134 | | Return the target shader language currently in use. |
135 | | */ |
136 | 0 | const String& getTargetLanguage() const { return mShaderLanguage; } |
137 | | |
138 | | /** |
139 | | Set the output shader target profiles. |
140 | | @param type shader type |
141 | | @param shaderProfiles The target profiles for the shader. |
142 | | */ |
143 | | void setShaderProfiles(GpuProgramType type, const String& shaderProfiles); |
144 | | |
145 | | /** |
146 | | Get the output shader target profiles. |
147 | | */ |
148 | | const String& getShaderProfiles(GpuProgramType type) const; |
149 | | |
150 | | /** |
151 | | Set the output shader cache path. Generated shader code will be written to this path. |
152 | | In case of empty cache path shaders will be generated directly from system memory. |
153 | | @param cachePath The cache path of the shader. |
154 | | The default is empty cache path. |
155 | | */ |
156 | | void setShaderCachePath(const String& cachePath); |
157 | | |
158 | | /** |
159 | | Get the output shader cache path. |
160 | | */ |
161 | 0 | const String& getShaderCachePath() const { return mShaderCachePath; } |
162 | | |
163 | | /** |
164 | | Flush the shader cache. This operation will cause all active schemes to be invalidated and will |
165 | | destroy any CPU/GPU program that created by this shader generator. |
166 | | */ |
167 | | void flushShaderCache(); |
168 | | |
169 | | /** |
170 | | Return a global render state associated with the given scheme name. |
171 | | Modifying this render state will affect all techniques that belongs to that scheme. |
172 | | This is the best way to apply global changes to all techniques. |
173 | | After altering the render state one should call invalidateScheme method in order to |
174 | | regenerate shaders. |
175 | | @param schemeName The destination scheme name. |
176 | | */ |
177 | | RenderState* getRenderState(const String& schemeName); |
178 | | |
179 | | |
180 | | typedef std::pair<RenderState*, bool> RenderStateCreateOrRetrieveResult; |
181 | | /** |
182 | | Returns a requested render state. If the render state does not exist this function creates it. |
183 | | @param schemeName The scheme name to retrieve. |
184 | | */ |
185 | | RenderStateCreateOrRetrieveResult createOrRetrieveRenderState(const String& schemeName); |
186 | | |
187 | | |
188 | | /** |
189 | | Tells if a given render state exists |
190 | | @param schemeName The scheme name to check. |
191 | | */ |
192 | 0 | bool hasRenderState(const String& schemeName) const { return getScheme(schemeName); } |
193 | | |
194 | | /** |
195 | | Get render state of specific pass. |
196 | | Using this method allows the user to customize the behavior of a specific pass. |
197 | | @param schemeName The destination scheme name. |
198 | | @param materialName The specific material name. |
199 | | @param groupName The specific material name. |
200 | | @param passIndex The pass index. |
201 | | */ |
202 | | RenderState* getRenderState(const String& schemeName, const String& materialName, const String& groupName, unsigned short passIndex); |
203 | | |
204 | | /// @overload |
205 | | RenderState* getRenderState(const String& schemeName, const Material& mat, uint16 passIndex = 0) |
206 | 0 | { |
207 | 0 | return getRenderState(schemeName, mat.getName(), mat.getGroup(), passIndex); |
208 | 0 | } |
209 | | |
210 | | /** |
211 | | Add sub render state factory. Plugins or 3d party applications may implement sub classes of |
212 | | SubRenderState interface. Add the matching factory will allow the application to create instances |
213 | | of these sub classes. |
214 | | @param factory The factory to add. |
215 | | */ |
216 | | void addSubRenderStateFactory(SubRenderStateFactory* factory); |
217 | | |
218 | | /** |
219 | | Returns the number of existing factories |
220 | | */ |
221 | | size_t getNumSubRenderStateFactories() const; |
222 | | |
223 | | /** |
224 | | Returns a sub render state factory by index |
225 | | @note index must be lower than the value returned by getNumSubRenderStateFactories() |
226 | | */ |
227 | | SubRenderStateFactory* getSubRenderStateFactory(size_t index); |
228 | | |
229 | | /** |
230 | | Returns a sub render state factory by name |
231 | | */ |
232 | | SubRenderStateFactory* getSubRenderStateFactory(const String& type); |
233 | | |
234 | | /** |
235 | | Remove sub render state factory. |
236 | | @param factory The factory to remove. |
237 | | */ |
238 | | void removeSubRenderStateFactory(SubRenderStateFactory* factory); |
239 | | |
240 | | /** |
241 | | Create an instance of sub render state from a given type. |
242 | | @param type The type of sub render state to create. |
243 | | */ |
244 | | SubRenderState* createSubRenderState(const String& type); |
245 | | |
246 | | /// @overload |
247 | | template<typename T> |
248 | | T* createSubRenderState() |
249 | | { |
250 | | return static_cast<T*>(createSubRenderState(T::Type)); |
251 | | } |
252 | | |
253 | | /** |
254 | | Destroy an instance of sub render state. |
255 | | @param subRenderState The instance to destroy. |
256 | | */ |
257 | | void destroySubRenderState(SubRenderState* subRenderState); |
258 | | |
259 | | /** |
260 | | Checks if a shader based technique has been created for a given technique. |
261 | | Return true if exist. False if not. |
262 | | @param materialName The source material name. |
263 | | @param groupName The source group name. |
264 | | @param srcTechniqueSchemeName The source technique scheme name. |
265 | | @param dstTechniqueSchemeName The destination shader based technique scheme name. |
266 | | */ |
267 | | bool hasShaderBasedTechnique(const String& materialName, const String& groupName, const String& srcTechniqueSchemeName, const String& dstTechniqueSchemeName) const; |
268 | | |
269 | | /// @overload |
270 | | bool hasShaderBasedTechnique(const Material& mat, const String& srcTechniqueSchemeName, const String& dstTechniqueSchemeName) const |
271 | 0 | { |
272 | 0 | return hasShaderBasedTechnique(mat.getName(), mat.getGroup(), srcTechniqueSchemeName, dstTechniqueSchemeName); |
273 | 0 | } |
274 | | |
275 | | /** |
276 | | Create shader based technique from a given technique. |
277 | | Return true upon success. Failure may occur if the source technique is not FFP pure, or different |
278 | | source technique is mapped to the requested destination scheme. |
279 | | @param srcMat The source material. |
280 | | @param srcTechniqueSchemeName The source technique scheme name. |
281 | | @param dstTechniqueSchemeName The destination shader based technique scheme name. |
282 | | @param overProgrammable If true a shader will be created even if the pass already has shaders |
283 | | */ |
284 | | bool createShaderBasedTechnique(const Material& srcMat, const String& srcTechniqueSchemeName, const String& dstTechniqueSchemeName, bool overProgrammable = false); |
285 | | |
286 | | /// @overload |
287 | | bool createShaderBasedTechnique(const Technique* srcTech, const String& dstTechniqueSchemeName, bool overProgrammable = false); |
288 | | |
289 | | /** |
290 | | Remove shader based technique from a given technique. |
291 | | Return true upon success. Failure may occur if the given source technique was not previously |
292 | | registered successfully using the createShaderBasedTechnique method. |
293 | | @param srcTech The source technique. |
294 | | @param dstTechniqueSchemeName The destination shader based technique scheme name. |
295 | | */ |
296 | | bool removeShaderBasedTechnique(const Technique* srcTech, const String& dstTechniqueSchemeName); |
297 | | |
298 | | /** |
299 | | Remove all shader based techniques of the given material. |
300 | | Return true upon success. |
301 | | @param materialName The source material name. |
302 | | @param groupName The source group name. |
303 | | */ |
304 | | bool removeAllShaderBasedTechniques(const String& materialName, const String& groupName OGRE_RESOURCE_GROUP_INIT); |
305 | | |
306 | | /// @overload |
307 | | bool removeAllShaderBasedTechniques(const Material& mat) |
308 | 0 | { |
309 | 0 | return removeAllShaderBasedTechniques(mat.getName(), mat.getGroup()); |
310 | 0 | } |
311 | | |
312 | | /** |
313 | | Clone all shader based techniques from one material to another. |
314 | | This function can be used in conjunction with the Material::clone() function to copy |
315 | | both material properties and RTSS state from one material to another. |
316 | | @param srcMat The source material |
317 | | @param dstMat The destination material |
318 | | @return True if successful |
319 | | */ |
320 | | bool cloneShaderBasedTechniques(Material& srcMat, Material& dstMat); |
321 | | |
322 | | /** |
323 | | Remove all shader based techniques that created by this shader generator. |
324 | | */ |
325 | | void removeAllShaderBasedTechniques(); |
326 | | |
327 | | /** |
328 | | Create a scheme. |
329 | | @param schemeName The scheme name to create. |
330 | | */ |
331 | | void createScheme(const String& schemeName); |
332 | | |
333 | | /** |
334 | | Invalidate a given scheme. This action will lead to shader regeneration of all techniques belongs to the |
335 | | given scheme name. |
336 | | @param schemeName The scheme to invalidate. |
337 | | */ |
338 | | void invalidateScheme(const String& schemeName) const |
339 | 0 | { |
340 | 0 | if (auto scheme = getScheme(schemeName)) |
341 | 0 | scheme->invalidate(); |
342 | 0 | } |
343 | | |
344 | | /** |
345 | | Validate a given scheme. This action will generate shader programs for all techniques of the |
346 | | given scheme name. |
347 | | @param schemeName The scheme to validate. |
348 | | */ |
349 | | bool validateScheme(const String& schemeName) const; |
350 | | |
351 | | /** |
352 | | Invalidate specific material scheme. This action will lead to shader regeneration of the technique belongs to the |
353 | | given scheme name. |
354 | | @param schemeName The scheme to invalidate. |
355 | | @param materialName The material to invalidate. |
356 | | @param groupName The source group name. |
357 | | */ |
358 | | void invalidateMaterial(const String& schemeName, const String& materialName, |
359 | | const String& groupName OGRE_RESOURCE_GROUP_INIT) const |
360 | 0 | { |
361 | 0 | if (auto scheme = getScheme(schemeName)) |
362 | 0 | scheme->invalidate(materialName, groupName); |
363 | 0 | } |
364 | | |
365 | | /// @overload |
366 | | void invalidateMaterial(const String& schemeName, const Material& mat) |
367 | 0 | { |
368 | 0 | invalidateMaterial(schemeName, mat.getName(), mat.getGroup()); |
369 | 0 | } |
370 | | |
371 | | /** |
372 | | Validate specific material scheme. This action will generate shader programs for the technique of the |
373 | | given scheme name. |
374 | | @param schemeName The scheme to validate. |
375 | | @param materialName The material to validate. |
376 | | @param groupName The source group name. |
377 | | */ |
378 | | bool validateMaterial(const String& schemeName, const String& materialName, const String& groupName OGRE_RESOURCE_GROUP_INIT) const; |
379 | | |
380 | | /// @overload |
381 | | void validateMaterial(const String& schemeName, const Material& mat) const |
382 | 0 | { |
383 | 0 | validateMaterial(schemeName, mat.getName(), mat.getGroup()); |
384 | 0 | } |
385 | | |
386 | | /** |
387 | | Invalidate specific material scheme. This action will lead to shader regeneration of the technique belongs to the |
388 | | given scheme name. |
389 | | @param schemeName The scheme to invalidate. |
390 | | @param materialName The material to invalidate. |
391 | | @param groupName The source group name. |
392 | | */ |
393 | | void invalidateMaterialIlluminationPasses(const String& schemeName, const String& materialName, |
394 | | const String& groupName OGRE_RESOURCE_GROUP_INIT) const |
395 | 0 | { |
396 | 0 | if (auto scheme = getScheme(schemeName)) |
397 | 0 | scheme->invalidateIlluminationPasses(materialName, groupName); |
398 | 0 | } |
399 | | |
400 | | /** |
401 | | Validate specific material scheme. This action will generate shader programs illumination passes of the technique of the |
402 | | given scheme name. |
403 | | @param schemeName The scheme to validate. |
404 | | @param materialName The material to validate. |
405 | | @param groupName The source group name. |
406 | | */ |
407 | | bool validateMaterialIlluminationPasses(const String& schemeName, const String& materialName, |
408 | | const String& groupName OGRE_RESOURCE_GROUP_INIT) const; |
409 | | |
410 | | /** |
411 | | Return custom material Serializer of the shader generator. |
412 | | This is useful when you'd like to export certain material that contains shader generator effects. |
413 | | I.E - when writing an exporter you may want mark your material as shader generated material |
414 | | so in the next time you will load it by your application it will automatically generate shaders with custom |
415 | | attributes you wanted. To do it you'll have to do the following steps: |
416 | | 1. Create shader based technique for you material via the createShaderBasedTechnique() method. |
417 | | 2. Create MaterialSerializer instance. |
418 | | 3. Add the return instance of serializer listener to the MaterialSerializer. |
419 | | 4. Call one of the export methods of MaterialSerializer. |
420 | | */ |
421 | | MaterialSerializer::Listener* getMaterialSerializerListener(); |
422 | | |
423 | | /** Return the current number of generated shaders. */ |
424 | | size_t getShaderCount(GpuProgramType type) const; |
425 | | |
426 | | /** Set the vertex shader outputs compaction policy. |
427 | | @see VSOutputCompactPolicy. |
428 | | @param policy The policy to set. |
429 | | */ |
430 | 0 | void setVertexShaderOutputsCompactPolicy(VSOutputCompactPolicy policy) { mVSOutputCompactPolicy = policy; } |
431 | | |
432 | | /** Get the vertex shader outputs compaction policy. |
433 | | @see VSOutputCompactPolicy. |
434 | | */ |
435 | 0 | VSOutputCompactPolicy getVertexShaderOutputsCompactPolicy() const { return mVSOutputCompactPolicy; } |
436 | | |
437 | | |
438 | | /** Sets whether shaders are created for passes with shaders. |
439 | | Note that this only refers to when the system parses the materials itself. |
440 | | Not for when calling the createShaderBasedTechnique() function directly |
441 | | @param value The value to set this attribute pass. |
442 | | */ |
443 | 0 | void setCreateShaderOverProgrammablePass(bool value) { mCreateShaderOverProgrammablePass = value; } |
444 | | |
445 | | /** Returns whether shaders are created for passes with shaders. |
446 | | @see setCreateShaderOverProgrammablePass(). |
447 | | */ |
448 | 0 | bool getCreateShaderOverProgrammablePass() const { return mCreateShaderOverProgrammablePass; } |
449 | | |
450 | | |
451 | | /** Returns the amount of schemes used in the for RT shader generation |
452 | | */ |
453 | | size_t getRTShaderSchemeCount() const; |
454 | | |
455 | | /** Returns the scheme name used in the for RT shader generation by index |
456 | | */ |
457 | | const String& getRTShaderScheme(size_t index) const; |
458 | | |
459 | | /// mark the given texture unit as non-FFP |
460 | | static void _markNonFFP(const TextureUnitState* tu); |
461 | | |
462 | | /// same as @ref MSN_SHADERGEN |
463 | | static String DEFAULT_SCHEME_NAME; |
464 | | private: |
465 | | class SGPass; |
466 | | class SGTechnique; |
467 | | class SGMaterial; |
468 | | class SGScheme; |
469 | | |
470 | | typedef std::pair<String,String> MatGroupPair; |
471 | | struct MatGroupPair_less |
472 | | { |
473 | | // ensure we arrange the list first by material name then by group name |
474 | | bool operator()(const MatGroupPair& p1, const MatGroupPair& p2) const |
475 | 0 | { |
476 | 0 | int cmpVal = strcmp(p1.first.c_str(),p2.first.c_str()); |
477 | 0 | return (cmpVal < 0) || ((cmpVal == 0) && (strcmp(p1.second.c_str(),p2.second.c_str()) < 0)); |
478 | 0 | } |
479 | | }; |
480 | | |
481 | | typedef std::vector<SGPass*> SGPassList; |
482 | | typedef SGPassList::iterator SGPassIterator; |
483 | | typedef SGPassList::const_iterator SGPassConstIterator; |
484 | | |
485 | | typedef std::vector<SGTechnique*> SGTechniqueList; |
486 | | typedef SGTechniqueList::iterator SGTechniqueIterator; |
487 | | typedef SGTechniqueList::const_iterator SGTechniqueConstIterator; |
488 | | |
489 | | typedef std::map<SGTechnique*, SGTechnique*> SGTechniqueMap; |
490 | | typedef SGTechniqueMap::iterator SGTechniqueMapIterator; |
491 | | |
492 | | typedef std::map<MatGroupPair, SGMaterial*, MatGroupPair_less> SGMaterialMap; |
493 | | typedef SGMaterialMap::iterator SGMaterialIterator; |
494 | | typedef SGMaterialMap::const_iterator SGMaterialConstIterator; |
495 | | |
496 | | typedef std::map<String, SGScheme*> SGSchemeMap; |
497 | | typedef SGSchemeMap::iterator SGSchemeIterator; |
498 | | typedef SGSchemeMap::const_iterator SGSchemeConstIterator; |
499 | | |
500 | | typedef std::map<uint32, ScriptTranslator*> SGScriptTranslatorMap; |
501 | | typedef SGScriptTranslatorMap::iterator SGScriptTranslatorIterator; |
502 | | typedef SGScriptTranslatorMap::const_iterator SGScriptTranslatorConstIterator; |
503 | | |
504 | | |
505 | | |
506 | | /** Shader generator pass wrapper class. */ |
507 | | class _OgreRTSSExport SGPass : public RTShaderSystemAlloc |
508 | | { |
509 | | public: |
510 | | SGPass(SGTechnique* parent, Pass* srcPass, Pass* dstPass, IlluminationStage stage); |
511 | | ~SGPass(); |
512 | | |
513 | | /** Build the render state and acquire the CPU/GPU programs */ |
514 | | void buildTargetRenderState(); |
515 | | |
516 | | /** Get source pass. */ |
517 | 0 | Pass* getSrcPass() { return mSrcPass; } |
518 | | |
519 | | /** Get destination pass. */ |
520 | 0 | Pass* getDstPass() { return mDstPass; } |
521 | | |
522 | | /** Get illumination stage. */ |
523 | 0 | IlluminationStage getIlluminationStage() { return mStage; } |
524 | | |
525 | | /** Get illumination state. */ |
526 | 0 | bool isIlluminationPass() { return mStage != IS_UNKNOWN; } |
527 | | |
528 | | /** Get custom render state of this pass. */ |
529 | 0 | RenderState* getCustomRenderState() { return mCustomRenderState; } |
530 | | |
531 | | /** Set the custom render state of this pass. */ |
532 | 0 | void setCustomRenderState(RenderState* customRenderState) { mCustomRenderState = customRenderState; } |
533 | | |
534 | 0 | const SGTechnique* getParent() const { return mParent; } |
535 | | protected: |
536 | | // Parent technique. |
537 | | SGTechnique* mParent; |
538 | | // Source pass. |
539 | | Pass* mSrcPass; |
540 | | // Destination pass. |
541 | | Pass* mDstPass; |
542 | | // Illumination stage |
543 | | IlluminationStage mStage; |
544 | | // Custom render state. |
545 | | RenderState* mCustomRenderState; |
546 | | }; |
547 | | |
548 | | |
549 | | /** Shader generator technique wrapper class. */ |
550 | | class _OgreRTSSExport SGTechnique : public RTShaderSystemAlloc |
551 | | { |
552 | | public: |
553 | | SGTechnique(SGMaterial* parent, const Technique* srcTechnique, |
554 | | const String& dstTechniqueSchemeName, bool overProgrammable); |
555 | | ~SGTechnique(); |
556 | | |
557 | | /** Get the parent SGMaterial */ |
558 | 0 | const SGMaterial* getParent() const { return mParent; } |
559 | | |
560 | | /** Get the source technique. */ |
561 | 0 | const Technique* getSourceTechnique() { return mSrcTechnique; } |
562 | | |
563 | | /** Get the destination technique. */ |
564 | 0 | Technique* getDestinationTechnique() { return mDstTechnique; } |
565 | | |
566 | | /** Get the destination technique scheme name. */ |
567 | 0 | const String& getDestinationTechniqueSchemeName() const { return mDstTechniqueSchemeName; } |
568 | | |
569 | | /** Build the render state. */ |
570 | | void buildTargetRenderState(); |
571 | | |
572 | | /** Build the render state for illumination passes. */ |
573 | | void buildIlluminationTargetRenderState(); |
574 | | |
575 | | /** Destroy the illumination passes entries. */ |
576 | | void destroyIlluminationSGPasses(); |
577 | | |
578 | | /** Release the CPU/GPU programs of this technique. */ |
579 | | void releasePrograms(); |
580 | | |
581 | | /** Tells the technique that it needs to generate shader code. */ |
582 | 0 | void setBuildDestinationTechnique(bool buildTechnique) { mBuildDstTechnique = buildTechnique; } |
583 | | |
584 | | /** Tells if the destination technique should be build. */ |
585 | 0 | bool getBuildDestinationTechnique() const { return mBuildDstTechnique; } |
586 | | |
587 | | /** Get render state of specific pass. |
588 | | @param passIndex The pass index. |
589 | | */ |
590 | | RenderState* getRenderState(unsigned short passIndex); |
591 | | /** Tells if a custom render state exists for the given pass. */ |
592 | | bool hasRenderState(unsigned short passIndex); |
593 | | |
594 | | /// whether shaders are created for passes with shaders |
595 | 0 | bool overProgrammablePass() { return mOverProgrammable; } |
596 | | |
597 | 0 | const SGPassList& getPassList() const { return mPassEntries; } |
598 | | |
599 | | // Key name for associating with a Technique instance. |
600 | | static String UserKey; |
601 | | |
602 | | protected: |
603 | | |
604 | | /** Create the passes entries. */ |
605 | | void createSGPasses(); |
606 | | |
607 | | /** Create the illumination passes entries. */ |
608 | | void createIlluminationSGPasses(); |
609 | | |
610 | | /** Destroy the passes entries. */ |
611 | | void destroySGPasses(); |
612 | | |
613 | | protected: |
614 | | // Auto mutex. |
615 | | OGRE_AUTO_MUTEX; |
616 | | // Parent material. |
617 | | SGMaterial* mParent; |
618 | | // Source technique. |
619 | | const Technique* mSrcTechnique; |
620 | | // Destination technique. |
621 | | Technique* mDstTechnique; |
622 | | // All passes entries, both normal and illumination. |
623 | | SGPassList mPassEntries; |
624 | | // The custom render states of all passes. |
625 | | typedef std::vector<RenderState*> RenderStateList; |
626 | | RenderStateList mCustomRenderStates; |
627 | | // Flag that tells if destination technique should be build. |
628 | | bool mBuildDstTechnique; |
629 | | // Scheme name of destination technique. |
630 | | String mDstTechniqueSchemeName; |
631 | | bool mOverProgrammable; |
632 | | }; |
633 | | |
634 | | |
635 | | /** Shader generator material wrapper class. */ |
636 | | class _OgreRTSSExport SGMaterial : public RTShaderSystemAlloc |
637 | | { |
638 | | |
639 | | public: |
640 | | /** Class constructor. */ |
641 | | SGMaterial(const String& materialName, const String& groupName) : mName(materialName), mGroup(groupName) |
642 | 0 | {} |
643 | | |
644 | | /** Get the material name. */ |
645 | 0 | const String& getMaterialName() const { return mName; } |
646 | | |
647 | | /** Get the group name. */ |
648 | 0 | const String& getGroupName() const { return mGroup; } |
649 | | |
650 | | /** Get the const techniques list of this material. */ |
651 | 0 | const SGTechniqueList& getTechniqueList() const { return mTechniqueEntries; } |
652 | | |
653 | | /** Get the techniques list of this material. */ |
654 | 0 | SGTechniqueList& getTechniqueList() { return mTechniqueEntries; } |
655 | | |
656 | | protected: |
657 | | // The material name. |
658 | | String mName; |
659 | | // The group name. |
660 | | String mGroup; |
661 | | // All passes entries. |
662 | | SGTechniqueList mTechniqueEntries; |
663 | | }; |
664 | | |
665 | | |
666 | | /** Shader generator scheme class. */ |
667 | | class _OgreRTSSExport SGScheme : public RTShaderSystemAlloc |
668 | | { |
669 | | public: |
670 | | SGScheme(const String& schemeName); |
671 | | ~SGScheme(); |
672 | | |
673 | | |
674 | | /** Return true if this scheme dose not contains any techniques. |
675 | | */ |
676 | 0 | bool empty() const { return mTechniqueEntries.empty(); } |
677 | | |
678 | | /** Invalidate the whole scheme. |
679 | | @see ShaderGenerator::invalidateScheme. |
680 | | */ |
681 | | void invalidate(); |
682 | | |
683 | | /** Validate the whole scheme. |
684 | | @see ShaderGenerator::validateScheme. |
685 | | */ |
686 | | void validate(); |
687 | | |
688 | | /** Invalidate specific material. |
689 | | @see ShaderGenerator::invalidateMaterial. |
690 | | */ |
691 | | void invalidate(const String& materialName, const String& groupName); |
692 | | |
693 | | /** Validate specific material. |
694 | | @see ShaderGenerator::validateMaterial. |
695 | | */ |
696 | | bool validate(const String& materialName, const String& groupName); |
697 | | |
698 | | /** Validate illumination passes of the specific material. |
699 | | @see ShaderGenerator::invalidateMaterialIlluminationPasses. |
700 | | */ |
701 | | void invalidateIlluminationPasses(const String& materialName, const String& groupName); |
702 | | |
703 | | /** Validate illumination passes of the specific material. |
704 | | @see ShaderGenerator::validateMaterialIlluminationPasses. |
705 | | */ |
706 | | bool validateIlluminationPasses(const String& materialName, const String& groupName); |
707 | | |
708 | | /** Add a technique to current techniques list. */ |
709 | | void addTechniqueEntry(SGTechnique* techEntry); |
710 | | |
711 | | /** Remove a technique from the current techniques list. */ |
712 | | void removeTechniqueEntry(SGTechnique* techEntry); |
713 | | |
714 | | |
715 | | /** Get global render state of this scheme. |
716 | | @see ShaderGenerator::getRenderState. |
717 | | */ |
718 | | RenderState* getRenderState(); |
719 | | |
720 | | /** Get specific pass render state. |
721 | | @see ShaderGenerator::getRenderState. |
722 | | */ |
723 | | RenderState* getRenderState(const String& materialName, const String& groupName, unsigned short passIndex); |
724 | | |
725 | | protected: |
726 | | /** Synchronize the current light settings of this scheme with the current settings of the scene. */ |
727 | | void synchronizeWithLightSettings(); |
728 | | |
729 | | /** Synchronize the fog settings of this scheme with the current settings of the scene. */ |
730 | | void synchronizeWithFogSettings(); |
731 | | |
732 | | |
733 | | protected: |
734 | | // Scheme name. |
735 | | String mName; |
736 | | // Technique entries. |
737 | | SGTechniqueList mTechniqueEntries; |
738 | | // Tells if this scheme is out of date. |
739 | | bool mOutOfDate; |
740 | | // The global render state of this scheme. |
741 | | std::unique_ptr<RenderState> mRenderState; |
742 | | // Current fog mode. |
743 | | FogMode mFogMode; |
744 | | }; |
745 | | |
746 | | //----------------------------------------------------------------------------- |
747 | | typedef std::map<String, SubRenderStateFactory*> SubRenderStateFactoryMap; |
748 | | typedef SubRenderStateFactoryMap::iterator SubRenderStateFactoryIterator; |
749 | | typedef SubRenderStateFactoryMap::const_iterator SubRenderStateFactoryConstIterator; |
750 | | |
751 | | //----------------------------------------------------------------------------- |
752 | | typedef std::set<SceneManager*> SceneManagerMap; |
753 | | typedef SceneManagerMap::iterator SceneManagerIterator; |
754 | | typedef SceneManagerMap::const_iterator SceneManagerConstIterator; |
755 | | |
756 | | friend class SGRenderObjectListener; |
757 | | friend class SGSceneManagerListener; |
758 | | |
759 | | /** Class default constructor */ |
760 | | ShaderGenerator(); |
761 | | |
762 | | /** Class destructor */ |
763 | | ~ShaderGenerator(); |
764 | | |
765 | | /** Initialize the shader generator instance. */ |
766 | | bool _initialize(); |
767 | | |
768 | | /** Destory the shader generator instance. */ |
769 | | void _destroy(); |
770 | | |
771 | | /** Called from the sub class of the RenderObjectLister when single object is rendered. */ |
772 | | void notifyRenderSingleObject(Renderable* rend, const Pass* pass, const AutoParamDataSource* source, const LightList* pLightList, bool suppressRenderStateChanges); |
773 | | |
774 | | /** Called from the sub class of the SceneManager::Listener when finding visible object process starts. */ |
775 | | void preFindVisibleObjects(SceneManager* source, SceneManager::IlluminationRenderStage irs, Viewport* v); |
776 | | |
777 | | /** Create sub render state core extensions factories */ |
778 | | void createBuiltinSRSFactories(); |
779 | | |
780 | | /** Destroy sub render state core extensions factories */ |
781 | | void destroyBuiltinSRSFactories(); |
782 | | |
783 | | SGScheme* getScheme(const String& name) const; |
784 | | |
785 | | /** Create an instance of the SubRenderState based on script properties using the |
786 | | current sub render state factories. |
787 | | @see SubRenderStateFactory::createInstance |
788 | | @param compiler The compiler instance. |
789 | | @param prop The abstract property node. |
790 | | @param pass The pass that is the parent context of this node. |
791 | | @param translator The translator for the specific SubRenderState |
792 | | */ |
793 | | SubRenderState* createSubRenderState(ScriptCompiler* compiler, PropertyAbstractNode* prop, Pass* pass, SGScriptTranslator* translator); |
794 | | |
795 | | /** Create an instance of the SubRenderState based on script properties using the |
796 | | current sub render state factories. |
797 | | @see SubRenderStateFactory::createInstance |
798 | | @param compiler The compiler instance. |
799 | | @param prop The abstract property node. |
800 | | @param texState The texture unit state that is the parent context of this node. |
801 | | @param translator The translator for the specific SubRenderState |
802 | | */ |
803 | | SubRenderState* createSubRenderState(ScriptCompiler* compiler, PropertyAbstractNode* prop, TextureUnitState* texState, SGScriptTranslator* translator); |
804 | | |
805 | | /** Return a matching script translator. */ |
806 | | ScriptTranslator* getTranslator(const AbstractNodePtr& node); |
807 | | |
808 | | /** Finds an entry iterator in the mMaterialEntriesMap map. |
809 | | This function is able to find materials with group specified as |
810 | | AUTODETECT_RESOURCE_GROUP_NAME |
811 | | */ |
812 | | SGMaterialIterator findMaterialEntryIt(const String& materialName, const String& groupName); |
813 | | SGMaterialConstIterator findMaterialEntryIt(const String& materialName, const String& groupName) const; |
814 | | |
815 | | |
816 | | typedef std::pair<SGScheme*, bool> SchemeCreateOrRetrieveResult; |
817 | | /** |
818 | | Returns a requested scheme. If the scheme does not exist this function creates it. |
819 | | @param schemeName The scheme name to retrieve. |
820 | | */ |
821 | | SchemeCreateOrRetrieveResult createOrRetrieveScheme(const String& schemeName); |
822 | | |
823 | | /** Used to check if finalizing */ |
824 | | bool getIsFinalizing() const; |
825 | | |
826 | | /** Internal method that creates list of SGPass instances composing the given material. */ |
827 | | SGPassList createSGPassList(Material* mat) const; |
828 | | |
829 | | // Auto mutex. |
830 | | OGRE_AUTO_MUTEX; |
831 | | // The active scene manager. |
832 | | SceneManager* mActiveSceneMgr; |
833 | | // A map of all scene managers this generator is bound to. |
834 | | SceneManagerMap mSceneManagerMap; |
835 | | // Render object listener. |
836 | | std::unique_ptr<SGRenderObjectListener> mRenderObjectListener; |
837 | | // Scene manager listener. |
838 | | std::unique_ptr<SGSceneManagerListener> mSceneManagerListener; |
839 | | // Script translator manager. |
840 | | std::unique_ptr<SGScriptTranslatorManager> mScriptTranslatorManager; |
841 | | // Custom material Serializer listener - allows exporting material that contains shader generated techniques. |
842 | | std::unique_ptr<SGMaterialSerializerListener> mMaterialSerializerListener; |
843 | | // get notified if materials get dropped |
844 | | std::unique_ptr<SGResourceGroupListener> mResourceGroupListener; |
845 | | // The core translator of the RT Shader System. |
846 | | SGScriptTranslator mCoreScriptTranslator; |
847 | | // The target shader language (currently only cg supported). |
848 | | String mShaderLanguage; |
849 | | // The target vertex shader profile. Will be used as argument for program compilation. |
850 | | String mVertexShaderProfiles; |
851 | | // The target fragment shader profile. Will be used as argument for program compilation. |
852 | | String mFragmentShaderProfiles; |
853 | | // Path for caching the generated shaders. |
854 | | String mShaderCachePath; |
855 | | // Shader program manager. |
856 | | std::unique_ptr<ProgramManager> mProgramManager; |
857 | | // Shader program writer manager. |
858 | | std::unique_ptr<ProgramWriterManager> mProgramWriterManager; |
859 | | // Material entries map. |
860 | | SGMaterialMap mMaterialEntriesMap; |
861 | | // Scheme entries map. |
862 | | SGSchemeMap mSchemeEntriesMap; |
863 | | // All technique entries map. |
864 | | SGTechniqueMap mTechniqueEntriesMap; |
865 | | // Sub render state registered factories. |
866 | | SubRenderStateFactoryMap mSubRenderStateFactories; |
867 | | // Sub render state core extension factories. |
868 | | std::vector<SubRenderStateFactory*> mBuiltinSRSFactories; |
869 | | // True if active view port use a valid SGScheme. |
870 | | bool mActiveViewportValid; |
871 | | // Light count per light type. |
872 | | int mLightCount[3]; |
873 | | // Vertex shader outputs compact policy. |
874 | | VSOutputCompactPolicy mVSOutputCompactPolicy; |
875 | | // Tells whether shaders are created for passes with shaders |
876 | | bool mCreateShaderOverProgrammablePass; |
877 | | // A flag to indicate finalizing |
878 | | bool mIsFinalizing; |
879 | | |
880 | | uint32 ID_RT_SHADER_SYSTEM; |
881 | | |
882 | | friend class SGPass; |
883 | | friend class SGScriptTranslatorManager; |
884 | | friend class SGScriptTranslator; |
885 | | friend class SGMaterialSerializerListener; |
886 | | |
887 | | }; |
888 | | |
889 | | /** @} */ |
890 | | /** @} */ |
891 | | |
892 | | } |
893 | | } |
894 | | |
895 | | #endif |
896 | | |