/src/ogre/PlugIns/BSPSceneManager/include/OgreStaticFaceGroup.h
Line | Count | Source |
1 | | /* |
2 | | ----------------------------------------------------------------------------- |
3 | | This source file is part of OGRE |
4 | | (Object-oriented Graphics Rendering Engine) |
5 | | For the latest info, see http://www.ogre3d.org/ |
6 | | |
7 | | Copyright (c) 2000-2014 Torus Knot Software Ltd |
8 | | |
9 | | Permission is hereby granted, free of charge, to any person obtaining a copy |
10 | | of this software and associated documentation files (the "Software"), to deal |
11 | | in the Software without restriction, including without limitation the rights |
12 | | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
13 | | copies of the Software, and to permit persons to whom the Software is |
14 | | furnished to do so, subject to the following conditions: |
15 | | |
16 | | The above copyright notice and this permission notice shall be included in |
17 | | all copies or substantial portions of the Software. |
18 | | |
19 | | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
20 | | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
21 | | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
22 | | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
23 | | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
24 | | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
25 | | THE SOFTWARE. |
26 | | ----------------------------------------------------------------------------- |
27 | | */ |
28 | | #ifndef __StaticFaceGroup_H__ |
29 | | #define __StaticFaceGroup_H__ |
30 | | |
31 | | #include "OgrePrerequisites.h" |
32 | | |
33 | | #include "OgrePlane.h" |
34 | | #include "OgrePatchSurface.h" |
35 | | |
36 | | namespace Ogre { |
37 | | |
38 | | /** \addtogroup Core |
39 | | * @{ |
40 | | */ |
41 | | /** \addtogroup Scene |
42 | | * @{ |
43 | | */ |
44 | | /** A type of face group, i.e. face list of procedural etc */ |
45 | | enum FaceGroupType { |
46 | | FGT_FACE_LIST, |
47 | | FGT_PATCH, |
48 | | FGT_UNKNOWN |
49 | | }; |
50 | | |
51 | | /** Collects a group of static i.e. immovable faces together which have common |
52 | | properties like the material they use, the plane they lie on. |
53 | | |
54 | | Whilst for discrete geometry (i.e. movable objects) groups of faces are |
55 | | held in the SubMesh class, for immovable objects like scenery there |
56 | | needs to ba little more flexibility in the grouping since the group is |
57 | | likely to be a small part of a huge set of geometry. In addition, because |
58 | | the faces are unmoving certain optimisations can be performed, e.g. |
59 | | precalculating a world-coordinate bounding box and normal. |
60 | | @par |
61 | | Exactly how this class is used depends on the format of the large |
62 | | static geometry used in the level. An example would be the use of this |
63 | | class in the BspNode class for indoor levels. |
64 | | For flexibility and efficiency, it is not assumed that this class holds |
65 | | details of the vertices itself, or in fact that it holds the vertex indices |
66 | | itself. Everything is manipulated via pointers so if you want this |
67 | | class to point into a block of geometry data it can. |
68 | | */ |
69 | | struct StaticFaceGroup { |
70 | | // Type of face group. |
71 | | FaceGroupType fType; |
72 | | |
73 | | /// Is this a sky surface? |
74 | | bool isSky; |
75 | | |
76 | | /** Index into a buffer containing vertex definitions. Because we're |
77 | | dealing with subsets of large levels this is likely to be part-way |
78 | | through a huge vertex buffer. */ |
79 | | int vertexStart; |
80 | | |
81 | | /** The range of vertices in the buffer this facegroup references. |
82 | | This is really for copying purposes only, so that we know which |
83 | | subset of vertices to copy from our large-level buffer into the rendering buffer. |
84 | | */ |
85 | | int numVertices; |
86 | | |
87 | | /** Index into a buffer containing vertex indices. This buffer |
88 | | may be individual to this group or shared for memory allocation |
89 | | efficiency.The vertex indexes are relative the the mVertexStart pointer, |
90 | | not to the start of the large-level buffer, allowing simple reindexing |
91 | | when copying data into rendering buffers. |
92 | | This is only applicable to FGT_FACE_LIST face group types. |
93 | | */ |
94 | | int elementStart; |
95 | | |
96 | | /** The number of vertex indices. |
97 | | This is only applicable to FGT_FACE_LIST face group types. |
98 | | */ |
99 | | int numElements; |
100 | | |
101 | | /** Handle to material used by this group. |
102 | | Note the use of the material handle rather than the material |
103 | | name - this is for efficiency since there will be many of these. |
104 | | */ |
105 | | ResourceHandle materialHandle; |
106 | | |
107 | | Plane plane; |
108 | | |
109 | | /// Patch surface (only applicable when fType = FGT_PATCH) |
110 | | PatchSurface* patchSurf; |
111 | | |
112 | | |
113 | | friend std::ostream& operator<<(std::ostream& o, const StaticFaceGroup& s) |
114 | 0 | { |
115 | 0 | o << "StaticFaceGroup("; |
116 | 0 | if (s.fType == FGT_FACE_LIST) |
117 | 0 | { |
118 | 0 | o << "faceList, numVertices=" << s.numVertices << ", vertexStart=" << s.vertexStart; |
119 | 0 | o << ", numElements=" << s.numElements << ", elementStart=" << s.elementStart; |
120 | 0 | o << ", normal=" << s.plane.normal; |
121 | 0 | } |
122 | 0 | else if (s.fType == FGT_PATCH) |
123 | 0 | { |
124 | 0 | o << "bezierPatch, numVertices=" << s.numVertices << ", vertexStart=" << s.vertexStart; |
125 | 0 | // TODO |
126 | 0 | } |
127 | 0 |
|
128 | 0 | o << ", materialHandle=" << s.materialHandle; |
129 | 0 | o << ")"; |
130 | 0 |
|
131 | 0 | return o; |
132 | 0 | } |
133 | | |
134 | | |
135 | | }; |
136 | | /** @} */ |
137 | | /** @} */ |
138 | | |
139 | | } // namespace |
140 | | |
141 | | #endif |