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Created: 2025-10-12 07:23

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/src/ogre/OgreMain/include/OgrePatchSurface.h
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/*
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-----------------------------------------------------------------------------
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This source file is part of OGRE
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    (Object-oriented Graphics Rendering Engine)
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For the latest info, see http://www.ogre3d.org/
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Copyright (c) 2000-2014 Torus Knot Software Ltd
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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-----------------------------------------------------------------------------
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*/
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#ifndef __PatchSurface_H__
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#define __PatchSurface_H__
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#include "OgrePrerequisites.h"
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#include "OgreHardwareIndexBuffer.h"
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#include "OgreHardwareVertexBuffer.h"
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#include "OgreAxisAlignedBox.h"
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#include "OgreHeaderPrefix.h"
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namespace Ogre {
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    /** \addtogroup Core
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    *  @{
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    */
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    /** \addtogroup LOD
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    *  @{
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    */
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    /** A surface which is defined by curves of some kind to form a patch, e.g. a Bezier patch.
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        This object will take a list of control points with various assorted data, and will
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        subdivide it into a patch mesh. Currently only Bezier curves are supported for defining
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        the surface, but other techniques such as NURBS would follow the same basic approach.
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    */
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    class _OgreExport PatchSurface : public PatchAlloc
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    {
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    public:
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        PatchSurface();
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        ~PatchSurface();
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        enum PatchSurfaceType
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        {
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            /// A patch defined by a set of bezier curves
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            PST_BEZIER
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        };
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        /// Constant for indicating automatic determination of subdivision level for patches
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        enum
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        {
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            AUTO_LEVEL = -1
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        };
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        enum VisibleSide {
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            /// The side from which u goes right and v goes up (as in texture coords)
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            VS_FRONT,
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            /// The side from which u goes right and v goes down (reverse of texture coords)
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            VS_BACK,
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            /// Both sides are visible - warning this creates 2x the number of triangles and adds extra overhead for calculating normals
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            VS_BOTH
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        };
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        /** Sets up the surface by defining it's control points, type and initial subdivision level.
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            This method initialises the surface by passing it a set of control points. The type of curves to be used
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            are also defined here, although the only supported option currently is a bezier patch. You can also
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            specify a global subdivision level here if you like, although it is recommended that the parameter
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            is left as AUTO_LEVEL, which means the system decides how much subdivision is required (based on the
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            curvature of the surface)
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            @param
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                controlPointBuffer A pointer to a buffer containing the vertex data which defines control points 
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                of the curves rather than actual vertices. Note that you are expected to provide not
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                just position information, but potentially normals and texture coordinates too. The
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                format of the buffer is defined in the VertexDeclaration parameter
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            @param
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                declaration VertexDeclaration describing the contents of the buffer. 
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                Note this declaration must _only_ draw on buffer source 0!
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            @param
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                width Specifies the width of the patch in control points.
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            @param
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                height Specifies the height of the patch in control points. 
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            @param
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                pType The type of surface - currently only PST_BEZIER is supported
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            @param
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                uMaxSubdivisionLevel,vMaxSubdivisionLevel If you want to manually set the top level of subdivision, 
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                do it here, otherwise let the system decide.
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            @param
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                visibleSide Determines which side of the patch (or both) triangles are generated for.
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        */
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        void defineSurface(void* controlPointBuffer, 
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            VertexDeclaration *declaration, size_t width, size_t height,
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            PatchSurfaceType pType = PST_BEZIER, 
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            size_t uMaxSubdivisionLevel = AUTO_LEVEL, size_t vMaxSubdivisionLevel = AUTO_LEVEL,
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            VisibleSide visibleSide = VS_FRONT);
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        /** Based on a previous call to defineSurface, establishes the number of vertices required
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            to hold this patch at the maximum detail level. 
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            @remarks This is useful when you wish to build the patch into external vertex / index buffers.
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        */
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        size_t getRequiredVertexCount(void) const;
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        /** Based on a previous call to defineSurface, establishes the number of indexes required
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            to hold this patch at the maximum detail level. 
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            @remarks This is useful when you wish to build the patch into external vertex / index buffers.
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        */
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        size_t getRequiredIndexCount(void) const;
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        /** Gets the current index count based on the current subdivision level. */
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        size_t getCurrentIndexCount(void) const;
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        /// Returns the index offset used by this buffer to write data into the buffer
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        size_t getIndexOffset(void) const { return mIndexOffset; }
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        /// Returns the vertex offset used by this buffer to write data into the buffer
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        size_t getVertexOffset(void) const { return mVertexOffset; }
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        /** Gets the bounds of this patch, only valid after calling defineSurface. */
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        const AxisAlignedBox& getBounds(void) const;
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        /** Gets the radius of the bounding sphere for this patch, only valid after defineSurface 
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        has been called. */
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        Real getBoundingSphereRadius(void) const;
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        /** Tells the system to build the mesh relating to the surface into externally created
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            buffers.
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            The VertexDeclaration of the vertex buffer must be identical to the one passed into
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            defineSurface.  In addition, there must be enough space in the buffer to
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            accommodate the patch at full detail level; you should call getRequiredVertexCount
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            and getRequiredIndexCount to determine this. This method does not create an internal
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            mesh for this patch and so getMesh will return null if you call it after building the
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            patch this way.
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            @param destVertexBuffer The destination vertex buffer in which to build the patch.
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            @param vertexStart The offset at which to start writing vertices for this patch
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            @param destIndexBuffer The destination index buffer in which to build the patch.
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            @param indexStart The offset at which to start writing indexes for this patch
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        */
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        void build(HardwareVertexBufferSharedPtr destVertexBuffer, size_t vertexStart,
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            HardwareIndexBufferSharedPtr destIndexBuffer, size_t indexStart);
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        /** Alters the level of subdivision for this surface.
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            This method changes the proportionate detail level of the patch; since
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            the U and V directions can have different subdivision levels, this method
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            takes a single Real value where 0 is the minimum detail (the control points)
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            and 1 is the maximum detail level as supplied to the original call to
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            defineSurface.
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        */
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        void setSubdivisionFactor(Real factor);
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        /** Gets the current level of subdivision. */
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        Real getSubdivisionFactor(void) const;
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        void* getControlPointBuffer(void) const
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        {
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            return mControlPointBuffer;
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        }
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        /** Convenience method for telling the patch that the control points have been 
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            deleted, since once the patch has been built they are not required. */
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        void notifyControlPointBufferDeallocated(void) { 
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            mControlPointBuffer = 0;
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        }
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    private:
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        /// Vertex declaration describing the control point buffer
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        VertexDeclaration* mDeclaration;
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        /// Buffer containing the system-memory control points
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        void* mControlPointBuffer;
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        /// Type of surface
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        PatchSurfaceType mType;
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        /// Width in control points
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        size_t mCtlWidth;
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        /// Height in control points
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        size_t mCtlHeight;
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        /// TotalNumber of control points
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        size_t mCtlCount;
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        /// U-direction subdivision level
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        size_t mULevel;
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        /// V-direction subdivision level
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        size_t mVLevel;
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        /// Max subdivision level
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        size_t mMaxULevel;
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        size_t mMaxVLevel;
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        /// Width of the subdivided mesh (big enough for max level)
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        size_t mMeshWidth;
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        /// Height of the subdivided mesh (big enough for max level)
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        size_t mMeshHeight;
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        /// Which side is visible
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        VisibleSide mVSide;
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        Real mSubdivisionFactor;
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        std::vector<Vector3> mVecCtlPoints;
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        /** Internal method for finding the subdivision level given 3 control points.
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        */
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        size_t findLevel( Vector3& a, Vector3& b, Vector3& c);
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        void distributeControlPoints(void* lockedBuffer);
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        void subdivideCurve(void* lockedBuffer, size_t startIdx, size_t stepSize, size_t numSteps, size_t iterations);
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        void interpolateVertexData(void* lockedBuffer, size_t leftIndex, size_t rightIndex, size_t destIndex);
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        void makeTriangles(void);
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        size_t getAutoULevel(bool forMax = false);
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        size_t getAutoVLevel(bool forMax = false);
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        HardwareVertexBufferSharedPtr mVertexBuffer;
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        HardwareIndexBufferSharedPtr mIndexBuffer;
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        size_t mVertexOffset;
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        size_t mIndexOffset;
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        size_t mRequiredVertexCount;
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        size_t mRequiredIndexCount;
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        size_t mCurrIndexCount;
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        AxisAlignedBox mAABB;
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        Real mBoundingSphere;
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    };
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    /** @} */
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    /** @} */
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} // namespace
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#include "OgreHeaderSuffix.h"
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#endif