/src/ogre/OgreMain/include/OgreShadowCameraSetupPSSM.h
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1 | | /* |
2 | | ----------------------------------------------------------------------------- |
3 | | This source file is part of OGRE |
4 | | (Object-oriented Graphics Rendering Engine) |
5 | | For the latest info, see http://www.ogre3d.org/ |
6 | | |
7 | | Copyright (c) 2000-2014 Torus Knot Software Ltd |
8 | | Copyright (c) 2006 Matthias Fink, netAllied GmbH <matthias.fink@web.de> |
9 | | |
10 | | Permission is hereby granted, free of charge, to any person obtaining a copy |
11 | | of this software and associated documentation files (the "Software"), to deal |
12 | | in the Software without restriction, including without limitation the rights |
13 | | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
14 | | copies of the Software, and to permit persons to whom the Software is |
15 | | furnished to do so, subject to the following conditions: |
16 | | |
17 | | The above copyright notice and this permission notice shall be included in |
18 | | all copies or substantial portions of the Software. |
19 | | |
20 | | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
21 | | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
22 | | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
23 | | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
24 | | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
25 | | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
26 | | THE SOFTWARE. |
27 | | ----------------------------------------------------------------------------- |
28 | | */ |
29 | | #ifndef __ShadowCameraSetupPSSM_H__ |
30 | | #define __ShadowCameraSetupPSSM_H__ |
31 | | |
32 | | #include "OgrePrerequisites.h" |
33 | | #include "OgreShadowCameraSetupLiSPSM.h" |
34 | | #include "OgreHeaderPrefix.h" |
35 | | |
36 | | namespace Ogre |
37 | | { |
38 | | |
39 | | /** \addtogroup Core |
40 | | * @{ |
41 | | */ |
42 | | /** \addtogroup Scene |
43 | | * @{ |
44 | | */ |
45 | | /** Parallel Split Shadow Map (PSSM) shadow camera setup. |
46 | | |
47 | | A PSSM shadow system uses multiple shadow maps per light and maps each |
48 | | texture into a region of space, progressing away from the camera. As such |
49 | | it is most appropriate for directional light setups. This particular version |
50 | | also uses LiSPSM projection for each split to maximise the quality. |
51 | | @note |
52 | | Because PSSM uses multiple shadow maps per light, you will need to increase |
53 | | the number of shadow textures available (via SceneManager) to match the |
54 | | number of shadow maps required (default is 3 per light). |
55 | | */ |
56 | | class _OgreExport PSSMShadowCameraSetup : public LiSPSMShadowCameraSetup |
57 | | { |
58 | | using LiSPSMShadowCameraSetup::setOptimalAdjustFactor; |
59 | | public: |
60 | | typedef std::vector<Real> SplitPointList; |
61 | | typedef std::vector<Real> OptimalAdjustFactorList; |
62 | | |
63 | | private: |
64 | | uint mSplitCount; |
65 | | SplitPointList mSplitPoints; |
66 | | OptimalAdjustFactorList mOptimalAdjustFactors; |
67 | | Real mSplitPadding; |
68 | | |
69 | | mutable size_t mCurrentIteration; |
70 | | |
71 | | public: |
72 | | /// @deprecated use create() |
73 | | PSSMShadowCameraSetup(); |
74 | | virtual ~PSSMShadowCameraSetup(); |
75 | | |
76 | | /// Constructor, defaults to 3 splits |
77 | | static ShadowCameraSetupPtr create() |
78 | 0 | { |
79 | 0 | return std::make_shared<PSSMShadowCameraSetup>(); |
80 | 0 | } |
81 | | |
82 | | /** Calculate a new splitting scheme. |
83 | | @param splitCount The number of splits to use |
84 | | @param nearDist The near plane to use for the first split |
85 | | @param farDist The far plane to use for the last split |
86 | | @param lambda Factor to use to reduce the split size |
87 | | */ |
88 | | void calculateSplitPoints(uint splitCount, Real nearDist, Real farDist, Real lambda = 0.95f); |
89 | | |
90 | | /** Manually configure a new splitting scheme. |
91 | | @param newSplitPoints A list which is splitCount + 1 entries long, containing the |
92 | | split points. The first value is the near point, the last value is the |
93 | | far point, and each value in between is both a far point of the previous |
94 | | split, and a near point for the next one. |
95 | | */ |
96 | | void setSplitPoints(const SplitPointList& newSplitPoints); |
97 | | |
98 | | /** Set the LiSPSM optimal adjust factor for a given split (call after |
99 | | configuring splits). |
100 | | */ |
101 | | void setOptimalAdjustFactor(size_t splitIndex, Real factor); |
102 | | |
103 | | /** Set the padding factor to apply to the near & far distances when matching up |
104 | | splits to one another, to avoid 'cracks'. |
105 | | */ |
106 | 0 | void setSplitPadding(Real pad) { mSplitPadding = pad; } |
107 | | |
108 | | /** Get the padding factor to apply to the near & far distances when matching up |
109 | | splits to one another, to avoid 'cracks'. |
110 | | */ |
111 | 0 | Real getSplitPadding() const { return mSplitPadding; } |
112 | | /// Get the number of splits. |
113 | 0 | uint getSplitCount() const { return mSplitCount; } |
114 | | |
115 | | /// Returns a LiSPSM shadow camera with PSSM splits base on iteration. |
116 | | void getShadowCamera(const Ogre::SceneManager *sm, const Ogre::Camera *cam, |
117 | | const Ogre::Viewport *vp, const Ogre::Light *light, Ogre::Camera *texCam, size_t iteration) const override; |
118 | | |
119 | | /// Returns the calculated split points. |
120 | | inline const SplitPointList& getSplitPoints() const |
121 | 0 | { return mSplitPoints; } |
122 | | |
123 | | /// Returns the optimal adjust factor for a given split. |
124 | | inline Real getOptimalAdjustFactor(size_t splitIndex) const |
125 | 0 | { return mOptimalAdjustFactors[splitIndex]; } |
126 | | |
127 | | /// Overridden, recommended internal use only since depends on current iteration |
128 | | Real getOptimalAdjustFactor() const override; |
129 | | |
130 | | }; |
131 | | /** @} */ |
132 | | /** @} */ |
133 | | } |
134 | | |
135 | | #include "OgreHeaderSuffix.h" |
136 | | |
137 | | #endif |