Coverage Report

Created: 2025-08-25 06:48

/src/ogre/OgreMain/include/OgreRenderOperation.h
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/*
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  -----------------------------------------------------------------------------
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  This source file is part of OGRE
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  (Object-oriented Graphics Rendering Engine)
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  For the latest info, see http://www.ogre3d.org/
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Copyright (c) 2000-2014 Torus Knot Software Ltd
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  Permission is hereby granted, free of charge, to any person obtaining a copy
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  of this software and associated documentation files (the "Software"), to deal
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  in the Software without restriction, including without limitation the rights
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  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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  copies of the Software, and to permit persons to whom the Software is
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  furnished to do so, subject to the following conditions:
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  The above copyright notice and this permission notice shall be included in
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  all copies or substantial portions of the Software.
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  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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  THE SOFTWARE.
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  -----------------------------------------------------------------------------
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*/
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#ifndef _RenderOperation_H__
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#define _RenderOperation_H__
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#include "OgrePrerequisites.h"
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#include "OgreVertexIndexData.h"
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#include "OgreHeaderPrefix.h"
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namespace Ogre {
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    /** \addtogroup Core
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     *  @{
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     */
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    /** \addtogroup RenderSystem
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     *  @{
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     */
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    /** 'New' rendering operation using vertex buffers. */
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    class _OgreExport RenderOperation {
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    public:
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        /// The rendering operation type to perform
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        enum OperationType : uint8 {
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            /// A list of points, 1 vertex per point
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            OT_POINT_LIST = 1,
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            /// A list of lines, 2 vertices per line
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            OT_LINE_LIST = 2,
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            /// A strip of connected lines, 1 vertex per line plus 1 start vertex
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            OT_LINE_STRIP = 3,
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            /// A list of triangles, 3 vertices per triangle
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            OT_TRIANGLE_LIST = 4,
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            /// A strip of triangles, 3 vertices for the first triangle, and 1 per triangle after that
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            OT_TRIANGLE_STRIP = 5,
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            /// A fan of triangles, 3 vertices for the first triangle, and 1 per triangle after that
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            OT_TRIANGLE_FAN = 6,
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            /// Patch control point operations, used with tessellation stages
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            OT_PATCH_1_CONTROL_POINT    = 7,
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            OT_PATCH_2_CONTROL_POINT    = 8,
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            OT_PATCH_3_CONTROL_POINT    = 9,
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            OT_PATCH_4_CONTROL_POINT    = 10,
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            OT_PATCH_5_CONTROL_POINT    = 11,
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            OT_PATCH_6_CONTROL_POINT    = 12,
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            OT_PATCH_7_CONTROL_POINT    = 13,
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            OT_PATCH_8_CONTROL_POINT    = 14,
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            OT_PATCH_9_CONTROL_POINT    = 15,
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            OT_PATCH_10_CONTROL_POINT   = 16,
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            OT_PATCH_11_CONTROL_POINT   = 17,
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            OT_PATCH_12_CONTROL_POINT   = 18,
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            OT_PATCH_13_CONTROL_POINT   = 19,
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            OT_PATCH_14_CONTROL_POINT   = 20,
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            OT_PATCH_15_CONTROL_POINT   = 21,
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            OT_PATCH_16_CONTROL_POINT   = 22,
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            OT_PATCH_17_CONTROL_POINT   = 23,
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            OT_PATCH_18_CONTROL_POINT   = 24,
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            OT_PATCH_19_CONTROL_POINT   = 25,
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            OT_PATCH_20_CONTROL_POINT   = 26,
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            OT_PATCH_21_CONTROL_POINT   = 27,
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            OT_PATCH_22_CONTROL_POINT   = 28,
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            OT_PATCH_23_CONTROL_POINT   = 29,
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            OT_PATCH_24_CONTROL_POINT   = 30,
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            OT_PATCH_25_CONTROL_POINT   = 31,
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            OT_PATCH_26_CONTROL_POINT   = 32,
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            OT_PATCH_27_CONTROL_POINT   = 33,
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            OT_PATCH_28_CONTROL_POINT   = 34,
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            OT_PATCH_29_CONTROL_POINT   = 35,
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            OT_PATCH_30_CONTROL_POINT   = 36,
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            OT_PATCH_31_CONTROL_POINT   = 37,
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            OT_PATCH_32_CONTROL_POINT   = 38,
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            // max valid base OT_ = (1 << 6) - 1
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            /// Mark that the index buffer contains adjacency information
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            OT_DETAIL_ADJACENCY_BIT     = 1 << 6,
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            /// like OT_POINT_LIST but with adjacency information for the geometry shader
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            OT_LINE_LIST_ADJ            = OT_LINE_LIST | OT_DETAIL_ADJACENCY_BIT,
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            /// like OT_LINE_STRIP but with adjacency information for the geometry shader
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            OT_LINE_STRIP_ADJ           = OT_LINE_STRIP | OT_DETAIL_ADJACENCY_BIT,
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            /// like OT_TRIANGLE_LIST but with adjacency information for the geometry shader
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            OT_TRIANGLE_LIST_ADJ        = OT_TRIANGLE_LIST | OT_DETAIL_ADJACENCY_BIT,
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            /// like OT_TRIANGLE_STRIP but with adjacency information for the geometry shader
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            OT_TRIANGLE_STRIP_ADJ       = OT_TRIANGLE_STRIP | OT_DETAIL_ADJACENCY_BIT,
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        };
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        /// Vertex source data
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        VertexData *vertexData;
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        /// Index data - only valid if useIndexes is true
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        IndexData *indexData;
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        /// Debug pointer back to renderable which created this
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        const Renderable* srcRenderable;
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        /// The number of instances for the render operation - this option is supported
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        /// in only a part of the render systems.
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        uint32 numberOfInstances;
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        /// The type of operation to perform
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        OperationType operationType;
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        /** Specifies whether to use indexes to determine the vertices to use as input. If false, the vertices are
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            simply read in sequence to define the primitives. If true, indexes are used instead to identify vertices
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            anywhere in the buffer, and allowing vertices to be used more than once.
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            If true, then the indexBuffer, indexStart and numIndexes properties must be valid. */
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        bool useIndexes;
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        /** A flag to indicate that it is possible for this operation to use a global
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            vertex instance buffer if available.*/
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        bool useGlobalInstancing;
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        RenderOperation()
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            : vertexData(0), indexData(0), srcRenderable(0), numberOfInstances(1),
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              operationType(OT_TRIANGLE_LIST), useIndexes(true),
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              useGlobalInstancing(true)
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        {
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        }
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    };
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    /** @} */
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    /** @} */
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}
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#include "OgreHeaderSuffix.h"
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#endif