/src/ogre/OgreMain/src/OgrePose.cpp
Line | Count | Source |
1 | | /* |
2 | | ----------------------------------------------------------------------------- |
3 | | This source file is part of OGRE |
4 | | (Object-oriented Graphics Rendering Engine) |
5 | | For the latest info, see http://www.ogre3d.org/ |
6 | | |
7 | | Copyright (c) 2000-2014 Torus Knot Software Ltd |
8 | | |
9 | | Permission is hereby granted, free of charge, to any person obtaining a copy |
10 | | of this software and associated documentation files (the "Software"), to deal |
11 | | in the Software without restriction, including without limitation the rights |
12 | | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
13 | | copies of the Software, and to permit persons to whom the Software is |
14 | | furnished to do so, subject to the following conditions: |
15 | | |
16 | | The above copyright notice and this permission notice shall be included in |
17 | | all copies or substantial portions of the Software. |
18 | | |
19 | | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
20 | | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
21 | | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
22 | | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
23 | | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
24 | | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
25 | | THE SOFTWARE. |
26 | | ----------------------------------------------------------------------------- |
27 | | */ |
28 | | #include "OgreStableHeaders.h" |
29 | | #include "OgrePose.h" |
30 | | |
31 | | namespace Ogre { |
32 | | //--------------------------------------------------------------------- |
33 | | Pose::Pose(ushort target, const String& name) |
34 | 0 | : mTarget(target), mName(name) |
35 | 0 | { |
36 | 0 | } |
37 | | //--------------------------------------------------------------------- |
38 | | void Pose::addVertex(uint32 index, const Vector3f& offset) |
39 | 0 | { |
40 | 0 | OgreAssert(mNormalsMap.empty(), |
41 | 0 | "Inconsistent calls to addVertex, must include normals always or never"); |
42 | | |
43 | 0 | if(offset.squaredLength() < 1e-6f) |
44 | 0 | { |
45 | 0 | return; |
46 | 0 | } |
47 | | |
48 | 0 | mVertexOffsetMap[index] = offset; |
49 | 0 | mBuffer.reset(); |
50 | 0 | } |
51 | | //--------------------------------------------------------------------- |
52 | | void Pose::addVertex(uint32 index, const Vector3f& offset, const Vector3f& normal) |
53 | 0 | { |
54 | 0 | OgreAssert(mVertexOffsetMap.empty() || !mNormalsMap.empty(), |
55 | 0 | "Inconsistent calls to addVertex, must include normals always or never"); |
56 | | |
57 | 0 | if(offset.squaredLength() < 1e-6f && normal.squaredLength() < 1e-6f) |
58 | 0 | { |
59 | 0 | return; |
60 | 0 | } |
61 | | |
62 | 0 | mVertexOffsetMap[index] = offset; |
63 | 0 | mNormalsMap[index] = normal; |
64 | 0 | mBuffer.reset(); |
65 | 0 | } |
66 | | //--------------------------------------------------------------------- |
67 | | void Pose::removeVertex(uint32 index) |
68 | 0 | { |
69 | 0 | VertexOffsetMap::iterator i = mVertexOffsetMap.find(index); |
70 | 0 | if (i != mVertexOffsetMap.end()) |
71 | 0 | { |
72 | 0 | mVertexOffsetMap.erase(i); |
73 | 0 | mBuffer.reset(); |
74 | 0 | } |
75 | 0 | NormalsMap::iterator j = mNormalsMap.find(index); |
76 | 0 | if (j != mNormalsMap.end()) |
77 | 0 | { |
78 | 0 | mNormalsMap.erase(j); |
79 | 0 | } |
80 | 0 | } |
81 | | //--------------------------------------------------------------------- |
82 | | void Pose::clearVertices(void) |
83 | 0 | { |
84 | 0 | mVertexOffsetMap.clear(); |
85 | 0 | mNormalsMap.clear(); |
86 | 0 | mBuffer.reset(); |
87 | 0 | } |
88 | | //--------------------------------------------------------------------- |
89 | | Pose::ConstVertexOffsetIterator |
90 | | Pose::getVertexOffsetIterator(void) const |
91 | 0 | { |
92 | 0 | return ConstVertexOffsetIterator(mVertexOffsetMap.begin(), mVertexOffsetMap.end()); |
93 | 0 | } |
94 | | //--------------------------------------------------------------------- |
95 | | Pose::VertexOffsetIterator |
96 | | Pose::getVertexOffsetIterator(void) |
97 | 0 | { |
98 | 0 | return VertexOffsetIterator(mVertexOffsetMap.begin(), mVertexOffsetMap.end()); |
99 | 0 | } |
100 | | //--------------------------------------------------------------------- |
101 | | Pose::ConstNormalsIterator Pose::getNormalsIterator(void) const |
102 | 0 | { |
103 | 0 | return ConstNormalsIterator(mNormalsMap.begin(), mNormalsMap.end()); |
104 | 0 | } |
105 | | //--------------------------------------------------------------------- |
106 | | Pose::NormalsIterator Pose::getNormalsIterator(void) |
107 | 0 | { |
108 | 0 | return NormalsIterator(mNormalsMap.begin(), mNormalsMap.end()); |
109 | 0 | } |
110 | | //--------------------------------------------------------------------- |
111 | | const HardwareVertexBufferSharedPtr& Pose::_getHardwareVertexBuffer(const VertexData* origData) const |
112 | 0 | { |
113 | 0 | size_t numVertices = origData->vertexCount; |
114 | | |
115 | 0 | if (!mBuffer) |
116 | 0 | { |
117 | | // Create buffer |
118 | 0 | size_t vertexSize = VertexElement::getTypeSize(VET_FLOAT3); |
119 | 0 | bool normals = getIncludesNormals(); |
120 | 0 | if (normals) |
121 | 0 | vertexSize += VertexElement::getTypeSize(VET_FLOAT3); |
122 | | |
123 | 0 | mBuffer = HardwareBufferManager::getSingleton().createVertexBuffer( |
124 | 0 | vertexSize, numVertices, HardwareBuffer::HBU_STATIC_WRITE_ONLY); |
125 | |
|
126 | 0 | HardwareBufferLockGuard bufLock(mBuffer, HardwareBuffer::HBL_DISCARD); |
127 | 0 | float* pFloat = static_cast<float*>(bufLock.pData); |
128 | | // initialise - these will be the values used where no pose vertex is included |
129 | 0 | memset(pFloat, 0, mBuffer->getSizeInBytes()); |
130 | 0 | if (normals) |
131 | 0 | { |
132 | | // zeroes are fine for positions (deltas), but for normals we need the original |
133 | | // mesh normals, since delta normals don't work (re-normalisation would |
134 | | // always result in a blended normal even with full pose applied) |
135 | 0 | const VertexElement* origNormElem = |
136 | 0 | origData->vertexDeclaration->findElementBySemantic(VES_NORMAL, 0); |
137 | 0 | assert(origNormElem); |
138 | | |
139 | 0 | const HardwareVertexBufferSharedPtr& origBuffer = |
140 | 0 | origData->vertexBufferBinding->getBuffer(origNormElem->getSource()); |
141 | 0 | HardwareBufferLockGuard origBufLock(origBuffer, HardwareBuffer::HBL_READ_ONLY); |
142 | 0 | float* pDst = pFloat + 3; |
143 | 0 | float* pSrc; |
144 | 0 | origNormElem->baseVertexPointerToElement(origBufLock.pData, &pSrc); |
145 | 0 | for (size_t v = 0; v < numVertices; ++v) |
146 | 0 | { |
147 | 0 | memcpy(pDst, pSrc, sizeof(float)*3); |
148 | | |
149 | 0 | pDst += 6; |
150 | 0 | pSrc = (float*)(((char*)pSrc) + origBuffer->getVertexSize()); |
151 | 0 | } |
152 | 0 | } |
153 | | // Set each vertex |
154 | 0 | VertexOffsetMap::const_iterator v = mVertexOffsetMap.begin(); |
155 | 0 | NormalsMap::const_iterator n = mNormalsMap.begin(); |
156 | | |
157 | 0 | size_t numFloatsPerVertex = normals ? 6: 3; |
158 | | |
159 | 0 | while(v != mVertexOffsetMap.end()) |
160 | 0 | { |
161 | | // Remember, vertex maps are *sparse* so may have missing entries |
162 | | // This is why we skip |
163 | 0 | float* pDst = pFloat + (numFloatsPerVertex * v->first); |
164 | 0 | *pDst++ = v->second[0]; |
165 | 0 | *pDst++ = v->second[1]; |
166 | 0 | *pDst++ = v->second[2]; |
167 | 0 | ++v; |
168 | 0 | if (normals) |
169 | 0 | { |
170 | 0 | *pDst++ = n->second[0]; |
171 | 0 | *pDst++ = n->second[1]; |
172 | 0 | *pDst++ = n->second[2]; |
173 | 0 | ++n; |
174 | 0 | } |
175 | | |
176 | 0 | } |
177 | 0 | } |
178 | 0 | return mBuffer; |
179 | 0 | } |
180 | | //--------------------------------------------------------------------- |
181 | | Pose* Pose::clone(void) const |
182 | 0 | { |
183 | 0 | Pose* newPose = OGRE_NEW Pose(mTarget, mName); |
184 | 0 | newPose->mVertexOffsetMap = mVertexOffsetMap; |
185 | 0 | newPose->mNormalsMap = mNormalsMap; |
186 | | // Allow buffer to recreate itself, contents may change anyway |
187 | 0 | return newPose; |
188 | 0 | } |
189 | | |
190 | | } |
191 | | |