/src/ogre/OgreMain/include/OgreCompositorInstance.h
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1 | | /* |
2 | | ----------------------------------------------------------------------------- |
3 | | This source file is part of OGRE |
4 | | (Object-oriented Graphics Rendering Engine) |
5 | | For the latest info, see http://www.ogre3d.org/ |
6 | | |
7 | | Copyright (c) 2000-2014 Torus Knot Software Ltd |
8 | | |
9 | | Permission is hereby granted, free of charge, to any person obtaining a copy |
10 | | of this software and associated documentation files (the "Software"), to deal |
11 | | in the Software without restriction, including without limitation the rights |
12 | | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
13 | | copies of the Software, and to permit persons to whom the Software is |
14 | | furnished to do so, subject to the following conditions: |
15 | | |
16 | | The above copyright notice and this permission notice shall be included in |
17 | | all copies or substantial portions of the Software. |
18 | | |
19 | | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
20 | | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
21 | | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
22 | | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
23 | | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
24 | | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
25 | | THE SOFTWARE. |
26 | | ----------------------------------------------------------------------------- |
27 | | */ |
28 | | #ifndef __CompositorInstance_H__ |
29 | | #define __CompositorInstance_H__ |
30 | | |
31 | | #include "OgrePrerequisites.h" |
32 | | #include "OgreMaterialManager.h" |
33 | | #include "OgreRenderQueue.h" |
34 | | #include "OgreCompositionTechnique.h" |
35 | | #include "OgreHeaderPrefix.h" |
36 | | |
37 | | #include <bitset> |
38 | | |
39 | | namespace Ogre { |
40 | | |
41 | | /** \addtogroup Core |
42 | | * @{ |
43 | | */ |
44 | | /** \addtogroup Effects |
45 | | * @{ |
46 | | */ |
47 | | |
48 | | /** An instance of a Compositor object for one Viewport. It is part of the CompositorChain |
49 | | for a Viewport. |
50 | | */ |
51 | | class _OgreExport CompositorInstance : public CompositorInstAlloc |
52 | | { |
53 | | public: |
54 | | CompositorInstance(CompositionTechnique *technique, CompositorChain *chain); |
55 | | virtual ~CompositorInstance(); |
56 | | /** Provides an interface to "listen in" to to render system operations executed by this |
57 | | CompositorInstance. |
58 | | */ |
59 | | class _OgreExport Listener |
60 | | { |
61 | | public: |
62 | | virtual ~Listener(); |
63 | | |
64 | | /** Notification of when a render target operation involving a material (like |
65 | | rendering a quad) is compiled, so that miscellaneous parameters that are different |
66 | | per Compositor instance can be set up. |
67 | | @param pass_id |
68 | | Pass identifier within Compositor instance, this is specified |
69 | | by the user by CompositionPass::setIdentifier(). |
70 | | @param mat |
71 | | Material, this may be changed at will and will only affect |
72 | | the current instance of the Compositor, not the global material |
73 | | it was cloned from. |
74 | | */ |
75 | | virtual void notifyMaterialSetup(uint32 pass_id, MaterialPtr &mat); |
76 | | |
77 | | /** Notification before a render target operation involving a material (like |
78 | | rendering a quad), so that material parameters can be varied. |
79 | | @param pass_id |
80 | | Pass identifier within Compositor instance, this is specified |
81 | | by the user by CompositionPass::setIdentifier(). |
82 | | @param mat |
83 | | Material, this may be changed at will and will only affect |
84 | | the current instance of the Compositor, not the global material |
85 | | it was cloned from. |
86 | | */ |
87 | | virtual void notifyMaterialRender(uint32 pass_id, MaterialPtr &mat); |
88 | | |
89 | | /** Notification after resources have been created (or recreated). |
90 | | @param forResizeOnly |
91 | | Was the creation because the viewport was resized? |
92 | | */ |
93 | | virtual void notifyResourcesCreated(bool forResizeOnly); |
94 | | |
95 | | /** Notification before resources have been destructed. |
96 | | @param forResizeOnly Was the creation because the viewport was resized? |
97 | | */ |
98 | | virtual void notifyResourcesReleased(bool forResizeOnly); |
99 | | }; |
100 | | /** Specific render system operation. A render target operation does special operations |
101 | | between render queues like rendering a quad, clearing the frame buffer or |
102 | | setting stencil state. |
103 | | */ |
104 | | class _OgreExport RenderSystemOperation : public CompositorInstAlloc |
105 | | { |
106 | | public: |
107 | | virtual ~RenderSystemOperation(); |
108 | | /// Set state to SceneManager and RenderSystem |
109 | | virtual void execute(SceneManager *sm, RenderSystem *rs) = 0; |
110 | | }; |
111 | | typedef std::pair<int, RenderSystemOperation*> RenderSystemOpPair; |
112 | | typedef std::vector<RenderSystemOpPair> RenderSystemOpPairs; |
113 | | /** Operation setup for a RenderTarget (collected). |
114 | | */ |
115 | | class TargetOperation |
116 | | { |
117 | | public: |
118 | | TargetOperation() |
119 | 0 | { |
120 | 0 | } |
121 | | TargetOperation(RenderTarget* inTarget) |
122 | 0 | : target(inTarget), currentQueueGroupID(0), visibilityMask(0xFFFFFFFF), lodBias(1.0f), |
123 | 0 | onlyInitial(false), hasBeenRendered(false), findVisibleObjects(false), |
124 | 0 | materialScheme(MaterialManager::DEFAULT_SCHEME_NAME), shadowsEnabled(true), |
125 | 0 | alignCameraToFace(-1) |
126 | 0 | { |
127 | 0 | } |
128 | | /// Target |
129 | | RenderTarget *target; |
130 | | |
131 | | /// Current group ID |
132 | | int currentQueueGroupID; |
133 | | |
134 | | /// RenderSystem operations to queue into the scene manager, by |
135 | | /// uint8 |
136 | | RenderSystemOpPairs renderSystemOperations; |
137 | | |
138 | | /// Scene visibility mask |
139 | | /// If this is 0, the scene is not rendered at all |
140 | | uint32 visibilityMask; |
141 | | |
142 | | /// LOD offset. This is multiplied with the camera LOD offset |
143 | | /// 1.0 is default, lower means lower detail, higher means higher detail |
144 | | float lodBias; |
145 | | |
146 | | /** A set of render queues to either include or exclude certain render queues. |
147 | | */ |
148 | | typedef std::bitset<RENDER_QUEUE_COUNT> RenderQueueBitSet; |
149 | | |
150 | | /// Which renderqueues to render from scene |
151 | | RenderQueueBitSet renderQueues; |
152 | | |
153 | | /** @see CompositionTargetPass::mOnlyInitial |
154 | | */ |
155 | | bool onlyInitial; |
156 | | /** "Has been rendered" flag; used in combination with |
157 | | onlyInitial to determine whether to skip this target operation. |
158 | | */ |
159 | | bool hasBeenRendered; |
160 | | /** Whether this op needs to find visible scene objects or not |
161 | | */ |
162 | | bool findVisibleObjects; |
163 | | /** Which material scheme this op will use */ |
164 | | String materialScheme; |
165 | | /** Whether shadows will be enabled */ |
166 | | bool shadowsEnabled; |
167 | | |
168 | | String cameraOverride; |
169 | | int alignCameraToFace; |
170 | | }; |
171 | | typedef std::vector<TargetOperation> CompiledState; |
172 | | |
173 | | /** Set enabled flag. The compositor instance will only render if it is |
174 | | enabled, otherwise it is pass-through. Resources are only created if |
175 | | they weren't alive when enabling. |
176 | | */ |
177 | | void setEnabled(bool value); |
178 | | |
179 | | /** Get enabled flag. |
180 | | */ |
181 | 0 | bool getEnabled() const { return mEnabled; } |
182 | | |
183 | | /** Set alive/active flag. The compositor instance will create resources when alive, |
184 | | and destroy them when inactive. |
185 | | |
186 | | Killing an instance means also disabling it: setAlive(false) implies |
187 | | setEnabled(false) |
188 | | */ |
189 | | void setAlive(bool value); |
190 | | |
191 | | /** Get alive flag. |
192 | | */ |
193 | 0 | bool getAlive() const { return mAlive; } |
194 | | |
195 | | /** Get the instance name for a local texture. |
196 | | @note It is only valid to call this when local textures have been loaded, |
197 | | which in practice means that the compositor instance is active. Calling |
198 | | it at other times will cause an exception. Note that since textures |
199 | | are cleaned up aggressively, this name is not guaranteed to stay the |
200 | | same if you disable and re-enable the compositor instance. |
201 | | @param name |
202 | | The name of the texture in the original compositor definition. |
203 | | @param mrtIndex |
204 | | If name identifies a MRT, which texture attachment to retrieve. |
205 | | @return |
206 | | The instance name for the texture, corresponds to a real texture. |
207 | | */ |
208 | | const String& getTextureInstanceName(const String& name, size_t mrtIndex); |
209 | | |
210 | | /** Get the instance of a local texture. |
211 | | @note Textures are only valid when local textures have been loaded, |
212 | | which in practice means that the compositor instance is active. Calling |
213 | | this method at other times will return null pointers. Note that since textures |
214 | | are cleaned up aggressively, this pointer is not guaranteed to stay the |
215 | | same if you disable and re-enable the compositor instance. |
216 | | @param name |
217 | | The name of the texture in the original compositor definition. |
218 | | @param mrtIndex |
219 | | If name identifies a MRT, which texture attachment to retrieve. |
220 | | @return |
221 | | The texture pointer, corresponds to a real texture. |
222 | | */ |
223 | | const TexturePtr& getTextureInstance(const String& name, size_t mrtIndex); |
224 | | |
225 | | /** Get the render target for a given render texture name. |
226 | | |
227 | | You can use this to add listeners etc, but do not use it to update the |
228 | | targets manually or any other modifications, the compositor instance |
229 | | is in charge of this. |
230 | | */ |
231 | | RenderTarget* getRenderTarget(const String& name, int slice = 0); |
232 | | |
233 | | |
234 | | /** Recursively collect target states (except for final Pass). |
235 | | @param compiledState |
236 | | This vector will contain a list of TargetOperation objects. |
237 | | */ |
238 | | virtual void _compileTargetOperations(CompiledState &compiledState); |
239 | | |
240 | | /** Compile the final (output) operation. This is done separately because this |
241 | | is combined with the input in chained filters. |
242 | | */ |
243 | | virtual void _compileOutputOperation(TargetOperation &finalState); |
244 | | |
245 | | /** Get Compositor of which this is an instance |
246 | | */ |
247 | 0 | Compositor *getCompositor() const { return mCompositor; } |
248 | | |
249 | | /** Get CompositionTechnique used by this instance |
250 | | */ |
251 | 0 | CompositionTechnique *getTechnique() const { return mTechnique; } |
252 | | |
253 | | /** Change the technique we're using to render this compositor. |
254 | | @param tech |
255 | | The technique to use (must be supported and from the same Compositor) |
256 | | @param reuseTextures |
257 | | If textures have already been created for the current |
258 | | technique, whether to try to re-use them if sizes & formats match. |
259 | | */ |
260 | | void setTechnique(CompositionTechnique* tech, bool reuseTextures = true); |
261 | | |
262 | | /** Pick a technique to use to render this compositor based on a scheme. |
263 | | |
264 | | If there is no specific supported technique with this scheme name, |
265 | | then the first supported technique with no specific scheme will be used. |
266 | | @see CompositionTechnique::setSchemeName |
267 | | @param schemeName |
268 | | The scheme to use |
269 | | @param reuseTextures |
270 | | If textures have already been created for the current |
271 | | technique, whether to try to re-use them if sizes & formats match. |
272 | | Note that for this feature to be of benefit, the textures must have been created |
273 | | with the 'pooled' option enabled. |
274 | | */ |
275 | | void setScheme(const String& schemeName, bool reuseTextures = true); |
276 | | |
277 | | /// Returns the name of the scheme this compositor is using. |
278 | 0 | const String& getScheme() const { return mTechnique ? mTechnique->getSchemeName() : BLANKSTRING; } |
279 | | |
280 | | /** Notify this instance that the primary surface has been resized. |
281 | | |
282 | | This will allow the instance to recreate its resources that |
283 | | are dependent on the size. |
284 | | */ |
285 | | void notifyResized(); |
286 | | |
287 | | /** Get Chain that this instance is part of |
288 | | */ |
289 | | CompositorChain *getChain(); |
290 | | |
291 | | /** Add a listener. Listeners provide an interface to "listen in" to to render system |
292 | | operations executed by this CompositorInstance so that materials can be |
293 | | programmatically set up. |
294 | | @see CompositorInstance::Listener |
295 | | */ |
296 | | void addListener(Listener *l); |
297 | | |
298 | | /** Remove a listener. |
299 | | @see CompositorInstance::Listener |
300 | | */ |
301 | | void removeListener(Listener *l); |
302 | | |
303 | | /** Notify listeners of a material compilation. |
304 | | */ |
305 | | void _fireNotifyMaterialSetup(uint32 pass_id, MaterialPtr &mat); |
306 | | |
307 | | /** Notify listeners of a material render. |
308 | | */ |
309 | | void _fireNotifyMaterialRender(uint32 pass_id, MaterialPtr &mat); |
310 | | |
311 | | /** Notify listeners of a material render. |
312 | | */ |
313 | | void _fireNotifyResourcesCreated(bool forResizeOnly); |
314 | | |
315 | | /** Notify listeners resources |
316 | | */ |
317 | | void _fireNotifyResourcesReleased(bool forResizeOnly); |
318 | | private: |
319 | | /// Compositor of which this is an instance. |
320 | | Compositor *mCompositor; |
321 | | /// Composition technique used by this instance. |
322 | | CompositionTechnique *mTechnique; |
323 | | /// Composition chain of which this instance is part. |
324 | | CompositorChain *mChain; |
325 | | /// Is this instance enabled? |
326 | | bool mEnabled; |
327 | | /// Is this instance allocating resources? |
328 | | bool mAlive; |
329 | | /// Map from name->local texture. |
330 | | typedef std::unordered_map<String,TexturePtr> LocalTextureMap; |
331 | | LocalTextureMap mLocalTextures; |
332 | | /// Store a list of MRTs we've created. |
333 | | typedef std::unordered_map<String,MultiRenderTarget*> LocalMRTMap; |
334 | | LocalMRTMap mLocalMRTs; |
335 | | typedef std::map<CompositionTechnique::TextureDefinition*, TexturePtr> ReserveTextureMap; |
336 | | /** Textures that are not currently in use, but that we want to keep for now, |
337 | | for example if we switch techniques but want to keep all textures available |
338 | | in case we switch back. |
339 | | */ |
340 | | ReserveTextureMap mReserveTextures; |
341 | | |
342 | | /// Vector of listeners. |
343 | | typedef std::vector<Listener*> Listeners; |
344 | | Listeners mListeners; |
345 | | |
346 | | /// Previous instance (set by chain). |
347 | | CompositorInstance *mPreviousInstance; |
348 | | |
349 | | /** Collect rendering passes. Here, passes are converted into render target operations |
350 | | and queued with queueRenderSystemOp. |
351 | | */ |
352 | | virtual void collectPasses(TargetOperation &finalState, const CompositionTargetPass *target); |
353 | | |
354 | | TexturePtr getLocalTexture(const CompositionTechnique::TextureDefinition& def, PixelFormat p, |
355 | | const String& fsaaHint, const String& localName, |
356 | | std::set<Texture*>& assignedTextures); |
357 | | |
358 | | /** Create local rendertextures and other resources. Builds mLocalTextures. |
359 | | */ |
360 | | void createResources(bool forResizeOnly); |
361 | | |
362 | | void setupRenderTarget(RenderTarget* target, uint16 depthBufferId); |
363 | | |
364 | | /** Destroy local rendertextures and other resources. |
365 | | */ |
366 | | void freeResources(bool forResizeOnly, bool clearReserveTextures); |
367 | | |
368 | | CompositionTechnique::TextureDefinition* |
369 | | resolveTexReference(const CompositionTechnique::TextureDefinition* texDef); |
370 | | |
371 | | /** Get source texture name for a named local texture. |
372 | | @param name |
373 | | The local name of the texture as given to it in the compositor. |
374 | | @param mrtIndex |
375 | | For MRTs, which attached surface to retrieve. |
376 | | */ |
377 | | const TexturePtr &getSourceForTex(const String &name, size_t mrtIndex = 0); |
378 | | |
379 | | /** Queue a render system operation. |
380 | | */ |
381 | | void queueRenderSystemOp(TargetOperation &finalState, RenderSystemOperation *op); |
382 | | |
383 | | /// Util method for assigning a local texture name to a MRT attachment |
384 | | static String getMRTTexLocalName(const String& baseName, size_t attachment); |
385 | | |
386 | | /** Search for options like AA and hardware gamma which we may want to |
387 | | inherit from the main render target to which we're attached. |
388 | | */ |
389 | | void deriveOptionsFromRenderTarget(CompositionTechnique::TextureDefinition& def, String& fsaaHint); |
390 | | |
391 | | /// Notify this instance that the primary viewport's camera has changed. |
392 | | void notifyCameraChanged(Camera* camera); |
393 | | |
394 | | friend class CompositorChain; |
395 | | friend class Compositor; |
396 | | }; |
397 | | /** @} */ |
398 | | /** @} */ |
399 | | |
400 | | } // namespace Ogre |
401 | | |
402 | | #include "OgreHeaderSuffix.h" |
403 | | |
404 | | #endif // __CompositorInstance_H__ |