Coverage Report

Created: 2025-11-11 06:40

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/src/ogre/OgreMain/include/OgreGpuProgramManager.h
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/*
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-----------------------------------------------------------------------------
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This source file is part of OGRE
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    (Object-oriented Graphics Rendering Engine)
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For the latest info, see http://www.ogre3d.org/
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Copyright (c) 2000-2014 Torus Knot Software Ltd
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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-----------------------------------------------------------------------------
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*/
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#ifndef __GpuProgramManager_H_
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#define __GpuProgramManager_H_
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// Precompiler options
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#include "OgrePrerequisites.h"
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#include "OgreResourceManager.h"
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#include "OgreGpuProgram.h"
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#include "OgreSingleton.h"
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#include "OgreHeaderPrefix.h"
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namespace Ogre {
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    /** \addtogroup Core
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    *  @{
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    */
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    /** \addtogroup Resources
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    *  @{
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    */
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    /** Interface definition for factories of GpuProgram. */
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    class _OgreExport GpuProgramFactory : public FactoryAlloc
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    {
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    public:
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        virtual ~GpuProgramFactory() {}
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        /// Get the name of the language this factory creates programs for
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        virtual const String& getLanguage(void) const = 0;
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        virtual GpuProgram* create(ResourceManager* creator, const String& name, ResourceHandle handle,
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                                   const String& group, bool isManual, ManualResourceLoader* loader) = 0;
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        virtual void destroy(GpuProgram* prog) { delete prog; }
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    };
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    /** This ResourceManager manages GPU shader programs
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        This class not only manages the programs themselves, it also manages the factory
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        classes which allow the creation of programs using a variety of
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        syntaxes. Plugins can be created which register themselves as program
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        factories and as such the engine can be extended to accept virtually any kind of
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        program provided a plugin is written.
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    */
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    class _OgreExport GpuProgramManager : public ResourceManager, public Singleton<GpuProgramManager>
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    {
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        // silence warnings
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        using ResourceManager::load;
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        /// Factories capable of creating GpuProgram instances
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        typedef std::map<String, GpuProgramFactory*> FactoryMap;
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        FactoryMap mFactories;
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        /// Factory for dealing with programs for languages we can't create
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        std::unique_ptr<GpuProgramFactory> mNullFactory;
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        /// Factory for unified high-level programs
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        std::unique_ptr<GpuProgramFactory> mUnifiedFactory;
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        GpuProgramFactory* getFactory(const String& language);
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    public:
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        typedef std::set<String> SyntaxCodes;
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        typedef std::map<String, GpuSharedParametersPtr> SharedParametersMap;
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        typedef MemoryDataStreamPtr Microcode;
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    protected:
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        SharedParametersMap mSharedParametersMap;
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        std::map<uint32, Microcode> mMicrocodeCache;
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        bool mSaveMicrocodesToCache;
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        bool mCacheDirty;           // When this is true the cache is 'dirty' and should be resaved to disk.
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        static String addRenderSystemToName( const String &  name );
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        /// Generic create method
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        Resource* createImpl(const String& name, ResourceHandle handle,
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            const String& group, bool isManual, ManualResourceLoader* loader,
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            const NameValuePairList* createParams) override;
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    public:
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        GpuProgramManager();
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        virtual ~GpuProgramManager();
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        /// Get a GPU Program by name. For example, a GPU Program defined in some .program file.
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        /// @see GpuProgramManager::getResourceByName
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        GpuProgramPtr getByName(const String& name, const String& group OGRE_RESOURCE_GROUP_INIT) const;
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        /// @deprecated preferHighLevelPrograms has no effect
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        OGRE_DEPRECATED GpuProgramPtr getByName(const String& name, const String& group,
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                                                bool preferHighLevelPrograms) const
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        {
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            return getByName(name, group);
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        }
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        /** Loads a GPU program from a file
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            This method creates a new program of the type specified as the second parameter.
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            As with all types of ResourceManager, this class will search for the file in
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            all resource locations it has been configured to look in.
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        @param name The name of the GpuProgram
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        @param groupName The name of the resource group
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        @param filename The file to load
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        @param gptype The type of program to create
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        @param syntaxCode The name of the syntax to be used for this program e.g. arbvp1, vs_1_1
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        */
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        virtual GpuProgramPtr load(const String& name, const String& groupName, 
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            const String& filename, GpuProgramType gptype, 
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            const String& syntaxCode);
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        /** Loads a GPU program from a string
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            The assembly code must be compatible with this manager - call the 
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            getSupportedSyntax method for details of the supported syntaxes 
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        @param name The identifying name to give this program, which can be used to
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            retrieve this program later with getByName.
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        @param groupName The name of the resource group
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        @param code A string of assembly code which will form the program to run
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        @param gptype The type of program to create.
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        @param syntaxCode The name of the syntax to be used for this program e.g. arbvp1, vs_1_1
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        */
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        virtual GpuProgramPtr loadFromString(const String& name, const String& groupName,
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            const String& code, GpuProgramType gptype,
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            const String& syntaxCode);
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        /** Returns the syntaxes that the RenderSystem supports. */
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        static const SyntaxCodes& getSupportedSyntax(void);
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        /** Returns whether a given syntax code (e.g. "glsl330", "vs_4_0", "arbvp1") is supported. */
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        static bool isSyntaxSupported(const String& syntaxCode);
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        /** Returns whether a given high-level language (e.g. "glsl", "hlsl") is supported. */
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        bool isLanguageSupported(const String& lang) const;
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        /** Creates a new GpuProgramParameters instance which can be used to bind
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            parameters to your programs.
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            Program parameters can be shared between multiple programs if you wish.
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        */
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        static GpuProgramParametersPtr createParameters(void) { return std::make_shared<GpuProgramParameters>(); }
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        /** Create a new, unloaded GpuProgram from a file of assembly. 
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            Use this method in preference to the 'load' methods if you wish to define
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            a GpuProgram, but not load it yet; useful for saving memory.
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        @par
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            This method creates a new program of the type specified as the second parameter.
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            As with all types of ResourceManager, this class will search for the file in
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            all resource locations it has been configured to look in. 
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        @param name The name of the program
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        @param groupName The name of the resource group
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        @param filename The file to load
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        @param syntaxCode The name of the syntax to be used for this program e.g. arbvp1, vs_1_1
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        @param gptype The type of program to create
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        */
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        virtual GpuProgramPtr createProgram(const String& name, 
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            const String& groupName, const String& filename, 
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            GpuProgramType gptype, const String& syntaxCode);
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        /** Create a GPU program from a string of assembly code.
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            Use this method in preference to the 'load' methods if you wish to define
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            a GpuProgram, but not load it yet; useful for saving memory.
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        @par
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            The assembly code must be compatible with this manager - call the 
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            getSupportedSyntax method for details of the supported syntaxes 
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        @param name The identifying name to give this program, which can be used to
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            retrieve this program later with getByName.
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        @param groupName The name of the resource group
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        @param code A string of assembly code which will form the program to run
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        @param gptype The type of program to create.
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        @param syntaxCode The name of the syntax to be used for this program e.g. arbvp1, vs_1_1
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        */
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        virtual GpuProgramPtr createProgramFromString(const String& name, 
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            const String& groupName, const String& code, 
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            GpuProgramType gptype, const String& syntaxCode);
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        /** General create method, using specific create parameters
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            instead of name / value pairs. 
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        */
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        GpuProgramPtr create(const String& name, const String& group,
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            GpuProgramType gptype, const String& language, bool isManual = false,
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            ManualResourceLoader* loader = 0);
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        /** Create a new, unloaded GpuProgram.
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        @par
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            This method creates a new program of the type specified as the second and third parameters.
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            You will have to call further methods on the returned program in order to
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            define the program fully before you can load it.
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        @param name The identifying name of the program
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        @param groupName The name of the resource group which this program is
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            to be a member of
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        @param language Code of the language to use (e.g. "cg")
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        @param gptype The type of program to create
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        */
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        GpuProgramPtr createProgram(const String& name, const String& groupName, const String& language,
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                                    GpuProgramType gptype)
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        {
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            return create(name, groupName, gptype, language);
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        }
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        /** Create a new set of shared parameters, which can be used across many 
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            GpuProgramParameters objects of different structures.
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        @param name The name to give the shared parameters so you can refer to them
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            later.
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        */
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        virtual GpuSharedParametersPtr createSharedParameters(const String& name);
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        /** Retrieve a set of shared parameters, which can be used across many 
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        GpuProgramParameters objects of different structures.
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        */
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        virtual GpuSharedParametersPtr getSharedParameters(const String& name) const;
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        /** Get (const) access to the available shared parameter sets. 
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        */
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        virtual const SharedParametersMap& getAvailableSharedParameters() const;
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        /** Get if the microcode of a shader should be saved to a cache
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        */
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        bool getSaveMicrocodesToCache() const;
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        /** Set if the microcode of a shader should be saved to a cache
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        */
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        void setSaveMicrocodesToCache( bool val );
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        /** Returns true if the microcodecache changed during the run.
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        */
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        bool isCacheDirty(void) const;
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        static bool canGetCompiledShaderBuffer();
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        /** Check if a microcode is available for a program in the microcode cache.
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        @param id The id of the program.
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        */
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        bool isMicrocodeAvailableInCache(uint32 id) const;
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        /** Returns a microcode for a program from the microcode cache.
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        @param id The name of the program.
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        */
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        const Microcode& getMicrocodeFromCache(uint32 id) const;
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        /** Creates a microcode to be later added to the cache.
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        @param size The size of the microcode in bytes
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        */
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        static Microcode createMicrocode(size_t size) { return std::make_shared<MemoryDataStream>(size); }
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        /** Adds a microcode for a program to the microcode cache.
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        @param id The id of the program
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        @param microcode the program binary
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        */
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        void addMicrocodeToCache(uint32 id, const Microcode& microcode);
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        /** Removes a microcode for a program from the microcode cache.
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        @param id The name of the program.
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        */
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        void removeMicrocodeFromCache(uint32 id);
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        /** Saves the microcode cache to disk.
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        @param stream The destination stream
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        */
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        void saveMicrocodeCache( const DataStreamPtr& stream ) const;
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        /** Loads the microcode cache from disk.
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        @param stream The source stream
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        */
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        void loadMicrocodeCache( const DataStreamPtr& stream );
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        /** Add a new factory object for programs of a given language. */
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        void addFactory(GpuProgramFactory* factory);
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        /** Remove a factory object for programs of a given language. */
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        void removeFactory(GpuProgramFactory* factory);
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        /// @copydoc Singleton::getSingleton()
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        static GpuProgramManager& getSingleton(void);
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        /// @copydoc Singleton::getSingleton()
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        static GpuProgramManager* getSingletonPtr(void);
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    };
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    /** @} */
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    /** @} */
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}
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#include "OgreHeaderSuffix.h"
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#endif