/src/ogre/OgreMain/include/OgreNode.h
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1 | | /* |
2 | | ----------------------------------------------------------------------------- |
3 | | This source file is part of OGRE |
4 | | (Object-oriented Graphics Rendering Engine) |
5 | | For the latest info, see http://www.ogre3d.org/ |
6 | | |
7 | | Copyright (c) 2000-2014 Torus Knot Software Ltd |
8 | | |
9 | | Permission is hereby granted, free of charge, to any person obtaining a copy |
10 | | of this software and associated documentation files (the "Software"), to deal |
11 | | in the Software without restriction, including without limitation the rights |
12 | | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
13 | | copies of the Software, and to permit persons to whom the Software is |
14 | | furnished to do so, subject to the following conditions: |
15 | | |
16 | | The above copyright notice and this permission notice shall be included in |
17 | | all copies or substantial portions of the Software. |
18 | | |
19 | | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
20 | | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
21 | | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
22 | | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
23 | | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
24 | | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
25 | | THE SOFTWARE. |
26 | | ----------------------------------------------------------------------------- |
27 | | */ |
28 | | #ifndef _Node_H__ |
29 | | #define _Node_H__ |
30 | | |
31 | | #include "OgrePrerequisites.h" |
32 | | |
33 | | #include "OgreMatrix4.h" |
34 | | #include "OgreUserObjectBindings.h" |
35 | | #include "OgreHeaderPrefix.h" |
36 | | |
37 | | namespace Ogre { |
38 | | template <typename T> class VectorIterator; |
39 | | template <typename T> class ConstVectorIterator; |
40 | | |
41 | | /** \addtogroup Core |
42 | | * @{ |
43 | | */ |
44 | | /** \addtogroup Scene |
45 | | * @{ |
46 | | */ |
47 | | /** Class representing a general-purpose node an articulated scene graph. |
48 | | |
49 | | A node in the scene graph is a node in a structured tree. A node contains |
50 | | information about the transformation which will apply to |
51 | | it and all of it's children. Child nodes can have transforms of their own, which |
52 | | are combined with their parent's transformations. |
53 | | @par |
54 | | This is an abstract class - concrete classes are based on this for specific purposes, |
55 | | e.g. SceneNode, Bone |
56 | | */ |
57 | | class _OgreExport Node : public NodeAlloc |
58 | | { |
59 | | public: |
60 | | /** Enumeration denoting the spaces which a transform can be relative to. |
61 | | */ |
62 | | enum TransformSpace |
63 | | { |
64 | | /// Transform is relative to the local space |
65 | | TS_LOCAL, |
66 | | /// Transform is relative to the space of the parent node |
67 | | TS_PARENT, |
68 | | /// Transform is relative to world space |
69 | | TS_WORLD |
70 | | }; |
71 | | typedef std::vector<Node*> ChildNodeMap; |
72 | | typedef VectorIterator<ChildNodeMap> ChildNodeIterator; |
73 | | typedef ConstVectorIterator<ChildNodeMap> ConstChildNodeIterator; |
74 | | |
75 | | /** Listener which gets called back on Node events. |
76 | | */ |
77 | | class _OgreExport Listener |
78 | | { |
79 | | public: |
80 | 0 | Listener() {} |
81 | 0 | virtual ~Listener() {} |
82 | | /** Called when a node gets updated. |
83 | | |
84 | | Note that this happens when the node's derived update happens, |
85 | | not every time a method altering it's state occurs. There may |
86 | | be several state-changing calls but only one of these calls, |
87 | | when the node graph is fully updated. |
88 | | */ |
89 | 0 | virtual void nodeUpdated(const Node*) {} |
90 | | /** Node is being destroyed */ |
91 | 0 | virtual void nodeDestroyed(const Node*) {} |
92 | | /** Node has been attached to a parent */ |
93 | 0 | virtual void nodeAttached(const Node*) {} |
94 | | /** Node has been detached from a parent */ |
95 | 0 | virtual void nodeDetached(const Node*) {} |
96 | | }; |
97 | | |
98 | | protected: |
99 | | /// Pointer to parent node |
100 | | Node* mParent; |
101 | | /// Collection of pointers to direct children |
102 | | ChildNodeMap mChildren; |
103 | | |
104 | | typedef std::set<Node*> ChildUpdateSet; |
105 | | /// List of children which need updating, used if self is not out of date but children are |
106 | | ChildUpdateSet mChildrenToUpdate; |
107 | | /// Friendly name of this node |
108 | | String mName; |
109 | | |
110 | | /// Flag to indicate own transform from parent is out of date |
111 | | mutable bool mNeedParentUpdate : 1; |
112 | | /// Flag indicating that all children need to be updated |
113 | | bool mNeedChildUpdate : 1; |
114 | | /// Flag indicating that parent has been notified about update request |
115 | | bool mParentNotified : 1; |
116 | | /// Flag indicating that the node has been queued for update |
117 | | bool mQueuedForUpdate : 1; |
118 | | /// Stores whether this node inherits orientation from it's parent |
119 | | bool mInheritOrientation : 1; |
120 | | /// Stores whether this node inherits scale from it's parent |
121 | | bool mInheritScale : 1; |
122 | | mutable bool mCachedTransformOutOfDate : 1; |
123 | | |
124 | | /// Stores the orientation of the node relative to it's parent. |
125 | | Quaternion mOrientation; |
126 | | /// Stores the position/translation of the node relative to its parent. |
127 | | Vector3 mPosition; |
128 | | /// Stores the scaling factor applied to this node |
129 | | Vector3 mScale; |
130 | | |
131 | | /// Cached derived transform as a 4x4 matrix |
132 | | mutable Affine3 mCachedTransform; |
133 | | |
134 | | /// Only available internally - notification of parent. |
135 | | virtual void setParent(Node* parent); |
136 | | |
137 | | /** Cached combined orientation. |
138 | | @par |
139 | | This member is the orientation derived by combining the |
140 | | local transformations and those of it's parents. |
141 | | This is updated when _updateFromParent is called by the |
142 | | SceneManager or the nodes parent. |
143 | | */ |
144 | | mutable Quaternion mDerivedOrientation; |
145 | | |
146 | | /** Cached combined position. |
147 | | @par |
148 | | This member is the position derived by combining the |
149 | | local transformations and those of it's parents. |
150 | | This is updated when _updateFromParent is called by the |
151 | | SceneManager or the nodes parent. |
152 | | */ |
153 | | mutable Vector3 mDerivedPosition; |
154 | | |
155 | | /** Cached combined scale. |
156 | | @par |
157 | | This member is the position derived by combining the |
158 | | local transformations and those of it's parents. |
159 | | This is updated when _updateFromParent is called by the |
160 | | SceneManager or the nodes parent. |
161 | | */ |
162 | | mutable Vector3 mDerivedScale; |
163 | | |
164 | | /** Triggers the node to update it's combined transforms. |
165 | | @par |
166 | | This method is called internally by Ogre to ask the node |
167 | | to update it's complete transformation based on it's parents |
168 | | derived transform. |
169 | | */ |
170 | | void _updateFromParent(void) const; |
171 | | |
172 | | /** Class-specific implementation of _updateFromParent. |
173 | | |
174 | | Splitting the implementation of the update away from the update call |
175 | | itself allows the detail to be overridden without disrupting the |
176 | | general sequence of updateFromParent (e.g. raising events) |
177 | | */ |
178 | | virtual void updateFromParentImpl(void) const; |
179 | | private: |
180 | | /// The position to use as a base for keyframe animation |
181 | | Vector3 mInitialPosition; |
182 | | /// The orientation to use as a base for keyframe animation |
183 | | Quaternion mInitialOrientation; |
184 | | /// The scale to use as a base for keyframe animation |
185 | | Vector3 mInitialScale; |
186 | | |
187 | | /** Node listener - only one allowed (no list) for size & performance reasons. */ |
188 | | Listener* mListener; |
189 | | |
190 | | /// User objects binding. |
191 | | UserObjectBindings mUserObjectBindings; |
192 | | |
193 | | typedef std::vector<Node*> QueuedUpdates; |
194 | | static QueuedUpdates msQueuedUpdates; |
195 | | |
196 | | /** Internal method for creating a new child node - must be overridden per subclass. */ |
197 | | virtual Node* createChildImpl(void) = 0; |
198 | | |
199 | | /** Internal method for creating a new child node - must be overridden per subclass. */ |
200 | | virtual Node* createChildImpl(const String& name) = 0; |
201 | | public: |
202 | | /// Constructor, should only be called by parent, not directly. |
203 | | Node(const String& name = ""); |
204 | | |
205 | | virtual ~Node(); |
206 | | |
207 | | /** Returns the name of the node. */ |
208 | 0 | const String& getName(void) const { return mName; } |
209 | | |
210 | | /** Gets this node's parent (NULL if this is the root). |
211 | | */ |
212 | 0 | Node* getParent(void) const { return mParent; } |
213 | | |
214 | | /** Returns a quaternion representing the nodes orientation. |
215 | | */ |
216 | 0 | const Quaternion & getOrientation() const { return mOrientation; } |
217 | | |
218 | | /** Sets the orientation of this node via a quaternion. |
219 | | |
220 | | Orientations, unlike other transforms, are not always inherited by child nodes. |
221 | | Whether or not orientations affect the orientation of the child nodes depends on |
222 | | the setInheritOrientation option of the child. In some cases you want a orientating |
223 | | of a parent node to apply to a child node (e.g. where the child node is a part of |
224 | | the same object, so you want it to be the same relative orientation based on the |
225 | | parent's orientation), but not in other cases (e.g. where the child node is just |
226 | | for positioning another object, you want it to maintain it's own orientation). |
227 | | The default is to inherit as with other transforms. |
228 | | @par |
229 | | Note that rotations are oriented around the node's origin. |
230 | | */ |
231 | | void setOrientation( const Quaternion& q ); |
232 | | |
233 | | /// @overload |
234 | | void setOrientation( Real w, Real x, Real y, Real z); |
235 | | |
236 | | /** Resets the nodes orientation (local axes as world axes, no rotation). |
237 | | |
238 | | Orientations, unlike other transforms, are not always inherited by child nodes. |
239 | | Whether or not orientations affect the orientation of the child nodes depends on |
240 | | the setInheritOrientation option of the child. In some cases you want a orientating |
241 | | of a parent node to apply to a child node (e.g. where the child node is a part of |
242 | | the same object, so you want it to be the same relative orientation based on the |
243 | | parent's orientation), but not in other cases (e.g. where the child node is just |
244 | | for positioning another object, you want it to maintain it's own orientation). |
245 | | The default is to inherit as with other transforms. |
246 | | @par |
247 | | Note that rotations are oriented around the node's origin. |
248 | | */ |
249 | | void resetOrientation(void); |
250 | | |
251 | | /** Sets the position of the node relative to it's parent. |
252 | | */ |
253 | | void setPosition(const Vector3& pos); |
254 | | |
255 | | /// @overload |
256 | 0 | void setPosition(Real x, Real y, Real z) { setPosition(Vector3(x, y, z)); } |
257 | | |
258 | | /** Gets the position of the node relative to it's parent. |
259 | | */ |
260 | 0 | const Vector3 & getPosition(void) const { return mPosition; } |
261 | | |
262 | | /** Sets the scaling factor applied to this node. |
263 | | |
264 | | Scaling factors, unlike other transforms, are not always inherited by child nodes. |
265 | | Whether or not scalings affect the size of the child nodes depends on the setInheritScale |
266 | | option of the child. In some cases you want a scaling factor of a parent node to apply to |
267 | | a child node (e.g. where the child node is a part of the same object, so you want it to be |
268 | | the same relative size based on the parent's size), but not in other cases (e.g. where the |
269 | | child node is just for positioning another object, you want it to maintain it's own size). |
270 | | The default is to inherit as with other transforms. |
271 | | @par |
272 | | Note that like rotations, scalings are oriented around the node's origin. |
273 | | */ |
274 | | void setScale(const Vector3& scale); |
275 | | |
276 | | /// @overload |
277 | 0 | void setScale(Real x, Real y, Real z) { setScale(Vector3(x, y, z)); } |
278 | | |
279 | | /** Gets the scaling factor of this node. |
280 | | */ |
281 | 0 | const Vector3& getScale(void) const { return mScale; } |
282 | | |
283 | | /** Tells the node whether it should inherit orientation from it's parent node. |
284 | | |
285 | | Orientations, unlike other transforms, are not always inherited by child nodes. |
286 | | Whether or not orientations affect the orientation of the child nodes depends on |
287 | | the setInheritOrientation option of the child. In some cases you want a orientating |
288 | | of a parent node to apply to a child node (e.g. where the child node is a part of |
289 | | the same object, so you want it to be the same relative orientation based on the |
290 | | parent's orientation), but not in other cases (e.g. where the child node is just |
291 | | for positioning another object, you want it to maintain it's own orientation). |
292 | | The default is to inherit as with other transforms. |
293 | | @param inherit If true, this node's orientation will be affected by its parent's orientation. |
294 | | If false, it will not be affected. |
295 | | */ |
296 | | void setInheritOrientation(bool inherit); |
297 | | |
298 | | /** Returns true if this node is affected by orientation applied to the parent node. |
299 | | |
300 | | Orientations, unlike other transforms, are not always inherited by child nodes. |
301 | | Whether or not orientations affect the orientation of the child nodes depends on |
302 | | the setInheritOrientation option of the child. In some cases you want a orientating |
303 | | of a parent node to apply to a child node (e.g. where the child node is a part of |
304 | | the same object, so you want it to be the same relative orientation based on the |
305 | | parent's orientation), but not in other cases (e.g. where the child node is just |
306 | | for positioning another object, you want it to maintain it's own orientation). |
307 | | The default is to inherit as with other transforms. |
308 | | |
309 | | See setInheritOrientation for more info. |
310 | | */ |
311 | 0 | bool getInheritOrientation(void) const { return mInheritOrientation; } |
312 | | |
313 | | /** Tells the node whether it should inherit scaling factors from it's parent node. |
314 | | |
315 | | Scaling factors, unlike other transforms, are not always inherited by child nodes. |
316 | | Whether or not scalings affect the size of the child nodes depends on the setInheritScale |
317 | | option of the child. In some cases you want a scaling factor of a parent node to apply to |
318 | | a child node (e.g. where the child node is a part of the same object, so you want it to be |
319 | | the same relative size based on the parent's size), but not in other cases (e.g. where the |
320 | | child node is just for positioning another object, you want it to maintain it's own size). |
321 | | The default is to inherit as with other transforms. |
322 | | @param inherit If true, this node's scale will be affected by its parent's scale. If false, |
323 | | it will not be affected. |
324 | | */ |
325 | | void setInheritScale(bool inherit); |
326 | | |
327 | | /** Returns true if this node is affected by scaling factors applied to the parent node. |
328 | | |
329 | | See setInheritScale for more info. |
330 | | */ |
331 | 0 | bool getInheritScale(void) const { return mInheritScale; } |
332 | | |
333 | | /** Scales the node, combining it's current scale with the passed in scaling factor. |
334 | | |
335 | | This method applies an extra scaling factor to the node's existing scale, (unlike setScale |
336 | | which overwrites it) combining it's current scale with the new one. E.g. calling this |
337 | | method twice with Vector3(2,2,2) would have the same effect as setScale(Vector3(4,4,4)) if |
338 | | the existing scale was 1. |
339 | | @par |
340 | | Note that like rotations, scalings are oriented around the node's origin. |
341 | | */ |
342 | | void scale(const Vector3& scale); |
343 | | |
344 | | /// @overload |
345 | | void scale(Real x, Real y, Real z); |
346 | | |
347 | | /** Moves the node along the Cartesian axes. |
348 | | @par |
349 | | This method moves the node by the supplied vector along the |
350 | | world Cartesian axes, i.e. along world x,y,z |
351 | | @param d |
352 | | Vector with x,y,z values representing the translation. |
353 | | @param relativeTo |
354 | | The space which this transform is relative to. |
355 | | */ |
356 | | void translate(const Vector3& d, TransformSpace relativeTo = TS_PARENT); |
357 | | /// @overload |
358 | | void translate(Real x, Real y, Real z, TransformSpace relativeTo = TS_PARENT) |
359 | 0 | { |
360 | 0 | translate(Vector3(x, y, z), relativeTo); |
361 | 0 | } |
362 | | /** Moves the node along arbitrary axes. |
363 | | |
364 | | This method translates the node by a vector which is relative to |
365 | | a custom set of axes. |
366 | | @param axes |
367 | | A 3x3 Matrix containing 3 column vectors each representing the |
368 | | axes X, Y and Z respectively. In this format the standard cartesian |
369 | | axes would be expressed as: |
370 | | <pre> |
371 | | 1 0 0 |
372 | | 0 1 0 |
373 | | 0 0 1 |
374 | | </pre> |
375 | | i.e. the identity matrix. |
376 | | @param move |
377 | | Vector relative to the axes above. |
378 | | @param relativeTo |
379 | | The space which this transform is relative to. |
380 | | */ |
381 | | void translate(const Matrix3& axes, const Vector3& move, TransformSpace relativeTo = TS_PARENT) |
382 | 0 | { |
383 | 0 | translate(axes * move, relativeTo); |
384 | 0 | } |
385 | | /// @overload |
386 | | void translate(const Matrix3& axes, Real x, Real y, Real z, TransformSpace relativeTo = TS_PARENT) |
387 | 0 | { |
388 | 0 | translate(axes, Vector3(x, y, z), relativeTo); |
389 | 0 | } |
390 | | |
391 | | /** Rotate the node around the Z-axis. |
392 | | */ |
393 | | virtual void roll(const Radian& angle, TransformSpace relativeTo = TS_LOCAL) |
394 | 0 | { |
395 | 0 | rotate(Quaternion(angle, Vector3::UNIT_Z), relativeTo); |
396 | 0 | } |
397 | | |
398 | | /** Rotate the node around the X-axis. |
399 | | */ |
400 | | virtual void pitch(const Radian& angle, TransformSpace relativeTo = TS_LOCAL) |
401 | 0 | { |
402 | 0 | rotate(Quaternion(angle, Vector3::UNIT_X), relativeTo); |
403 | 0 | } |
404 | | |
405 | | /** Rotate the node around the Y-axis. |
406 | | */ |
407 | | virtual void yaw(const Radian& angle, TransformSpace relativeTo = TS_LOCAL) |
408 | 0 | { |
409 | 0 | rotate(Quaternion(angle, Vector3::UNIT_Y), relativeTo); |
410 | 0 | } |
411 | | |
412 | | /** Rotate the node around an arbitrary axis. |
413 | | */ |
414 | | void rotate(const Vector3& axis, const Radian& angle, TransformSpace relativeTo = TS_LOCAL) |
415 | 0 | { |
416 | 0 | rotate(Quaternion(angle, axis), relativeTo); |
417 | 0 | } |
418 | | |
419 | | /** Rotate the node around an arbitrary axis using a Quarternion. |
420 | | */ |
421 | | void rotate(const Quaternion& q, TransformSpace relativeTo = TS_LOCAL); |
422 | | |
423 | | /** Gets a matrix whose columns are the local axes based on |
424 | | the nodes orientation relative to it's parent. */ |
425 | | Matrix3 getLocalAxes(void) const; |
426 | | |
427 | | /** Creates an unnamed new Node as a child of this node. |
428 | | @param translate |
429 | | Initial translation offset of child relative to parent |
430 | | @param rotate |
431 | | Initial rotation relative to parent |
432 | | */ |
433 | | virtual Node* createChild( |
434 | | const Vector3& translate = Vector3::ZERO, |
435 | | const Quaternion& rotate = Quaternion::IDENTITY ); |
436 | | |
437 | | /** Creates a new named Node as a child of this node. |
438 | | |
439 | | This creates a child node with a given name, which allows you to look the node up from |
440 | | the parent which holds this collection of nodes. |
441 | | @param name Name of the Node to create |
442 | | @param translate |
443 | | Initial translation offset of child relative to parent |
444 | | @param rotate |
445 | | Initial rotation relative to parent |
446 | | */ |
447 | | virtual Node* createChild(const String& name, const Vector3& translate = Vector3::ZERO, const Quaternion& rotate = Quaternion::IDENTITY); |
448 | | |
449 | | /** Adds a (precreated) child scene node to this node. If it is attached to another node, |
450 | | it must be detached first. |
451 | | @param child The Node which is to become a child node of this one |
452 | | */ |
453 | | void addChild(Node* child); |
454 | | |
455 | | /** Reports the number of child nodes under this one. |
456 | | @deprecated use getChildren() |
457 | | */ |
458 | 0 | uint16 numChildren(void) const { return static_cast< uint16 >( mChildren.size() ); } |
459 | | |
460 | | /** Gets a pointer to a child node. |
461 | | |
462 | | There is an alternate getChild method which returns a named child. |
463 | | @deprecated use getChildren() |
464 | | */ |
465 | | Node* getChild(unsigned short index) const; |
466 | | |
467 | | /** Gets a pointer to a named child node. |
468 | | */ |
469 | | Node* getChild(const String& name) const; |
470 | | |
471 | | /// @deprecated use getChildren() |
472 | | OGRE_DEPRECATED ChildNodeIterator getChildIterator(void); |
473 | | |
474 | | /// @deprecated use getChildren() |
475 | | OGRE_DEPRECATED ConstChildNodeIterator getChildIterator(void) const; |
476 | | |
477 | | /// List of sub-nodes of this Node |
478 | 0 | const ChildNodeMap& getChildren() const { return mChildren; } |
479 | | |
480 | | /** Drops the specified child from this node. |
481 | | |
482 | | Does not delete the node, just detaches it from |
483 | | this parent, potentially to be reattached elsewhere. |
484 | | There is also an alternate version which drops a named |
485 | | child from this node. |
486 | | */ |
487 | | virtual Node* removeChild(unsigned short index); |
488 | | /// @overload |
489 | | virtual Node* removeChild(Node* child); |
490 | | |
491 | | /** Drops the named child from this node. |
492 | | |
493 | | Does not delete the node, just detaches it from |
494 | | this parent, potentially to be reattached elsewhere. |
495 | | */ |
496 | | virtual Node* removeChild(const String& name); |
497 | | /** Removes all child Nodes attached to this node. Does not delete the nodes, just detaches them from |
498 | | this parent, potentially to be reattached elsewhere. |
499 | | */ |
500 | | virtual void removeAllChildren(void); |
501 | | |
502 | | /** Sets the final world position of the node directly. |
503 | | |
504 | | It's advisable to use the local setPosition if possible |
505 | | */ |
506 | | void _setDerivedPosition(const Vector3& pos); |
507 | | |
508 | | /** Sets the final world orientation of the node directly. |
509 | | |
510 | | It's advisable to use the local setOrientation if possible, this simply does |
511 | | the conversion for you. |
512 | | */ |
513 | | void _setDerivedOrientation(const Quaternion& q); |
514 | | |
515 | | /** Gets the orientation of the node as derived from all parents. |
516 | | */ |
517 | | const Quaternion & _getDerivedOrientation(void) const; |
518 | | |
519 | | /** Gets the position of the node as derived from all parents. |
520 | | */ |
521 | | const Vector3 & _getDerivedPosition(void) const; |
522 | | |
523 | | /** Gets the scaling factor of the node as derived from all parents. |
524 | | */ |
525 | | const Vector3 & _getDerivedScale(void) const; |
526 | | |
527 | | /** Gets the full transformation matrix for this node. |
528 | | |
529 | | This method returns the full transformation matrix |
530 | | for this node, including the effect of any parent node |
531 | | transformations, provided they have been updated using the Node::_update method. |
532 | | This should only be called by a SceneManager which knows the |
533 | | derived transforms have been updated before calling this method. |
534 | | Applications using Ogre should just use the relative transforms. |
535 | | */ |
536 | | const Affine3& _getFullTransform(void) const; |
537 | | |
538 | | /** Internal method to update the Node. |
539 | | @note |
540 | | Updates this node and any relevant children to incorporate transforms etc. |
541 | | Don't call this yourself unless you are writing a SceneManager implementation. |
542 | | @param updateChildren |
543 | | If @c true, the update cascades down to all children. Specify false if you wish to |
544 | | update children separately, e.g. because of a more selective SceneManager implementation. |
545 | | @param parentHasChanged |
546 | | This flag indicates that the parent transform has changed, |
547 | | so the child should retrieve the parent's transform and combine |
548 | | it with its own even if it hasn't changed itself. |
549 | | */ |
550 | | virtual void _update(bool updateChildren, bool parentHasChanged); |
551 | | |
552 | | /** Sets a listener for this Node. |
553 | | |
554 | | Note for size and performance reasons only one listener per node is |
555 | | allowed. |
556 | | */ |
557 | 0 | void setListener(Listener* listener) { mListener = listener; } |
558 | | |
559 | | /** Gets the current listener for this Node. |
560 | | */ |
561 | 0 | Listener* getListener(void) const { return mListener; } |
562 | | |
563 | | |
564 | | /** Sets the current transform of this node to be the 'initial state' ie that |
565 | | position / orientation / scale to be used as a basis for delta values used |
566 | | in keyframe animation. |
567 | | |
568 | | You never need to call this method unless you plan to animate this node. If you do |
569 | | plan to animate it, call this method once you've loaded the node with it's base state, |
570 | | ie the state on which all keyframes are based. |
571 | | @par |
572 | | If you never call this method, the initial state is the identity transform, ie do nothing. |
573 | | */ |
574 | | void setInitialState(void); |
575 | | |
576 | | /** Resets the position / orientation / scale of this node to it's initial state, see setInitialState for more info. */ |
577 | | void resetToInitialState(void); |
578 | | |
579 | | /** Gets the initial position of this node, see setInitialState for more info. |
580 | | |
581 | | Also resets the cumulative animation weight used for blending. |
582 | | */ |
583 | 0 | const Vector3& getInitialPosition(void) const { return mInitialPosition; } |
584 | | |
585 | | /** Gets the local position, relative to this node, of the given world-space position */ |
586 | | Vector3 convertWorldToLocalPosition( const Vector3 &worldPos ); |
587 | | |
588 | | /** Gets the world position of a point in the node local space |
589 | | useful for simple transforms that don't require a child node.*/ |
590 | | Vector3 convertLocalToWorldPosition( const Vector3 &localPos ); |
591 | | |
592 | | /** Gets the local direction, relative to this node, of the given world-space direction */ |
593 | | Vector3 convertWorldToLocalDirection( const Vector3 &worldDir, bool useScale ); |
594 | | |
595 | | /** Gets the world direction of a point in the node local space |
596 | | useful for simple transforms that don't require a child node.*/ |
597 | | Vector3 convertLocalToWorldDirection( const Vector3 &localDir, bool useScale ); |
598 | | |
599 | | /** Gets the local orientation, relative to this node, of the given world-space orientation */ |
600 | | Quaternion convertWorldToLocalOrientation( const Quaternion &worldOrientation ); |
601 | | |
602 | | /** Gets the world orientation of an orientation in the node local space |
603 | | useful for simple transforms that don't require a child node.*/ |
604 | | Quaternion convertLocalToWorldOrientation( const Quaternion &localOrientation ); |
605 | | |
606 | | /** Gets the initial orientation of this node, see setInitialState for more info. */ |
607 | 0 | const Quaternion& getInitialOrientation(void) const { return mInitialOrientation; } |
608 | | |
609 | | /** Gets the initial position of this node, see setInitialState for more info. */ |
610 | 0 | const Vector3& getInitialScale(void) const { return mInitialScale; } |
611 | | |
612 | | /** Helper function, get the squared view depth. */ |
613 | | Real getSquaredViewDepth(const Camera* cam) const; |
614 | | |
615 | | /** To be called in the event of transform changes to this node that require it's recalculation. |
616 | | |
617 | | This not only tags the node state as being 'dirty', it also requests it's parent to |
618 | | know about it's dirtiness so it will get an update next time. |
619 | | @param forceParentUpdate Even if the node thinks it has already told it's |
620 | | parent, tell it anyway |
621 | | */ |
622 | | virtual void needUpdate(bool forceParentUpdate = false); |
623 | | /** Called by children to notify their parent that they need an update. |
624 | | @param child The child Node to be updated |
625 | | @param forceParentUpdate Even if the node thinks it has already told it's |
626 | | parent, tell it anyway |
627 | | */ |
628 | | void requestUpdate(Node* child, bool forceParentUpdate = false); |
629 | | /** Called by children to notify their parent that they no longer need an update. */ |
630 | | void cancelUpdate(Node* child); |
631 | | |
632 | | /** Queue a 'needUpdate' call to a node safely. |
633 | | |
634 | | You can't call needUpdate() during the scene graph update, e.g. in |
635 | | response to a Node::Listener hook, because the graph is already being |
636 | | updated, and update flag changes cannot be made reliably in that context. |
637 | | Call this method if you need to queue a needUpdate call in this case. |
638 | | */ |
639 | | static void queueNeedUpdate(Node* n); |
640 | | /** Process queued 'needUpdate' calls. */ |
641 | | static void processQueuedUpdates(void); |
642 | | |
643 | | |
644 | | /** @deprecated use UserObjectBindings::setUserAny via getUserObjectBindings() instead. |
645 | | */ |
646 | 0 | OGRE_DEPRECATED void setUserAny(const Any& anything) { getUserObjectBindings().setUserAny(anything); } |
647 | | |
648 | | /** @deprecated use UserObjectBindings::getUserAny via getUserObjectBindings() instead. |
649 | | */ |
650 | 0 | OGRE_DEPRECATED const Any& getUserAny(void) const { return getUserObjectBindings().getUserAny(); } |
651 | | |
652 | | /// @copydoc UserObjectBindings |
653 | 0 | UserObjectBindings& getUserObjectBindings() { return mUserObjectBindings; } |
654 | | |
655 | | /// @overload |
656 | 0 | const UserObjectBindings& getUserObjectBindings() const { return mUserObjectBindings; } |
657 | | |
658 | | }; |
659 | | /** @} */ |
660 | | /** @} */ |
661 | | |
662 | | } // namespace Ogre |
663 | | |
664 | | #include "OgreHeaderSuffix.h" |
665 | | |
666 | | #endif // _Node_H__ |