Coverage Report

Created: 2025-08-29 06:18

/src/ogre/OgreMain/include/OgreExternalTextureSource.h
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/*
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-----------------------------------------------------------------------------
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This source file is part of OGRE
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    (Object-oriented Graphics Rendering Engine)
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For the latest info, see http://www.ogre3d.org/
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Copyright (c) 2000-2014 Torus Knot Software Ltd
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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-----------------------------------------------------------------------------
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*/
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#ifndef _OgreExternalTextureSource_H
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#define _OgreExternalTextureSource_H
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/***************************************************************************
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OgreExternalTextureSource.h  -  
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    Base class that texture plugins need to derive from. This provides the hooks
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    necessary for a plugin developer to easily extend the functionality of dynamic textures.
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    It makes creation/destruction of dynamic textures more streamlined. While the plugin
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    will need to talk with Ogre for the actual modification of textures, this class allows
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    easy integration with Ogre apps. Material script files can be used to aid in the 
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    creation of dynamic textures. Functionality can be added that is not defined here
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    through the use of the base dictionary. For an example of how to use this class and the
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    string interface see ffmpegVideoPlugIn.
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-------------------
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date                 : Jan 1 2004
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email                : pjcast@yahoo.com
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***************************************************************************/
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#include "OgreStringInterface.h"
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#include "OgreResourceGroupManager.h"
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#include "OgreHeaderPrefix.h"
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namespace Ogre
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{
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    /** \addtogroup Core
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    *  @{
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    */
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    /** \addtogroup Materials
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    *  @{
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    */
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    /** Enum for type of texture play mode */
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    enum eTexturePlayMode
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    {
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        TextureEffectPause = 0,         /// Video starts out paused
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        TextureEffectPlay_ASAP = 1,     /// Video starts playing as soon as possible
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        TextureEffectPlay_Looping = 2   /// Video Plays Instantly && Loops
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    };
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    /** IMPORTANT: **Plugins must override default dictionary name!** 
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    Base class that texture plugins derive from. Any specific 
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    requirements that the plugin needs to have defined before 
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    texture/material creation must be define using the stringinterface
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    before calling create defined texture... or it will fail, though, it 
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    is up to the plugin to report errors to the log file, or raise an 
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    exception if need be. */
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    class _OgreExport ExternalTextureSource : public StringInterface
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    {
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    public:
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        /** Constructor */
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        ExternalTextureSource();
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        /** Virtual destructor */
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        virtual ~ExternalTextureSource() {}
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        //--------------------------------------------------------//
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        //Base Functions that work with Command String Interface... Or can be called
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        //manually to create video through code 
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        /// Sets an input file name - if needed by plugin
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        void setInputName( const String &sIN ) { mInputFileName = sIN; }
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        /// Gets currently set input file name
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        const String& getInputName( ) const { return mInputFileName; }
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        /// Sets the frames per second - plugin may or may not use this
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        void setFPS( int iFPS ) { mFramesPerSecond = iFPS; }
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        /// Gets currently set frames per second
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        int getFPS( ) const { return mFramesPerSecond; }
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        /// Sets a play mode
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        void setPlayMode( eTexturePlayMode eMode )  { mMode = eMode; }
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        /// Gets currently set play mode
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        eTexturePlayMode getPlayMode() const { return mMode; }
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        /// Used for attaching texture to Technique, State, and texture unit layer
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        void setTextureTecPassStateLevel( int t, int p, int s ) 
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                { mTechniqueLevel = t;mPassLevel = p;mStateLevel = s; }
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        /// Get currently selected Texture attribs.
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        void getTextureTecPassStateLevel( int& t, int& p, int& s ) const
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                {t = mTechniqueLevel;   p = mPassLevel; s = mStateLevel;}
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        /** Call from derived classes to ensure the dictionary is setup */
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        void addBaseParams();
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        /** Returns the string name of this Plugin (as set by the Plugin)*/
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        const String& getPluginStringName( void ) const { return mPluginName; }
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        /** Returns dictionary name */
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        const String& getDictionaryStringName( void ) const { return mDictionaryName; }
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        //Pure virtual functions that plugins must Override
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        /** Call this function from manager to init system */
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        virtual bool initialise() = 0;
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        /** Shuts down Plugin */
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        virtual void shutDown() = 0;
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        /** Creates a texture into an already defined material or one that is created new
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        (it's up to plugin to use a material or create one)
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        Before calling, ensure that needed params have been defined via the stringInterface
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        or regular methods */
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        virtual void createDefinedTexture( const String& sMaterialName,
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            const String& groupName = ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME) = 0;
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        /** What this destroys is dependent on the plugin... See specific plugin
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        doc to know what is all destroyed (normally, plugins will destroy only
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        what they created, or used directly - ie. just texture unit) */
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        virtual void destroyAdvancedTexture( const String& sTextureName,
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            const String& groupName = ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME) = 0;
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    protected:
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        /// String Name of this Plugin
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        String mPluginName;
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        //------ Vars used for setting/getting dictionary stuff -----------//
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        eTexturePlayMode mMode;
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        String mInputFileName;
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        bool mUpdateEveryFrame;
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        int mFramesPerSecond,
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            mTechniqueLevel,
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            mPassLevel, 
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            mStateLevel;
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        //------------------------------------------------------------------//
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    protected:
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        /** The string name of the dictionary name - each plugin
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        must override default name */
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        String mDictionaryName;
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    };
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    /** @} */
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    /** @} */
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}
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#include "OgreHeaderSuffix.h"
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#endif