/src/ogre/OgreMain/src/OgreSkeleton.cpp
Line | Count | Source |
1 | | /* |
2 | | ----------------------------------------------------------------------------- |
3 | | This source file is part of OGRE |
4 | | (Object-oriented Graphics Rendering Engine) |
5 | | For the latest info, see http://www.ogre3d.org/ |
6 | | |
7 | | Copyright (c) 2000-2014 Torus Knot Software Ltd |
8 | | |
9 | | Permission is hereby granted, free of charge, to any person obtaining a copy |
10 | | of this software and associated documentation files (the "Software"), to deal |
11 | | in the Software without restriction, including without limitation the rights |
12 | | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
13 | | copies of the Software, and to permit persons to whom the Software is |
14 | | furnished to do so, subject to the following conditions: |
15 | | |
16 | | The above copyright notice and this permission notice shall be included in |
17 | | all copies or substantial portions of the Software. |
18 | | |
19 | | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
20 | | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
21 | | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
22 | | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
23 | | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
24 | | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
25 | | THE SOFTWARE. |
26 | | ----------------------------------------------------------------------------- |
27 | | */ |
28 | | #include "OgreStableHeaders.h" |
29 | | #include "OgreAnimationState.h" |
30 | | #include "OgreSkeletonManager.h" |
31 | | #include "OgreSkeletonSerializer.h" |
32 | | // Just for logging |
33 | | #include "OgreAnimationTrack.h" |
34 | | #include "OgreKeyFrame.h" |
35 | | |
36 | | |
37 | | namespace Ogre { |
38 | | |
39 | | //--------------------------------------------------------------------- |
40 | | Skeleton::Skeleton() |
41 | 0 | : Resource(), |
42 | 0 | mBlendState(ANIMBLEND_AVERAGE), |
43 | 0 | mManualBonesDirty(false) |
44 | 0 | { |
45 | 0 | } |
46 | | //--------------------------------------------------------------------- |
47 | | Skeleton::Skeleton(ResourceManager* creator, const String& name, ResourceHandle handle, |
48 | | const String& group, bool isManual, ManualResourceLoader* loader) |
49 | 0 | : Resource(creator, name, handle, group, isManual, loader), |
50 | 0 | mBlendState(ANIMBLEND_AVERAGE) |
51 | | // set animation blending to weighted, not cumulative |
52 | 0 | { |
53 | 0 | if (createParamDictionary("Skeleton")) |
54 | 0 | { |
55 | | // no custom params |
56 | 0 | } |
57 | 0 | } |
58 | | //--------------------------------------------------------------------- |
59 | | Skeleton::~Skeleton() |
60 | 0 | { |
61 | | // have to call this here reather than in Resource destructor |
62 | | // since calling virtual methods in base destructors causes crash |
63 | 0 | unload(); |
64 | 0 | } |
65 | | //--------------------------------------------------------------------- |
66 | | void Skeleton::prepareImpl(void) |
67 | 0 | { |
68 | 0 | SkeletonSerializer serializer; |
69 | |
|
70 | 0 | if (getCreator()->getVerbose()) |
71 | 0 | LogManager::getSingleton().stream() << "Skeleton: Loading " << mName; |
72 | |
|
73 | 0 | DataStreamPtr stream = ResourceGroupManager::getSingleton().openResource(mName, mGroup, this); |
74 | |
|
75 | 0 | serializer.importSkeleton(stream, this); |
76 | | |
77 | | // Load any linked skeletons |
78 | 0 | for (auto& s : mLinkedSkeletonAnimSourceList) |
79 | 0 | { |
80 | 0 | s.pSkeleton = static_pointer_cast<Skeleton>( |
81 | 0 | SkeletonManager::getSingleton().prepare(s.skeletonName, mGroup)); |
82 | 0 | } |
83 | 0 | } |
84 | | //--------------------------------------------------------------------- |
85 | | void Skeleton::unprepareImpl(void) |
86 | 0 | { |
87 | | // destroy bones |
88 | 0 | for (auto *b : mBoneList) |
89 | 0 | { |
90 | 0 | OGRE_DELETE b; |
91 | 0 | } |
92 | 0 | mBoneList.clear(); |
93 | 0 | mBoneListByName.clear(); |
94 | 0 | mRootBones.clear(); |
95 | 0 | mManualBones.clear(); |
96 | 0 | mManualBonesDirty = false; |
97 | | |
98 | | // Destroy animations |
99 | 0 | for (auto& ai : mAnimationsList) |
100 | 0 | { |
101 | 0 | OGRE_DELETE ai.second; |
102 | 0 | } |
103 | 0 | mAnimationsList.clear(); |
104 | | |
105 | | // Remove all linked skeletons |
106 | 0 | mLinkedSkeletonAnimSourceList.clear(); |
107 | 0 | } |
108 | | //--------------------------------------------------------------------- |
109 | | Bone* Skeleton::createBone(void) |
110 | 0 | { |
111 | 0 | return createBone(mBoneList.size()); |
112 | 0 | } |
113 | | //--------------------------------------------------------------------- |
114 | | Bone* Skeleton::createBone(const String& name) |
115 | 0 | { |
116 | 0 | return createBone(name, mBoneList.size()); |
117 | 0 | } |
118 | | //--------------------------------------------------------------------- |
119 | | Bone* Skeleton::createBone(unsigned short handle) |
120 | 0 | { |
121 | 0 | return createBone(StringUtil::format("Bone%u", handle), handle); |
122 | 0 | } |
123 | | //--------------------------------------------------------------------- |
124 | | Bone* Skeleton::createBone(const String& name, unsigned short handle) |
125 | 0 | { |
126 | 0 | OgreAssert(handle < OGRE_MAX_NUM_BONES, "Exceeded the maximum number of bones per skeleton"); |
127 | | // Check handle not used |
128 | 0 | if (handle < mBoneList.size() && mBoneList[handle] != NULL) |
129 | 0 | { |
130 | 0 | OGRE_EXCEPT( |
131 | 0 | Exception::ERR_DUPLICATE_ITEM, |
132 | 0 | "A bone with the handle " + StringConverter::toString(handle) + " already exists", |
133 | 0 | "Skeleton::createBone" ); |
134 | 0 | } |
135 | | // Check name not used |
136 | 0 | if (mBoneListByName.find(name) != mBoneListByName.end()) |
137 | 0 | { |
138 | 0 | OGRE_EXCEPT( |
139 | 0 | Exception::ERR_DUPLICATE_ITEM, |
140 | 0 | "A bone with the name " + name + " already exists", |
141 | 0 | "Skeleton::createBone" ); |
142 | 0 | } |
143 | 0 | Bone* ret = OGRE_NEW Bone(name, handle, this); |
144 | 0 | if (mBoneList.size() <= handle) |
145 | 0 | { |
146 | 0 | mBoneList.resize(handle+1); |
147 | 0 | } |
148 | 0 | mBoneList[handle] = ret; |
149 | 0 | mBoneListByName[name] = ret; |
150 | 0 | return ret; |
151 | 0 | } |
152 | | |
153 | 0 | const Skeleton::BoneList& Skeleton::getRootBones() const { |
154 | 0 | if (mRootBones.empty()) |
155 | 0 | { |
156 | 0 | deriveRootBone(); |
157 | 0 | } |
158 | |
|
159 | 0 | return mRootBones; |
160 | 0 | } |
161 | | |
162 | | //--------------------------------------------------------------------- |
163 | | void Skeleton::setAnimationState(const AnimationStateSet& animSet) |
164 | 0 | { |
165 | | /* |
166 | | Algorithm: |
167 | | 1. Reset all bone positions |
168 | | 2. Iterate per AnimationState, if enabled get Animation and call Animation::apply |
169 | | */ |
170 | | |
171 | | // Reset bones |
172 | 0 | reset(); |
173 | |
|
174 | 0 | Real weightFactor = 1.0f; |
175 | 0 | if (mBlendState == ANIMBLEND_AVERAGE) |
176 | 0 | { |
177 | | // Derive total weights so we can rebalance if > 1.0f |
178 | 0 | Real totalWeights = 0.0f; |
179 | 0 | EnabledAnimationStateList::const_iterator animIt; |
180 | 0 | for(animIt = animSet.getEnabledAnimationStates().begin(); animIt != animSet.getEnabledAnimationStates().end(); ++animIt) |
181 | 0 | { |
182 | 0 | const AnimationState* animState = *animIt; |
183 | | // Make sure we have an anim to match implementation |
184 | 0 | const LinkedSkeletonAnimationSource* linked = 0; |
185 | 0 | if (_getAnimationImpl(animState->getAnimationName(), &linked)) |
186 | 0 | { |
187 | 0 | totalWeights += animState->getWeight(); |
188 | 0 | } |
189 | 0 | } |
190 | | |
191 | | // Allow < 1.0f, allows fade out of all anims if required |
192 | 0 | if (totalWeights > 1.0f) |
193 | 0 | { |
194 | 0 | weightFactor = 1.0f / totalWeights; |
195 | 0 | } |
196 | 0 | } |
197 | | |
198 | | // Per enabled animation state |
199 | 0 | for(auto *animState : animSet.getEnabledAnimationStates()) |
200 | 0 | { |
201 | 0 | const LinkedSkeletonAnimationSource* linked = 0; |
202 | 0 | Animation* anim = _getAnimationImpl(animState->getAnimationName(), &linked); |
203 | | // tolerate state entries for animations we're not aware of |
204 | 0 | if (anim) |
205 | 0 | { |
206 | 0 | if(animState->hasBlendMask()) |
207 | 0 | { |
208 | 0 | anim->apply(this, animState->getTimePosition(), animState->getWeight() * weightFactor, |
209 | 0 | animState->getBlendMask(), linked ? linked->scale : 1.0f); |
210 | 0 | } |
211 | 0 | else |
212 | 0 | { |
213 | 0 | anim->apply(this, animState->getTimePosition(), |
214 | 0 | animState->getWeight() * weightFactor, linked ? linked->scale : 1.0f); |
215 | 0 | } |
216 | 0 | } |
217 | 0 | } |
218 | | |
219 | |
|
220 | 0 | } |
221 | | //--------------------------------------------------------------------- |
222 | | void Skeleton::setBindingPose(void) |
223 | 0 | { |
224 | | // Update the derived transforms |
225 | 0 | _updateTransforms(); |
226 | |
|
227 | 0 | for (auto *b : mBoneList) |
228 | 0 | { |
229 | 0 | b->setBindingPose(); |
230 | 0 | } |
231 | 0 | } |
232 | | //--------------------------------------------------------------------- |
233 | | void Skeleton::reset(bool resetManualBones) |
234 | 0 | { |
235 | 0 | for (auto *b : mBoneList) |
236 | 0 | { |
237 | 0 | if(!b->isManuallyControlled() || resetManualBones) |
238 | 0 | b->reset(); |
239 | 0 | } |
240 | 0 | } |
241 | | //--------------------------------------------------------------------- |
242 | | Animation* Skeleton::createAnimation(const String& name, Real length) |
243 | 0 | { |
244 | | // Check name not used |
245 | 0 | if (mAnimationsList.find(name) != mAnimationsList.end()) |
246 | 0 | { |
247 | 0 | OGRE_EXCEPT( |
248 | 0 | Exception::ERR_DUPLICATE_ITEM, |
249 | 0 | "An animation with the name " + name + " already exists", |
250 | 0 | "Skeleton::createAnimation"); |
251 | 0 | } |
252 | | |
253 | 0 | Animation* ret = OGRE_NEW Animation(name, length); |
254 | 0 | ret->_notifyContainer(this); |
255 | | |
256 | | // Add to list |
257 | 0 | mAnimationsList[name] = ret; |
258 | |
|
259 | 0 | return ret; |
260 | |
|
261 | 0 | } |
262 | | //--------------------------------------------------------------------- |
263 | | Animation* Skeleton::getAnimation(const String& name, |
264 | | const LinkedSkeletonAnimationSource** linker) const |
265 | 0 | { |
266 | 0 | Animation* ret = _getAnimationImpl(name, linker); |
267 | 0 | if (!ret) |
268 | 0 | { |
269 | 0 | OGRE_EXCEPT(Exception::ERR_ITEM_NOT_FOUND, "No animation entry found named " + name, |
270 | 0 | "Skeleton::getAnimation"); |
271 | 0 | } |
272 | | |
273 | 0 | return ret; |
274 | 0 | } |
275 | | //--------------------------------------------------------------------- |
276 | | Animation* Skeleton::getAnimation(const String& name) const |
277 | 0 | { |
278 | 0 | return getAnimation(name, 0); |
279 | 0 | } |
280 | | //--------------------------------------------------------------------- |
281 | | bool Skeleton::hasAnimation(const String& name) const |
282 | 0 | { |
283 | 0 | return _getAnimationImpl(name) != 0; |
284 | 0 | } |
285 | | //--------------------------------------------------------------------- |
286 | | Animation* Skeleton::_getAnimationImpl(const String& name, |
287 | | const LinkedSkeletonAnimationSource** linker) const |
288 | 0 | { |
289 | 0 | Animation* ret = 0; |
290 | 0 | AnimationList::const_iterator i = mAnimationsList.find(name); |
291 | |
|
292 | 0 | if (i == mAnimationsList.end()) |
293 | 0 | { |
294 | 0 | LinkedSkeletonAnimSourceList::const_iterator it; |
295 | 0 | for (it = mLinkedSkeletonAnimSourceList.begin(); |
296 | 0 | it != mLinkedSkeletonAnimSourceList.end() && !ret; ++it) |
297 | 0 | { |
298 | 0 | if (it->pSkeleton) |
299 | 0 | { |
300 | 0 | ret = it->pSkeleton->_getAnimationImpl(name); |
301 | 0 | if (ret && linker) |
302 | 0 | { |
303 | 0 | *linker = &(*it); |
304 | 0 | } |
305 | |
|
306 | 0 | } |
307 | 0 | } |
308 | |
|
309 | 0 | } |
310 | 0 | else |
311 | 0 | { |
312 | 0 | if (linker) |
313 | 0 | *linker = 0; |
314 | 0 | ret = i->second; |
315 | 0 | } |
316 | |
|
317 | 0 | return ret; |
318 | |
|
319 | 0 | } |
320 | | //--------------------------------------------------------------------- |
321 | | void Skeleton::removeAnimation(const String& name) |
322 | 0 | { |
323 | 0 | AnimationList::iterator i = mAnimationsList.find(name); |
324 | |
|
325 | 0 | if (i == mAnimationsList.end()) |
326 | 0 | { |
327 | 0 | OGRE_EXCEPT(Exception::ERR_ITEM_NOT_FOUND, "No animation entry found named " + name, |
328 | 0 | "Skeleton::getAnimation"); |
329 | 0 | } |
330 | | |
331 | 0 | OGRE_DELETE i->second; |
332 | |
|
333 | 0 | mAnimationsList.erase(i); |
334 | |
|
335 | 0 | } |
336 | | //----------------------------------------------------------------------- |
337 | | void Skeleton::_initAnimationState(AnimationStateSet* animSet) |
338 | 0 | { |
339 | 0 | animSet->removeAllAnimationStates(); |
340 | | |
341 | 0 | for (auto& a : mAnimationsList) |
342 | 0 | { |
343 | 0 | Animation* anim = a.second; |
344 | | // Create animation at time index 0, default params mean this has weight 1 and is disabled |
345 | 0 | const String& animName = anim->getName(); |
346 | 0 | animSet->createAnimationState(animName, 0.0, anim->getLength()); |
347 | 0 | } |
348 | | |
349 | | // Also iterate over linked animation |
350 | 0 | for (auto& li : mLinkedSkeletonAnimSourceList) |
351 | 0 | { |
352 | 0 | if (li.pSkeleton) |
353 | 0 | { |
354 | 0 | li.pSkeleton->_refreshAnimationState(animSet); |
355 | 0 | } |
356 | 0 | } |
357 | 0 | } |
358 | | //----------------------------------------------------------------------- |
359 | | void Skeleton::_refreshAnimationState(AnimationStateSet* animSet) |
360 | 0 | { |
361 | | // Merge in any new animations |
362 | 0 | for (auto& a : mAnimationsList) |
363 | 0 | { |
364 | 0 | Animation* anim = a.second; |
365 | | // Create animation at time index 0, default params mean this has weight 1 and is disabled |
366 | 0 | const String& animName = anim->getName(); |
367 | 0 | if (!animSet->hasAnimationState(animName)) |
368 | 0 | { |
369 | 0 | animSet->createAnimationState(animName, 0.0, anim->getLength()); |
370 | 0 | } |
371 | 0 | else |
372 | 0 | { |
373 | | // Update length incase changed |
374 | 0 | AnimationState* animState = animSet->getAnimationState(animName); |
375 | 0 | animState->setLength(anim->getLength()); |
376 | 0 | animState->setTimePosition(std::min(anim->getLength(), animState->getTimePosition())); |
377 | 0 | } |
378 | 0 | } |
379 | | // Also iterate over linked animation |
380 | 0 | for (auto& li : mLinkedSkeletonAnimSourceList) |
381 | 0 | { |
382 | 0 | if (li.pSkeleton) |
383 | 0 | { |
384 | 0 | li.pSkeleton->_refreshAnimationState(animSet); |
385 | 0 | } |
386 | 0 | } |
387 | 0 | } |
388 | | //----------------------------------------------------------------------- |
389 | | void Skeleton::_notifyManualBonesDirty(void) |
390 | 0 | { |
391 | 0 | mManualBonesDirty = true; |
392 | 0 | } |
393 | | //----------------------------------------------------------------------- |
394 | | void Skeleton::_notifyManualBoneStateChange(Bone* bone) |
395 | 0 | { |
396 | 0 | if (bone->isManuallyControlled()) |
397 | 0 | mManualBones.insert(bone); |
398 | 0 | else |
399 | 0 | mManualBones.erase(bone); |
400 | 0 | } |
401 | | //----------------------------------------------------------------------- |
402 | | void Skeleton::_getBoneMatrices(Affine3* pMatrices) |
403 | 0 | { |
404 | | // Update derived transforms |
405 | 0 | _updateTransforms(); |
406 | | |
407 | | /* |
408 | | Calculating the bone matrices |
409 | | ----------------------------- |
410 | | Now that we have the derived scaling factors, orientations & positions in the |
411 | | Bone nodes, we have to compute the Matrix4 to apply to the vertices of a mesh. |
412 | | Because any modification of a vertex has to be relative to the bone, we must |
413 | | first reverse transform by the Bone's original derived position/orientation/scale, |
414 | | then transform by the new derived position/orientation/scale. |
415 | | Also note we combine scale as equivalent axes, no shearing. |
416 | | */ |
417 | |
|
418 | 0 | for (auto *b : mBoneList) |
419 | 0 | { |
420 | 0 | b->_getOffsetTransform(*pMatrices); |
421 | 0 | pMatrices++; |
422 | 0 | } |
423 | |
|
424 | 0 | } |
425 | | //--------------------------------------------------------------------- |
426 | | unsigned short Skeleton::getNumAnimations(void) const |
427 | 0 | { |
428 | 0 | return (unsigned short)mAnimationsList.size(); |
429 | 0 | } |
430 | | //--------------------------------------------------------------------- |
431 | | Animation* Skeleton::getAnimation(unsigned short index) const |
432 | 0 | { |
433 | | // If you hit this assert, then the index is out of bounds. |
434 | 0 | assert( index < mAnimationsList.size() ); |
435 | |
|
436 | 0 | AnimationList::const_iterator i = mAnimationsList.begin(); |
437 | |
|
438 | 0 | std::advance(i, index); |
439 | |
|
440 | 0 | return i->second; |
441 | 0 | } |
442 | | //--------------------------------------------------------------------- |
443 | | Bone* Skeleton::getBone(const String& name) const |
444 | 0 | { |
445 | 0 | BoneListByName::const_iterator i = mBoneListByName.find(name); |
446 | |
|
447 | 0 | if (i == mBoneListByName.end()) |
448 | 0 | { |
449 | 0 | OGRE_EXCEPT(Exception::ERR_ITEM_NOT_FOUND, "Bone named '" + name + "' not found.", |
450 | 0 | "Skeleton::getBone"); |
451 | 0 | } |
452 | | |
453 | 0 | return i->second; |
454 | |
|
455 | 0 | } |
456 | | //--------------------------------------------------------------------- |
457 | | bool Skeleton::hasBone(const String& name) const |
458 | 0 | { |
459 | 0 | return mBoneListByName.find(name) != mBoneListByName.end(); |
460 | 0 | } |
461 | | //--------------------------------------------------------------------- |
462 | | void Skeleton::deriveRootBone(void) const |
463 | 0 | { |
464 | | // Start at the first bone and work up |
465 | 0 | OgreAssert(!mBoneList.empty(), "Cannot derive root bone as this skeleton has no bones"); |
466 | | |
467 | 0 | mRootBones.clear(); |
468 | |
|
469 | 0 | for (auto *b : mBoneList) |
470 | 0 | { |
471 | 0 | if (b->getParent() == 0) |
472 | 0 | { |
473 | | // This is a root |
474 | 0 | mRootBones.push_back(b); |
475 | 0 | } |
476 | 0 | } |
477 | 0 | } |
478 | | //--------------------------------------------------------------------- |
479 | | std::ostream& operator<<(std::ostream& o, const Skeleton& s) |
480 | 0 | { |
481 | 0 | Quaternion q; |
482 | 0 | Radian angle; |
483 | 0 | Vector3 axis; |
484 | |
|
485 | 0 | o << "-= Debug output of skeleton " << s.mName << " =-" << std::endl << std::endl; |
486 | 0 | o << "== Bones ==" << std::endl; |
487 | 0 | o << "Number of bones: " << (unsigned int)s.mBoneList.size() << std::endl; |
488 | | |
489 | 0 | for (auto *b : s.mBoneList) |
490 | 0 | { |
491 | 0 | o << "-- Bone " << b->getHandle() << " --" << std::endl; |
492 | 0 | o << "Position: " << b->getPosition(); |
493 | 0 | q = b->getOrientation(); |
494 | 0 | o << "Rotation: " << q; |
495 | 0 | q.ToAngleAxis(angle, axis); |
496 | 0 | o << " = " << angle.valueRadians() << " radians around axis " << axis << std::endl << std::endl; |
497 | 0 | } |
498 | |
|
499 | 0 | o << "== Animations ==" << std::endl; |
500 | 0 | o << "Number of animations: " << (unsigned int)s.mAnimationsList.size() << std::endl; |
501 | |
|
502 | 0 | for (auto& a : s.mAnimationsList) |
503 | 0 | { |
504 | 0 | Animation* anim = a.second; |
505 | |
|
506 | 0 | o << "-- Animation '" << anim->getName() << "' (length " << anim->getLength() << ") --" << std::endl; |
507 | 0 | o << "Number of tracks: " << anim->getNumNodeTracks() << std::endl; |
508 | |
|
509 | 0 | for (unsigned short ti = 0; ti < anim->getNumNodeTracks(); ++ti) |
510 | 0 | { |
511 | 0 | NodeAnimationTrack* track = anim->getNodeTrack(ti); |
512 | 0 | o << " -- AnimationTrack " << ti << " --" << std::endl; |
513 | 0 | o << " Affects bone: " << static_cast<Bone*>(track->getAssociatedNode())->getHandle() << std::endl; |
514 | 0 | o << " Number of keyframes: " << track->getNumKeyFrames() << std::endl; |
515 | |
|
516 | 0 | for (unsigned short ki = 0; ki < track->getNumKeyFrames(); ++ki) |
517 | 0 | { |
518 | 0 | TransformKeyFrame* key = track->getNodeKeyFrame(ki); |
519 | 0 | o << " -- KeyFrame " << ki << " --" << std::endl; |
520 | 0 | o << " Time index: " << key->getTime(); |
521 | 0 | o << " Translation: " << key->getTranslate() << std::endl; |
522 | 0 | q = key->getRotation(); |
523 | 0 | o << " Rotation: " << q; |
524 | 0 | q.ToAngleAxis(angle, axis); |
525 | 0 | o << " = " << angle.valueRadians() << " radians around axis " << axis << std::endl; |
526 | 0 | } |
527 | |
|
528 | 0 | } |
529 | 0 | } |
530 | 0 | return o; |
531 | 0 | } |
532 | | //--------------------------------------------------------------------- |
533 | | Skeleton::BoneIterator Skeleton::getRootBoneIterator(void) |
534 | 0 | { |
535 | 0 | if (mRootBones.empty()) |
536 | 0 | { |
537 | 0 | deriveRootBone(); |
538 | 0 | } |
539 | 0 | return BoneIterator(mRootBones.begin(), mRootBones.end()); |
540 | 0 | } |
541 | | //--------------------------------------------------------------------- |
542 | | Skeleton::BoneIterator Skeleton::getBoneIterator(void) |
543 | 0 | { |
544 | 0 | return BoneIterator(mBoneList.begin(), mBoneList.end()); |
545 | 0 | } |
546 | | //--------------------------------------------------------------------- |
547 | | void Skeleton::_updateTransforms(void) |
548 | 0 | { |
549 | 0 | for (auto *b : mRootBones) |
550 | 0 | { |
551 | 0 | b->_update(true, false); |
552 | 0 | } |
553 | 0 | mManualBonesDirty = false; |
554 | 0 | } |
555 | | //--------------------------------------------------------------------- |
556 | | void Skeleton::optimiseAllAnimations(bool preservingIdentityNodeTracks) |
557 | 0 | { |
558 | 0 | if (!preservingIdentityNodeTracks) |
559 | 0 | { |
560 | 0 | Animation::TrackHandleList tracksToDestroy; |
561 | | |
562 | | // Assume all node tracks are identity |
563 | 0 | ushort numBones = getNumBones(); |
564 | 0 | for (ushort h = 0; h < numBones; ++h) |
565 | 0 | { |
566 | 0 | tracksToDestroy.insert(h); |
567 | 0 | } |
568 | | |
569 | | // Collect identity node tracks for all animations |
570 | 0 | for (auto& a : mAnimationsList) |
571 | 0 | { |
572 | 0 | a.second->_collectIdentityNodeTracks(tracksToDestroy); |
573 | 0 | } |
574 | | |
575 | | // Destroy identity node tracks |
576 | 0 | for (auto& a : mAnimationsList) |
577 | 0 | { |
578 | 0 | a.second->_destroyNodeTracks(tracksToDestroy); |
579 | 0 | } |
580 | 0 | } |
581 | |
|
582 | 0 | for (auto& a : mAnimationsList) |
583 | 0 | { |
584 | | // Don't discard identity node tracks here |
585 | 0 | a.second->optimise(false); |
586 | 0 | } |
587 | 0 | } |
588 | | //--------------------------------------------------------------------- |
589 | | void Skeleton::addLinkedSkeletonAnimationSource(const String& skelName, |
590 | | Real scale) |
591 | 0 | { |
592 | | // Check not already linked |
593 | 0 | for (auto& l : mLinkedSkeletonAnimSourceList) |
594 | 0 | { |
595 | 0 | if (skelName == l.skeletonName) |
596 | 0 | return; // don't bother |
597 | 0 | } |
598 | | |
599 | 0 | if (isPrepared() || isLoaded()) |
600 | 0 | { |
601 | | // Load immediately |
602 | 0 | SkeletonPtr skelPtr = static_pointer_cast<Skeleton>( |
603 | 0 | SkeletonManager::getSingleton().prepare(skelName, mGroup)); |
604 | 0 | mLinkedSkeletonAnimSourceList.push_back( |
605 | 0 | LinkedSkeletonAnimationSource(skelName, scale, skelPtr)); |
606 | |
|
607 | 0 | } |
608 | 0 | else |
609 | 0 | { |
610 | | // Load later |
611 | 0 | mLinkedSkeletonAnimSourceList.push_back( |
612 | 0 | LinkedSkeletonAnimationSource(skelName, scale)); |
613 | 0 | } |
614 | |
|
615 | 0 | } |
616 | | //--------------------------------------------------------------------- |
617 | | void Skeleton::removeAllLinkedSkeletonAnimationSources(void) |
618 | 0 | { |
619 | 0 | mLinkedSkeletonAnimSourceList.clear(); |
620 | 0 | } |
621 | | //--------------------------------------------------------------------- |
622 | | Skeleton::LinkedSkeletonAnimSourceIterator |
623 | | Skeleton::getLinkedSkeletonAnimationSourceIterator(void) const |
624 | 0 | { |
625 | 0 | return LinkedSkeletonAnimSourceIterator( |
626 | 0 | mLinkedSkeletonAnimSourceList.begin(), |
627 | 0 | mLinkedSkeletonAnimSourceList.end()); |
628 | 0 | } |
629 | | //--------------------------------------------------------------------- |
630 | | struct DeltaTransform |
631 | | { |
632 | | Vector3 translate; |
633 | | Quaternion rotate; |
634 | | Vector3 scale; |
635 | | bool isIdentity; |
636 | | }; |
637 | | void Skeleton::_mergeSkeletonAnimations(const Skeleton* src, |
638 | | const BoneHandleMap& boneHandleMap, |
639 | | const StringVector& animations) |
640 | 0 | { |
641 | 0 | ushort handle; |
642 | |
|
643 | 0 | ushort numSrcBones = src->getNumBones(); |
644 | 0 | ushort numDstBones = this->getNumBones(); |
645 | |
|
646 | 0 | OgreAssert( |
647 | 0 | boneHandleMap.size() == numSrcBones, |
648 | 0 | "Number of bones in the bone handle map must equal to number of bones in the source skeleton"); |
649 | | |
650 | 0 | bool existsMissingBone = false; |
651 | | |
652 | | // Check source skeleton structures compatible with ourself (that means |
653 | | // identically bones with identical handles, and with same hierarchy, but |
654 | | // not necessary to have same number of bones and bone names). |
655 | 0 | for (handle = 0; handle < numSrcBones; ++handle) |
656 | 0 | { |
657 | 0 | const Bone* srcBone = src->getBone(handle); |
658 | 0 | ushort dstHandle = boneHandleMap[handle]; |
659 | | |
660 | | // Does it exists in target skeleton? |
661 | 0 | if (dstHandle < numDstBones) |
662 | 0 | { |
663 | 0 | Bone* destBone = this->getBone(dstHandle); |
664 | | |
665 | | // Check both bones have identical parent, or both are root bone. |
666 | 0 | const Bone* srcParent = static_cast<Bone*>(srcBone->getParent()); |
667 | 0 | Bone* destParent = static_cast<Bone*>(destBone->getParent()); |
668 | 0 | if ((srcParent || destParent) && |
669 | 0 | (!srcParent || !destParent || |
670 | 0 | boneHandleMap[srcParent->getHandle()] != destParent->getHandle())) |
671 | 0 | { |
672 | 0 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, |
673 | 0 | "Source skeleton incompatible with this skeleton: " |
674 | 0 | "difference hierarchy between bone '" + srcBone->getName() + |
675 | 0 | "' and '" + destBone->getName() + "'.", |
676 | 0 | "Skeleton::_mergeSkeletonAnimations"); |
677 | 0 | } |
678 | 0 | } |
679 | 0 | else |
680 | 0 | { |
681 | 0 | existsMissingBone = true; |
682 | 0 | } |
683 | 0 | } |
684 | | |
685 | | // Clone bones if need |
686 | 0 | if (existsMissingBone) |
687 | 0 | { |
688 | | // Create missing bones |
689 | 0 | for (handle = 0; handle < numSrcBones; ++handle) |
690 | 0 | { |
691 | 0 | const Bone* srcBone = src->getBone(handle); |
692 | 0 | ushort dstHandle = boneHandleMap[handle]; |
693 | | |
694 | | // The bone is missing in target skeleton? |
695 | 0 | if (dstHandle >= numDstBones) |
696 | 0 | { |
697 | 0 | Bone* dstBone = this->createBone(srcBone->getName(), dstHandle); |
698 | | // Sets initial transform |
699 | 0 | dstBone->setPosition(srcBone->getInitialPosition()); |
700 | 0 | dstBone->setOrientation(srcBone->getInitialOrientation()); |
701 | 0 | dstBone->setScale(srcBone->getInitialScale()); |
702 | 0 | dstBone->setInitialState(); |
703 | 0 | } |
704 | 0 | } |
705 | | |
706 | | // Link new bones to parent |
707 | 0 | for (handle = 0; handle < numSrcBones; ++handle) |
708 | 0 | { |
709 | 0 | const Bone* srcBone = src->getBone(handle); |
710 | 0 | ushort dstHandle = boneHandleMap[handle]; |
711 | | |
712 | | // Is new bone? |
713 | 0 | if (dstHandle >= numDstBones) |
714 | 0 | { |
715 | 0 | const Bone* srcParent = static_cast<Bone*>(srcBone->getParent()); |
716 | 0 | if (srcParent) |
717 | 0 | { |
718 | 0 | Bone* destParent = this->getBone(boneHandleMap[srcParent->getHandle()]); |
719 | 0 | Bone* dstBone = this->getBone(dstHandle); |
720 | 0 | destParent->addChild(dstBone); |
721 | 0 | } |
722 | 0 | } |
723 | 0 | } |
724 | | |
725 | | // Derive root bones in case it was changed |
726 | 0 | this->deriveRootBone(); |
727 | | |
728 | | // Reset binding pose for new bones |
729 | 0 | this->reset(true); |
730 | 0 | this->setBindingPose(); |
731 | 0 | } |
732 | | |
733 | | // |
734 | | // We need to adapt animations from source to target skeleton, but since source |
735 | | // and target skeleton bones bind transform might difference, so we need to alter |
736 | | // keyframes in source to suit to target skeleton. |
737 | | // |
738 | | // For any given animation time, formula: |
739 | | // |
740 | | // LocalTransform = BindTransform * KeyFrame; |
741 | | // DerivedTransform = ParentDerivedTransform * LocalTransform |
742 | | // |
743 | | // And all derived transforms should be keep identically after adapt to |
744 | | // target skeleton, Then: |
745 | | // |
746 | | // DestDerivedTransform == SrcDerivedTransform |
747 | | // DestParentDerivedTransform == SrcParentDerivedTransform |
748 | | // ==> |
749 | | // DestLocalTransform = SrcLocalTransform |
750 | | // ==> |
751 | | // DestBindTransform * DestKeyFrame = SrcBindTransform * SrcKeyFrame |
752 | | // ==> |
753 | | // DestKeyFrame = inverse(DestBindTransform) * SrcBindTransform * SrcKeyFrame |
754 | | // |
755 | | // We define (inverse(DestBindTransform) * SrcBindTransform) as 'delta-transform' here. |
756 | | // |
757 | | |
758 | | // Calculate delta-transforms for all source bones. |
759 | 0 | std::vector<DeltaTransform> deltaTransforms(numSrcBones); |
760 | 0 | for (handle = 0; handle < numSrcBones; ++handle) |
761 | 0 | { |
762 | 0 | const Bone* srcBone = src->getBone(handle); |
763 | 0 | DeltaTransform& deltaTransform = deltaTransforms[handle]; |
764 | 0 | ushort dstHandle = boneHandleMap[handle]; |
765 | |
|
766 | 0 | if (dstHandle < numDstBones) |
767 | 0 | { |
768 | | // Common bone, calculate delta-transform |
769 | |
|
770 | 0 | Bone* dstBone = this->getBone(dstHandle); |
771 | |
|
772 | 0 | deltaTransform.translate = srcBone->getInitialPosition() - dstBone->getInitialPosition(); |
773 | 0 | deltaTransform.rotate = dstBone->getInitialOrientation().Inverse() * srcBone->getInitialOrientation(); |
774 | 0 | deltaTransform.scale = srcBone->getInitialScale() / dstBone->getInitialScale(); |
775 | | |
776 | | // Check whether or not delta-transform is identity |
777 | 0 | const Real tolerance = 1e-3f; |
778 | 0 | Vector3 axis; |
779 | 0 | Radian angle; |
780 | 0 | deltaTransform.rotate.ToAngleAxis(angle, axis); |
781 | 0 | deltaTransform.isIdentity = |
782 | 0 | deltaTransform.translate.positionEquals(Vector3::ZERO, tolerance) && |
783 | 0 | deltaTransform.scale.positionEquals(Vector3::UNIT_SCALE, tolerance) && |
784 | 0 | Math::RealEqual(angle.valueRadians(), 0.0f, tolerance); |
785 | 0 | } |
786 | 0 | else |
787 | 0 | { |
788 | | // New bone, the delta-transform is identity |
789 | |
|
790 | 0 | deltaTransform.translate = Vector3::ZERO; |
791 | 0 | deltaTransform.rotate = Quaternion::IDENTITY; |
792 | 0 | deltaTransform.scale = Vector3::UNIT_SCALE; |
793 | 0 | deltaTransform.isIdentity = true; |
794 | 0 | } |
795 | 0 | } |
796 | | |
797 | | // Now copy animations |
798 | |
|
799 | 0 | ushort numAnimations; |
800 | 0 | if (animations.empty()) |
801 | 0 | numAnimations = src->getNumAnimations(); |
802 | 0 | else |
803 | 0 | numAnimations = static_cast<ushort>(animations.size()); |
804 | 0 | for (ushort i = 0; i < numAnimations; ++i) |
805 | 0 | { |
806 | 0 | const Animation* srcAnimation; |
807 | 0 | if (animations.empty()) |
808 | 0 | { |
809 | | // Get animation of source skeleton by the given index |
810 | 0 | srcAnimation = src->getAnimation(i); |
811 | 0 | } |
812 | 0 | else |
813 | 0 | { |
814 | | // Get animation of source skeleton by the given name |
815 | 0 | const LinkedSkeletonAnimationSource* linker; |
816 | 0 | srcAnimation = src->_getAnimationImpl(animations[i], &linker); |
817 | 0 | if (!srcAnimation || linker) |
818 | 0 | { |
819 | 0 | OGRE_EXCEPT(Exception::ERR_ITEM_NOT_FOUND, |
820 | 0 | "No animation entry found named " + animations[i], |
821 | 0 | "Skeleton::_mergeSkeletonAnimations"); |
822 | 0 | } |
823 | 0 | } |
824 | | |
825 | | // Create target animation |
826 | 0 | Animation* dstAnimation = this->createAnimation(srcAnimation->getName(), srcAnimation->getLength()); |
827 | | |
828 | | // Copy interpolation modes |
829 | 0 | dstAnimation->setInterpolationMode(srcAnimation->getInterpolationMode()); |
830 | 0 | dstAnimation->setRotationInterpolationMode(srcAnimation->getRotationInterpolationMode()); |
831 | | |
832 | | // Copy track for each bone |
833 | 0 | for (handle = 0; handle < numSrcBones; ++handle) |
834 | 0 | { |
835 | 0 | const DeltaTransform& deltaTransform = deltaTransforms[handle]; |
836 | 0 | ushort dstHandle = boneHandleMap[handle]; |
837 | |
|
838 | 0 | if (srcAnimation->hasNodeTrack(handle)) |
839 | 0 | { |
840 | | // Clone track from source animation |
841 | |
|
842 | 0 | const NodeAnimationTrack* srcTrack = srcAnimation->getNodeTrack(handle); |
843 | 0 | NodeAnimationTrack* dstTrack = dstAnimation->createNodeTrack(dstHandle, this->getBone(dstHandle)); |
844 | 0 | dstTrack->setUseShortestRotationPath(srcTrack->getUseShortestRotationPath()); |
845 | |
|
846 | 0 | ushort numKeyFrames = srcTrack->getNumKeyFrames(); |
847 | 0 | for (ushort k = 0; k < numKeyFrames; ++k) |
848 | 0 | { |
849 | 0 | const TransformKeyFrame* srcKeyFrame = srcTrack->getNodeKeyFrame(k); |
850 | 0 | TransformKeyFrame* dstKeyFrame = dstTrack->createNodeKeyFrame(srcKeyFrame->getTime()); |
851 | | |
852 | | // Adjust keyframes to match target binding pose |
853 | 0 | if (deltaTransform.isIdentity) |
854 | 0 | { |
855 | 0 | dstKeyFrame->setTranslate(srcKeyFrame->getTranslate()); |
856 | 0 | dstKeyFrame->setRotation(srcKeyFrame->getRotation()); |
857 | 0 | dstKeyFrame->setScale(srcKeyFrame->getScale()); |
858 | 0 | } |
859 | 0 | else |
860 | 0 | { |
861 | 0 | dstKeyFrame->setTranslate(deltaTransform.translate + srcKeyFrame->getTranslate()); |
862 | 0 | dstKeyFrame->setRotation(deltaTransform.rotate * srcKeyFrame->getRotation()); |
863 | 0 | dstKeyFrame->setScale(deltaTransform.scale * srcKeyFrame->getScale()); |
864 | 0 | } |
865 | 0 | } |
866 | 0 | } |
867 | 0 | else if (!deltaTransform.isIdentity) |
868 | 0 | { |
869 | | // Create 'static' track for this bone |
870 | |
|
871 | 0 | NodeAnimationTrack* dstTrack = dstAnimation->createNodeTrack(dstHandle, this->getBone(dstHandle)); |
872 | 0 | TransformKeyFrame* dstKeyFrame; |
873 | |
|
874 | 0 | dstKeyFrame = dstTrack->createNodeKeyFrame(0); |
875 | 0 | dstKeyFrame->setTranslate(deltaTransform.translate); |
876 | 0 | dstKeyFrame->setRotation(deltaTransform.rotate); |
877 | 0 | dstKeyFrame->setScale(deltaTransform.scale); |
878 | |
|
879 | 0 | dstKeyFrame = dstTrack->createNodeKeyFrame(dstAnimation->getLength()); |
880 | 0 | dstKeyFrame->setTranslate(deltaTransform.translate); |
881 | 0 | dstKeyFrame->setRotation(deltaTransform.rotate); |
882 | 0 | dstKeyFrame->setScale(deltaTransform.scale); |
883 | 0 | } |
884 | 0 | } |
885 | 0 | } |
886 | 0 | } |
887 | | //--------------------------------------------------------------------- |
888 | | void Skeleton::_buildMapBoneByHandle(const Skeleton* src, |
889 | | BoneHandleMap& boneHandleMap) const |
890 | 0 | { |
891 | 0 | ushort numSrcBones = src->getNumBones(); |
892 | 0 | boneHandleMap.resize(numSrcBones); |
893 | |
|
894 | 0 | for (ushort handle = 0; handle < numSrcBones; ++handle) |
895 | 0 | { |
896 | 0 | boneHandleMap[handle] = handle; |
897 | 0 | } |
898 | 0 | } |
899 | | //--------------------------------------------------------------------- |
900 | | void Skeleton::_buildMapBoneByName(const Skeleton* src, |
901 | | BoneHandleMap& boneHandleMap) const |
902 | 0 | { |
903 | 0 | ushort numSrcBones = src->getNumBones(); |
904 | 0 | boneHandleMap.resize(numSrcBones); |
905 | |
|
906 | 0 | ushort newBoneHandle = this->getNumBones(); |
907 | 0 | for (ushort handle = 0; handle < numSrcBones; ++handle) |
908 | 0 | { |
909 | 0 | const Bone* srcBone = src->getBone(handle); |
910 | 0 | BoneListByName::const_iterator i = this->mBoneListByName.find(srcBone->getName()); |
911 | 0 | if (i == mBoneListByName.end()) |
912 | 0 | boneHandleMap[handle] = newBoneHandle++; |
913 | 0 | else |
914 | 0 | boneHandleMap[handle] = i->second->getHandle(); |
915 | 0 | } |
916 | 0 | } |
917 | | |
918 | | size_t Skeleton::calculateSize(void) const |
919 | 0 | { |
920 | 0 | size_t memSize = sizeof(*this); |
921 | 0 | memSize += mBoneList.size() * sizeof(Bone); |
922 | 0 | memSize += mRootBones.size() * sizeof(Bone); |
923 | 0 | memSize += mBoneListByName.size() * (sizeof(String) + sizeof(Bone*)); |
924 | 0 | memSize += mAnimationsList.size() * (sizeof(String) + sizeof(Animation*)); |
925 | 0 | memSize += mManualBones.size() * sizeof(Bone*); |
926 | 0 | memSize += mLinkedSkeletonAnimSourceList.size() * sizeof(LinkedSkeletonAnimationSource); |
927 | |
|
928 | 0 | return memSize; |
929 | 0 | } |
930 | | } |