Coverage Report

Created: 2025-08-29 06:18

/src/ogre/PlugIns/ParticleFX/src/OgreRingEmitterFactory.h
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/*
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-----------------------------------------------------------------------------
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This source file is part of OGRE
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(Object-oriented Graphics Rendering Engine)
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For the latest info, see http://www.ogre3d.org/
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Copyright (c) 2000-2014 Torus Knot Software Ltd
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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-----------------------------------------------------------------------------
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*/
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// Original author: Tels <http://bloodgate.com>, released as public domain
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#ifndef __RingEmitterFactory_H__
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#define __RingEmitterFactory_H__
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#include "OgreParticleFXPrerequisites.h"
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#include "OgreParticleEmitterFactory.h"
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#include "OgreRingEmitter.h"
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namespace Ogre {
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    /** Factory class for particle emitter of type "Ring".
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        Creates instances of RingEmitter to be used in particle systems. 
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    */
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    class RingEmitterFactory : public ParticleEmitterFactory
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    {
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    protected:
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    public:
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        String getName() const override { return "Ring"; }
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        ParticleEmitter* createEmitter(ParticleSystem* psys) override { return new RingEmitter(psys); }
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    };
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}
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#endif
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